/** * @file translation_dummy.cpp * * Do not edit this file manually, it is automatically generated * and updated by the extract_translation_data.py script. */ #include "utils/language.h const char *MT_NZOMBIE_NAME = P_("monster", "Zombie"); const char *MT_BZOMBIE_NAME = P_("monster", "Ghoul"); const char *MT_GZOMBIE_NAME = P_("monster", "Rotting Carcass"); const char *MT_YZOMBIE_NAME = P_("monster", "Black Death"); const char *MT_RFALLSP_NAME = P_("monster", "Fallen One"); const char *MT_DFALLSP_NAME = P_("monster", "Carver"); const char *MT_YFALLSP_NAME = P_("monster", "Devil Kin"); const char *MT_BFALLSP_NAME = P_("monster", "Dark One"); const char *MT_WSKELAX_NAME = P_("monster", "Skeleton"); const char *MT_TSKELAX_NAME = P_("monster", "Corpse Axe"); const char *MT_RSKELAX_NAME = P_("monster", "Burning Dead"); const char *MT_XSKELAX_NAME = P_("monster", "Horror"); const char *MT_RFALLSD_NAME = P_("monster", "Fallen One"); const char *MT_DFALLSD_NAME = P_("monster", "Carver"); const char *MT_YFALLSD_NAME = P_("monster", "Devil Kin"); const char *MT_BFALLSD_NAME = P_("monster", "Dark One"); const char *MT_NSCAV_NAME = P_("monster", "Scavenger"); const char *MT_BSCAV_NAME = P_("monster", "Plague Eater"); const char *MT_WSCAV_NAME = P_("monster", "Shadow Beast"); const char *MT_YSCAV_NAME = P_("monster", "Bone Gasher"); const char *MT_WSKELBW_NAME = P_("monster", "Skeleton"); const char *MT_TSKELBW_NAME = P_("monster", "Corpse Bow"); const char *MT_RSKELBW_NAME = P_("monster", "Burning Dead"); const char *MT_XSKELBW_NAME = P_("monster", "Horror"); const char *MT_WSKELSD_NAME = P_("monster", "Skeleton Captain"); const char *MT_TSKELSD_NAME = P_("monster", "Corpse Captain"); const char *MT_RSKELSD_NAME = P_("monster", "Burning Dead Captain"); const char *MT_XSKELSD_NAME = P_("monster", "Horror Captain"); const char *MT_INVILORD_NAME = P_("monster", "Invisible Lord"); const char *MT_SNEAK_NAME = P_("monster", "Hidden"); const char *MT_STALKER_NAME = P_("monster", "Stalker"); const char *MT_UNSEEN_NAME = P_("monster", "Unseen"); const char *MT_ILLWEAV_NAME = P_("monster", "Illusion Weaver"); const char *MT_LRDSAYTR_NAME = P_("monster", "Satyr Lord"); const char *MT_NGOATMC_NAME = P_("monster", "Flesh Clan"); const char *MT_BGOATMC_NAME = P_("monster", "Stone Clan"); const char *MT_RGOATMC_NAME = P_("monster", "Fire Clan"); const char *MT_GGOATMC_NAME = P_("monster", "Night Clan"); const char *MT_FIEND_NAME = P_("monster", "Fiend"); const char *MT_BLINK_NAME = P_("monster", "Blink"); const char *MT_GLOOM_NAME = P_("monster", "Gloom"); const char *MT_FAMILIAR_NAME = P_("monster", "Familiar"); const char *MT_NGOATBW_NAME = P_("monster", "Flesh Clan"); const char *MT_BGOATBW_NAME = P_("monster", "Stone Clan"); const char *MT_RGOATBW_NAME = P_("monster", "Fire Clan"); const char *MT_GGOATBW_NAME = P_("monster", "Night Clan"); const char *MT_NACID_NAME = P_("monster", "Acid Beast"); const char *MT_RACID_NAME = P_("monster", "Poison Spitter"); const char *MT_BACID_NAME = P_("monster", "Pit Beast"); const char *MT_XACID_NAME = P_("monster", "Lava Maw"); const char *MT_SKING_NAME = P_("monster", "Skeleton King"); const char *MT_CLEAVER_NAME = P_("monster", "The Butcher"); const char *MT_FAT_NAME = P_("monster", "Overlord"); const char *MT_MUDMAN_NAME = P_("monster", "Mud Man"); const char *MT_TOAD_NAME = P_("monster", "Toad Demon"); const char *MT_FLAYED_NAME = P_("monster", "Flayed One"); const char *MT_WYRM_NAME = P_("monster", "Wyrm"); const char *MT_CAVSLUG_NAME = P_("monster", "Cave Slug"); const char *MT_DVLWYRM_NAME = P_("monster", "Devil Wyrm"); const char *MT_DEVOUR_NAME = P_("monster", "Devourer"); const char *MT_NMAGMA_NAME = P_("monster", "Magma Demon"); const char *MT_YMAGMA_NAME = P_("monster", "Blood Stone"); const char *MT_BMAGMA_NAME = P_("monster", "Hell Stone"); const char *MT_WMAGMA_NAME = P_("monster", "Lava Lord"); const char *MT_HORNED_NAME = P_("monster", "Horned Demon"); const char *MT_MUDRUN_NAME = P_("monster", "Mud Runner"); const char *MT_FROSTC_NAME = P_("monster", "Frost Charger"); const char *MT_OBLORD_NAME = P_("monster", "Obsidian Lord"); const char *MT_BONEDMN_NAME = P_("monster", "oldboned"); const char *MT_REDDTH_NAME = P_("monster", "Red Death"); const char *MT_LTCHDMN_NAME = P_("monster", "Litch Demon"); const char *MT_UDEDBLRG_NAME = P_("monster", "Undead Balrog"); const char *MT_INCIN_NAME = P_("monster", "Incinerator"); const char *MT_FLAMLRD_NAME = P_("monster", "Flame Lord"); const char *MT_DOOMFIRE_NAME = P_("monster", "Doom Fire"); const char *MT_HELLBURN_NAME = P_("monster", "Hell Burner"); const char *MT_STORM_NAME = P_("monster", "Red Storm"); const char *MT_RSTORM_NAME = P_("monster", "Storm Rider"); const char *MT_STORML_NAME = P_("monster", "Storm Lord"); const char *MT_MAEL_NAME = P_("monster", "Maelstrom"); const char *MT_BIGFALL_NAME = P_("monster", "Devil Kin Brute"); const char *MT_WINGED_NAME = P_("monster", "Winged-Demon"); const char *MT_GARGOYLE_NAME = P_("monster", "Gargoyle"); const char *MT_BLOODCLW_NAME = P_("monster", "Blood Claw"); const char *MT_DEATHW_NAME = P_("monster", "Death Wing"); const char *MT_MEGA_NAME = P_("monster", "Slayer"); const char *MT_GUARD_NAME = P_("monster", "Guardian"); const char *MT_VTEXLRD_NAME = P_("monster", "Vortex Lord"); const char *MT_BALROG_NAME = P_("monster", "Balrog"); const char *MT_NSNAKE_NAME = P_("monster", "Cave Viper"); const char *MT_RSNAKE_NAME = P_("monster", "Fire Drake"); const char *MT_BSNAKE_NAME = P_("monster", "Gold Viper"); const char *MT_GSNAKE_NAME = P_("monster", "Azure Drake"); const char *MT_NBLACK_NAME = P_("monster", "Black Knight"); const char *MT_RTBLACK_NAME = P_("monster", "Doom Guard"); const char *MT_BTBLACK_NAME = P_("monster", "Steel Lord"); const char *MT_RBLACK_NAME = P_("monster", "Blood Knight"); const char *MT_UNRAV_NAME = P_("monster", "The Shredded"); const char *MT_HOLOWONE_NAME = P_("monster", "Hollow One"); const char *MT_PAINMSTR_NAME = P_("monster", "Pain Master"); const char *MT_REALWEAV_NAME = P_("monster", "Reality Weaver"); const char *MT_SUCCUBUS_NAME = P_("monster", "Succubus"); const char *MT_SNOWWICH_NAME = P_("monster", "Snow Witch"); const char *MT_HLSPWN_NAME = P_("monster", "Hell Spawn"); const char *MT_SOLBRNR_NAME = P_("monster", "Soul Burner"); const char *MT_COUNSLR_NAME = P_("monster", "Counselor"); const char *MT_MAGISTR_NAME = P_("monster", "Magistrate"); const char *MT_CABALIST_NAME = P_("monster", "Cabalist"); const char *MT_ADVOCATE_NAME = P_("monster", "Advocate"); const char *MT_GOLEM_NAME = P_("monster", "Golem"); const char *MT_DIABLO_NAME = P_("monster", "The Dark Lord"); const char *MT_DARKMAGE_NAME = P_("monster", "The Arch-Litch Malignus"); const char *MT_HELLBOAR_NAME = P_("monster", "Hellboar"); const char *MT_STINGER_NAME = P_("monster", "Stinger"); const char *MT_PSYCHORB_NAME = P_("monster", "Psychorb"); const char *MT_ARACHNON_NAME = P_("monster", "Arachnon"); const char *MT_FELLTWIN_NAME = P_("monster", "Felltwin"); const char *MT_HORKSPWN_NAME = P_("monster", "Hork Spawn"); const char *MT_VENMTAIL_NAME = P_("monster", "Venomtail"); const char *MT_NECRMORB_NAME = P_("monster", "Necromorb"); const char *MT_SPIDLORD_NAME = P_("monster", "Spider Lord"); const char *MT_LASHWORM_NAME = P_("monster", "Lashworm"); const char *MT_TORCHANT_NAME = P_("monster", "Torchant"); const char *MT_HORKDMN_NAME = P_("monster", "Hork Demon"); const char *MT_DEFILER_NAME = P_("monster", "Hell Bug"); const char *MT_GRAVEDIG_NAME = P_("monster", "Gravedigger"); const char *MT_TOMBRAT_NAME = P_("monster", "Tomb Rat"); const char *MT_FIREBAT_NAME = P_("monster", "Firebat"); const char *MT_SKLWING_NAME = P_("monster", "Skullwing"); const char *MT_LICH_NAME = P_("monster", "Lich"); const char *MT_CRYPTDMN_NAME = P_("monster", "Crypt Demon"); const char *MT_HELLBAT_NAME = P_("monster", "Hellbat"); const char *MT_BONEDEMN_NAME = P_("monster", "Bone Demon"); const char *MT_ARCHLICH_NAME = P_("monster", "Arch Lich"); const char *MT_BICLOPS_NAME = P_("monster", "Biclops"); const char *MT_FLESTHNG_NAME = P_("monster", "Flesh Thing"); const char *MT_REAPER_NAME = P_("monster", "Reaper"); const char *MT_NAKRUL_NAME = P_("monster", "Na-Krul"); const char *GHARBAD_THE_WEAK_NAME = P_("monster", "Gharbad the Weak"); const char *SKELETON_KING_NAME = P_("monster", "Skeleton King"); const char *ZHAR_THE_MAD_NAME = P_("monster", "Zhar the Mad"); const char *SNOTSPILL_NAME = P_("monster", "Snotspill"); const char *ARCH_BISHOP_LAZARUS_NAME = P_("monster", "Arch-Bishop Lazarus"); const char *RED_VEX_NAME = P_("monster", "Red Vex"); const char *BLACK_JADE_NAME = P_("monster", "Black Jade"); const char *LACHDANAN_NAME = P_("monster", "Lachdanan"); const char *WARLORD_OF_BLOOD_NAME = P_("monster", "Warlord of Blood"); const char *THE_BUTCHER_NAME = P_("monster", "The Butcher"); const char *HORK_DEMON_NAME = P_("monster", "Hork Demon"); const char *THE_DEFILER_NAME = P_("monster", "The Defiler"); const char *NA_KRUL_NAME = P_("monster", "Na-Krul"); const char *BONEHEAD_KEENAXE_NAME = P_("monster", "Bonehead Keenaxe"); const char *BLADESKIN_THE_SLASHER_NAME = P_("monster", "Bladeskin the Slasher"); const char *SOULPUS_NAME = P_("monster", "Soulpus"); const char *PUKERAT_THE_UNCLEAN_NAME = P_("monster", "Pukerat the Unclean"); const char *BONERIPPER_NAME = P_("monster", "Boneripper"); const char *ROTFEAST_THE_HUNGRY_NAME = P_("monster", "Rotfeast the Hungry"); const char *GUTSHANK_THE_QUICK_NAME = P_("monster", "Gutshank the Quick"); const char *BROKENHEAD_BANGSHIELD_NAME = P_("monster", "Brokenhead Bangshield"); const char *BONGO_NAME = P_("monster", "Bongo"); const char *ROTCARNAGE_NAME = P_("monster", "Rotcarnage"); const char *SHADOWBITE_NAME = P_("monster", "Shadowbite"); const char *DEADEYE_NAME = P_("monster", "Deadeye"); const char *MADEYE_THE_DEAD_NAME = P_("monster", "Madeye the Dead"); const char *EL_CHUPACABRAS_NAME = P_("monster", "El Chupacabras"); const char *SKULLFIRE_NAME = P_("monster", "Skullfire"); const char *WARPSKULL_NAME = P_("monster", "Warpskull"); const char *GORETONGUE_NAME = P_("monster", "Goretongue"); const char *PULSECRAWLER_NAME = P_("monster", "Pulsecrawler"); const char *MOONBENDER_NAME = P_("monster", "Moonbender"); const char *WRATHRAVEN_NAME = P_("monster", "Wrathraven"); const char *SPINEEATER_NAME = P_("monster", "Spineeater"); const char *BLACKASH_THE_BURNING_NAME = P_("monster", "Blackash the Burning"); const char *SHADOWCROW_NAME = P_("monster", "Shadowcrow"); const char *BLIGHTSTONE_THE_WEAK_NAME = P_("monster", "Blightstone the Weak"); const char *BILEFROTH_THE_PIT_MASTER_NAME = P_("monster", "Bilefroth the Pit Master"); const char *BLOODSKIN_DARKBOW_NAME = P_("monster", "Bloodskin Darkbow"); const char *FOULWING_NAME = P_("monster", "Foulwing"); const char *SHADOWDRINKER_NAME = P_("monster", "Shadowdrinker"); const char *HAZESHIFTER_NAME = P_("monster", "Hazeshifter"); const char *DEATHSPIT_NAME = P_("monster", "Deathspit"); const char *BLOODGUTTER_NAME = P_("monster", "Bloodgutter"); const char *DEATHSHADE_FLESHMAUL_NAME = P_("monster", "Deathshade Fleshmaul"); const char *WARMAGGOT_THE_MAD_NAME = P_("monster", "Warmaggot the Mad"); const char *GLASSKULL_THE_JAGGED_NAME = P_("monster", "Glasskull the Jagged"); const char *BLIGHTFIRE_NAME = P_("monster", "Blightfire"); const char *NIGHTWING_THE_COLD_NAME = P_("monster", "Nightwing the Cold"); const char *GORESTONE_NAME = P_("monster", "Gorestone"); const char *BRONZEFIST_FIRESTONE_NAME = P_("monster", "Bronzefist Firestone"); const char *WRATHFIRE_THE_DOOMED_NAME = P_("monster", "Wrathfire the Doomed"); const char *FIREWOUND_THE_GRIM_NAME = P_("monster", "Firewound the Grim"); const char *BARON_SLUDGE_NAME = P_("monster", "Baron Sludge"); const char *BLIGHTHORN_STEELMACE_NAME = P_("monster", "Blighthorn Steelmace"); const char *CHAOSHOWLER_NAME = P_("monster", "Chaoshowler"); const char *DOOMGRIN_THE_ROTTING_NAME = P_("monster", "Doomgrin the Rotting"); const char *MADBURNER_NAME = P_("monster", "Madburner"); const char *BONESAW_THE_LITCH_NAME = P_("monster", "Bonesaw the Litch"); const char *BREAKSPINE_NAME = P_("monster", "Breakspine"); const char *DEVILSKULL_SHARPBONE_NAME = P_("monster", "Devilskull Sharpbone"); const char *BROKENSTORM_NAME = P_("monster", "Brokenstorm"); const char *STORMBANE_NAME = P_("monster", "Stormbane"); const char *OOZEDROOL_NAME = P_("monster", "Oozedrool"); const char *GOLDBLIGHT_OF_THE_FLAME_NAME = P_("monster", "Goldblight of the Flame"); const char *BLACKSTORM_NAME = P_("monster", "Blackstorm"); const char *PLAGUEWRATH_NAME = P_("monster", "Plaguewrath"); const char *THE_FLAYER_NAME = P_("monster", "The Flayer"); const char *BLUEHORN_NAME = P_("monster", "Bluehorn"); const char *WARPFIRE_HELLSPAWN_NAME = P_("monster", "Warpfire Hellspawn"); const char *FANGSPEIR_NAME = P_("monster", "Fangspeir"); const char *FESTERSKULL_NAME = P_("monster", "Festerskull"); const char *LIONSKULL_THE_BENT_NAME = P_("monster", "Lionskull the Bent"); const char *BLACKTONGUE_NAME = P_("monster", "Blacktongue"); const char *VILETOUCH_NAME = P_("monster", "Viletouch"); const char *VIPERFLAME_NAME = P_("monster", "Viperflame"); const char *FANGSKIN_NAME = P_("monster", "Fangskin"); const char *WITCHFIRE_THE_UNHOLY_NAME = P_("monster", "Witchfire the Unholy"); const char *BLACKSKULL_NAME = P_("monster", "Blackskull"); const char *SOULSLASH_NAME = P_("monster", "Soulslash"); const char *WINDSPAWN_NAME = P_("monster", "Windspawn"); const char *LORD_OF_THE_PIT_NAME = P_("monster", "Lord of the Pit"); const char *RUSTWEAVER_NAME = P_("monster", "Rustweaver"); const char *HOWLINGIRE_THE_SHADE_NAME = P_("monster", "Howlingire the Shade"); const char *DOOMCLOUD_NAME = P_("monster", "Doomcloud"); const char *BLOODMOON_SOULFIRE_NAME = P_("monster", "Bloodmoon Soulfire"); const char *WITCHMOON_NAME = P_("monster", "Witchmoon"); const char *GOREFEAST_NAME = P_("monster", "Gorefeast"); const char *GRAYWAR_THE_SLAYER_NAME = P_("monster", "Graywar the Slayer"); const char *DREADJUDGE_NAME = P_("monster", "Dreadjudge"); const char *STAREYE_THE_WITCH_NAME = P_("monster", "Stareye the Witch"); const char *STEELSKULL_THE_HUNTER_NAME = P_("monster", "Steelskull the Hunter"); const char *SIR_GORASH_NAME = P_("monster", "Sir Gorash"); const char *THE_VIZIER_NAME = P_("monster", "The Vizier"); const char *ZAMPHIR_NAME = P_("monster", "Zamphir"); const char *BLOODLUST_NAME = P_("monster", "Bloodlust"); const char *WEBWIDOW_NAME = P_("monster", "Webwidow"); const char *FLESHDANCER_NAME = P_("monster", "Fleshdancer"); const char *GRIMSPIKE_NAME = P_("monster", "Grimspike"); const char *DOOMLOCK_NAME = P_("monster", "Doomlock");