#include #include #include #include "engine/points_in_rectangle_range.hpp" #include "engine/world_tile.hpp" #include "levels/gendung.h" namespace devilution { TEST(DrlgTest, RectangleRangeIterator) { constexpr WorldTileRectangle topLeftArea { { 1, 1 }, 1 }; constexpr WorldTileRectangle bottomRightArea { { 3, 3 }, 1 }; // Dungeon generation depends on the iteration order remaining unchanged to ensure we generate the same layout as vanilla Diablo/Hellfire std::array, 5> region {}; int counter = 0; // Iterate over a 9 tile area in the top left of the region. for (const WorldTilePosition position : PointsInRectangle(topLeftArea)) { region[position.x][position.y] = ++counter; } EXPECT_EQ(counter, 9) << "Iterating over a 9 tile range should return exactly 9 points"; EXPECT_EQ(region[2][2], 9) << "Iterating over a 9 tile range should return exactly 9 points"; EXPECT_EQ(region[0][0], 1) << "Default order should be row-major (where x defines the column, y defines the row)"; EXPECT_EQ(region[1][0], 2) << "Default order should be row-major (where x defines the column, y defines the row)"; EXPECT_EQ(region[2][0], 3) << "Default order should be row-major (where x defines the column, y defines the row)"; EXPECT_EQ(region[0][2], 7) << "Default order should be row-major (where x defines the column, y defines the row)"; EXPECT_EQ(region[0][3], 0) << "Iterator should not return out of bounds points"; EXPECT_EQ(region[3][0], 0) << "Iterator should not return out of bounds points"; region = {}; counter = 0; const auto rowMajorRange = PointsInRectangle(bottomRightArea); std::for_each(rowMajorRange.rbegin(), rowMajorRange.rend(), [®ion, &counter](Point position) { region[position.x][position.y] = ++counter; }); EXPECT_EQ(region[4][4], 1) << "Reverse iterators are required"; EXPECT_EQ(region[2][4], 3) << "Reverse iterators are required"; EXPECT_EQ(region[4][2], 7) << "Reverse iterators are required"; EXPECT_EQ(region[2][2], 9) << "Reverse iterators are required"; region = {}; counter = 0; for (const WorldTilePosition position : PointsInRectangleColMajor(topLeftArea)) { region[position.x][position.y] = ++counter; } EXPECT_EQ(counter, 9) << "Iterating over a 9 tile range should return exactly 9 points"; EXPECT_EQ(region[2][2], 9) << "Iterating over a 9 tile range should return exactly 9 points"; EXPECT_EQ(region[0][0], 1) << "col-major iterator must use col-major order (where x defines the column, y defines the row)"; EXPECT_EQ(region[0][1], 2) << "col-major iterator must use col-major order (where x defines the column, y defines the row)"; EXPECT_EQ(region[0][2], 3) << "col-major iterator must use col-major order (where x defines the column, y defines the row)"; EXPECT_EQ(region[2][0], 7) << "col-major iterator must use col-major order (where x defines the column, y defines the row)"; EXPECT_EQ(region[0][3], 0) << "Iterator should not return out of bounds points"; EXPECT_EQ(region[3][0], 0) << "Iterator should not return out of bounds points"; region = {}; counter = 0; const auto colMajorRange = PointsInRectangleColMajor(bottomRightArea); std::for_each(colMajorRange.rbegin(), colMajorRange.rend(), [®ion, &counter](Point position) { region[position.x][position.y] = ++counter; }); EXPECT_EQ(region[4][4], 1) << "Reverse iterators are required"; EXPECT_EQ(region[4][2], 3) << "Reverse iterators are required"; EXPECT_EQ(region[2][4], 7) << "Reverse iterators are required"; EXPECT_EQ(region[2][2], 9) << "Reverse iterators are required"; } TEST(DrlgTest, ThemeRoomSize) { memset(dungeon, 0, sizeof(dungeon)); EXPECT_EQ(GetSizeForThemeRoom(), WorldTileSize(8, 8)) << "All floor theme area should be 8x8"; dungeon[9][9] = 1; EXPECT_EQ(GetSizeForThemeRoom(), WorldTileSize(7, 7)) << "Corners shrink the chosen dimensions"; dungeon[9][5] = 1; EXPECT_EQ(GetSizeForThemeRoom(), WorldTileSize(7, 3)) << "Minimum dimensions are determined by corners outside the min area"; dungeon[9][4] = 1; EXPECT_EQ(GetSizeForThemeRoom(), WorldTileSize(7, 8)) << "Walls below the min size let larger opposing dimensions get picked"; dungeon[9][5] = 0; dungeon[9][4] = 0; dungeon[9][9] = 0; // Time for some unusual cases dungeon[7][2] = 1; dungeon[5][9] = 1; EXPECT_EQ(GetSizeForThemeRoom(), WorldTileSize(5, 7)) << "Search space terminates at width 8 due to the wall being in the first three rows"; dungeon[6][4] = 1; EXPECT_EQ(GetSizeForThemeRoom(), WorldTileSize(4, 7)) << "Smallest width now defined by row 5, height still extends due to minSize"; dungeon[6][4] = 0; dungeon[5][9] = 0; dungeon[7][2] = 0; dungeon[7][0] = 1; dungeon[6][6] = 1; dungeon[8][5] = 1; EXPECT_EQ(GetSizeForThemeRoom(), WorldTileSize(4, 4)) << "Search is terminated by the 0 width row 7, inset corner gives a larger height than otherwise expected"; } } // namespace devilution