// Stubbed implementations of effects for the NOSOUND mode. #include "effects.h" namespace devilution { int sfxdelay; _sfx_id sfxdnum; // Disable clang-format here because our config says: // AllowShortFunctionsOnASingleLine: None // clang-format off bool effect_is_playing(int nSFX) { return false; } void stream_stop() { } void InitMonsterSND(int monst) { } void FreeMonsterSnd() { } void PlayEffect(int i, int mode) { } void PlaySFX(_sfx_id psfx) { } void PlaySfxLoc(_sfx_id psfx, int x, int y, bool randomizeByCategory) { } void sound_stop() { } void sound_update() { } void effects_cleanup_sfx() { } void sound_init() { } void ui_sound_init() { } void effects_play_sound(const char *snd_file) { } // clang-format off } // namespace devilution