#include "controls/modifier_hints.h" #include #include "all.h" #include "controls/controller.h" #include "controls/game_controls.h" #include "options.h" namespace dvl { namespace { int CalculateTextWidth(const char *s) { int l = 0; while (*s) { l += fontkern[fontframe[gbFontTransTbl[static_cast(*s++)]]] + 1; } return l; } int SpaceWidth() { static const int kSpaceWidth = CalculateTextWidth(" "); return kSpaceWidth; } struct CircleMenuHint { CircleMenuHint(bool is_dpad, const char *top, const char *right, const char *bottom, const char *left) : is_dpad(is_dpad) , top(top) , top_w(CalculateTextWidth(top)) , right(right) , right_w(CalculateTextWidth(right)) , bottom(bottom) , bottom_w(CalculateTextWidth(bottom)) , left(left) , left_w(CalculateTextWidth(left)) , x_mid(left_w + SpaceWidth() * 2.5) { } int width() const { return 2 * x_mid; } bool is_dpad; const char *top; int top_w; const char *right; int right_w; const char *bottom; int bottom_w; const char *left; int left_w; int x_mid; }; bool IsTopActive(const CircleMenuHint &hint) { if (hint.is_dpad) return IsControllerButtonPressed(ControllerButton_BUTTON_DPAD_UP); return IsControllerButtonPressed(ControllerButton_BUTTON_Y); } bool IsRightActive(const CircleMenuHint &hint) { if (hint.is_dpad) return IsControllerButtonPressed(ControllerButton_BUTTON_DPAD_RIGHT); return IsControllerButtonPressed(ControllerButton_BUTTON_B); } bool IsBottomActive(const CircleMenuHint &hint) { if (hint.is_dpad) return IsControllerButtonPressed(ControllerButton_BUTTON_DPAD_DOWN); return IsControllerButtonPressed(ControllerButton_BUTTON_A); } bool IsLeftActive(const CircleMenuHint &hint) { if (hint.is_dpad) return IsControllerButtonPressed(ControllerButton_BUTTON_DPAD_LEFT); return IsControllerButtonPressed(ControllerButton_BUTTON_X); } text_color CircleMenuHintTextColor(bool active) { return active ? COL_BLUE : COL_GOLD; } void DrawCircleMenuHint(CelOutputBuffer out, const CircleMenuHint &hint, int x, int y) { const int kLineHeight = 25; PrintGameStr(out, x + hint.x_mid - hint.top_w / 2, y, hint.top, CircleMenuHintTextColor(IsTopActive(hint))); y += kLineHeight; PrintGameStr(out, x, y, hint.left, CircleMenuHintTextColor(IsLeftActive(hint))); PrintGameStr(out, x + hint.left_w + 5 * SpaceWidth(), y, hint.right, CircleMenuHintTextColor(IsRightActive(hint))); y += kLineHeight; PrintGameStr(out, x + hint.x_mid - hint.bottom_w / 2, y, hint.bottom, CircleMenuHintTextColor(IsBottomActive(hint))); } const int kCircleMarginX = 16; const int kCirclesTop = 76; void DrawStartModifierMenu(CelOutputBuffer out) { if (!start_modifier_active) return; static const CircleMenuHint kDpad(/*is_dpad=*/true, /*top=*/"Menu", /*right=*/"Inv", /*bottom=*/"Map", /*left=*/"Char"); static const CircleMenuHint kButtons(/*is_dpad=*/false, /*top=*/"", /*right=*/"", /*bottom=*/"Spells", /*left=*/"Quests"); DrawCircleMenuHint(out, kDpad, PANEL_LEFT + kCircleMarginX, PANEL_TOP - kCirclesTop); DrawCircleMenuHint(out, kButtons, PANEL_LEFT + PANEL_WIDTH - kButtons.width() - kCircleMarginX, PANEL_TOP - kCirclesTop); } void DrawSelectModifierMenu(CelOutputBuffer out) { if (!select_modifier_active) return; if (sgOptions.Controller.bDpadHotkeys) { static const CircleMenuHint kDpad(/*is_dpad=*/true, /*top=*/"F6", /*right=*/"F8", /*bottom=*/"F7", /*left=*/"F5"); DrawCircleMenuHint(out, kDpad, PANEL_LEFT + kCircleMarginX, PANEL_TOP - kCirclesTop); } static const CircleMenuHint kSpells(/*is_dpad=*/false, "F6", "F8", "F7", "F5"); DrawCircleMenuHint(out, kSpells, PANEL_LEFT + PANEL_WIDTH - kSpells.width() - kCircleMarginX, PANEL_TOP - kCirclesTop); } } // namespace void DrawControllerModifierHints(CelOutputBuffer out) { DrawStartModifierMenu(out); DrawSelectModifierMenu(out); } } // namespace dvl