/** * @file sound.cpp * * Implementation of functions setting up the audio pipeline. */ #include #include #include #include #include #include #include #include "init.h" #include "options.h" #include "storm/storm_sdl_rw.h" #include "storm/storm.h" #include "utils/log.hpp" #include "utils/stdcompat/optional.hpp" #include "utils/stubs.h" namespace devilution { bool gbSndInited; /** Specifies whether background music is enabled. */ HANDLE sghMusic; namespace { std::optional music; #ifdef DISABLE_STREAMING_MUSIC char *musicBuffer; void FreeMusicBuffer() { if (musicBuffer != nullptr) { mem_free_dbg(musicBuffer); musicBuffer = nullptr; } } #endif // DISABLE_STREAMING_MUSIC } // namespace /* data */ bool gbMusicOn = true; /** Specifies whether sound effects are enabled. */ bool gbSoundOn = true; /** Specifies the active background music track id. */ _music_id sgnMusicTrack = NUM_MUSIC; /** Maps from track ID to track name in spawn. */ const char *const sgszSpawnMusicTracks[NUM_MUSIC] = { "Music\\sTowne.wav", "Music\\sLvlA.wav", "Music\\sLvlA.wav", "Music\\sLvlA.wav", "Music\\sLvlA.wav", "Music\\DLvlE.wav", "Music\\DLvlF.wav", "Music\\sintro.wav", }; /** Maps from track ID to track name. */ const char *const sgszMusicTracks[NUM_MUSIC] = { "Music\\DTowne.wav", "Music\\DLvlA.wav", "Music\\DLvlB.wav", "Music\\DLvlC.wav", "Music\\DLvlD.wav", "Music\\DLvlE.wav", "Music\\DLvlF.wav", "Music\\Dintro.wav", }; static int CapVolume(int volume) { if (volume < VOLUME_MIN) { volume = VOLUME_MIN; } else if (volume > VOLUME_MAX) { volume = VOLUME_MAX; } return volume - volume % 100; } bool snd_playing(TSnd *pSnd) { if (pSnd == nullptr || pSnd->DSB == nullptr) return false; return pSnd->DSB->IsPlaying(); } void snd_play_snd(TSnd *pSnd, int lVolume, int lPan) { SoundSample *DSB; DWORD tc; if (pSnd == nullptr || !gbSoundOn) { return; } DSB = pSnd->DSB; if (DSB == nullptr) { return; } tc = SDL_GetTicks(); if (tc - pSnd->start_tc < 80) { return; } lVolume = CapVolume(lVolume + sgOptions.Audio.nSoundVolume); DSB->Play(lVolume, lPan); pSnd->start_tc = tc; } TSnd *sound_file_load(const char *path, bool stream) { HANDLE file; TSnd *pSnd; int error = 0; if (!SFileOpenFile(path, &file)) { ErrDlg("SFileOpenFile failed", path, __FILE__, __LINE__); } pSnd = (TSnd *)DiabloAllocPtr(sizeof(TSnd)); memset(pSnd, 0, sizeof(TSnd)); pSnd->sound_path = path; pSnd->start_tc = SDL_GetTicks() - 80 - 1; pSnd->DSB = new SoundSample(); if (stream) { pSnd->file_handle = file; error = pSnd->DSB->SetChunkStream(file); if (error != 0) { SFileCloseFile(file); ErrSdl(); } } else { DWORD dwBytes = SFileGetFileSize(file, nullptr); auto wave_file = std::make_unique(dwBytes); SFileReadFile(file, wave_file.get(), dwBytes, nullptr, nullptr); error = pSnd->DSB->SetChunk(std::move(wave_file), dwBytes); SFileCloseFile(file); } if (error != 0) { ErrSdl(); } return pSnd; } void sound_file_cleanup(TSnd *sound_file) { if (sound_file != nullptr) { if (sound_file->DSB != nullptr) { sound_file->DSB->Stop(); sound_file->DSB->Release(); delete sound_file->DSB; sound_file->DSB = nullptr; } if (sound_file->file_handle != nullptr) SFileCloseFile(sound_file->file_handle); mem_free_dbg(sound_file); } } void snd_init() { sgOptions.Audio.nSoundVolume = CapVolume(sgOptions.Audio.nSoundVolume); gbSoundOn = sgOptions.Audio.nSoundVolume > VOLUME_MIN; sgbSaveSoundOn = gbSoundOn; sgOptions.Audio.nMusicVolume = CapVolume(sgOptions.Audio.nMusicVolume); gbMusicOn = sgOptions.Audio.nMusicVolume > VOLUME_MIN; // Initialize the SDL_audiolib library. Set the output sample rate to // 22kHz, the audio format to 16-bit signed, use 2 output channels // (stereo), and a 2KiB output buffer. if (!Aulib::init(sgOptions.Audio.nSampleRate, AUDIO_S16, sgOptions.Audio.nChannels, sgOptions.Audio.nBufferSize)) { LogError(LogCategory::Audio, "Failed to initialize audio (Aulib::init): {}", SDL_GetError()); return; } LogVerbose(LogCategory::Audio, "Aulib sampleRate={} channels={} frameSize={} format={:#x}", Aulib::sampleRate(), Aulib::channelCount(), Aulib::frameSize(), Aulib::sampleFormat()); gbSndInited = true; } void snd_deinit() { if (gbSndInited) { Aulib::quit(); } gbSndInited = false; } void music_stop() { if (music) { music = std::nullopt; #ifndef DISABLE_STREAMING_MUSIC SFileCloseFile(sghMusic); sghMusic = nullptr; #endif sgnMusicTrack = NUM_MUSIC; #ifdef DISABLE_STREAMING_MUSIC FreeMusicBuffer(); #endif } } void music_start(uint8_t nTrack) { bool success; const char *trackPath; assert((DWORD)nTrack < NUM_MUSIC); music_stop(); if (gbMusicOn) { if (spawn_mpq != nullptr) trackPath = sgszSpawnMusicTracks[nTrack]; else trackPath = sgszMusicTracks[nTrack]; success = SFileOpenFile(trackPath, &sghMusic); if (!success) { sghMusic = nullptr; } else { #ifndef DISABLE_STREAMING_MUSIC SDL_RWops *musicRw = SFileRw_FromStormHandle(sghMusic); #else int bytestoread = SFileGetFileSize(sghMusic, 0); musicBuffer = (char *)DiabloAllocPtr(bytestoread); SFileReadFile(sghMusic, musicBuffer, bytestoread, NULL, 0); SFileCloseFile(sghMusic); sghMusic = NULL; SDL_RWops *musicRw = SDL_RWFromConstMem(musicBuffer, bytestoread); if (musicRw == nullptr) ErrSdl(); #endif music.emplace(musicRw, std::make_unique(), std::make_unique(sgOptions.Audio.nResamplingQuality), /*closeRw=*/true); if (!music->open()) { LogError(LogCategory::Audio, "Aulib::Stream::open (from music_start): {}", SDL_GetError()); music = std::nullopt; #ifndef DISABLE_STREAMING_MUSIC SFileCloseFile(sghMusic); sghMusic = nullptr; #endif sgnMusicTrack = NUM_MUSIC; #ifdef DISABLE_STREAMING_MUSIC FreeMusicBuffer(); #endif return; } music->setVolume(1.F - static_cast(sgOptions.Audio.nMusicVolume) / VOLUME_MIN); if (!music->play()) { LogError(LogCategory::Audio, "Aulib::Stream::play (from music_start): {}", SDL_GetError()); music = std::nullopt; #ifndef DISABLE_STREAMING_MUSIC SFileCloseFile(sghMusic); sghMusic = nullptr; #endif sgnMusicTrack = NUM_MUSIC; #ifdef DISABLE_STREAMING_MUSIC FreeMusicBuffer(); #endif return; } sgnMusicTrack = (_music_id)nTrack; } } } void sound_disable_music(bool disable) { if (disable) { music_stop(); } else if (sgnMusicTrack != NUM_MUSIC) { music_start(sgnMusicTrack); } } int sound_get_or_set_music_volume(int volume) { if (volume == 1) return sgOptions.Audio.nMusicVolume; sgOptions.Audio.nMusicVolume = volume; if (music) music->setVolume(1.F - static_cast(sgOptions.Audio.nMusicVolume) / VOLUME_MIN); return sgOptions.Audio.nMusicVolume; } int sound_get_or_set_sound_volume(int volume) { if (volume == 1) return sgOptions.Audio.nSoundVolume; sgOptions.Audio.nSoundVolume = volume; return sgOptions.Audio.nSoundVolume; } } // namespace devilution