/** * @file towners.cpp * * Implementation of functionality for loading and spawning towners. */ #include "all.h" DEVILUTION_BEGIN_NAMESPACE BOOL storeflag; int sgnCowMsg; int numtowners; DWORD sgdwCowClicks; BYTE *pCowCels; TownerStruct towner[NUM_TOWNERS]; /** * Maps from active cow sound effect index and player class to sound * effect ID for interacting with cows in Tristram. * * ref: enum _sfx_id * ref: enum plr_class */ const int snSFX[3][NUM_CLASSES] = { { PS_WARR52, PS_ROGUE52, PS_MAGE52, PS_MONK52, PS_ROGUE52, PS_WARR52 }, // BUGFIX: add warrior sounds for barbarian instead of 0 - walk sound (fixed) { PS_WARR49, PS_ROGUE49, PS_MAGE49, PS_MONK49, PS_ROGUE49, PS_WARR49 }, { PS_WARR50, PS_ROGUE50, PS_MAGE50, PS_MONK50, PS_ROGUE50, PS_WARR50 }, }; /* data */ /** Specifies the animation frame sequence of a given NPC. */ char AnimOrder[6][148] = { { 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 3, 4, -1 }, { 1, 2, 3, 3, 2, 1, 20, 19, 19, 20, 1, 2, 3, 3, 2, 1, 20, 19, 19, 20, 1, 2, 3, 3, 2, 1, 20, 19, 19, 20, 1, 2, 3, 3, 2, 1, 20, 19, 19, 20, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, -1 }, { 1, 1, 25, 25, 24, 23, 22, 21, 20, 19, 18, 17, 16, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 1, 1, 1, 25, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, -1 }, { 1, 2, 3, 3, 2, 1, 16, 15, 14, 14, 16, 1, 2, 3, 3, 2, 1, 16, 15, 14, 14, 15, 16, 1, 2, 3, 3, 2, 1, 16, 15, 14, 14, 15, 16, 1, 2, 3, 3, 2, 1, 16, 15, 14, 14, 15, 16, 1, 2, 3, 3, 2, 1, 16, 15, 14, 14, 15, 16, 1, 2, 3, 3, 2, 1, 16, 15, 14, 14, 15, 16, 1, 2, 3, 3, 2, 1, 16, 15, 14, 14, 15, 16, 1, 2, 3, 2, 1, 16, 15, 14, 14, 15, 16, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, -1 }, { 1, 1, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 11, 11, 11, 12, 13, 14, 15, 16, 17, 18, 18, 1, 1, 1, 18, 17, 16, 15, 14, 13, 12, 11, 10, 11, 12, 13, 14, 15, 16, 17, 18, 1, 2, 3, 4, 5, 5, 5, 4, 3, 2, -1 }, { 4, 4, 4, 5, 6, 6, 6, 5, 4, 15, 14, 13, 13, 13, 14, 15, 4, 5, 6, 6, 6, 5, 4, 4, 4, 5, 6, 6, 6, 5, 4, 15, 14, 13, 13, 13, 14, 15, 4, 5, 6, 6, 6, 5, 4, 4, 4, 5, 6, 6, 6, 5, 4, 15, 14, 13, 13, 13, 14, 15, 4, 5, 6, 6, 6, 5, 4, 3, 2, 1, 19, 18, 19, 1, 2, 1, 19, 18, 19, 1, 2, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 14, 13, 13, 13, 13, 14, 15, 15, 15, 14, 13, 12, 12, 12, 11, 10, 10, 10, 9, 8, 9, 10, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 1, 2, 1, 19, 18, 19, 1, 2, 1, 2, 3, -1 } }; /** Specifies the start X-coordinates of the cows in Tristram. */ int TownCowX[] = { 58, 56, 59 }; /** Specifies the start Y-coordinates of the cows in Tristram. */ int TownCowY[] = { 16, 14, 20 }; /** Specifies the start directions of the cows in Tristram. */ int TownCowDir[] = { DIR_SW, DIR_NW, DIR_N }; /** Maps from direction to X-coordinate delta, which is used when * placing cows in Tristram. A single cow may require space of up * to three tiles when being placed on the map. */ int cowoffx[8] = { -1, 0, -1, -1, -1, 0, -1, -1 }; /** Maps from direction to Y-coordinate delta, which is used when * placing cows in Tristram. A single cow may require space of up * to three tiles when being placed on the map. */ int cowoffy[8] = { -1, -1, -1, 0, -1, -1, -1, 0 }; /** Contains the data related to quest gossip for each towner ID. */ _speech_id Qtalklist[NUM_TOWNER_TYPES][MAXQUESTS] = { // clang-format off // Q_ROCK, Q_MUSHROOM, Q_GARBUD, Q_ZHAR, Q_VEIL, Q_DIABLO, Q_BUTCHER, Q_LTBANNER, Q_BLIND, Q_BLOOD, Q_ANVIL, Q_WARLORD, Q_SKELKING, Q_PWATER, Q_SCHAMB, Q_BETRAYER, Q_GRAVE, Q_FARMER, Q_GIRL, Q_TRADER, Q_DEFILER, Q_NAKRUL, Q_CORNSTN, Q_JERSEY /*TOWN_SMITH*/ { TEXT_INFRA6, TEXT_MUSH6, TEXT_NONE, TEXT_NONE, TEXT_VEIL5, TEXT_NONE, TEXT_BUTCH5, TEXT_BANNER6, TEXT_BLIND5, TEXT_BLOOD5, TEXT_ANVIL6, TEXT_WARLRD5, TEXT_KING7, TEXT_POISON7, TEXT_BONE5, TEXT_VILE9, TEXT_GRAVE2, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE }, /*TOWN_HEALER*/ { TEXT_INFRA3, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_VEIL3, TEXT_NONE, TEXT_BUTCH3, TEXT_BANNER4, TEXT_BLIND3, TEXT_BLOOD3, TEXT_ANVIL3, TEXT_WARLRD3, TEXT_KING5, TEXT_POISON4, TEXT_BONE3, TEXT_VILE7, TEXT_GRAVE3, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE }, /*TOWN_DEADGUY*/ { TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE }, /*TOWN_TAVERN*/ { TEXT_INFRA2, TEXT_MUSH2, TEXT_NONE, TEXT_NONE, TEXT_VEIL2, TEXT_NONE, TEXT_BUTCH2, TEXT_NONE, TEXT_BLIND2, TEXT_BLOOD2, TEXT_ANVIL2, TEXT_WARLRD2, TEXT_KING3, TEXT_POISON2, TEXT_BONE2, TEXT_VILE4, TEXT_GRAVE5, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE }, /*TOWN_STORY*/ { TEXT_INFRA1, TEXT_MUSH1, TEXT_NONE, TEXT_NONE, TEXT_VEIL1, TEXT_VILE3, TEXT_BUTCH1, TEXT_BANNER1, TEXT_BLIND1, TEXT_BLOOD1, TEXT_ANVIL1, TEXT_WARLRD1, TEXT_KING1, TEXT_POISON1, TEXT_BONE1, TEXT_VILE2, TEXT_GRAVE6, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE }, /*TOWN_DRUNK*/ { TEXT_INFRA8, TEXT_MUSH7, TEXT_NONE, TEXT_NONE, TEXT_VEIL6, TEXT_NONE, TEXT_BUTCH6, TEXT_BANNER7, TEXT_BLIND6, TEXT_BLOOD6, TEXT_ANVIL8, TEXT_WARLRD6, TEXT_KING8, TEXT_POISON8, TEXT_BONE6, TEXT_VILE10, TEXT_GRAVE7, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE }, /*TOWN_WITCH*/ { TEXT_INFRA9, TEXT_MUSH9, TEXT_NONE, TEXT_NONE, TEXT_VEIL7, TEXT_NONE, TEXT_BUTCH7, TEXT_BANNER8, TEXT_BLIND7, TEXT_BLOOD7, TEXT_ANVIL9, TEXT_WARLRD7, TEXT_KING9, TEXT_POISON9, TEXT_BONE7, TEXT_VILE11, TEXT_GRAVE1, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE }, /*TOWN_BMAID*/ { TEXT_INFRA4, TEXT_MUSH5, TEXT_NONE, TEXT_NONE, TEXT_VEIL4, TEXT_NONE, TEXT_BUTCH4, TEXT_BANNER5, TEXT_BLIND4, TEXT_BLOOD4, TEXT_ANVIL4, TEXT_WARLRD4, TEXT_KING6, TEXT_POISON6, TEXT_BONE4, TEXT_VILE8, TEXT_GRAVE8, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE }, /*TOWN_PEGBOY*/ { TEXT_INFRA10, TEXT_MUSH13, TEXT_NONE, TEXT_NONE, TEXT_VEIL8, TEXT_NONE, TEXT_BUTCH8, TEXT_BANNER9, TEXT_BLIND8, TEXT_BLOOD8, TEXT_ANVIL10, TEXT_WARLRD8, TEXT_KING10, TEXT_POISON10, TEXT_BONE8, TEXT_VILE12, TEXT_GRAVE9, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE }, /*TOWN_COW*/ { TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE }, /*TOWN_FARMER*/ { TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE }, /*TOWN_GIRL*/ { TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE }, /*TOWN_COWFARM*/ { TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE }, // clang-format on }; /** Specifies the active sound effect ID for interacting with cows. */ int CowPlaying = -1; static void CowSFX(int pnum) { if (CowPlaying != -1 && effect_is_playing(CowPlaying)) return; sgdwCowClicks++; if (gbIsSpawn) { if (sgdwCowClicks == 4) { sgdwCowClicks = 0; CowPlaying = TSFX_COW2; } else { CowPlaying = TSFX_COW1; } } else { if (sgdwCowClicks >= 8) { PlaySfxLoc(TSFX_COW1, plr[pnum]._px, plr[pnum]._py + 5); sgdwCowClicks = 4; CowPlaying = snSFX[sgnCowMsg][plr[pnum]._pClass]; /* snSFX is local */ sgnCowMsg++; if (sgnCowMsg >= 3) sgnCowMsg = 0; } else { CowPlaying = sgdwCowClicks == 4 ? TSFX_COW2 : TSFX_COW1; } } PlaySfxLoc(CowPlaying, plr[pnum]._px, plr[pnum]._py); } int GetActiveTowner(int t) { int i; for (i = 0; i < numtowners; i++) { if (towner[i]._ttype == t) return i; } return -1; } void SetTownerGPtrs(BYTE *pData, BYTE **pAnim) { int i; DWORD *pFrameTable; pFrameTable = (DWORD *)pData; for (i = 0; i < 8; i++) { pAnim[i] = CelGetFrameStart(pData, i); } } void NewTownerAnim(int tnum, BYTE *pAnim, int numFrames, int Delay) { towner[tnum]._tAnimData = pAnim; towner[tnum]._tAnimLen = numFrames; towner[tnum]._tAnimFrame = 1; towner[tnum]._tAnimCnt = 0; towner[tnum]._tAnimDelay = Delay; } void InitTownerInfo(int i, int w, int sel, int t, int x, int y, int ao, int tp) { memset(&towner[i], 0, sizeof(TownerStruct)); towner[i]._tSelFlag = sel; towner[i]._tAnimWidth = w; towner[i]._tAnimWidth2 = (w - 64) >> 1; towner[i]._tMsgSaid = FALSE; towner[i]._ttype = t; towner[i]._tx = x; towner[i]._ty = y; dMonster[x][y] = i + 1; towner[i]._tAnimOrder = ao; towner[i]._tTenPer = tp; towner[i]._tSeed = AdvanceRndSeed(); } void InitQstSnds(int id, _talker_id type) { for (int i = 0; i < MAXQUESTS; i++) { towner[id].qsts[i]._qsttype = quests[i]._qtype; towner[id].qsts[i]._qstmsg = Qtalklist[type][i]; towner[id].qsts[i]._qstmsgact = Qtalklist[type][i] != TEXT_NONE; } } /** * @brief Load Griswold into the game */ void InitSmith() { int i; InitTownerInfo(numtowners, 96, TRUE, TOWN_SMITH, 62, 63, 0, 10); InitQstSnds(numtowners, TOWN_SMITH); towner[numtowners]._tNData = LoadFileInMem("Towners\\Smith\\SmithN.CEL", NULL); for (i = 0; i < 8; i++) { towner[numtowners]._tNAnim[i] = towner[numtowners]._tNData; } towner[numtowners]._tNFrames = 16; NewTownerAnim(numtowners, towner[numtowners]._tNAnim[DIR_SW], towner[numtowners]._tNFrames, 3); strcpy(towner[numtowners]._tName, "Griswold the Blacksmith"); numtowners++; } void InitBarOwner() { InitTownerInfo(numtowners, 96, TRUE, TOWN_TAVERN, 55, 62, 3, 10); InitQstSnds(numtowners, TOWN_TAVERN); towner[numtowners]._tNData = LoadFileInMem("Towners\\TwnF\\TwnFN.CEL", NULL); for (int i = 0; i < 8; i++) { towner[numtowners]._tNAnim[i] = towner[numtowners]._tNData; } towner[numtowners]._tNFrames = 16; NewTownerAnim(numtowners, towner[numtowners]._tNAnim[DIR_SW], towner[numtowners]._tNFrames, 3); strcpy(towner[numtowners]._tName, "Ogden the Tavern owner"); numtowners++; } void InitTownDead() { int i; InitTownerInfo(numtowners, 96, TRUE, TOWN_DEADGUY, 24, 32, -1, 10); InitQstSnds(numtowners, TOWN_DEADGUY); towner[numtowners]._tNData = LoadFileInMem("Towners\\Butch\\Deadguy.CEL", NULL); for (i = 0; i < 8; i++) { towner[numtowners]._tNAnim[i] = towner[numtowners]._tNData; } towner[numtowners]._tNFrames = 8; NewTownerAnim(numtowners, towner[numtowners]._tNAnim[DIR_N], towner[numtowners]._tNFrames, 6); strcpy(towner[numtowners]._tName, "Wounded Townsman"); numtowners++; } void InitWitch() { int i; InitTownerInfo(numtowners, 96, TRUE, TOWN_WITCH, 80, 20, 5, 10); InitQstSnds(numtowners, TOWN_WITCH); towner[numtowners]._tNData = LoadFileInMem("Towners\\TownWmn1\\Witch.CEL", NULL); for (i = 0; i < 8; i++) { towner[numtowners]._tNAnim[i] = towner[numtowners]._tNData; } towner[numtowners]._tNFrames = 19; NewTownerAnim(numtowners, towner[numtowners]._tNAnim[DIR_S], towner[numtowners]._tNFrames, 6); strcpy(towner[numtowners]._tName, "Adria the Witch"); numtowners++; } void InitBarmaid() { int i; InitTownerInfo(numtowners, 96, TRUE, TOWN_BMAID, 43, 66, -1, 10); InitQstSnds(numtowners, TOWN_BMAID); towner[numtowners]._tNData = LoadFileInMem("Towners\\TownWmn1\\WmnN.CEL", NULL); for (i = 0; i < 8; i++) { towner[numtowners]._tNAnim[i] = towner[numtowners]._tNData; } towner[numtowners]._tNFrames = 18; NewTownerAnim(numtowners, towner[numtowners]._tNAnim[DIR_S], towner[numtowners]._tNFrames, 6); strcpy(towner[numtowners]._tName, "Gillian the Barmaid"); numtowners++; } void InitBoy() { int i; InitTownerInfo(numtowners, 96, TRUE, TOWN_PEGBOY, 11, 53, -1, 10); InitQstSnds(numtowners, TOWN_PEGBOY); towner[numtowners]._tNData = LoadFileInMem("Towners\\TownBoy\\PegKid1.CEL", NULL); for (i = 0; i < 8; i++) { towner[numtowners]._tNAnim[i] = towner[numtowners]._tNData; } towner[numtowners]._tNFrames = 20; NewTownerAnim(numtowners, towner[numtowners]._tNAnim[DIR_S], towner[numtowners]._tNFrames, 6); strcpy(towner[numtowners]._tName, "Wirt the Peg-legged boy"); numtowners++; } void InitHealer() { int i; InitTownerInfo(numtowners, 96, TRUE, TOWN_HEALER, 55, 79, 1, 10); InitQstSnds(numtowners, TOWN_HEALER); towner[numtowners]._tNData = LoadFileInMem("Towners\\Healer\\Healer.CEL", NULL); for (i = 0; i < 8; i++) { towner[numtowners]._tNAnim[i] = towner[numtowners]._tNData; } towner[numtowners]._tNFrames = 20; NewTownerAnim(numtowners, towner[numtowners]._tNAnim[DIR_SE], towner[numtowners]._tNFrames, 6); strcpy(towner[numtowners]._tName, "Pepin the Healer"); numtowners++; } void InitTeller() { int i; InitTownerInfo(numtowners, 96, TRUE, TOWN_STORY, 62, 71, 2, 10); InitQstSnds(numtowners, TOWN_STORY); towner[numtowners]._tNData = LoadFileInMem("Towners\\Strytell\\Strytell.CEL", NULL); for (i = 0; i < 8; i++) { towner[numtowners]._tNAnim[i] = towner[numtowners]._tNData; } towner[numtowners]._tNFrames = 25; NewTownerAnim(numtowners, towner[numtowners]._tNAnim[DIR_S], towner[numtowners]._tNFrames, 3); strcpy(towner[numtowners]._tName, "Cain the Elder"); numtowners++; } void InitDrunk() { int i; InitTownerInfo(numtowners, 96, TRUE, TOWN_DRUNK, 71, 84, 4, 10); InitQstSnds(numtowners, TOWN_DRUNK); towner[numtowners]._tNData = LoadFileInMem("Towners\\Drunk\\TwnDrunk.CEL", NULL); for (i = 0; i < 8; i++) { towner[numtowners]._tNAnim[i] = towner[numtowners]._tNData; } towner[numtowners]._tNFrames = 18; NewTownerAnim(numtowners, towner[numtowners]._tNAnim[DIR_S], towner[numtowners]._tNFrames, 3); strcpy(towner[numtowners]._tName, "Farnham the Drunk"); numtowners++; } void InitCows() { int i, dir; int x, y, xo, yo; //if ( pCowCels ) // assertion_failed(__LINE__, __FILE__, "! pCowCels"); pCowCels = LoadFileInMem("Towners\\Animals\\Cow.CEL", NULL); for (i = 0; i < 3; i++) { x = TownCowX[i]; y = TownCowY[i]; dir = TownCowDir[i]; InitTownerInfo(numtowners, 128, FALSE, TOWN_COW, x, y, -1, 10); towner[numtowners]._tNData = pCowCels; SetTownerGPtrs(towner[numtowners]._tNData, towner[numtowners]._tNAnim); towner[numtowners]._tNFrames = 12; NewTownerAnim(numtowners, towner[numtowners]._tNAnim[dir], towner[numtowners]._tNFrames, 3); towner[numtowners]._tAnimFrame = random_(0, 11) + 1; towner[numtowners]._tSelFlag = TRUE; strcpy(towner[numtowners]._tName, "Cow"); xo = x + cowoffx[dir]; yo = y + cowoffy[dir]; if (dMonster[x][yo] == 0) dMonster[x][yo] = -(numtowners + 1); if (dMonster[xo][y] == 0) dMonster[xo][y] = -(numtowners + 1); if (dMonster[xo][yo] == 0) dMonster[xo][yo] = -(numtowners + 1); numtowners++; } } void InitFarmer() { int i; InitTownerInfo(numtowners, 96, 1, TOWN_FARMER, 62, 16, -1, 10); InitQstSnds(numtowners, TOWN_FARMER); towner[numtowners]._tNData = LoadFileInMem("Towners\\Farmer\\Farmrn2.CEL", NULL); for (i = 0; i < 8; i++) { towner[numtowners]._tNAnim[i] = towner[numtowners]._tNData; } towner[numtowners]._tNFrames = 15; NewTownerAnim(numtowners, towner[numtowners]._tNAnim[DIR_S], towner[numtowners]._tNFrames, 3); strcpy(towner[numtowners]._tName, "Lester the farmer"); numtowners++; } void InitCowFarmer() { int i; InitTownerInfo(numtowners, 96, 1, TOWN_COWFARM, 61, 22, -1, 10); InitQstSnds(numtowners, TOWN_COWFARM); if (quests[Q_JERSEY]._qactive != 3) { towner[numtowners]._tNData = LoadFileInMem("Towners\\Farmer\\cfrmrn2.CEL", NULL); } else { towner[numtowners]._tNData = LoadFileInMem("Towners\\Farmer\\mfrmrn2.CEL", NULL); } for (i = 0; i < 8; i++) { towner[numtowners]._tNAnim[i] = towner[numtowners]._tNData; } towner[numtowners]._tNFrames = 15; NewTownerAnim(numtowners, towner[numtowners]._tNAnim[DIR_SW], towner[numtowners]._tNFrames, 3); strcpy(towner[numtowners]._tName, "Complete Nut"); numtowners++; } void InitGirl() { int i; InitTownerInfo(numtowners, 96, 1, TOWN_GIRL, 77, 43, -1, 10); InitQstSnds(numtowners, TOWN_GIRL); if (quests[Q_GIRL]._qactive != 3) { towner[numtowners]._tNData = LoadFileInMem("Towners\\Girl\\Girlw1.CEL", NULL); } else { towner[numtowners]._tNData = LoadFileInMem("Towners\\Girl\\Girls1.CEL", NULL); } for (i = 0; i < 8; i++) { towner[numtowners]._tNAnim[i] = towner[numtowners]._tNData; } towner[numtowners]._tNFrames = 20; NewTownerAnim(numtowners, towner[numtowners]._tNAnim[DIR_S], towner[numtowners]._tNFrames, 6); strcpy(towner[numtowners]._tName, "Celia"); numtowners++; } void InitTowners() { numtowners = 0; InitSmith(); InitHealer(); if (quests[Q_BUTCHER]._qactive != QUEST_NOTAVAIL && quests[Q_BUTCHER]._qactive != QUEST_DONE) InitTownDead(); InitBarOwner(); InitTeller(); InitDrunk(); InitWitch(); InitBarmaid(); InitBoy(); InitCows(); if (gbIsHellfire) { if (gbCowQuest) { InitCowFarmer(); } else if (quests[Q_FARMER]._qactive != 10) { InitFarmer(); } if (gbTheoQuest && plr->_pLvlVisited[17]) { InitGirl(); } } } void FreeTownerGFX() { int i; for (i = 0; i < NUM_TOWNERS; i++) { if (towner[i]._tNData == pCowCels) { towner[i]._tNData = NULL; } else if (towner[i]._tNData) { MemFreeDbg(towner[i]._tNData); } } MemFreeDbg(pCowCels); } void TownCtrlMsg(int i) { int p; int dx, dy; if (i == -1) return; if (towner[i]._tbtcnt != 0) { p = towner[i]._tVar1; dx = abs(towner[i]._tx - plr[p]._px); dy = abs(towner[i]._ty - plr[p]._py); if (dx >= 2 || dy >= 2) { towner[i]._tbtcnt = 0; qtextflag = FALSE; stream_stop(); } } } void TownBlackSmith() { int i; i = GetActiveTowner(TOWN_SMITH); TownCtrlMsg(i); } void TownBarOwner() { int i; i = GetActiveTowner(TOWN_TAVERN); TownCtrlMsg(i); } void TownDead() { int tidx; tidx = GetActiveTowner(TOWN_DEADGUY); TownCtrlMsg(tidx); if (!qtextflag) { if (quests[Q_BUTCHER]._qactive == QUEST_ACTIVE && !quests[Q_BUTCHER]._qlog) { return; } if (quests[Q_BUTCHER]._qactive != QUEST_INIT) { towner[tidx]._tAnimDelay = 1000; towner[tidx]._tAnimFrame = 1; strcpy(towner[tidx]._tName, "Slain Townsman"); } } if (quests[Q_BUTCHER]._qactive != QUEST_INIT) towner[tidx]._tAnimCnt = 0; } void TownHealer() { int i; i = GetActiveTowner(TOWN_HEALER); TownCtrlMsg(i); } void TownStory() { int i; i = GetActiveTowner(TOWN_STORY); TownCtrlMsg(i); } void TownDrunk() { int i; i = GetActiveTowner(TOWN_DRUNK); TownCtrlMsg(i); } void TownBoy() { int i; i = GetActiveTowner(TOWN_PEGBOY); TownCtrlMsg(i); } void TownWitch() { int i; i = GetActiveTowner(TOWN_WITCH); TownCtrlMsg(i); } void TownBarMaid() { int i; i = GetActiveTowner(TOWN_BMAID); TownCtrlMsg(i); } void TownCow() { int i; i = GetActiveTowner(TOWN_COW); TownCtrlMsg(i); } void TownFarmer() { int i; i = GetActiveTowner(TOWN_FARMER); TownCtrlMsg(i); } void TownCowFarmer() { int i; i = GetActiveTowner(TOWN_COWFARM); TownCtrlMsg(i); } void TownGirl() { int i; i = GetActiveTowner(TOWN_GIRL); TownCtrlMsg(i); } void ProcessTowners() { int i, ao; for (i = 0; i < NUM_TOWNERS; i++) { switch (towner[i]._ttype) { case TOWN_SMITH: TownBlackSmith(); break; case TOWN_HEALER: TownHealer(); break; case TOWN_DEADGUY: TownDead(); break; case TOWN_TAVERN: TownBarOwner(); break; case TOWN_STORY: TownStory(); break; case TOWN_DRUNK: TownDrunk(); break; case TOWN_WITCH: TownWitch(); break; case TOWN_BMAID: TownBarMaid(); break; case TOWN_PEGBOY: TownBoy(); break; case TOWN_COW: TownCow(); break; case TOWN_FARMER: TownFarmer(); break; case TOWN_GIRL: TownGirl(); break; case TOWN_COWFARM: TownCowFarmer(); break; } towner[i]._tAnimCnt++; if (towner[i]._tAnimCnt >= towner[i]._tAnimDelay) { towner[i]._tAnimCnt = 0; if (towner[i]._tAnimOrder >= 0) { ao = towner[i]._tAnimOrder; towner[i]._tAnimFrameCnt++; if (AnimOrder[ao][towner[i]._tAnimFrameCnt] == -1) towner[i]._tAnimFrameCnt = 0; towner[i]._tAnimFrame = AnimOrder[ao][towner[i]._tAnimFrameCnt]; } else { towner[i]._tAnimFrame++; if (towner[i]._tAnimFrame > towner[i]._tAnimLen) towner[i]._tAnimFrame = 1; } } } } ItemStruct *PlrHasItem(int pnum, int item, int *i) { for (*i = 0; *i < plr[pnum]._pNumInv; (*i)++) { if (plr[pnum].InvList[*i].IDidx == item) return &plr[pnum].InvList[*i]; } return NULL; } void TownerTalk(int first, int t) { sgdwCowClicks = 0; sgnCowMsg = 0; storeflag = TRUE; InitQTextMsg(first); } void TalkToTowner(int p, int t) { int i, dx, dy, rv1, rv2, rv3; ItemStruct *Item; int qt, t2; dx = abs(plr[p]._px - towner[t]._tx); dy = abs(plr[p]._py - towner[t]._ty); #ifdef _DEBUG if (!debug_mode_key_d) #endif if (dx >= 2 || dy >= 2) return; if (qtextflag) { return; } towner[t]._tMsgSaid = FALSE; if (pcurs >= CURSOR_FIRSTITEM) { return; } if (t == GetActiveTowner(TOWN_TAVERN)) { if (!plr[p]._pLvlVisited[0] && !towner[t]._tMsgSaid) { towner[t]._tbtcnt = 150; towner[t]._tVar1 = p; InitQTextMsg(TEXT_INTRO); towner[t]._tMsgSaid = TRUE; } if ((plr[p]._pLvlVisited[2] || plr[p]._pLvlVisited[4]) && quests[Q_SKELKING]._qactive != QUEST_NOTAVAIL) { if (quests[Q_SKELKING]._qactive != QUEST_NOTAVAIL) { if (quests[Q_SKELKING]._qvar2 == 0 && !towner[t]._tMsgSaid) { quests[Q_SKELKING]._qvar2 = 1; quests[Q_SKELKING]._qlog = TRUE; if (quests[Q_SKELKING]._qactive == QUEST_INIT) { quests[Q_SKELKING]._qactive = QUEST_ACTIVE; quests[Q_SKELKING]._qvar1 = 1; } towner[t]._tbtcnt = 150; towner[t]._tVar1 = p; InitQTextMsg(TEXT_KING2); towner[t]._tMsgSaid = TRUE; NetSendCmdQuest(TRUE, Q_SKELKING); } } if (quests[Q_SKELKING]._qactive == QUEST_DONE && quests[Q_SKELKING]._qvar2 == 1 && !towner[t]._tMsgSaid) { quests[Q_SKELKING]._qvar2 = 2; quests[Q_SKELKING]._qvar1 = 2; towner[t]._tbtcnt = 150; towner[t]._tVar1 = p; InitQTextMsg(TEXT_KING4); towner[t]._tMsgSaid = TRUE; NetSendCmdQuest(TRUE, Q_SKELKING); } } if (!gbIsMultiplayer) { if (plr[p]._pLvlVisited[3] && quests[Q_LTBANNER]._qactive != QUEST_NOTAVAIL) { if ((quests[Q_LTBANNER]._qactive == QUEST_INIT || quests[Q_LTBANNER]._qactive == QUEST_ACTIVE) && quests[Q_LTBANNER]._qvar2 == 0 && !towner[t]._tMsgSaid) { quests[Q_LTBANNER]._qvar2 = 1; if (quests[Q_LTBANNER]._qactive == QUEST_INIT) { quests[Q_LTBANNER]._qvar1 = 1; quests[Q_LTBANNER]._qactive = QUEST_ACTIVE; } quests[Q_LTBANNER]._qlog = TRUE; towner[t]._tbtcnt = 150; towner[t]._tVar1 = p; InitQTextMsg(TEXT_BANNER2); towner[t]._tMsgSaid = TRUE; } if (quests[Q_LTBANNER]._qvar2 == 1 && PlrHasItem(p, IDI_BANNER, &i) != NULL && !towner[t]._tMsgSaid) { quests[Q_LTBANNER]._qactive = QUEST_DONE; quests[Q_LTBANNER]._qvar1 = 3; RemoveInvItem(p, i); SpawnUnique(UITEM_HARCREST, towner[t]._tx, towner[t]._ty + 1); towner[t]._tbtcnt = 150; towner[t]._tVar1 = p; InitQTextMsg(TEXT_BANNER3); towner[t]._tMsgSaid = TRUE; } } } if (!qtextflag) { TownerTalk(TEXT_OGDEN1, t); if (storeflag) { StartStore(STORE_TAVERN); } } } else if (t == GetActiveTowner(TOWN_DEADGUY)) { if (quests[Q_BUTCHER]._qactive == QUEST_ACTIVE && quests[Q_BUTCHER]._qvar1 == 1) { towner[t]._tbtcnt = 150; towner[t]._tVar1 = p; quests[Q_BUTCHER]._qvar1 = 1; if (plr[p]._pClass == PC_WARRIOR && !effect_is_playing(PS_WARR8)) { PlaySFX(PS_WARR8); } else if (plr[p]._pClass == PC_ROGUE && !effect_is_playing(PS_ROGUE8)) { PlaySFX(PS_ROGUE8); } else if (plr[p]._pClass == PC_SORCERER && !effect_is_playing(PS_MAGE8)) { PlaySFX(PS_MAGE8); } else if (plr[p]._pClass == PC_MONK && !effect_is_playing(PS_MONK8)) { PlaySFX(PS_MONK8); } else if (plr[p]._pClass == PC_BARD && !effect_is_playing(PS_ROGUE8)) { PlaySFX(PS_ROGUE8); } else if (plr[p]._pClass == PC_BARBARIAN && !effect_is_playing(PS_WARR8)) { PlaySFX(PS_WARR8); } towner[t]._tMsgSaid = TRUE; } else if (quests[Q_BUTCHER]._qactive == QUEST_DONE && quests[Q_BUTCHER]._qvar1 == 1) { quests[Q_BUTCHER]._qvar1 = 1; towner[t]._tbtcnt = 150; towner[t]._tVar1 = p; towner[t]._tMsgSaid = TRUE; } else if (quests[Q_BUTCHER]._qactive == QUEST_INIT || (quests[Q_BUTCHER]._qactive == QUEST_ACTIVE && quests[Q_BUTCHER]._qvar1 == 0)) { quests[Q_BUTCHER]._qactive = QUEST_ACTIVE; quests[Q_BUTCHER]._qlog = TRUE; quests[Q_BUTCHER]._qmsg = TEXT_BUTCH9; quests[Q_BUTCHER]._qvar1 = 1; towner[t]._tbtcnt = 50; towner[t]._tVar1 = p; towner[t]._tVar2 = 3; InitQTextMsg(TEXT_BUTCH9); towner[t]._tMsgSaid = TRUE; NetSendCmdQuest(TRUE, Q_BUTCHER); } } else if (t == GetActiveTowner(TOWN_SMITH)) { if (!gbIsMultiplayer) { if (plr[p]._pLvlVisited[4] && quests[Q_ROCK]._qactive != QUEST_NOTAVAIL) { if (quests[Q_ROCK]._qvar2 == 0) { quests[Q_ROCK]._qvar2 = 1; quests[Q_ROCK]._qlog = TRUE; if (quests[Q_ROCK]._qactive == QUEST_INIT) { quests[Q_ROCK]._qactive = QUEST_ACTIVE; quests[Q_ROCK]._qvar1 = 1; } towner[t]._tbtcnt = 150; towner[t]._tVar1 = p; InitQTextMsg(TEXT_INFRA5); towner[t]._tMsgSaid = TRUE; } if (quests[Q_ROCK]._qvar2 == 1 && PlrHasItem(p, IDI_ROCK, &i) != NULL && !towner[t]._tMsgSaid) { quests[Q_ROCK]._qactive = QUEST_DONE; quests[Q_ROCK]._qvar2 = 2; quests[Q_ROCK]._qvar1 = 2; RemoveInvItem(p, i); SpawnUnique(UITEM_INFRARING, towner[t]._tx, towner[t]._ty + 1); towner[t]._tbtcnt = 150; towner[t]._tVar1 = p; InitQTextMsg(TEXT_INFRA7); towner[t]._tMsgSaid = TRUE; } } if (plr[p]._pLvlVisited[9] && quests[Q_ANVIL]._qactive != QUEST_NOTAVAIL) { if ((quests[Q_ANVIL]._qactive == QUEST_INIT || quests[Q_ANVIL]._qactive == QUEST_ACTIVE) && quests[Q_ANVIL]._qvar2 == 0 && !towner[t]._tMsgSaid) { if (quests[Q_ROCK]._qvar2 == 2 || (quests[Q_ROCK]._qactive == QUEST_ACTIVE && quests[Q_ROCK]._qvar2 == 1)) { quests[Q_ANVIL]._qvar2 = 1; quests[Q_ANVIL]._qlog = TRUE; if (quests[Q_ANVIL]._qactive == QUEST_INIT) { quests[Q_ANVIL]._qactive = QUEST_ACTIVE; quests[Q_ANVIL]._qvar1 = 1; } towner[t]._tbtcnt = 150; towner[t]._tVar1 = p; InitQTextMsg(TEXT_ANVIL5); towner[t]._tMsgSaid = TRUE; } } if (quests[Q_ANVIL]._qvar2 == 1 && PlrHasItem(p, IDI_ANVIL, &i) != NULL) { if (!towner[t]._tMsgSaid) { quests[Q_ANVIL]._qactive = QUEST_DONE; quests[Q_ANVIL]._qvar2 = 2; quests[Q_ANVIL]._qvar1 = 2; RemoveInvItem(p, i); SpawnUnique(UITEM_GRISWOLD, towner[t]._tx, towner[t]._ty + 1); towner[t]._tbtcnt = 150; towner[t]._tVar1 = p; InitQTextMsg(TEXT_ANVIL7); towner[t]._tMsgSaid = TRUE; } } } } if (!qtextflag) { TownerTalk(TEXT_GRISWOLD1, t); if (storeflag) { StartStore(STORE_SMITH); } } } else if (t == GetActiveTowner(TOWN_WITCH)) { if (quests[Q_MUSHROOM]._qactive == QUEST_INIT && PlrHasItem(p, IDI_FUNGALTM, &i) != NULL) { RemoveInvItem(p, i); quests[Q_MUSHROOM]._qactive = QUEST_ACTIVE; quests[Q_MUSHROOM]._qlog = TRUE; quests[Q_MUSHROOM]._qvar1 = QS_TOMEGIVEN; towner[t]._tbtcnt = 150; towner[t]._tVar1 = p; InitQTextMsg(TEXT_MUSH8); towner[t]._tMsgSaid = TRUE; } else if (quests[Q_MUSHROOM]._qactive == QUEST_ACTIVE) { if (quests[Q_MUSHROOM]._qvar1 >= QS_TOMEGIVEN && quests[Q_MUSHROOM]._qvar1 <= QS_MUSHPICKED) { if (PlrHasItem(p, IDI_MUSHROOM, &i) != NULL) { RemoveInvItem(p, i); quests[Q_MUSHROOM]._qvar1 = 5; Qtalklist[TOWN_HEALER][Q_MUSHROOM] = TEXT_MUSH3; Qtalklist[TOWN_WITCH][Q_MUSHROOM] = TEXT_NONE; towner[t]._tbtcnt = 150; towner[t]._tVar1 = p; quests[Q_MUSHROOM]._qmsg = TEXT_MUSH10; InitQTextMsg(TEXT_MUSH10); towner[t]._tMsgSaid = TRUE; } else if (quests[Q_MUSHROOM]._qmsg != TEXT_MUSH9) { towner[t]._tbtcnt = 150; towner[t]._tVar1 = p; quests[Q_MUSHROOM]._qmsg = TEXT_MUSH9; InitQTextMsg(TEXT_MUSH9); towner[t]._tMsgSaid = TRUE; } } else { Item = PlrHasItem(p, IDI_SPECELIX, &i); if (Item != NULL) { towner[t]._tbtcnt = 150; towner[t]._tVar1 = p; InitQTextMsg(TEXT_MUSH12); quests[Q_MUSHROOM]._qactive = QUEST_DONE; towner[t]._tMsgSaid = TRUE; AllItemsList[Item->IDidx].iUsable = TRUE; } else if (PlrHasItem(p, IDI_BRAIN, &i) != NULL && quests[Q_MUSHROOM]._qvar2 != TEXT_MUSH11) { towner[t]._tbtcnt = 150; towner[t]._tVar1 = p; quests[Q_MUSHROOM]._qvar2 = TEXT_MUSH11; InitQTextMsg(TEXT_MUSH11); towner[t]._tMsgSaid = TRUE; } } } if (!qtextflag) { TownerTalk(TEXT_ADRIA1, t); if (storeflag) { StartStore(STORE_WITCH); } } } else if (t == GetActiveTowner(TOWN_BMAID)) { if (plr[p]._pLvlVisited[21] == false && PlrHasItem(p, IDI_MAPOFDOOM, &i)) { quests[Q_GRAVE]._qactive = 2; quests[Q_GRAVE]._qlog = 1; quests[Q_GRAVE]._qmsg = TEXT_GRAVE8; InitQTextMsg(TEXT_GRAVE8); towner[t]._tMsgSaid = TRUE; } if (!qtextflag) { TownerTalk(TEXT_GILLIAN1, t); if (storeflag) { StartStore(STORE_BARMAID); } } } else if (t == GetActiveTowner(TOWN_DRUNK)) { if (!qtextflag) { TownerTalk(TEXT_FARNHAM1, t); if (storeflag) { StartStore(STORE_DRUNK); } } } else if (t == GetActiveTowner(TOWN_HEALER)) { if (!gbIsMultiplayer) { if (plr[p]._pLvlVisited[1] || (gbIsHellfire && plr[p]._pLvlVisited[5])) { if (!towner[t]._tMsgSaid) { if (quests[Q_PWATER]._qactive == QUEST_INIT) { quests[Q_PWATER]._qactive = QUEST_ACTIVE; quests[Q_PWATER]._qlog = TRUE; quests[Q_PWATER]._qmsg = TEXT_POISON3; quests[Q_PWATER]._qvar1 = 1; towner[t]._tbtcnt = 150; towner[t]._tVar1 = p; InitQTextMsg(TEXT_POISON3); towner[t]._tMsgSaid = TRUE; } else if (quests[Q_PWATER]._qactive == QUEST_DONE && quests[Q_PWATER]._qvar1 != 2) { quests[Q_PWATER]._qvar1 = 2; towner[t]._tbtcnt = 150; towner[t]._tVar1 = p; InitQTextMsg(TEXT_POISON5); SpawnUnique(UITEM_TRING, towner[t]._tx, towner[t]._ty + 1); towner[t]._tMsgSaid = TRUE; } } } if (quests[Q_MUSHROOM]._qactive == QUEST_ACTIVE && quests[Q_MUSHROOM]._qmsg == TEXT_MUSH10 && PlrHasItem(p, IDI_BRAIN, &i) != NULL) { RemoveInvItem(p, i); SpawnQuestItem(IDI_SPECELIX, towner[t]._tx, towner[t]._ty + 1, 0, 0); InitQTextMsg(TEXT_MUSH4); quests[Q_MUSHROOM]._qvar1 = QS_BRAINGIVEN; Qtalklist[TOWN_HEALER][Q_MUSHROOM] = TEXT_NONE; } } if (!qtextflag) { TownerTalk(TEXT_PEPIN1, t); if (storeflag) { StartStore(STORE_HEALER); } } } else if (t == GetActiveTowner(TOWN_PEGBOY)) { if (!qtextflag) { TownerTalk(TEXT_WIRT1, t); if (storeflag) { StartStore(STORE_BOY); } } } else if (t == GetActiveTowner(TOWN_STORY)) { if (!gbIsMultiplayer) { if (quests[Q_BETRAYER]._qactive == QUEST_INIT && PlrHasItem(p, IDI_LAZSTAFF, &i) != NULL) { RemoveInvItem(p, i); quests[Q_BETRAYER]._qvar1 = 2; towner[t]._tbtcnt = 150; towner[t]._tVar1 = p; InitQTextMsg(TEXT_VILE1); towner[t]._tMsgSaid = TRUE; quests[Q_BETRAYER]._qactive = QUEST_ACTIVE; quests[Q_BETRAYER]._qlog = TRUE; } else if (quests[Q_BETRAYER]._qactive == QUEST_DONE && quests[Q_BETRAYER]._qvar1 == 7) { quests[Q_BETRAYER]._qvar1 = 8; towner[t]._tbtcnt = 150; towner[t]._tVar1 = p; InitQTextMsg(TEXT_VILE3); towner[t]._tMsgSaid = TRUE; quests[Q_DIABLO]._qlog = TRUE; } } if (gbIsMultiplayer) { if (quests[Q_BETRAYER]._qactive == QUEST_ACTIVE && !quests[Q_BETRAYER]._qlog) { towner[t]._tbtcnt = 150; towner[t]._tVar1 = p; InitQTextMsg(TEXT_VILE1); towner[t]._tMsgSaid = TRUE; quests[Q_BETRAYER]._qlog = TRUE; NetSendCmdQuest(TRUE, Q_BETRAYER); } else if (quests[Q_BETRAYER]._qactive == QUEST_DONE && quests[Q_BETRAYER]._qvar1 == 7) { quests[Q_BETRAYER]._qvar1 = 8; towner[t]._tbtcnt = 150; towner[t]._tVar1 = p; InitQTextMsg(TEXT_VILE3); towner[t]._tMsgSaid = TRUE; NetSendCmdQuest(TRUE, Q_BETRAYER); quests[Q_DIABLO]._qlog = TRUE; NetSendCmdQuest(TRUE, Q_DIABLO); } } if (!qtextflag) { TownerTalk(TEXT_STORY1, t); if (storeflag) { StartStore(STORE_STORY); } } } else if (towner[t]._ttype == TOWN_COW) { if (!qtextflag) CowSFX(p); } else if (towner[t]._ttype == TOWN_FARMER) { if (!qtextflag) { qt = TEXT_FARMER1; t2 = 1; switch (quests[Q_FARMER]._qactive) { case 0: if (PlrHasItem(p, IDI_RUNEBOMB, &i)) { qt = TEXT_FARMER2; quests[Q_FARMER]._qactive = 2; quests[Q_FARMER]._qvar1 = 1; quests[Q_FARMER]._qlog = 1; quests[Q_FARMER]._qmsg = TEXT_FARMER1; break; } else if (!plr[p]._pLvlVisited[9] && plr[p]._pLevel < 15) { qt = TEXT_FARMER8; if (plr[p]._pLvlVisited[2]) qt = TEXT_FARMER5; if (plr[p]._pLvlVisited[5]) qt = TEXT_FARMER7; if (plr[p]._pLvlVisited[7]) qt = TEXT_FARMER9; } else { qt = TEXT_FARMER1; quests[Q_FARMER]._qactive = 2; quests[Q_FARMER]._qvar1 = 1; quests[Q_FARMER]._qlog = 1; quests[Q_FARMER]._qmsg = TEXT_FARMER1; SpawnRuneBomb(towner[t]._tx + 1, towner[t]._ty); t2 = 1; break; } case 2: if (PlrHasItem(p, IDI_RUNEBOMB, &i)) qt = TEXT_FARMER2; else qt = TEXT_FARMER3; break; case 1: if (PlrHasItem(p, IDI_RUNEBOMB, &i)) { qt = TEXT_FARMER2; quests[Q_FARMER]._qactive = 2; quests[Q_FARMER]._qvar1 = 1; quests[Q_FARMER]._qmsg = TEXT_FARMER1; quests[Q_FARMER]._qlog = 1; } else if (!plr[p]._pLvlVisited[9] && plr[p]._pLevel < 15) { qt = TEXT_FARMER8; if (plr[p]._pLvlVisited[2]) { qt = TEXT_FARMER5; } if (plr[p]._pLvlVisited[5]) { qt = TEXT_FARMER7; } if (plr[p]._pLvlVisited[7]) { qt = TEXT_FARMER9; } } else { qt = TEXT_FARMER1; quests[Q_FARMER]._qactive = 2; quests[Q_FARMER]._qvar1 = 1; quests[Q_FARMER]._qlog = 1; quests[Q_FARMER]._qmsg = TEXT_FARMER1; SpawnRuneBomb(towner[t]._tx + 1, towner[t]._ty); t2 = 1; } break; case 3: qt = TEXT_FARMER4; SpawnRewardItem(IDI_AURIC, towner[t]._tx + 1, towner[t]._ty); quests[Q_FARMER]._qactive = 10; quests[Q_FARMER]._qlog = 0; t2 = 1; break; case 10: qt = TEXT_NONE; break; default: quests[Q_FARMER]._qactive = 0; qt = TEXT_FARMER4; break; } if (qt != TEXT_NONE) { if (t2) InitQTextMsg(qt); else PlaySFX(alltext[qt].sfxnr); } if (gbIsMultiplayer) { NetSendCmdQuest(TRUE, Q_FARMER); } } } else if (towner[t]._ttype == TOWN_COWFARM) { if (!qtextflag) { qt = TEXT_JERSEY1; t2 = 1; if (PlrHasItem(p, IDI_GREYSUIT, &i)) { qt = TEXT_JERSEY7; RemoveInvItem(p, i); } else if (PlrHasItem(p, IDI_BROWNSUIT, &i)) { SpawnUnique(UITEM_BOVINE, towner[t]._tx + 1, towner[t]._ty); RemoveInvItem(p, i); qt = TEXT_JERSEY8; quests[Q_JERSEY]._qactive = 3; } else if (PlrHasItem(p, IDI_RUNEBOMB, &i)) { qt = TEXT_JERSEY5; quests[Q_JERSEY]._qactive = 2; quests[Q_JERSEY]._qvar1 = 1; quests[Q_JERSEY]._qmsg = TEXT_JERSEY4; quests[Q_JERSEY]._qlog = 1; } else { switch (quests[Q_JERSEY]._qactive) { case 0: qt = TEXT_JERSEY1; quests[Q_JERSEY]._qactive = 7; break; case 1: qt = TEXT_JERSEY1; quests[23]._qactive = 7; break; case 2: qt = TEXT_JERSEY5; break; case 3: qt = TEXT_JERSEY1; break; case 7: qt = TEXT_JERSEY2; quests[Q_JERSEY]._qactive = 8; break; case 8: qt = TEXT_JERSEY3; quests[Q_JERSEY]._qactive = 9; break; case 9: if (!plr[p]._pLvlVisited[9] && plr[p]._pLevel < 15) { switch (random_(0, 4) + 9) { case 9: qt = TEXT_JERSEY9; break; case 10: qt = TEXT_JERSEY10; break; case 11: qt = TEXT_JERSEY11; break; default: qt = TEXT_JERSEY12; } break; } else { qt = TEXT_JERSEY4; quests[Q_JERSEY]._qactive = 2; quests[Q_JERSEY]._qvar1 = 1; quests[Q_JERSEY]._qmsg = TEXT_JERSEY4; quests[Q_JERSEY]._qlog = 1; SpawnRuneBomb(towner[t]._tx + 1, towner[t]._ty); t2 = 1; } break; default: qt = TEXT_JERSEY5; quests[Q_JERSEY]._qactive = 0; break; } } if (qt != -1) { if (t2) InitQTextMsg(qt); else PlaySFX(alltext[qt].sfxnr); } if (gbIsMultiplayer) { NetSendCmdQuest(TRUE, Q_JERSEY); } } } else if (towner[t]._ttype == TOWN_GIRL) { if (!qtextflag) { qt = TEXT_GIRL1; t2 = 0; if (!PlrHasItem(p, IDI_THEODORE, &i) || quests[Q_GIRL]._qactive == 3) { switch (quests[Q_GIRL]._qactive) { case 0: qt = TEXT_GIRL2; quests[Q_GIRL]._qactive = 2; quests[Q_GIRL]._qvar1 = 1; quests[Q_GIRL]._qlog = 1; quests[Q_GIRL]._qmsg = TEXT_GIRL2; t2 = 1; break; case 1: qt = TEXT_GIRL2; quests[Q_GIRL]._qvar1 = 1; quests[Q_GIRL]._qlog = 1; quests[Q_GIRL]._qmsg = TEXT_GIRL2; quests[Q_GIRL]._qactive = 2; t2 = 1; break; case 2: qt = TEXT_GIRL3; t2 = 1; break; case 3: qt = TEXT_NONE; break; default: quests[Q_GIRL]._qactive = 0; qt = TEXT_GIRL1; break; } } else { qt = TEXT_GIRL4; RemoveInvItem(p, i); CreateAmulet(towner[t]._tx, towner[t]._ty, 13, 0, 1); quests[Q_GIRL]._qlog = 0; quests[Q_GIRL]._qactive = 3; t2 = 1; } if (qt != -1) { if (t2 != 0) { InitQTextMsg(qt); } else { PlaySFX(alltext[qt].sfxnr); } } if (gbIsMultiplayer) { NetSendCmdQuest(TRUE, Q_GIRL); } } } } DEVILUTION_END_NAMESPACE