VC_DIR ?= $(HOME)/DevStudio/VC VC_BIN_DIR = $(VC_DIR)/bin VC_INC_DIR = $(VC_DIR)/include VC_LIB_DIR = $(VC_DIR)/lib IDE_DIR ?= $(HOME)/DevStudio/SharedIDE IDE_BIN_DIR = $(IDE_DIR)/bin ifeq ($(OS),Windows_NT) CL = $(VC_BIN_DIR)/CL.EXE RC = $(IDE_BIN_DIR)/RC.EXE else CL = wine $(VC_BIN_DIR)/CL.EXE RC = wine $(IDE_BIN_DIR)/RC.EXE endif all: devilution.exe DIABLO_SRC=$(sort $(wildcard Source/*.cpp)) OBJS=$(DIABLO_SRC:.cpp=.obj) PKWARE_SRC=$(sort $(wildcard 3rdParty/PKWare/*.cpp)) PKWARE_OBJS=$(PKWARE_SRC:.cpp=.obj) STORM_SRC=$(sort $(wildcard 3rdParty/Storm/Source/*.cpp)) STORM_OBJS=$(STORM_SRC:.cpp=.obj) DIABLOUI_SRC=$(sort $(wildcard DiabloUI/*.cpp)) DIABLOUI_OBJS=$(DIABLOUI_SRC:.cpp=.obj) devilution.exe: $(OBJS) $(PKWARE_OBJS) diablo.res DiabloUI/diabloui.lib 3rdParty/Storm/Source/storm.lib $(CL) /nologo /Fe$@ $(OBJS) $(PKWARE_OBJS) diablo.res /link /LIBPATH:$(VC_LIB_DIR) advapi32.lib gdi32.lib shell32.lib user32.lib version.lib DiabloUI/diabloui.lib 3rdParty/Storm/Source/storm.lib DiabloUI/diabloui.lib: $(DIABLOUI_OBJS) $(CL) $^ /link /nologo /dll /subsystem:windows /machine:I386 /LIBPATH:$(VC_LIB_DIR) /def:"DiabloUI/diabloui.def" /out:DiabloUI/diabloui.dll 3rdParty/Storm/Source/storm.lib: $(STORM_OBJS) $(CL) $^ /link /nologo /dll /subsystem:windows /machine:I386 /LIBPATH:$(VC_LIB_DIR) /def:"3rdParty/Storm/Source/storm.def" /out:3rdParty/Storm/Source/storm.dll %.obj: %.cpp $(CL) /nologo /c /O1 /W3 /MT /I $(VC_INC_DIR) /Fo$@ $< diablo.res: Diablo.rc $(RC) /i $(VC_INC_DIR) /i $(VC_DIR)/mfc/include /l 0x409 /fo $@ $< clean: @$(RM) -v $(OBJS) $(PKWARE_OBJS) $(STORM_OBJS) $(DIABLOUI_OBJS) DiabloUI/diabloui.{exp,lib,dll} 3rdParty/Storm/Source/storm.{exp,lib,dll} .PHONY: clean all