/** * @file sync.h * * Interface of functionality for syncing game state with other players. */ #pragma once #include #include "utils/stdcompat/cstddef.hpp" namespace devilution { uint32_t sync_all_monsters(byte *pbBuf, uint32_t dwMaxLen); uint32_t OnSyncData(const TCmd *pCmd, int pnum); void sync_init(); } // namespace devilution