#include #include "all.h" TEST(Missiles, GetDirection8) { EXPECT_EQ(0, dvl::GetDirection8(0, 0, 15, 15)); EXPECT_EQ(1, dvl::GetDirection8(0, 0, 0, 15)); EXPECT_EQ(0, dvl::GetDirection8(0, 0, 8, 15)); EXPECT_EQ(0, dvl::GetDirection8(0, 0, 8, 8)); EXPECT_EQ(0, dvl::GetDirection8(0, 0, 15, 8)); EXPECT_EQ(0, dvl::GetDirection8(0, 0, 15, 7)); EXPECT_EQ(0, dvl::GetDirection8(0, 0, 11, 7)); EXPECT_EQ(0, dvl::GetDirection8(0, 0, 8, 11)); EXPECT_EQ(4, dvl::GetDirection8(15, 15, 0, 0)); EXPECT_EQ(5, dvl::GetDirection8(0, 15, 0, 0)); EXPECT_EQ(4, dvl::GetDirection8(8, 15, 0, 0)); EXPECT_EQ(4, dvl::GetDirection8(8, 8, 0, 0)); EXPECT_EQ(4, dvl::GetDirection8(15, 8, 0, 0)); EXPECT_EQ(4, dvl::GetDirection8(15, 7, 0, 0)); EXPECT_EQ(4, dvl::GetDirection8(11, 7, 0, 0)); EXPECT_EQ(4, dvl::GetDirection8(8, 11, 0, 0)); EXPECT_EQ(6, dvl::GetDirection8(0, 15, 15, 0)); EXPECT_EQ(7, dvl::GetDirection8(0, 0, 15, 0)); EXPECT_EQ(6, dvl::GetDirection8(0, 8, 15, 0)); EXPECT_EQ(6, dvl::GetDirection8(0, 8, 8, 0)); EXPECT_EQ(6, dvl::GetDirection8(0, 15, 8, 0)); EXPECT_EQ(6, dvl::GetDirection8(0, 15, 7, 0)); EXPECT_EQ(6, dvl::GetDirection8(0, 11, 7, 0)); EXPECT_EQ(6, dvl::GetDirection8(0, 8, 11, 0)); EXPECT_EQ(0, dvl::GetDirection8(1, 1, 2, 2)); EXPECT_EQ(1, dvl::GetDirection8(1, 1, 1, 2)); EXPECT_EQ(2, dvl::GetDirection8(1, 1, 0, 2)); EXPECT_EQ(3, dvl::GetDirection8(1, 1, 0, 1)); EXPECT_EQ(4, dvl::GetDirection8(1, 1, 0, 0)); EXPECT_EQ(5, dvl::GetDirection8(1, 1, 1, 0)); EXPECT_EQ(6, dvl::GetDirection8(1, 1, 2, 0)); EXPECT_EQ(7, dvl::GetDirection8(1, 1, 2, 1)); } TEST(Missiles, GetDirection16) { EXPECT_EQ(0, dvl::GetDirection16(0, 0, 15, 15)); EXPECT_EQ(2, dvl::GetDirection16(0, 0, 0, 15)); EXPECT_EQ(1, dvl::GetDirection16(0, 0, 8, 15)); EXPECT_EQ(0, dvl::GetDirection16(0, 0, 8, 8)); EXPECT_EQ(15, dvl::GetDirection16(0, 0, 15, 8)); EXPECT_EQ(15, dvl::GetDirection16(0, 0, 15, 7)); EXPECT_EQ(15, dvl::GetDirection16(0, 0, 11, 7)); EXPECT_EQ(0, dvl::GetDirection16(0, 0, 8, 11)); EXPECT_EQ(8, dvl::GetDirection16(15, 15, 0, 0)); EXPECT_EQ(10, dvl::GetDirection16(0, 15, 0, 0)); EXPECT_EQ(9, dvl::GetDirection16(8, 15, 0, 0)); EXPECT_EQ(8, dvl::GetDirection16(8, 8, 0, 0)); EXPECT_EQ(7, dvl::GetDirection16(15, 8, 0, 0)); EXPECT_EQ(7, dvl::GetDirection16(15, 7, 0, 0)); EXPECT_EQ(7, dvl::GetDirection16(11, 7, 0, 0)); EXPECT_EQ(8, dvl::GetDirection16(8, 11, 0, 0)); EXPECT_EQ(12, dvl::GetDirection16(0, 15, 15, 0)); EXPECT_EQ(14, dvl::GetDirection16(0, 0, 15, 0)); EXPECT_EQ(13, dvl::GetDirection16(0, 8, 15, 0)); EXPECT_EQ(12, dvl::GetDirection16(0, 8, 8, 0)); EXPECT_EQ(11, dvl::GetDirection16(0, 15, 8, 0)); EXPECT_EQ(11, dvl::GetDirection16(0, 15, 7, 0)); EXPECT_EQ(11, dvl::GetDirection16(0, 11, 7, 0)); EXPECT_EQ(12, dvl::GetDirection16(0, 8, 11, 0)); EXPECT_EQ(0, dvl::GetDirection16(2, 2, 3, 3)); EXPECT_EQ(1, dvl::GetDirection16(2, 2, 3, 4)); EXPECT_EQ(2, dvl::GetDirection16(2, 2, 2, 4)); EXPECT_EQ(3, dvl::GetDirection16(2, 2, 1, 4)); EXPECT_EQ(4, dvl::GetDirection16(2, 2, 1, 3)); EXPECT_EQ(5, dvl::GetDirection16(2, 2, 0, 3)); EXPECT_EQ(6, dvl::GetDirection16(2, 2, 0, 2)); EXPECT_EQ(7, dvl::GetDirection16(2, 2, 0, 1)); EXPECT_EQ(8, dvl::GetDirection16(2, 2, 1, 1)); EXPECT_EQ(9, dvl::GetDirection16(2, 2, 1, 0)); EXPECT_EQ(10, dvl::GetDirection16(2, 2, 2, 0)); EXPECT_EQ(11, dvl::GetDirection16(2, 2, 3, 0)); EXPECT_EQ(12, dvl::GetDirection16(2, 2, 3, 1)); EXPECT_EQ(13, dvl::GetDirection16(2, 2, 4, 1)); EXPECT_EQ(14, dvl::GetDirection16(2, 2, 4, 2)); EXPECT_EQ(15, dvl::GetDirection16(2, 2, 4, 3)); }