/** * @file sync.h * * Interface of functionality for syncing game state with other players. */ #pragma once namespace devilution { #ifdef __cplusplus extern "C" { #endif Uint32 sync_all_monsters(const Uint8 *pbBuf, Uint32 dwMaxLen); Uint32 sync_update(int pnum, const Uint8 *pbBuf); void sync_init(); #ifdef __cplusplus } #endif }