//HEADER_GOES_HERE #ifndef __DOOM_H__ #define __DOOM_H__ extern int doom_quest_time; extern int doom_stars_drawn; extern BYTE *pDoomCel; extern DIABOOL doomflag; extern int DoomQuestState; /* void doom_reset_state(); void doom_play_movie(); */ int doom_get_frame_from_time(); #ifdef HELLFIRE BOOLEAN doom_alloc_cel(); void doom_cleanup(); BOOLEAN doom_load_graphics(); #else void doom_alloc_cel(); void doom_cleanup(); void doom_load_graphics(); #endif void doom_init(); void doom_close(); void doom_draw(); #endif /* __DOOM_H__ */