#include #include "devilution.h" #include "dx.h" #include "stubs.h" namespace dvl { BOOL SDrawUpdatePalette(unsigned int firstentry, unsigned int numentries, PALETTEENTRY *pPalEntries, int a4) { assert(firstentry == 0); assert(numentries == 256); SDL_Color colors[256]; for (unsigned int i = firstentry; i < numentries; i++) { SDL_Color *c = &colors[i]; PALETTEENTRY *p = &pPalEntries[i]; c->r = p->peRed; c->g = p->peGreen; c->b = p->peBlue; c->a = SDL_ALPHA_OPAQUE; } assert(palette); if (SDL_SetPaletteColors(palette, colors, firstentry, numentries) != 0) { SDL_Log("SDL_SetPaletteColors: %s\n", SDL_GetError()); return false; } if (pal_surface) { sdl_update_entire_surface(); sdl_present_surface(); } return true; } } // namespace dvl