#include "lua/modules/render.hpp" #include #include "engine/dx.h" #include "engine/render/text_render.hpp" namespace devilution { sol::table LuaRenderModule(sol::state_view &lua) { return lua.create_table_with( "string", [](std::string_view text, int x, int y) { DrawString(GlobalBackBuffer(), text, { x, y }); }); } } // namespace devilution