/** * @file drlg_l4.h * * Interface of the hell level generation algorithms. */ #pragma once #include "gendung.h" namespace devilution { extern int diabquad1x; extern int diabquad1y; extern int diabquad2x; extern int diabquad2y; extern int diabquad3x; extern int diabquad3y; extern int diabquad4x; extern int diabquad4y; void CreateL4Dungeon(uint32_t rseed, lvl_entry entry); void LoadL4Dungeon(const char *path, int vx, int vy); void LoadPreL4Dungeon(const char *path); } // namespace devilution