/** * @file drlg_l3.h * * Interface of the caves level generation algorithms. */ #pragma once #include "gendung.h" namespace devilution { void CreateL3Dungeon(uint32_t rseed, lvl_entry entry); void LoadL3Dungeon(const char *sFileName, int vx, int vy); void LoadPreL3Dungeon(const char *sFileName); } // namespace devilution