/** * @file monhealthbar.cpp * * Adds monster health bar QoL feature */ #include "DiabloUI/art_draw.h" #include "control.h" #include "cursor.h" #include "options.h" #include "utils/language.h" namespace devilution { namespace { Art healthBox; Art resistance; Art health; Art playerExpTags; } // namespace void InitMonsterHealthBar() { if (!*sgOptions.Gameplay.enemyHealthBar) return; LoadMaskedArt("data\\healthbox.pcx", &healthBox, 1, 1); LoadArt("data\\health.pcx", &health); LoadMaskedArt("data\\resistance.pcx", &resistance, 6, 1); LoadMaskedArt("data\\monstertags.pcx", &playerExpTags, 5, 1); if ((healthBox.surface == nullptr) || (health.surface == nullptr) || (resistance.surface == nullptr)) { app_fatal("%s", _("Failed to load UI resources.\n" "\n" "Make sure devilutionx.mpq is in the game folder and that it is up to date.") .c_str()); } } void FreeMonsterHealthBar() { healthBox.Unload(); health.Unload(); resistance.Unload(); } void DrawMonsterHealthBar(const Surface &out) { if (!*sgOptions.Gameplay.enemyHealthBar) return; assert(healthBox.surface != nullptr); assert(health.surface != nullptr); assert(resistance.surface != nullptr); if (currlevel == 0) return; if (pcursmonst == -1) return; const Monster &monster = Monsters[pcursmonst]; const int width = healthBox.w(); const int height = healthBox.h(); Point position = { (gnScreenWidth - width) / 2, 18 }; if (CanPanelsCoverView()) { if (IsRightPanelOpen()) position.x -= SPANEL_WIDTH / 2; if (IsLeftPanelOpen()) position.x += SPANEL_WIDTH / 2; } const int border = 3; const int maxLife = std::max(monster._mmaxhp, monster._mhitpoints); DrawArt(out, position, &healthBox); DrawHalfTransparentRectTo(out, position.x + border, position.y + border, width - (border * 2), height - (border * 2)); int barProgress = (width * monster._mhitpoints) / maxLife; if (barProgress != 0) { DrawArt(out, position + Displacement { border + 1, border + 1 }, &health, 0, barProgress, height - (border * 2) - 2); } constexpr auto getBorderColor = [](MonsterClass monsterClass) { switch (monsterClass) { case MonsterClass::Undead: return 248; case MonsterClass::Demon: return 232; case MonsterClass::Animal: return 150; default: app_fatal("Invalid monster class '%i'.", static_cast(monsterClass)); } }; if (*sgOptions.Gameplay.showMonsterType) { Uint8 borderColor = getBorderColor(monster.MData->mMonstClass); int borderWidth = width - (border * 2); UnsafeDrawHorizontalLine(out, { position.x + border, position.y + border }, borderWidth, borderColor); UnsafeDrawHorizontalLine(out, { position.x + border, position.y + height - border - 1 }, borderWidth, borderColor); int borderHeight = height - (border * 2) - 2; UnsafeDrawVerticalLine(out, { position.x + border, position.y + border + 1 }, borderHeight, borderColor); UnsafeDrawVerticalLine(out, { position.x + width - border - 1, position.y + border + 1 }, borderHeight, borderColor); } UiFlags style = UiFlags::AlignCenter | UiFlags::VerticalCenter; DrawString(out, monster.mName, { position + Displacement { -1, 1 }, { width, height } }, style | UiFlags::ColorBlack); if (monster._uniqtype != 0) style |= UiFlags::ColorWhitegold; else if (monster.leader != 0) style |= UiFlags::ColorBlue; else style |= UiFlags::ColorWhite; DrawString(out, monster.mName, { position, { width, height } }, style); if (monster._uniqtype != 0 || MonsterKillCounts[monster.MType->mtype] >= 15) { monster_resistance immunes[] = { IMMUNE_MAGIC, IMMUNE_FIRE, IMMUNE_LIGHTNING }; monster_resistance resists[] = { RESIST_MAGIC, RESIST_FIRE, RESIST_LIGHTNING }; int resOffset = 5; for (int i = 0; i < 3; i++) { if ((monster.mMagicRes & immunes[i]) != 0) { DrawArt(out, position + Displacement { resOffset, height - 6 }, &resistance, i * 2 + 1); resOffset += resistance.w() + 2; } else if ((monster.mMagicRes & resists[i]) != 0) { DrawArt(out, position + Displacement { resOffset, height - 6 }, &resistance, i * 2); resOffset += resistance.w() + 2; } } } int tagOffset = 5; for (int i = 0; i < MAX_PLRS; i++) { if (1 << i & monster.mWhoHit) { DrawArt(out, position + Displacement { tagOffset, height - 31 }, &playerExpTags, i + 1); } else if (Players[i].plractive) { DrawArt(out, position + Displacement { tagOffset, height - 31 }, &playerExpTags, 0); } tagOffset += playerExpTags.w(); } } } // namespace devilution