#ifdef _DEBUG #include "lua/modules/dev/quests.hpp" #include #include #include "debug.h" #include "lua/metadoc.hpp" #include "utils/str_case.hpp" #include "utils/str_cat.hpp" namespace devilution { namespace { std::string DebugCmdSearchMonster(std::string_view name) { if (name.empty()) return "Missing monster name!"; AddDebugAutomapMonsterHighlight(AsciiStrToLower(name)); return StrCat("Added automap marker for monster ", name, "."); } std::string DebugCmdSearchItem(std::string_view name) { if (name.empty()) return "Missing item name!"; AddDebugAutomapItemHighlight(AsciiStrToLower(name)); return StrCat("Added automap marker for item ", name, "."); } std::string DebugCmdSearchObject(std::string_view name) { if (name.empty()) return "Missing object name!"; AddDebugAutomapObjectHighlight(AsciiStrToLower(name)); return StrCat("Added automap marker for object ", name, "."); } std::string DebugCmdClearSearch() { ClearDebugAutomapHighlights(); return "Removed all automap search markers."; } } // namespace sol::table LuaDevSearchModule(sol::state_view &lua) { sol::table table = lua.create_table(); SetDocumented(table, "clear", "()", "Clear search results from the map.", &DebugCmdClearSearch); SetDocumented(table, "item", "(name: string)", "Search the map for an item.", &DebugCmdSearchItem); SetDocumented(table, "monster", "(name: string)", "Search the map for a monster.", &DebugCmdSearchMonster); SetDocumented(table, "object", "(name: string)", "Search the map for an object.", &DebugCmdSearchObject); return table; } } // namespace devilution #endif // _DEBUG