#pragma once #include "DiabloUI/art.h" #include "DiabloUI/ui_item.h" namespace devilution { extern Art SmlButton; void LoadSmlButtonArt(); inline void UnloadSmlButtonArt() { SmlButton.Unload(); } const Uint16 SML_BUTTON_WIDTH = 110; const Uint16 SML_BUTTON_HEIGHT = 28; void RenderButton(UiButton *button); bool HandleMouseEventButton(const SDL_Event &event, UiButton *button); void HandleGlobalMouseUpButton(UiButton *button); } // namespace devilution