//HEADER_GOES_HERE #include "../types.h" DEVILUTION_BEGIN_NAMESPACE char L5dungeon[80][80]; char mydflags[40][40]; int setloadflag; // weak int HR1; int HR2; int HR3; int VR1; int VR2; int VR3; void *pSetPiece; // idb const ShadowStruct SPATS[37] = { // clang-format off // strig, s1, s2, s3, nv1, nv2, nv3 { 7, 13, 0, 13, 144, 0, 142 }, { 16, 13, 0, 13, 144, 0, 142 }, { 15, 13, 0, 13, 145, 0, 142 }, { 5, 13, 13, 13, 152, 140, 139 }, { 5, 13, 1, 13, 143, 146, 139 }, { 5, 13, 13, 2, 143, 140, 148 }, { 5, 0, 1, 2, 0, 146, 148 }, { 5, 13, 11, 13, 143, 147, 139 }, { 5, 13, 13, 12, 143, 140, 149 }, { 5, 13, 11, 12, 150, 147, 149 }, { 5, 13, 1, 12, 143, 146, 149 }, { 5, 13, 11, 2, 143, 147, 148 }, { 9, 13, 13, 13, 144, 140, 142 }, { 9, 13, 1, 13, 144, 146, 142 }, { 9, 13, 11, 13, 151, 147, 142 }, { 8, 13, 0, 13, 144, 0, 139 }, { 8, 13, 0, 12, 143, 0, 149 }, { 8, 0, 0, 2, 0, 0, 148 }, { 11, 0, 0, 13, 0, 0, 139 }, { 11, 13, 0, 13, 139, 0, 139 }, { 11, 2, 0, 13, 148, 0, 139 }, { 11, 12, 0, 13, 149, 0, 139 }, { 11, 13, 11, 12, 139, 0, 149 }, { 14, 0, 0, 13, 0, 0, 139 }, { 14, 13, 0, 13, 139, 0, 139 }, { 14, 2, 0, 13, 148, 0, 139 }, { 14, 12, 0, 13, 149, 0, 139 }, { 14, 13, 11, 12, 139, 0, 149 }, { 10, 0, 13, 0, 0, 140, 0 }, { 10, 13, 13, 0, 140, 140, 0 }, { 10, 0, 1, 0, 0, 146, 0 }, { 10, 13, 11, 0, 140, 147, 0 }, { 12, 0, 13, 0, 0, 140, 0 }, { 12, 13, 13, 0, 140, 140, 0 }, { 12, 0, 1, 0, 0, 146, 0 }, { 12, 13, 11, 0, 140, 147, 0 }, { 3, 13, 11, 12, 150, 0, 0 } // clang-format on }; const unsigned char BSTYPES[206] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 0, 0, 0, 0, 0, 0, 0, 1, 2, 10, 4, 5, 6, 7, 8, 9, 10, 11, 12, 14, 5, 14, 10, 4, 14, 4, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 1, 6, 7, 16, 17, 2, 1, 1, 2, 2, 1, 1, 2, 2, 2, 2, 2, 1, 1, 11, 1, 13, 13, 13, 1, 2, 1, 2, 1, 2, 1, 2, 2, 2, 2, 12, 0, 0, 11, 1, 11, 1, 13, 0, 0, 0, 0, 0, 0, 0, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 1, 11, 2, 12, 13, 13, 13, 12, 2, 1, 2, 2, 4, 14, 4, 10, 13, 13, 4, 4, 1, 1, 4, 2, 2, 13, 13, 13, 13, 25, 26, 28, 30, 31, 41, 43, 40, 41, 42, 43, 25, 41, 43, 28, 28, 1, 2, 25, 26, 22, 22, 25, 26, 0, 0, 0, 0, 0, 0, 0 }; const unsigned char L5BTYPES[206] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 0, 0, 0, 0, 0, 0, 0, 25, 26, 0, 28, 0, 30, 31, 0, 0, 0, 0, 0, 0, 0, 0, 40, 41, 42, 43, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 79, 80, 0, 82, 0, 0, 0, 0, 0, 0, 79, 0, 80, 0, 0, 79, 80, 0, 2, 2, 2, 1, 1, 11, 25, 13, 13, 13, 1, 2, 1, 2, 1, 2, 1, 2, 2, 2, 2, 12, 0, 0, 11, 1, 11, 1, 13, 0, 0, 0, 0, 0, 0, 0, 13, 13, 13, 13, 13, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; const unsigned char STAIRSUP[] = { 4, 4, 13, 13, 13, 13, 2, 2, 2, 2, 13, 13, 13, 13, 13, 13, 13, 13, 0, 66, 6, 0, 63, 64, 65, 0, 0, 67, 68, 0, 0, 0, 0, 0 }; const unsigned char L5STAIRSUP[] = { 4, 4, 22, 22, 22, 22, 2, 2, 2, 2, 13, 13, 13, 13, 13, 13, 13, 13, 0, 66, 23, 0, 63, 64, 65, 0, 0, 67, 68, 0, 0, 0, 0, 0 }; const unsigned char STAIRSDOWN[] = { 4, 3, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 62, 57, 58, 0, 61, 59, 60, 0, 0, 0, 0, 0 }; const unsigned char LAMPS[] = { 2, 2, 13, 0, 13, 13, 129, 0, 130, 128 }; const unsigned char PWATERIN[] = { 6, 6, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 0, 0, 0, 0, 0, 0, 0, 202, 200, 200, 84, 0, 0, 199, 203, 203, 83, 0, 0, 85, 206, 80, 81, 0, 0, 0, 134, 135, 0, 0, 0, 0, 0, 0, 0, 0 }; /* data */ unsigned char L5ConvTbl[16] = { 22u, 13u, 1u, 13u, 2u, 13u, 13u, 13u, 4u, 13u, 1u, 13u, 2u, 13u, 16u, 13u }; void __cdecl DRLG_Init_Globals() { char c; memset(dFlags, 0, sizeof(dFlags)); memset(dPlayer, 0, sizeof(dPlayer)); memset(dMonster, 0, sizeof(dMonster)); memset(dDead, 0, sizeof(dDead)); memset(dObject, 0, sizeof(dObject)); memset(dItem, 0, sizeof(dItem)); memset(dMissile, 0, sizeof(dMissile)); memset(dArch, 0, sizeof(dArch)); if (!lightflag) c = (light4flag) ? 3 : 15; else c = 0; memset(dTransVal, c, sizeof(dTransVal)); } // 525728: using guessed type int light4flag; // 646A28: using guessed type int lightflag; void __fastcall LoadL1Dungeon(char *sFileName, int vx, int vy) { int i, j, rw, rh; unsigned char *pLevelMap; unsigned char *lm; dminx = 16; dminy = 16; dmaxx = 96; dmaxy = 96; DRLG_InitTrans(); pLevelMap = LoadFileInMem(sFileName, 0); for (j = 0; j < 40; j++) { for (i = 0; i < 40; i++) { dungeon[i][j] = 22; mydflags[i][j] = 0; } } rw = pLevelMap[0]; lm = pLevelMap + 2; rh = lm[0]; lm += 2; for (j = 0; j < rh; j++) { for (i = 0; i < rw; i++) { if (*lm) { dungeon[i][j] = *lm; mydflags[i][j] |= 0x80; } else { dungeon[i][j] = 13; } lm += 2; } } DRLG_L1Floor(); ViewX = vx; ViewY = vy; DRLG_L1Pass3(); DRLG_Init_Globals(); DRLG_InitL1Vals(); SetMapMonsters(pLevelMap, 0, 0); SetMapObjects(pLevelMap, 0, 0); mem_free_dbg(pLevelMap); } // 5CF328: using guessed type int dmaxx; // 5CF32C: using guessed type int dmaxy; // 5D2458: using guessed type int dminx; // 5D245C: using guessed type int dminy; void __cdecl DRLG_L1Floor() { int i, j; LONG rv; for (j = 0; j < DMAXY; j++) { for (i = 0; i < DMAXX; i++) { if (mydflags[i][j] == 0 && dungeon[i][j] == 13) { rv = random(0, 3); if (rv == 1) dungeon[i][j] = 162; if (rv == 2) dungeon[i][j] = 163; } } } } void __cdecl DRLG_L1Pass3() { int i, j, xx, yy; long v1, v2, v3, v4, lv; lv = 22-1; #if (_MSC_VER >= 800) && (_MSC_VER <= 1200) __asm { mov esi, pMegaTiles mov eax, lv shl eax, 3 add esi, eax xor eax, eax lodsw inc eax mov v1, eax lodsw inc eax mov v2, eax lodsw inc eax mov v3, eax lodsw inc eax mov v4, eax } #else v1 = *((WORD *)&pMegaTiles[lv*8])+1; v2 = *((WORD *)&pMegaTiles[lv*8]+1)+1; v3 = *((WORD *)&pMegaTiles[lv*8]+2)+1; v4 = *((WORD *)&pMegaTiles[lv*8]+3)+1; #endif for(j = 0; j < MAXDUNY; j += 2) { for(i = 0; i < MAXDUNX; i += 2) { dPiece[i][j] = v1; dPiece[i+1][j] = v2; dPiece[i][j+1] = v3; dPiece[i+1][j+1] = v4; } } yy = 16; for(j = 0; j < DMAXY; j++) { xx = 16; for(i = 0; i < DMAXX; i++) { lv = (unsigned char)dungeon[i][j]-1; /// ASSERT: assert(lv >= 0); #if (_MSC_VER >= 800) && (_MSC_VER <= 1200) __asm { mov esi, pMegaTiles mov eax, lv shl eax, 3 add esi, eax xor eax, eax lodsw inc eax mov v1, eax lodsw inc eax mov v2, eax lodsw inc eax mov v3, eax lodsw inc eax mov v4, eax } #else v1 = *((WORD *)&pMegaTiles[lv*8])+1; v2 = *((WORD *)&pMegaTiles[lv*8]+1)+1; v3 = *((WORD *)&pMegaTiles[lv*8]+2)+1; v4 = *((WORD *)&pMegaTiles[lv*8]+3)+1; #endif dPiece[xx][yy] = v1; dPiece[xx+1][yy] = v2; dPiece[xx][yy+1] = v3; dPiece[xx+1][yy+1] = v4; xx += 2; } yy += 2; } } void __cdecl DRLG_InitL1Vals() { int v0; // esi int(*v1)[112]; // edx char *v2; // ecx int v3; // eax char v4; // al char v5; // [esp-4h] [ebp-18h] signed int v6; // [esp+Ch] [ebp-8h] int(*v7)[112]; // [esp+10h] [ebp-4h] v0 = 0; v7 = dPiece; do { v1 = v7; v2 = (char *)dArch + v0; v6 = 112; do { v3 = (*v1)[0]; if ((*v1)[0] != 12) { if (v3 == 11) goto LABEL_21; if (v3 != 71) { if (v3 == 259) { v5 = 5; LABEL_9: v4 = v5; goto LABEL_22; } if (v3 == 249 || v3 == 325) goto LABEL_21; if (v3 != 321) { if (v3 == 255) { v5 = 4; goto LABEL_9; } if (v3 != 211) { if (v3 == 344) goto LABEL_21; if (v3 != 341) { if (v3 == 331) goto LABEL_21; if (v3 != 418) { if (v3 != 421) goto LABEL_23; LABEL_21: v4 = 2; goto LABEL_22; } } } } } } v4 = 1; LABEL_22: *v2 = v4; LABEL_23: ++v1; v2 += 112; --v6; } while (v6); v7 = (int(*)[112])((char *)v7 + 4); ++v0; } while ((INT_PTR)v7 < (INT_PTR)dPiece[1]); } void __fastcall LoadPreL1Dungeon(char *sFileName, int vx, int vy) { unsigned char *v3; // ebx signed int v4; // ecx signed int v5; // eax signed int v6; // edx int v7; // esi int v8; // edi char *v9; // eax int v10; // ecx char v11; // dl signed int v12; // esi signed int v13; // eax signed int v14; // edi int v15; // [esp+Ch] [ebp-8h] int v16; // [esp+10h] [ebp-4h] dminx = 16; dminy = 16; dmaxx = 96; dmaxy = 96; v3 = LoadFileInMem(sFileName, 0); v4 = 0; do { v5 = v4; v6 = 40; do { mydflags[0][v5] = 0; dungeon[0][v5] = 22; v5 += 40; --v6; } while (v6); ++v4; } while (v4 < 40); v16 = 0; v7 = *v3; v8 = v3[2]; v9 = (char *)(v3 + 4); if (v8 > 0) { do { if (v7 > 0) { v10 = v16; v15 = v7; do { v11 = *v9; if (*v9) { mydflags[0][v10] |= 0x80u; dungeon[0][v10] = v11; } else { dungeon[0][v10] = 13; } v10 += 40; v9 += 2; --v15; } while (v15); } ++v16; } while (v16 < v8); } DRLG_L1Floor(); v12 = 0; do { v13 = v12; v14 = 40; do { pdungeon[0][v13] = dungeon[0][v13]; v13 += 40; --v14; } while (v14); ++v12; } while (v12 < 40); mem_free_dbg(v3); } // 5CF328: using guessed type int dmaxx; // 5CF32C: using guessed type int dmaxy; // 5D2458: using guessed type int dminx; // 5D245C: using guessed type int dminy; void __fastcall CreateL5Dungeon(int rseed, int entry) { SetRndSeed(rseed); dminx = 16; dminy = 16; dmaxx = 96; dmaxy = 96; DRLG_InitTrans(); DRLG_InitSetPC(); DRLG_LoadL1SP(); DRLG_L5(entry); DRLG_L1Pass3(); DRLG_FreeL1SP(); DRLG_InitL1Vals(); DRLG_SetPC(); } // 5CF328: using guessed type int dmaxx; // 5CF32C: using guessed type int dmaxy; // 5D2458: using guessed type int dminx; // 5D245C: using guessed type int dminy; void __cdecl DRLG_LoadL1SP() { setloadflag = 0; if (QuestStatus(QTYPE_BUTCH)) { pSetPiece = LoadFileInMem("Levels\\L1Data\\rnd6.DUN", 0); setloadflag = 1; } if (QuestStatus(QTYPE_KING) && gbMaxPlayers == 1) { pSetPiece = LoadFileInMem("Levels\\L1Data\\SKngDO.DUN", 0); setloadflag = 1; } if (QuestStatus(QTYPE_BOL)) { pSetPiece = LoadFileInMem("Levels\\L1Data\\Banner2.DUN", 0); setloadflag = 1; } } // 5276A4: using guessed type int setloadflag; // 679660: using guessed type char gbMaxPlayers; void __cdecl DRLG_FreeL1SP() { void *ptr; ptr = pSetPiece; pSetPiece = NULL; mem_free_dbg(ptr); } void __fastcall DRLG_L5(int entry) { int i, j; LONG minarea; BOOL doneflag; switch (currlevel) { case 1: minarea = 533; break; case 2: minarea = 693; break; case 3: case 4: minarea = 761; break; default: break; } do { DRLG_InitTrans(); do { InitL5Dungeon(); L5firstRoom(); } while (L5GetArea() < minarea); L5makeDungeon(); L5makeDmt(); L5FillChambers(); L5tileFix(); L5AddWall(); L5ClearFlags(); DRLG_L5FloodTVal(); doneflag = TRUE; if (QuestStatus(QTYPE_PW)) { if (entry == 0) { if (DRLG_PlaceMiniSet(PWATERIN, 1, 1, 0, 0, 1, -1, 0) < 0) doneflag = FALSE; } else { if (DRLG_PlaceMiniSet(PWATERIN, 1, 1, 0, 0, 0, -1, 0) < 0) doneflag = FALSE; ViewY--; } } if (QuestStatus(QTYPE_BOL)) { if (entry == 0) { if (DRLG_PlaceMiniSet(STAIRSUP, 1, 1, 0, 0, 1, -1, 0) < 0) doneflag = FALSE; } else { if (DRLG_PlaceMiniSet(STAIRSUP, 1, 1, 0, 0, 0, -1, 0) < 0) doneflag = FALSE; if (entry == 1) { ViewX = 2 * setpc_x + 20; ViewY = 2 * setpc_y + 28; } else { ViewY--; } } } else if (entry == 0) { if (DRLG_PlaceMiniSet(L5STAIRSUP, 1, 1, 0, 0, 1, -1, 0) < 0) doneflag = FALSE; else if (DRLG_PlaceMiniSet(STAIRSDOWN, 1, 1, 0, 0, 0, -1, 1) < 0) doneflag = FALSE; } else { if (DRLG_PlaceMiniSet(L5STAIRSUP, 1, 1, 0, 0, 0, -1, 0) < 0) doneflag = FALSE; else if (DRLG_PlaceMiniSet(STAIRSDOWN, 1, 1, 0, 0, 1, -1, 1) < 0) doneflag = FALSE; ViewY--; } } while (doneflag == FALSE); for (j = 0; j < DMAXY; j++) { for (i = 0; i < DMAXX; i++) { if (dungeon[i][j] == 64) { int xx = 2 * i + 16; /* todo: fix loop */ int yy = 2 * j + 16; DRLG_CopyTrans(xx, yy + 1, xx, yy); DRLG_CopyTrans(xx + 1, yy + 1, xx + 1, yy); } } } DRLG_L5TransFix(); DRLG_L5DirtFix(); DRLG_L5CornerFix(); for (j = 0; j < DMAXY; j++) { for (i = 0; i < DMAXX; i++) { if (mydflags[i][j] & 0x7F) DRLG_PlaceDoor(i, j); } } DRLG_L5Subs(); DRLG_L1Shadows(); DRLG_PlaceMiniSet(LAMPS, 5, 10, 0, 0, 0, -1, 4); DRLG_L1Floor(); for (j = 0; j < DMAXY; j++) { for (i = 0; i < DMAXX; i++) { pdungeon[i][j] = dungeon[i][j]; } } DRLG_Init_Globals(); DRLG_CheckQuests(setpc_x, setpc_y); } void __fastcall DRLG_PlaceDoor(int x, int y) { if ((mydflags[x][y] & 0x80) == 0) { /* todo: unsigned */ unsigned char df = mydflags[x][y] & 0x7F; unsigned char c = dungeon[x][y]; if (df == 1) { if (y != 1 && c == 2) dungeon[x][y] = 26; if (y != 1 && c == 7) dungeon[x][y] = 31; if (y != 1 && c == 14) dungeon[x][y] = 42; if (y != 1 && c == 4) dungeon[x][y] = 43; if (x != 1 && c == 1) dungeon[x][y] = 25; if (x != 1 && c == 10) dungeon[x][y] = 40; if (x != 1 && c == 6) dungeon[x][y] = 30; } if (df == 2) { if (x != 1 && c == 1) dungeon[x][y] = 25; if (x != 1 && c == 6) dungeon[x][y] = 30; if (x != 1 && c == 10) dungeon[x][y] = 40; if (x != 1 && c == 4) dungeon[x][y] = 41; if (y != 1 && c == 2) dungeon[x][y] = 26; if (y != 1 && c == 14) dungeon[x][y] = 42; if (y != 1 && c == 7) dungeon[x][y] = 31; } if (df == 3) { if (x != 1 && y != 1 && c == 4) dungeon[x][y] = 28; if (x != 1 && c == 10) dungeon[x][y] = 40; if (y != 1 && c == 14) dungeon[x][y] = 42; if (y != 1 && c == 2) dungeon[x][y] = 26; if (x != 1 && c == 1) dungeon[x][y] = 25; if (y != 1 && c == 7) dungeon[x][y] = 31; if (x != 1 && c == 6) dungeon[x][y] = 30; } } mydflags[x][y] = 0x80; } void __cdecl DRLG_L1Shadows() { int x, y, i; unsigned char sd[2][2]; unsigned char tnv3; BOOL patflag; for (y = 1; y < DMAXY; y++) { for (x = 1; x < DMAXX; x++) { sd[0][0] = BSTYPES[(unsigned char)dungeon[x][y]]; sd[1][0] = BSTYPES[(unsigned char)dungeon[x - 1][y]]; sd[0][1] = BSTYPES[(unsigned char)dungeon[x][y - 1]]; sd[1][1] = BSTYPES[(unsigned char)dungeon[x - 1][y - 1]]; for (i = 0; i < 37; i++) { if (SPATS[i].strig == sd[0][0]) { patflag = TRUE; if (SPATS[i].s1 && SPATS[i].s1 != sd[1][1]) patflag = FALSE; if (SPATS[i].s2 && SPATS[i].s2 != sd[0][1]) patflag = FALSE; if (SPATS[i].s3 && SPATS[i].s3 != sd[1][0]) patflag = FALSE; if (patflag == TRUE) { if (SPATS[i].nv1 && !mydflags[x - 1][y - 1]) dungeon[x - 1][y - 1] = SPATS[i].nv1; if (SPATS[i].nv2 && !mydflags[x][y - 1]) dungeon[x][y - 1] = SPATS[i].nv2; if (SPATS[i].nv3) { if (!mydflags[x - 1][y]) dungeon[x - 1][y] = SPATS[i].nv3; } } } } } } for (y = 1; y < DMAXY; y++) { for (x = 1; x < DMAXX; x++) { if ((unsigned char)dungeon[x - 1][y] == 139 && !mydflags[x - 1][y]) { tnv3 = 139; if (dungeon[x][y] == 29) tnv3 = 141; if (dungeon[x][y] == 32) tnv3 = 141; if (dungeon[x][y] == 35) tnv3 = 141; if (dungeon[x][y] == 37) tnv3 = 141; if (dungeon[x][y] == 38) tnv3 = 141; if (dungeon[x][y] == 39) tnv3 = 141; dungeon[x - 1][y] = tnv3; } if ((unsigned char)dungeon[x - 1][y] == 149 && !mydflags[x - 1][y]) { tnv3 = 149; if (dungeon[x][y] == 29) tnv3 = 153; if (dungeon[x][y] == 32) tnv3 = 153; if (dungeon[x][y] == 35) tnv3 = 153; if (dungeon[x][y] == 37) tnv3 = 153; if (dungeon[x][y] == 38) tnv3 = 153; if (dungeon[x][y] == 39) tnv3 = 153; dungeon[x - 1][y] = tnv3; } if ((unsigned char)dungeon[x - 1][y] == 148 && !mydflags[x - 1][y]) { tnv3 = 148; if (dungeon[x][y] == 29) tnv3 = 154; if (dungeon[x][y] == 32) tnv3 = 154; if (dungeon[x][y] == 35) tnv3 = 154; if (dungeon[x][y] == 37) tnv3 = 154; if (dungeon[x][y] == 38) tnv3 = 154; if (dungeon[x][y] == 39) tnv3 = 154; dungeon[x - 1][y] = tnv3; } } } } int __fastcall DRLG_PlaceMiniSet(const unsigned char *miniset, int tmin, int tmax, int cx, int cy, BOOL setview, int noquad, int ldir) { int xx, yy, sx, sy; int ii, i, t, found; int numt; BOOL abort; int sw = miniset[0]; int sh = miniset[1]; if (tmax - tmin == 0) numt = 1; else numt = random(0, tmax - tmin) + tmin; for (i = 0; i < numt; i++) { sx = random(0, 40 - sw); sy = random(0, 40 - sh); abort = FALSE; found = 0; while (abort == FALSE) { abort = TRUE; if (cx != -1 && sx >= cx - sw && sx <= cx + 12) { sx++; abort = FALSE; } if (cy != -1 && sy >= cy - sh && sy <= cy + 12) { sy++; abort = FALSE; } switch (noquad) { case 0: if (sx < cx && sy < cy) abort = FALSE; break; case 1: if (sx > cx && sy < cy) abort = FALSE; break; case 2: if (sx < cx && sy > cy) abort = FALSE; break; case 3: if (sx > cx && sy > cy) abort = FALSE; break; } ii = 2; for (yy = 0; yy < sh && abort == TRUE; yy++) { for (xx = 0; xx < sw && abort == TRUE; xx++) { if (miniset[ii] && (unsigned char)dungeon[xx + sx][sy + yy] != miniset[ii]) abort = FALSE; if (mydflags[xx + sx][sy + yy]) abort = FALSE; ii++; } } if (abort == FALSE) { if (++sx == 40 - sw) { sx = 0; if (++sy == 40 - sh) sy = 0; } if (++found > 4000) return -1; } } ii = sw * sh + 2; for (yy = 0; yy < sh; yy++) { for (xx = 0; xx < sw; xx++) { if (miniset[ii]) dungeon[xx + sx][sy + yy] = miniset[ii]; ii++; } } } if (miniset == PWATERIN) { t = TransVal; TransVal = 0; DRLG_MRectTrans(sx, sy + 2, sx + 5, sy + 4); TransVal = t; quests[QTYPE_PW]._qtx = 2 * sx + 21; quests[QTYPE_PW]._qty = 2 * sy + 22; } if (setview == TRUE) { ViewX = 2 * sx + 19; ViewY = 2 * sy + 20; } if (ldir == 0) { LvlViewX = 2 * sx + 19; LvlViewY = 2 * sy + 20; } if (sx < cx && sy < cy) return 0; if (sx > cx && sy < cy) return 1; if (sx < cx && sy > cy) return 2; else return 3; } // 5A5590: using guessed type char TransVal; // 5CF320: using guessed type int LvlViewY; // 5CF324: using guessed type int LvlViewX; void __cdecl InitL5Dungeon() { int i, j; for (j = 0; j < DMAXY; j++) { for (i = 0; i < DMAXX; i++) { dungeon[i][j] = 0; mydflags[i][j] = 0; } } } void __cdecl L5ClearFlags() { int i, j; for (j = 0; j < DMAXY; j++) { for (i = 0; i < DMAXX; i++) { mydflags[i][j] &= 0xBF; } } } void __cdecl L5firstRoom() { int ys, ye, y; int xs, xe, x; if (random(0, 2) == 0) { ys = 1; ye = 39; VR1 = random(0, 2); VR2 = random(0, 2); VR3 = random(0, 2); if (VR1 + VR3 <= 1) VR2 = 1; if (VR1) L5drawRoom(15, 1, 10, 10); else ys = 18; if (VR2) L5drawRoom(15, 15, 10, 10); if (VR3) L5drawRoom(15, 29, 10, 10); else ye = 22; for (y = ys; y < ye; y++) { dungeon[17][y] = 1; dungeon[18][y] = 1; dungeon[19][y] = 1; dungeon[20][y] = 1; dungeon[21][y] = 1; dungeon[22][y] = 1; } if (VR1) L5roomGen(15, 1, 10, 10, 0); if (VR2) L5roomGen(15, 15, 10, 10, 0); if (VR3) L5roomGen(15, 29, 10, 10, 0); HR3 = 0; HR2 = 0; HR1 = 0; } else { xs = 1; xe = 39; HR1 = random(0, 2); HR2 = random(0, 2); HR3 = random(0, 2); if (HR1 + HR3 <= 1) HR2 = 1; if (HR1) L5drawRoom(1, 15, 10, 10); else xs = 18; if (HR2) L5drawRoom(15, 15, 10, 10); if (HR3) L5drawRoom(29, 15, 10, 10); else xe = 22; for (x = xs; x < xe; x++) { dungeon[x][17] = 1; dungeon[x][18] = 1; dungeon[x][19] = 1; dungeon[x][20] = 1; dungeon[x][21] = 1; dungeon[x][22] = 1; } if (HR1) L5roomGen(1, 15, 10, 10, 1); if (HR2) L5roomGen(15, 15, 10, 10, 1); if (HR3) L5roomGen(29, 15, 10, 10, 1); VR3 = 0; VR2 = 0; VR1 = 0; } } void __fastcall L5drawRoom(int x, int y, int w, int h) { int i, j; for (j = 0; j < h; j++) { for (i = 0; i < w; i++) { dungeon[x + i][y + j] = 1; } } } void __fastcall L5roomGen(int x, int y, int w, int h, int dir) { int num, dirProb; BOOL ran, ran2; int width, height, rx, ry, ry2; int cw, ch, cx1, cy1, cx2; dirProb = random(0, 4); switch (dir == 1 ? dirProb != 0 : dirProb == 0) { case FALSE: num = 0; do { cw = (random(0, 5) + 2) & 0xFFFFFFFE; ch = (random(0, 5) + 2) & 0xFFFFFFFE; cy1 = h / 2 + y - ch / 2; cx1 = x - cw; ran = L5checkRoom(cx1 - 1, cy1 - 1, ch + 2, cw + 1); /// BUGFIX: swap args 3 and 4 ("ch+2" and "cw+1") num++; } while (ran == FALSE && num < 20); if (ran == TRUE) L5drawRoom(cx1, cy1, cw, ch); cx2 = x + w; ran2 = L5checkRoom(cx2, cy1 - 1, cw + 1, ch + 2); if (ran2 == TRUE) L5drawRoom(cx2, cy1, cw, ch); if (ran == TRUE) L5roomGen(cx1, cy1, cw, ch, 1); if (ran2 == TRUE) L5roomGen(cx2, cy1, cw, ch, 1); break; case TRUE: num = 0; do { width = (random(0, 5) + 2) & 0xFFFFFFFE; height = (random(0, 5) + 2) & 0xFFFFFFFE; rx = w / 2 + x - width / 2; ry = y - height; ran = L5checkRoom(rx - 1, ry - 1, width + 2, height + 1); num++; } while (ran == FALSE && num < 20); if (ran == TRUE) L5drawRoom(rx, ry, width, height); ry2 = y + h; ran2 = L5checkRoom(rx - 1, ry2, width + 2, height + 1); if (ran2 == TRUE) L5drawRoom(rx, ry2, width, height); if (ran == TRUE) L5roomGen(rx, ry, width, height, 0); if (ran2 == TRUE) L5roomGen(rx, ry2, width, height, 0); break; } } BOOL __fastcall L5checkRoom(int x, int y, int width, int height) { int i, j; for (j = 0; j < height; j++) { for (i = 0; i < width; i++) { if (i + x < 0 || i + x >= DMAXX || j + y < 0 || j + y >= DMAXY) return FALSE; if (dungeon[i + x][j + y]) return FALSE; } } return TRUE; } int __cdecl L5GetArea() { int i, j; int rv; rv = 0; for (j = 0; j < DMAXY; j++) { for (i = 0; i < DMAXX; i++) { if (dungeon[i][j] == 1) rv++; } } return rv; } void __cdecl L5makeDungeon() { signed int v0; // edi signed int v1; // esi char *v2; // edx char v3; // cl int v4; // eax int v5; // eax v0 = 0; do { v1 = 0; v2 = (char *)dungeon + v0; do { v3 = *v2; v2 += 40; v4 = 160 * v1++; v5 = v4 + 2 * v0; L5dungeon[0][v5] = v3; L5dungeon[0][v5 + 1] = v3; L5dungeon[1][v5] = v3; L5dungeon[1][v5 + 1] = v3; } while (v1 < 40); ++v0; } while (v0 < 40); } void __cdecl L5makeDmt() { int i, j, dmtx, dmty; for (j = 0; j < DMAXY; j++) { for (i = 0; i < DMAXX; i++) { dungeon[i][j] = 22; } } for (j = 0, dmty = 1; dmty <= 77; j++, dmty += 2) { for (i = 0, dmtx = 1; dmtx <= 77; i++, dmtx += 2) { int val = (unsigned char)L5dungeon[dmtx + 1][dmty + 1]; /* todo: unsigned */ val = 2 * val + (unsigned char)L5dungeon[dmtx][dmty + 1]; val = 2 * val + (unsigned char)L5dungeon[dmtx + 1][dmty]; val = 2 * val + (unsigned char)L5dungeon[dmtx][dmty]; dungeon[i][j] = L5ConvTbl[val]; } } } void __cdecl L5AddWall() { int i, j, x, y; for (j = 0; j < DMAXY; j++) { for (i = 0; i < DMAXX; i++) { if (!mydflags[i][j]) { if (dungeon[i][j] == 3 && random(0, 100) < 100) { x = L5HWallOk(i, j); if (x != -1) L5HorizWall(i, j, 2, x); } if (dungeon[i][j] == 3 && random(0, 100) < 100) { y = L5VWallOk(i, j); if (y != -1) L5VertWall(i, j, 1, y); } if (dungeon[i][j] == 6 && random(0, 100) < 100) { x = L5HWallOk(i, j); if (x != -1) L5HorizWall(i, j, 4, x); } if (dungeon[i][j] == 7 && random(0, 100) < 100) { y = L5VWallOk(i, j); if (y != -1) L5VertWall(i, j, 4, y); } if (dungeon[i][j] == 2 && random(0, 100) < 100) { x = L5HWallOk(i, j); if (x != -1) L5HorizWall(i, j, 2, x); } if (dungeon[i][j] == 1 && random(0, 100) < 100) { y = L5VWallOk(i, j); if (y != -1) L5VertWall(i, j, 1, y); } } } } } int __fastcall L5HWallOk(int i, int j) { int x; BOOL wallok; for (x = 1; dungeon[i + x][j] == 13; x++) { if (dungeon[i + x][j - 1] != 13 || dungeon[i + x][j + 1] != 13 || mydflags[i + x][j]) break; } wallok = FALSE; if ((unsigned char)dungeon[i + x][j] >= 3 && (unsigned char)dungeon[i + x][j] <= 7) /* todo: unsigned */ wallok = TRUE; if ((unsigned char)dungeon[i + x][j] >= 16 && (unsigned char)dungeon[i + x][j] <= 24) wallok = TRUE; if (dungeon[i + x][j] == 22) wallok = FALSE; if (x == 1) wallok = FALSE; if (wallok) return x; else return -1; } int __fastcall L5VWallOk(int i, int j) { int y; BOOL wallok; for (y = 1; dungeon[i][j + y] == 13; y++) { if (dungeon[i - 1][j + y] != 13 || dungeon[i + 1][j + y] != 13 || mydflags[i][j + y]) break; } wallok = FALSE; if ((unsigned char)dungeon[i][j + y] >= 3 && (unsigned char)dungeon[i][j + y] <= 7) /* todo: unsigned */ wallok = TRUE; if ((unsigned char)dungeon[i][j + y] >= 16 && (unsigned char)dungeon[i][j + y] <= 24) wallok = TRUE; if (dungeon[i][j + y] == 22) wallok = FALSE; if (y == 1) wallok = FALSE; if (wallok) return y; else return -1; } void __fastcall L5HorizWall(int i, int j, char p, int dx) { int xx; char wt, dt; switch (random(0, 4)) { case 0: case 1: dt = 2; break; case 2: dt = 12; if (p == 2) p = 12; if (p == 4) p = 10; break; case 3: dt = 36; if (p == 2) p = 36; if (p == 4) p = 27; break; default: break; } if (random(0, 6) == 5) wt = 12; else wt = 26; if (dt == 12) wt = 12; dungeon[i][j] = p; for (xx = 1; xx < dx; xx++) { dungeon[i + xx][j] = dt; } xx = random(0, dx - 1) + 1; if (wt == 12) { dungeon[i + xx][j] = wt; } else { dungeon[i + xx][j] = 2; mydflags[i + xx][j] |= 1; } } void __fastcall L5VertWall(int i, int j, char p, int dy) { int yy; char wt, dt; switch (random(0, 4)) { case 0: case 1: dt = 1; break; case 2: dt = 11; if (p == 1) p = 11; if (p == 4) p = 14; break; case 3: dt = 35; if (p == 1) p = 35; if (p == 4) p = 37; break; default: break; } if (random(0, 6) == 5) wt = 11; else wt = 25; if (dt == 11) wt = 11; dungeon[i][j] = p; for (yy = 1; yy < dy; yy++) { dungeon[i][j + yy] = dt; } yy = random(0, dy - 1) + 1; if (wt == 11) { dungeon[i][j + yy] = wt; } else { dungeon[i][j + yy] = 1; mydflags[i][j + yy] |= 2; } } void __cdecl L5tileFix() { int i, j; for (j = 0; j < DMAXY; j++) { for (i = 0; i < DMAXX; i++) { if (dungeon[i][j] == 2 && dungeon[i + 1][j] == 22) dungeon[i + 1][j] = 23; if (dungeon[i][j] == 13 && dungeon[i + 1][j] == 22) dungeon[i + 1][j] = 18; if (dungeon[i][j] == 13 && dungeon[i + 1][j] == 2) dungeon[i + 1][j] = 7; if (dungeon[i][j] == 6 && dungeon[i + 1][j] == 22) dungeon[i + 1][j] = 24; if (dungeon[i][j] == 1 && dungeon[i][j + 1] == 22) dungeon[i][j + 1] = 24; if (dungeon[i][j] == 13 && dungeon[i][j + 1] == 1) dungeon[i][j + 1] = 6; if (dungeon[i][j] == 13 && dungeon[i][j + 1] == 22) dungeon[i][j + 1] = 19; } } for (j = 0; j < DMAXY; j++) { for (i = 0; i < DMAXX; i++) { if (dungeon[i][j] == 13 && dungeon[i + 1][j] == 19) dungeon[i + 1][j] = 21; if (dungeon[i][j] == 13 && dungeon[i + 1][j] == 22) dungeon[i + 1][j] = 20; if (dungeon[i][j] == 7 && dungeon[i + 1][j] == 22) dungeon[i + 1][j] = 23; if (dungeon[i][j] == 13 && dungeon[i + 1][j] == 24) dungeon[i + 1][j] = 21; if (dungeon[i][j] == 19 && dungeon[i + 1][j] == 22) dungeon[i + 1][j] = 20; if (dungeon[i][j] == 2 && dungeon[i + 1][j] == 19) dungeon[i + 1][j] = 21; if (dungeon[i][j] == 19 && dungeon[i + 1][j] == 1) dungeon[i + 1][j] = 6; if (dungeon[i][j] == 7 && dungeon[i + 1][j] == 19) dungeon[i + 1][j] = 21; if (dungeon[i][j] == 2 && dungeon[i + 1][j] == 1) dungeon[i + 1][j] = 6; if (dungeon[i][j] == 3 && dungeon[i + 1][j] == 22) dungeon[i + 1][j] = 24; if (dungeon[i][j] == 21 && dungeon[i + 1][j] == 1) dungeon[i + 1][j] = 6; if (dungeon[i][j] == 7 && dungeon[i + 1][j] == 1) dungeon[i + 1][j] = 6; if (dungeon[i][j] == 7 && dungeon[i + 1][j] == 24) dungeon[i + 1][j] = 21; if (dungeon[i][j] == 4 && dungeon[i + 1][j] == 16) dungeon[i + 1][j] = 17; if (dungeon[i][j] == 7 && dungeon[i + 1][j] == 13) dungeon[i + 1][j] = 17; if (dungeon[i][j] == 2 && dungeon[i + 1][j] == 24) dungeon[i + 1][j] = 21; if (dungeon[i][j] == 2 && dungeon[i + 1][j] == 13) dungeon[i + 1][j] = 17; if (dungeon[i][j] == 23 && dungeon[i - 1][j] == 22) dungeon[i - 1][j] = 19; if (dungeon[i][j] == 19 && dungeon[i - 1][j] == 23) dungeon[i - 1][j] = 21; if (dungeon[i][j] == 6 && dungeon[i - 1][j] == 22) dungeon[i - 1][j] = 24; if (dungeon[i][j] == 6 && dungeon[i - 1][j] == 23) dungeon[i - 1][j] = 21; if (dungeon[i][j] == 1 && dungeon[i][j + 1] == 2) dungeon[i][j + 1] = 7; if (dungeon[i][j] == 6 && dungeon[i][j + 1] == 18) dungeon[i][j + 1] = 21; if (dungeon[i][j] == 18 && dungeon[i][j + 1] == 2) dungeon[i][j + 1] = 7; if (dungeon[i][j] == 6 && dungeon[i][j + 1] == 2) dungeon[i][j + 1] = 7; if (dungeon[i][j] == 21 && dungeon[i][j + 1] == 2) dungeon[i][j + 1] = 7; if (dungeon[i][j] == 6 && dungeon[i][j + 1] == 22) dungeon[i][j + 1] = 24; if (dungeon[i][j] == 6 && dungeon[i][j + 1] == 13) dungeon[i][j + 1] = 16; if (dungeon[i][j] == 1 && dungeon[i][j + 1] == 13) dungeon[i][j + 1] = 16; if (dungeon[i][j] == 13 && dungeon[i][j + 1] == 16) dungeon[i][j + 1] = 17; if (dungeon[i][j] == 6 && dungeon[i][j - 1] == 22) dungeon[i][j - 1] = 7; if (dungeon[i][j] == 6 && dungeon[i][j - 1] == 22) dungeon[i][j - 1] = 24; if (dungeon[i][j] == 7 && dungeon[i][j - 1] == 24) dungeon[i][j - 1] = 21; if (dungeon[i][j] == 18 && dungeon[i][j - 1] == 24) dungeon[i][j - 1] = 21; } } for (j = 0; j < DMAXY; j++) { for (i = 0; i < DMAXX; i++) { if (dungeon[i][j] == 4 && dungeon[i][j + 1] == 2) dungeon[i][j + 1] = 7; if (dungeon[i][j] == 2 && dungeon[i + 1][j] == 19) dungeon[i + 1][j] = 21; if (dungeon[i][j] == 18 && dungeon[i][j + 1] == 22) dungeon[i][j + 1] = 20; } } } void __cdecl DRLG_L5Subs() { int x, y, rv, i; for (y = 0; y < DMAXY; y++) { for (x = 0; x < DMAXX; x++) { if (!random(0, 4)) { unsigned char c = L5BTYPES[(unsigned char)dungeon[x][y]]; /* todo: changed to unsigned */ if (c && !mydflags[x][y]) { rv = random(0, 16); i = -1; while (rv >= 0) { if (++i == sizeof(L5BTYPES)) i = 0; if (c == L5BTYPES[i]) rv--; } if (i == 89) { if (L5BTYPES[(unsigned char)dungeon[x][y - 1]] != 79 || mydflags[x][y - 1]) i = 79; else dungeon[x][y - 1] = 90; } if (i == 91) { if (L5BTYPES[(unsigned char)dungeon[x + 1][y]] != 80 || mydflags[x + 1][y]) i = 80; else dungeon[x + 1][y] = 92; } dungeon[x][y] = i; } } } } } void __cdecl L5FillChambers() { int c; if (HR1) DRLG_L5GChamber(0, 14, 0, 0, 0, 1); if (HR2) { if (HR1 && !HR3) DRLG_L5GChamber(14, 14, 0, 0, 1, 0); if (!HR1 && HR3) DRLG_L5GChamber(14, 14, 0, 0, 0, 1); if (HR1 && HR3) DRLG_L5GChamber(14, 14, 0, 0, 1, 1); if (!HR1 && !HR3) DRLG_L5GChamber(14, 14, 0, 0, 0, 0); } if (HR3) DRLG_L5GChamber(28, 14, 0, 0, 1, 0); if (HR1 && HR2) DRLG_L5GHall(12, 18, 14, 18); if (HR2 && HR3) DRLG_L5GHall(26, 18, 28, 18); if (HR1 && !HR2 && HR3) DRLG_L5GHall(12, 18, 28, 18); if (VR1) DRLG_L5GChamber(14, 0, 0, 1, 0, 0); if (VR2) { if (VR1 && !VR3) DRLG_L5GChamber(14, 14, 1, 0, 0, 0); if (!VR1 && VR3) DRLG_L5GChamber(14, 14, 0, 1, 0, 0); if (VR1 && VR3) DRLG_L5GChamber(14, 14, 1, 1, 0, 0); if (!VR1 && !VR3) DRLG_L5GChamber(14, 14, 0, 0, 0, 0); } if (VR3) DRLG_L5GChamber(14, 28, 1, 0, 0, 0); if (VR1 && VR2) DRLG_L5GHall(18, 12, 18, 14); if (VR2 && VR3) DRLG_L5GHall(18, 26, 18, 28); if (VR1 && !VR2 && VR3) DRLG_L5GHall(18, 12, 18, 28); if (setloadflag) { if (VR1 || VR2 || VR3) { c = 1; if (!VR1 && VR2 && VR3 && random(0, 2)) c = 2; if (VR1 && VR2 && !VR3 && random(0, 2)) c = 0; if (VR1 && !VR2 && VR3) { if (random(0, 2)) c = 0; else c = 2; } if (VR1 && VR2 && VR3) c = random(0, 3); switch (c) { case 0: DRLG_L5SetRoom(16, 2); break; case 1: DRLG_L5SetRoom(16, 16); break; case 2: DRLG_L5SetRoom(16, 30); break; } } else { c = 1; if (!HR1 && HR2 && HR3 && random(0, 2)) c = 2; if (HR1 && HR2 && !HR3 && random(0, 2)) c = 0; if (HR1 && !HR2 && HR3) { if (random(0, 2)) c = 0; else c = 2; } if (HR1 && HR2 && HR3) c = random(0, 3); switch (c) { case 0: DRLG_L5SetRoom(2, 16); break; case 1: DRLG_L5SetRoom(16, 16); break; case 2: DRLG_L5SetRoom(30, 16); break; } } } } // 5276A4: using guessed type int setloadflag; void __fastcall DRLG_L5GChamber(int sx, int sy, BOOLEAN topflag, BOOLEAN bottomflag, BOOLEAN leftflag, BOOLEAN rightflag) { int v6; // eax int v7; // edx int v8; // eax char *v9; // eax int v10; // eax int v11; // ecx int v12; // eax char *v13; // eax signed int v14; // edi int v15; // eax int v16; // edx int v17; // ecx signed int v18; // esi if (topflag == 1) { v6 = sy + 40 * sx; dungeon[2][v6] = 12; dungeon[3][v6] = 12; dungeon[4][v6] = 3; dungeon[7][v6] = 9; dungeon[8][v6] = 12; dungeon[9][v6] = 2; } if (bottomflag == 1) { v7 = sy + 11; v8 = v7 + 40 * sx; dungeon[2][v8] = 10; dungeon[3][v8] = 12; dungeon[4][v8] = 8; dungeon[7][v8] = 5; dungeon[8][v8] = 12; v9 = &dungeon[9][v8]; if (*v9 != 4) *v9 = 21; sy = v7 - 11; } if (leftflag == 1) { v10 = sy + 40 * sx; dungeon[0][v10 + 2] = 11; dungeon[0][v10 + 3] = 11; dungeon[0][v10 + 4] = 3; dungeon[0][v10 + 7] = 8; dungeon[0][v10 + 8] = 11; dungeon[0][v10 + 9] = 1; } if (rightflag == 1) { v11 = sx + 11; v12 = sy + 40 * v11; dungeon[0][v12 + 2] = 14; dungeon[0][v12 + 3] = 11; dungeon[0][v12 + 4] = 9; dungeon[0][v12 + 7] = 5; dungeon[0][v12 + 8] = 11; v13 = &dungeon[0][v12 + 9]; if (*v13 != 4) *v13 = 21; sx = v11 - 11; } v14 = 10; v15 = sy + 40 * sx; v16 = v15 + 1; do { v17 = v16; v18 = 10; do { mydflags[1][v17] |= 0x40u; dungeon[1][v17] = 13; v17 += 40; --v18; } while (v18); ++v16; --v14; } while (v14); dungeon[4][v15 + 4] = 15; dungeon[7][v15 + 4] = 15; dungeon[4][v15 + 7] = 15; dungeon[7][v15 + 7] = 15; } void __fastcall DRLG_L5GHall(int x1, int y1, int x2, int y2) { int i; if (y1 == y2) { for (i = x1; i < x2; i++) { dungeon[i][y1] = 12; dungeon[i][y1 + 3] = 12; } } else { for (i = y1; i < y2; i++) { dungeon[x1][i] = 11; dungeon[x1 + 3][i] = 11; } } } void __fastcall DRLG_L5SetRoom(int rx1, int ry1) { int rw, rh, i, j; unsigned char *sp; rw = *(unsigned char *)pSetPiece; /* todo: BYTE */ rh = *((unsigned char *)pSetPiece + 2); setpc_x = rx1; setpc_y = ry1; setpc_w = rw; setpc_h = rh; sp = (unsigned char *)pSetPiece + 4; for (j = 0; j < rh; j++) { for (i = 0; i < rw; i++) { if (*sp) { dungeon[rx1 + i][ry1 + j] = *sp; mydflags[rx1 + i][ry1 + j] |= 0x80; } else { dungeon[rx1 + i][ry1 + j] = 13; } sp += 2; } } } // 5CF330: using guessed type int setpc_h; // 5CF334: using guessed type int setpc_w; void __cdecl DRLG_L5FloodTVal() { int xx, yy, i, j; yy = 16; for (j = 0; j < DMAXY; j++) { xx = 16; for (i = 0; i < DMAXX; i++) { if (dungeon[i][j] == 13 && !dung_map[xx][yy]) { DRLG_L5FTVR(i, j, xx, yy, 0); TransVal++; } xx += 2; } yy += 2; } } // 5A5590: using guessed type char TransVal; void __fastcall DRLG_L5FTVR(int i, int j, int x, int y, int d) { if (dung_map[x][y] || dungeon[i][j] != 13) { if (d == 1) { dung_map[x][y] = TransVal; dung_map[x][y + 1] = TransVal; } if (d == 2) { dung_map[x + 1][y] = TransVal; dung_map[x + 1][y + 1] = TransVal; } if (d == 3) { dung_map[x][y] = TransVal; dung_map[x + 1][y] = TransVal; } if (d == 4) { dung_map[x][y + 1] = TransVal; dung_map[x + 1][y + 1] = TransVal; } if (d == 5) dung_map[x + 1][y + 1] = TransVal; if (d == 6) dung_map[x][y + 1] = TransVal; if (d == 7) dung_map[x + 1][y] = TransVal; if (d == 8) dung_map[x][y] = TransVal; } else { dung_map[x][y] = TransVal; dung_map[x + 1][y] = TransVal; dung_map[x][y + 1] = TransVal; dung_map[x + 1][y + 1] = TransVal; DRLG_L5FTVR(i + 1, j, x + 2, y, 1); DRLG_L5FTVR(i - 1, j, x - 2, y, 2); DRLG_L5FTVR(i, j + 1, x, y + 2, 3); DRLG_L5FTVR(i, j - 1, x, y - 2, 4); DRLG_L5FTVR(i - 1, j - 1, x - 2, y - 2, 5); DRLG_L5FTVR(i + 1, j - 1, x + 2, y - 2, 6); DRLG_L5FTVR(i - 1, j + 1, x - 2, y + 2, 7); DRLG_L5FTVR(i + 1, j + 1, x + 2, y + 2, 8); } } // 5A5590: using guessed type char TransVal; void __cdecl DRLG_L5TransFix() { int xx, yy, i, j; yy = 16; for (j = 0; j < DMAXY; j++) { xx = 16; for (i = 0; i < DMAXX; i++) { if (dungeon[i][j] == 23 && dungeon[i][j - 1] == 18) { dung_map[xx + 1][yy] = dung_map[xx][yy]; dung_map[xx + 1][yy + 1] = dung_map[xx][yy]; } if (dungeon[i][j] == 24 && dungeon[i + 1][j] == 19) { dung_map[xx][yy + 1] = dung_map[xx][yy]; dung_map[xx + 1][yy + 1] = dung_map[xx][yy]; } if (dungeon[i][j] == 18) { dung_map[xx + 1][yy] = dung_map[xx][yy]; dung_map[xx + 1][yy + 1] = dung_map[xx][yy]; } if (dungeon[i][j] == 19) { dung_map[xx][yy + 1] = dung_map[xx][yy]; dung_map[xx + 1][yy + 1] = dung_map[xx][yy]; } if (dungeon[i][j] == 20) { dung_map[xx + 1][yy] = dung_map[xx][yy]; dung_map[xx][yy + 1] = dung_map[xx][yy]; dung_map[xx + 1][yy + 1] = dung_map[xx][yy]; } xx += 2; } yy += 2; } } void __cdecl DRLG_L5DirtFix() { int i, j; for (j = 0; j < DMAXY; j++) { for (i = 0; i < DMAXX; i++) { if (dungeon[i][j] == 21 && dungeon[i + 1][j] != 19) dungeon[i][j] = 202; if (dungeon[i][j] == 19 && dungeon[i + 1][j] != 19) dungeon[i][j] = 200; if (dungeon[i][j] == 24 && dungeon[i + 1][j] != 19) dungeon[i][j] = 205; if (dungeon[i][j] == 18 && dungeon[i][j + 1] != 18) dungeon[i][j] = 199; if (dungeon[i][j] == 21 && dungeon[i][j + 1] != 18) dungeon[i][j] = 202; if (dungeon[i][j] == 23 && dungeon[i][j + 1] != 18) dungeon[i][j] = 204; } } } void __cdecl DRLG_L5CornerFix() { signed int v0; // esi signed int v1; // eax signed int v2; // edi v0 = 1; do { v1 = v0; v2 = 38; do { if (mydflags[1][v1] >= 0 && dungeon[1][v1] == 17 && dungeon[0][v1] == 13 && dungeon[0][v1 + 39] == 1) { mydflags[0][v1 + 39] &= 0x80u; dungeon[1][v1] = 16; } if (dungeon[1][v1] == -54 && dungeon[2][v1] == 13 && dungeon[1][v1 + 1] == 1) dungeon[1][v1] = 8; v1 += 40; --v2; } while (v2); ++v0; } while (v0 < 39); } DEVILUTION_END_NAMESPACE