/** * @file dthread.h * * Interface of functions for updating game state from network commands. */ #pragma once namespace devilution { #ifdef __cplusplus extern "C" { #endif void dthread_remove_player(int pnum); void dthread_send_delta(int pnum, char cmd, void *pbSrc, int dwLen); void dthread_start(); void dthread_cleanup(); /* data */ #ifdef __cplusplus } #endif }