//HEADER_GOES_HERE #include "../types.h" int plr_lframe_size; // idb int plr_wframe_size; // idb char plr_gfx_flag; // weak int player_cpp_init_value; // weak int plr_aframe_size; // idb int myplr; PlayerStruct plr[MAX_PLRS]; int plr_fframe_size; // idb int plr_qframe_size; // idb int deathflag; // idb int plr_hframe_size; // idb int plr_bframe_size; // idb char plr_gfx_bflag; // weak int plr_sframe_size; // idb int deathdelay; // weak int plr_dframe_size; // idb const int player_inf = 0x7F800000; // weak const char ArmourChar[4] = { 'L', 'M', 'H', 0 }; const char WepChar[10] = { 'N', 'U', 'S', 'D', 'B', 'A', 'M', 'H', 'T', 0 }; const char CharChar[4] = { 'W', 'R', 'S', 0 }; /* data */ int plrxoff[9] = { 0, 2, 0, 2, 1, 0, 1, 2, 1 }; int plryoff[9] = { 0, 2, 2, 0, 1, 1, 0, 1, 2 }; int plrxoff2[9] = { 0, 1, 0, 1, 2, 0, 1, 2, 2 }; int plryoff2[9] = { 0, 0, 1, 1, 0, 2, 2, 1, 2 }; char PlrGFXAnimLens[3][11] = { { 10, 16, 8, 2, 20, 20, 6, 20, 8, 9, 14 }, { 8, 18, 8, 4, 20, 16, 7, 20, 8, 10, 12 }, { 8, 16, 8, 6, 20, 12, 8, 20, 8, 12, 8 } }; int PWVel[4][3] = { { 2048, 1024, 512 }, { 2048, 1024, 512 }, { 2048, 1024, 512 }, { 8, 8, 8 } }; int StrengthTbl[3] = { 30, 20, 15 }; int MagicTbl[3] = { 10, 15, 35 }; int DexterityTbl[3] = { 20, 30, 15 }; int VitalityTbl[3] = { 25, 20, 20 }; int ToBlkTbl[3] = { 30, 20, 10 }; char *ClassStrTblOld[3] = { "Warrior", "Rogue", "Sorceror" }; // unused int MaxStats[3][4] = { { 250, 50, 60, 100 }, { 55, 70, 250, 80 }, { 45, 250, 85, 80 } }; int ExpLvlsTbl[51] = { 0, 2000, 4620, 8040, 12489, 18258, 25712, 35309, 47622, 63364, 83419, 108879, 141086, 181683, 231075, 313656, 424067, 571190, 766569, 1025154, 1366227, 1814568, 2401895, 3168651, 4166200, 5459523, 7130496, 9281874, 12042092, 15571031, 20066900, 25774405, 32994399, 42095202, 53525811, 67831218, 85670061, 107834823, 135274799, 169122009, 210720231, 261657253, 323800420, 399335440, 490808349, 601170414, 733825617, 892680222, 1082908612, 1310707109, 1583495809 }; char *ClassStrTbl[3] = { "Warrior", "Rogue", "Sorceror" }; unsigned char fix[9] = { 0u, 0u, 3u, 3u, 3u, 6u, 6u, 6u, 8u }; /* PM_ChangeLightOff local type */ struct player_cpp_init { player_cpp_init() { player_cpp_init_value = player_inf; } } _player_cpp_init; // 47F204: using guessed type int player_inf; // 68643C: using guessed type int player_cpp_init_value; void __fastcall SetPlayerGPtrs(UCHAR *pData, UCHAR **pAnim) { for ( int i = 0; i < 8; i++ ) { pAnim[i] = pData + ((DWORD *)pData)[i]; } } void __fastcall LoadPlrGFX(int pnum, player_graphic gfxflag) { if ( (DWORD)pnum >= MAX_PLRS ) { TermMsg("LoadPlrGFX: illegal player %d", pnum); } char prefix[16]; char pszName[256]; char *szCel; PlayerStruct *p = &plr[pnum]; sprintf(prefix, "%c%c%c", CharChar[p->_pClass], ArmourChar[p->_pgfxnum >> 4], WepChar[p->_pgfxnum & 0xF]); char *cs = ClassStrTbl[p->_pClass]; UCHAR *pData; UCHAR *pAnim; for (DWORD i = 1; i <= PFILE_NONDEATH; i <<= 1) { if ( !(i & gfxflag) ) { continue; } switch ( i ) { case PFILE_STAND: szCel = "AS"; if ( leveltype == DTYPE_TOWN ) { szCel = "ST"; } pData = p->_pNData; pAnim = (UCHAR *)p->_pNAnim; break; case PFILE_WALK: szCel = "AW"; if ( leveltype == DTYPE_TOWN ) { szCel = "WL"; } pData = p->_pWData; pAnim = (UCHAR *)p->_pWAnim; break; case PFILE_ATTACK: if ( leveltype == DTYPE_TOWN ) { continue; } szCel = "AT"; pData = p->_pAData; pAnim = (UCHAR *)p->_pAAnim; break; case PFILE_HIT: if ( leveltype == DTYPE_TOWN ) { continue; } szCel = "HT"; pData = p->_pHData; pAnim = (UCHAR *)p->_pHAnim; break; case PFILE_LIGHTNING: if ( leveltype == DTYPE_TOWN ) { continue; } szCel = "LM"; pData = p->_pLData; pAnim = (UCHAR *)p->_pLAnim; break; case PFILE_FIRE: if ( leveltype == DTYPE_TOWN ) { continue; } szCel = "FM"; pData = p->_pFData; pAnim = (UCHAR *)p->_pFAnim; break; case PFILE_MAGIC: if ( leveltype == DTYPE_TOWN ) { continue; } szCel = "QM"; pData = p->_pTData; pAnim = (UCHAR *)p->_pTAnim; break; case PFILE_DEATH: if ( p->_pgfxnum & 0xF ) { continue; } szCel = "DT"; pData = p->_pDData; pAnim = (UCHAR *)p->_pDAnim; break; case PFILE_BLOCK: if ( leveltype == DTYPE_TOWN ) { continue; } if ( !p->_pBlockFlag ) { continue; } szCel = "BL"; pData = p->_pBData; pAnim = (UCHAR *)p->_pBAnim; break; default: TermMsg("PLR:2"); break; } sprintf(pszName, "PlrGFX\\%s\\%s\\%s%s.CL2", cs, prefix, prefix, szCel); LoadFileWithMem(pszName, pData); SetPlayerGPtrs((UCHAR *)pData, (UCHAR **)pAnim); p->_pGFXLoad |= i; } } // 5BB1ED: using guessed type char leveltype; void __fastcall InitPlayerGFX(int pnum) { if ( (DWORD)pnum >= MAX_PLRS ) { TermMsg("InitPlayerGFX: illegal player %d", pnum); } if ( plr[pnum]._pHitPoints >> 6 == 0 ) { plr[pnum]._pgfxnum = 0; LoadPlrGFX(pnum, PFILE_DEATH); } else { LoadPlrGFX(pnum, PFILE_NONDEATH); } } void __fastcall InitPlrGFXMem(int pnum) { if ( (DWORD)pnum >= MAX_PLRS ) { TermMsg("InitPlrGFXMem: illegal player %d", pnum); } if ( !(plr_gfx_flag & 1) ) { plr_gfx_flag |= 1; if ( GetPlrGFXSize("AS") <= GetPlrGFXSize("ST") ) { plr_sframe_size = GetPlrGFXSize("ST"); } else { plr_sframe_size = GetPlrGFXSize("AS"); } } plr[pnum]._pNData = DiabloAllocPtr(plr_sframe_size); if ( !(plr_gfx_flag & 2) ) { plr_gfx_flag |= 2; if ( GetPlrGFXSize("AW") <= GetPlrGFXSize("WL") ) { plr_wframe_size = GetPlrGFXSize("WL"); } else { plr_wframe_size = GetPlrGFXSize("AW"); } } plr[pnum]._pWData = DiabloAllocPtr(plr_wframe_size); if ( !(plr_gfx_flag & 4) ) { plr_gfx_flag |= 4; plr_aframe_size = GetPlrGFXSize("AT"); } plr[pnum]._pAData = DiabloAllocPtr(plr_aframe_size); if ( !(plr_gfx_flag & 8) ) { plr_gfx_flag |= 8; plr_hframe_size = GetPlrGFXSize("HT"); } plr[pnum]._pHData = DiabloAllocPtr(plr_hframe_size); if ( !(plr_gfx_flag & 0x10) ) { plr_gfx_flag |= 0x10; plr_lframe_size = GetPlrGFXSize("LM"); } plr[pnum]._pLData = DiabloAllocPtr(plr_lframe_size); if ( !(plr_gfx_flag & 0x20) ) { plr_gfx_flag |= 0x20; plr_fframe_size = GetPlrGFXSize("FM"); } plr[pnum]._pFData = DiabloAllocPtr(plr_fframe_size); if ( !(plr_gfx_flag & 0x40) ) { plr_gfx_flag |= 0x40; plr_qframe_size = GetPlrGFXSize("QM"); } plr[pnum]._pTData = DiabloAllocPtr(plr_qframe_size); if ( !(plr_gfx_flag & 0x80) ) { plr_gfx_flag |= 0x80; plr_dframe_size = GetPlrGFXSize("DT"); } plr[pnum]._pDData = DiabloAllocPtr(plr_dframe_size); if ( !(plr_gfx_bflag & 1) ) { plr_gfx_bflag |= 1; plr_bframe_size = GetPlrGFXSize("BL"); } plr[pnum]._pBData = DiabloAllocPtr(plr_bframe_size); plr[pnum]._pGFXLoad = 0; } // 686438: using guessed type char plr_gfx_flag; // 69B7BC: using guessed type char plr_gfx_bflag; DWORD __fastcall GetPlrGFXSize(char *szCel) { char prefix[16]; // [esp+10Ch] [ebp-24h] char pszName[256]; // [esp+Ch] [ebp-124h] void *file; // [esp+124h] [ebp-Ch] DWORD size = 0; // [esp+11Ch] [ebp-14h] DWORD result = 0; int a = 0; int w = 0; for (int c = 0; c < sizeof(ClassStrTbl) / sizeof(ClassStrTbl[0]); c++) { for (a = 0; ArmourChar[a]; a++) { for (w = 0; WepChar[w]; w++) { sprintf(prefix, "%c%c%c", CharChar[c], ArmourChar[a], WepChar[w]); sprintf(pszName, "PlrGFX\\%s\\%s\\%s%s.CL2", ClassStrTbl[c], prefix, prefix, szCel); if ( WOpenFile(pszName, &file, TRUE) ) { size = WGetFileSize(file, 0); WCloseFile(file); if ( result <= size ) { result = size; } } } } } return result; } void __fastcall FreePlayerGFX(int pnum) { void *ptr; if ( (DWORD)pnum >= MAX_PLRS ) { TermMsg("FreePlayerGFX: illegal player %d", pnum); } ptr = plr[pnum]._pNData; plr[pnum]._pNData = NULL; mem_free_dbg(ptr); ptr = plr[pnum]._pWData; plr[pnum]._pWData = NULL; mem_free_dbg(ptr); ptr = plr[pnum]._pAData; plr[pnum]._pAData = NULL; mem_free_dbg(ptr); ptr = plr[pnum]._pHData; plr[pnum]._pHData = NULL; mem_free_dbg(ptr); ptr = plr[pnum]._pLData; plr[pnum]._pLData = NULL; mem_free_dbg(ptr); ptr = plr[pnum]._pFData; plr[pnum]._pFData = NULL; mem_free_dbg(ptr); ptr = plr[pnum]._pTData; plr[pnum]._pTData = NULL; mem_free_dbg(ptr); ptr = plr[pnum]._pDData; plr[pnum]._pDData = NULL; mem_free_dbg(ptr); ptr = plr[pnum]._pBData; plr[pnum]._pBData = NULL; mem_free_dbg(ptr); plr[pnum]._pGFXLoad = 0; } void __fastcall NewPlrAnim(int pnum, unsigned char *Peq, int numFrames, int Delay, int width) { if ( (DWORD)pnum >= MAX_PLRS ) { TermMsg("NewPlrAnim: illegal player %d", pnum); } plr[pnum]._pAnimData = Peq; plr[pnum]._pAnimLen = numFrames; plr[pnum]._pAnimFrame = 1; plr[pnum]._pAnimCnt = 0; plr[pnum]._pAnimDelay = Delay; plr[pnum]._pAnimWidth = width; plr[pnum]._pAnimWidth2 = (width - 64) >> 1; } void __fastcall ClearPlrPVars(int pnum) { if ( (DWORD)pnum >= MAX_PLRS ) { TermMsg("ClearPlrPVars: illegal player %d", pnum); } plr[pnum]._pVar1 = 0; plr[pnum]._pVar2 = 0; plr[pnum]._pVar3 = 0; plr[pnum]._pVar4 = 0; plr[pnum]._pVar5 = 0; plr[pnum]._pVar6 = 0; plr[pnum]._pVar7 = 0; plr[pnum]._pVar8 = 0; } void __fastcall SetPlrAnims(int pnum) { if ( (DWORD)pnum >= MAX_PLRS ) { TermMsg("SetPlrAnims: illegal player %d", pnum); } int pc = plr[pnum]._pClass; plr[pnum]._pNWidth = 96; plr[pnum]._pWWidth = 96; plr[pnum]._pAWidth = 128; plr[pnum]._pHWidth = 96; plr[pnum]._pSWidth = 96; plr[pnum]._pDWidth = 128; plr[pnum]._pBWidth = 96; if ( leveltype == DTYPE_TOWN ) { plr[pnum]._pNFrames = PlrGFXAnimLens[pc][7]; plr[pnum]._pWFrames = PlrGFXAnimLens[pc][8]; plr[pnum]._pDFrames = PlrGFXAnimLens[pc][4]; plr[pnum]._pSFrames = PlrGFXAnimLens[pc][5]; } else { plr[pnum]._pNFrames = PlrGFXAnimLens[pc][0]; plr[pnum]._pWFrames = PlrGFXAnimLens[pc][2]; plr[pnum]._pAFrames = PlrGFXAnimLens[pc][1]; plr[pnum]._pHFrames = PlrGFXAnimLens[pc][6]; plr[pnum]._pSFrames = PlrGFXAnimLens[pc][5]; plr[pnum]._pDFrames = PlrGFXAnimLens[pc][4]; plr[pnum]._pBFrames = PlrGFXAnimLens[pc][3]; plr[pnum]._pAFNum = PlrGFXAnimLens[pc][9]; } plr[pnum]._pSFNum = PlrGFXAnimLens[pc][10]; int gn = plr[pnum]._pgfxnum & 0xF; if ( pc == PC_WARRIOR ) { if ( gn == 4 ) { if ( leveltype != DTYPE_TOWN ) { plr[pnum]._pNFrames = 8; } plr[pnum]._pAWidth = 96; plr[pnum]._pAFNum = 11; } else if ( gn == 5 ) { plr[pnum]._pAFrames = 20; plr[pnum]._pAFNum = 10; } else if ( gn == 8 ) { plr[pnum]._pAFrames = 16; plr[pnum]._pAFNum = 11; } } else if ( pc == PC_ROGUE ) { if ( gn == 5 ) { plr[pnum]._pAFrames = 22; plr[pnum]._pAFNum = 13; } else if ( gn == 4 ) { plr[pnum]._pAFrames = 12; plr[pnum]._pAFNum = 7; } else if ( gn == 8 ) { plr[pnum]._pAFrames = 16; plr[pnum]._pAFNum = 11; } } else if ( pc == PC_SORCERER ) { plr[pnum]._pSWidth = 128; if ( gn == 0 ) { plr[pnum]._pAFrames = 20; } else if ( gn == 1 ) { plr[pnum]._pAFNum = 9; } else if ( gn == 4 ) { plr[pnum]._pAFrames = 20; plr[pnum]._pAFNum = 16; } else if ( gn == 5 ) { plr[pnum]._pAFrames = 24; plr[pnum]._pAFNum = 16; } } } // 5BB1ED: using guessed type char leveltype; void __fastcall ClearPlrRVars(PlayerStruct *p) { // TODO: Missing debug assert p != NULL p->bReserved[0] = 0; p->bReserved[1] = 0; p->bReserved[2] = 0; p->wReserved[0] = 0; p->wReserved[1] = 0; p->wReserved[2] = 0; p->wReserved[3] = 0; p->wReserved[4] = 0; p->wReserved[5] = 0; p->wReserved[6] = 0; p->wReserved[7] = 0; p->dwReserved[0] = 0; p->dwReserved[1] = 0; p->dwReserved[2] = 0; p->dwReserved[3] = 0; p->dwReserved[4] = 0; p->dwReserved[5] = 0; p->dwReserved[6] = 0; } // c: plr_classes value void __fastcall CreatePlayer(int pnum, char c) { ClearPlrRVars(&plr[pnum]); SetRndSeed(GetTickCount()); if ( (DWORD)pnum >= MAX_PLRS ) { TermMsg("CreatePlayer: illegal player %d", pnum); } plr[pnum]._pClass = c; char val = StrengthTbl[c]; if ( val < 0 ) { val = 0; } plr[pnum]._pStrength = val; plr[pnum]._pBaseStr = val; val = MagicTbl[c]; if ( val < 0 ) { val = 0; } plr[pnum]._pMagic = val; plr[pnum]._pBaseMag = val; val = DexterityTbl[c]; if ( val < 0 ) { val = 0; } plr[pnum]._pDexterity = val; plr[pnum]._pBaseDex = val; val = VitalityTbl[c]; if ( val < 0 ) { val = 0; } plr[pnum]._pVitality = val; plr[pnum]._pBaseVit = val; plr[pnum]._pStatPts = 0; plr[pnum].pTownWarps = 0; plr[pnum].pDungMsgs = 0; plr[pnum].pLvlLoad = 0; plr[pnum].pDiabloKillLevel = 0; if ( c == PC_ROGUE ) { plr[pnum]._pDamageMod = plr[pnum]._pLevel * (plr[pnum]._pStrength + plr[pnum]._pDexterity) / 200; } else { plr[pnum]._pDamageMod = plr[pnum]._pStrength * plr[pnum]._pLevel / 100; } plr[pnum]._pBaseToBlk = ToBlkTbl[c]; plr[pnum]._pHitPoints = (val + 10) << 6; if ( c == PC_WARRIOR ) { plr[pnum]._pHitPoints *= 2; } if ( c == PC_ROGUE ) { plr[pnum]._pHitPoints += plr[pnum]._pHitPoints >> 1; } int hp = plr[pnum]._pHitPoints; plr[pnum]._pMaxHP = hp; plr[pnum]._pHPBase = hp; plr[pnum]._pMaxHPBase = hp; plr[pnum]._pMana = plr[pnum]._pMagic << 6; if ( c == PC_SORCERER ) { plr[pnum]._pMana *= 2; } if ( c == PC_ROGUE ) { plr[pnum]._pMana += plr[pnum]._pMana >> 1; } int mana = plr[pnum]._pMana; plr[pnum]._pMaxMana = mana; plr[pnum]._pManaBase = mana; plr[pnum]._pMaxManaBase = mana; plr[pnum]._pLevel = 1; plr[pnum]._pMaxLvl = 1; plr[pnum]._pExperience = 0; plr[pnum]._pMaxExp = 0; plr[pnum]._pNextExper = ExpLvlsTbl[1]; plr[pnum]._pArmorClass = 0; plr[pnum]._pMagResist = 0; plr[pnum]._pFireResist = 0; plr[pnum]._pLghtResist = 0; plr[pnum]._pLightRad = 10; plr[pnum]._pInfraFlag = 0; if ( c == PC_WARRIOR ) { plr[pnum]._pAblSpells[0] = 0x2000000; plr[pnum]._pAblSpells[1] = 0; } else if ( c == PC_ROGUE ) { plr[pnum]._pAblSpells[0] = 0x8000000; plr[pnum]._pAblSpells[1] = 0; } else if ( c == PC_SORCERER ) { plr[pnum]._pAblSpells[0] = 0x4000000; plr[pnum]._pAblSpells[1] = 0; } if ( c == PC_SORCERER ) { plr[pnum]._pMemSpells[0] = 1; } else { plr[pnum]._pMemSpells[0] = 0; } plr[pnum]._pMemSpells[1] = 0; int i; for ( i = 0; i < sizeof(plr[pnum]._pSplLvl); i++ ) { plr[pnum]._pSplLvl[i] = 0; } plr[pnum]._pSpellFlags = 0; if ( plr[pnum]._pClass == PC_SORCERER ) { plr[pnum]._pSplLvl[1] = 2; } // interestingly, only the first three hotkeys are reset // TODO: BUGFIX: clear all 4 hotkeys instead of 3 (demo leftover) for ( i = 0; i < 3; i++ ) { plr[pnum]._pSplHotKey[i] = -1; } if ( c == PC_WARRIOR ) { plr[pnum]._pgfxnum = 3; } else if ( c == PC_ROGUE ) { plr[pnum]._pgfxnum = 4; } else if ( c == PC_SORCERER ) { plr[pnum]._pgfxnum = 8; } for ( i = 0; i < sizeof(plr[pnum]._pLvlVisited); i++ ) { plr[pnum]._pLvlVisited[i] = 0; } for ( i = 0; i < sizeof(plr[pnum]._pSLvlVisited); i++ ) { plr[pnum]._pSLvlVisited[i] = 0; } plr[pnum]._pLvlChanging = 0; plr[pnum].pTownWarps = 0; plr[pnum].pLvlLoad = 0; plr[pnum].pBattleNet = 0; plr[pnum].pManaShield = 0; InitDungMsgs(pnum); CreatePlrItems(pnum); SetRndSeed(0); } int __fastcall CalcStatDiff(int pnum) { int c = plr[pnum]._pClass; return MaxStats[c][ATTRIB_STR] - plr[pnum]._pBaseStr + MaxStats[c][ATTRIB_MAG] - plr[pnum]._pBaseMag + MaxStats[c][ATTRIB_DEX] - plr[pnum]._pBaseDex + MaxStats[c][ATTRIB_VIT] - plr[pnum]._pBaseVit; } void __fastcall NextPlrLevel(int pnum) { if ( (DWORD)pnum >= MAX_PLRS ) { TermMsg("NextPlrLevel: illegal player %d", pnum); } plr[pnum]._pLevel++; char l = plr[pnum]._pLevel; plr[pnum]._pMaxLvl++; if ( CalcStatDiff(pnum) < 5 ) { plr[pnum]._pStatPts = CalcStatDiff(pnum); } else { plr[pnum]._pStatPts += 5; } plr[pnum]._pNextExper = ExpLvlsTbl[l]; char c = plr[pnum]._pClass; int hp = c == PC_SORCERER ? 64 : 128; if ( gbMaxPlayers == 1 ) { hp++; } plr[pnum]._pMaxHP += hp; plr[pnum]._pHitPoints = plr[pnum]._pMaxHP; plr[pnum]._pMaxHPBase += hp; plr[pnum]._pHPBase = plr[pnum]._pMaxHPBase; if ( pnum == myplr ) { drawhpflag = TRUE; } int mana = c != PC_WARRIOR ? 128 : 64; if ( gbMaxPlayers == 1 ) { mana++; } plr[pnum]._pMaxMana += mana; plr[pnum]._pMaxManaBase += mana; if ( !(plr[pnum]._pIFlags & ISPL_NOMANA) ) { plr[pnum]._pMana = plr[pnum]._pMaxMana; plr[pnum]._pManaBase = plr[pnum]._pMaxManaBase; } if ( pnum == myplr ) { drawmanaflag = TRUE; } } // 679660: using guessed type char gbMaxPlayers; void __fastcall AddPlrExperience(int pnum, int lvl, int exp) { if ( pnum != myplr ) { return; } if ( (DWORD)myplr >= MAX_PLRS ) { TermMsg("AddPlrExperience: illegal player %d", myplr); } if ( plr[myplr]._pHitPoints <= 0 ) { return; } // Adjust xp based on difference in level between player and monster exp *= 1 + ((double)lvl - plr[pnum]._pLevel) / 10; if ( exp < 0 ) { exp = 0; } // Prevent power leveling if ( gbMaxPlayers > 1 ) { int powerLvlCap = plr[pnum]._pLevel < 0 ? 0 : plr[pnum]._pLevel; if ( powerLvlCap >= 50 ) { powerLvlCap = 50; } // cap to 1/20 of current levels xp if ( exp >= ExpLvlsTbl[powerLvlCap] / 20 ) { exp = ExpLvlsTbl[powerLvlCap] / 20; } // cap to 200 * current level int expCap = 200 * powerLvlCap; if ( exp >= expCap ) { exp = expCap; } } plr[pnum]._pExperience += exp; if ( (DWORD)plr[pnum]._pExperience > MAXEXP ) { plr[pnum]._pExperience = MAXEXP; } if ( plr[pnum]._pExperience >= ExpLvlsTbl[49] ) { plr[pnum]._pLevel = 50; return; } // Increase player level if applicable int newLvl = 0; while ( plr[pnum]._pExperience >= ExpLvlsTbl[newLvl] ) { newLvl++; } if ( newLvl != plr[pnum]._pLevel ) { for ( int i = newLvl - plr[pnum]._pLevel; i > 0; i--) { NextPlrLevel(pnum); } } NetSendCmdParam1(FALSE, CMD_PLRLEVEL, plr[myplr]._pLevel); } // 679660: using guessed type char gbMaxPlayers; void __fastcall AddPlrMonstExper(int lvl, int exp, char pmask) { int totplrs = 0; for (int i = 0; i < MAX_PLRS; i++ ) { if ( (1 << i) & pmask ) { totplrs++; } } if ( totplrs && (1 << myplr) & pmask ) { AddPlrExperience(myplr, lvl, exp / totplrs); } } void __fastcall InitPlayer(int pnum, BOOL FirstTime) { if ( (DWORD)pnum >= MAX_PLRS ) { TermMsg("InitPlayer: illegal player %d", pnum); } ClearPlrRVars(&plr[pnum]); if ( FirstTime ) { plr[pnum]._pRSpell = SPL_INVALID; plr[pnum]._pSBkSpell = SPL_INVALID; plr[pnum]._pSpell = SPL_INVALID; plr[pnum]._pRSplType = RSPLTYPE_INVALID; plr[pnum]._pSplType = RSPLTYPE_INVALID; if ((plr[pnum]._pgfxnum & 0xF) == 4) { plr[pnum]._pwtype = TRUE; } else { plr[pnum]._pwtype = FALSE; } plr[pnum].pManaShield = 0; } if ( plr[pnum].plrlevel == currlevel || leveldebug ) { SetPlrAnims(pnum); plr[pnum]._pxoff = 0; plr[pnum]._pyoff = 0; plr[pnum]._pxvel = 0; plr[pnum]._pyvel = 0; ClearPlrPVars(pnum); if ( plr[pnum]._pHitPoints >> 6 > 0 ) { plr[pnum]._pmode = PM_STAND; NewPlrAnim(pnum, plr[pnum]._pNAnim[0], plr[pnum]._pNFrames, 3, plr[pnum]._pNWidth); plr[pnum]._pAnimFrame = random(2, plr[pnum]._pNFrames - 1) + 1; plr[pnum]._pAnimCnt = random(2, 3); } else { plr[pnum]._pmode = PM_DEATH; NewPlrAnim(pnum, plr[pnum]._pDAnim[0], plr[pnum]._pDFrames, 1, plr[pnum]._pDWidth); plr[pnum]._pAnimFrame = plr[pnum]._pAnimLen - 1; plr[pnum]._pVar8 = 2 * plr[pnum]._pAnimLen; } plr[pnum]._pdir = 0; plr[pnum]._peflag = 0; if ( pnum == myplr ) { if ( !FirstTime || currlevel ) { plr[pnum].WorldX = ViewX; plr[pnum].WorldY = ViewY; } plr[pnum]._ptargx = plr[pnum].WorldX; plr[pnum]._ptargy = plr[pnum].WorldY; } else { plr[pnum]._ptargx = plr[pnum].WorldX; plr[pnum]._ptargy = plr[pnum].WorldY; DWORD i; for ( i = 0; i < 8 && !PosOkPlayer(pnum, plrxoff2[i] + plr[pnum].WorldX, plryoff2[i] + plr[pnum].WorldY); ++i ); plr[pnum].WorldX += plrxoff2[i]; plr[pnum].WorldY += plryoff2[i]; } plr[pnum]._px = plr[pnum].WorldX; plr[pnum]._py = plr[pnum].WorldY; plr[pnum].walkpath[0] = WALK_NONE; plr[pnum].destAction = ACTION_NONE; if ( pnum == myplr ) { plr[pnum]._plid = AddLight(plr[pnum].WorldX, plr[pnum].WorldY, plr[pnum]._pLightRad); } else { plr[pnum]._plid = WALK_NONE; } plr[pnum]._pvid = AddVision(plr[pnum].WorldX, plr[pnum].WorldY, plr[pnum]._pLightRad, pnum == myplr); } if ( plr[pnum]._pClass == PC_WARRIOR ) { plr[pnum]._pAblSpells64 = 1 << (SPL_REPAIR - 1); } else if ( plr[pnum]._pClass == PC_ROGUE ) { plr[pnum]._pAblSpells64 = 1 << (SPL_DISARM - 1); } else if ( plr[pnum]._pClass == PC_SORCERER ) { plr[pnum]._pAblSpells64 = 1 << (SPL_RECHARGE - 1); } #ifdef _DEBUG if ( debug_mode_dollar_sign && FirstTime ) { plr[pnum]._pMemSpells64 |= 1 << (SPL_TELEPORT - 1); if ( !plr[myplr]._pSplLvl[SPL_TELEPORT] ) { plr[myplr]._pSplLvl[SPL_TELEPORT] = 1; } } if ( debug_mode_key_inverted_v && FirstTime ) { plr[pnum]._pMemSpells64 = SPL_INVALID; } #endif plr[pnum]._pNextExper = ExpLvlsTbl[plr[pnum]._pLevel]; plr[pnum]._pInvincible = FALSE; if ( pnum == myplr ) { deathdelay = 0; deathflag = 0; ScrollInfo._sxoff = 0; ScrollInfo._syoff = 0; ScrollInfo._sdir = 0; } } // 44B83C: could not find valid save-restore pair for edi // 52572C: using guessed type int leveldebug; // 69B7C4: using guessed type int deathdelay; void __cdecl InitMultiView() { if ( (DWORD)myplr >= MAX_PLRS ) { TermMsg("InitPlayer: illegal player %d", myplr); } ViewX = plr[myplr].WorldX; ViewY = plr[myplr].WorldY; } void __fastcall InitPlayerLoc(int pnum, BOOL flag) { if ( (DWORD)pnum >= MAX_PLRS ) { TermMsg("InitPlayer: illegal player %d", pnum); } int x = plr[pnum].WorldX - 1; int y = plr[pnum].WorldY + 1; int bitflags = 0; USHORT *pieces = (USHORT *)dpiece_defs_map_1 + 16 * gendung_get_dpiece_num_from_coord(x, y); int i; for ( i = 2; i < 10; i++ ) { bitflags |= pieces[i]; } if ( bitflags | nSolidTable[dPiece[x][y]] | dArch[x][y] ) { plr[pnum]._peflag = 1; } else { plr[pnum]._peflag = 0; } if ( flag != 1 || plr[pnum]._peflag != 1 ) { return; } x = plr[pnum].WorldX; y = plr[pnum].WorldY + 2; bitflags = 0; pieces = (USHORT *)dpiece_defs_map_1 + 16 * gendung_get_dpiece_num_from_coord(x, y); for ( i = 2; i < 10; i++ ) { bitflags |= pieces[i]; } if ( bitflags | dArch[x][y] ) { return; } x = plr[pnum].WorldX - 2; y = plr[pnum].WorldY + 1; bitflags = 0; pieces = (USHORT *)dpiece_defs_map_1 + 16 * gendung_get_dpiece_num_from_coord(x, y); for ( i = 2; i < 10; i++ ) { bitflags |= pieces[i]; } if ( bitflags | dArch[x][y] ) { plr[pnum]._peflag = 2; } } BOOL __fastcall SolidLoc(int x, int y) { if ( x < 0 || y < 0 || x >= MAXDUNX || y >= MAXDUNY ) { return FALSE; } return nSolidTable[dPiece[x][y]]; } BOOL __fastcall PlrDirOK(int pnum, int dir) { if ( (DWORD)pnum >= MAX_PLRS ) { TermMsg("PlrDirOK: illegal player %d", pnum); } int px = plr[pnum].WorldX + offset_x[dir]; int py = plr[pnum].WorldY + offset_y[dir]; if ( px < 0 || !dPiece[px][py] || !PosOkPlayer(pnum, px, py) ) { return FALSE; } BOOL isOk = TRUE; if ( dir == DIR_E ) { isOk = !SolidLoc(px, py + 1) && !(dFlags[px][py + 1] & DFLAG_PLAYER); } if ( isOk && dir == DIR_W ) { isOk = !SolidLoc(px + 1, py) && !(dFlags[px + 1][py] & DFLAG_PLAYER); } return isOk; } void __fastcall PlrClrTrans(int x, int y) { for ( int i = y - 1; i <= y + 1; i++ ) { for ( int j = x - 1; j <= x + 1; j++ ) { TransList[dung_map[j][i]] = 0; } } } void __fastcall PlrDoTrans(int x, int y) { if ( leveltype != DTYPE_CATHEDRAL && leveltype != DTYPE_CATACOMBS ) { TransList[1] = 1; } else { for ( int i = y - 1; i <= y + 1; i++ ) { for ( int j = x - 1; j <= x + 1; j++ ) { if ( !nSolidTable[dPiece[j][i]] && dung_map[j][i] ) { TransList[dung_map[j][i]] = 1; } } } } } // 5BB1ED: using guessed type char leveltype; void __fastcall SetPlayerOld(int pnum) { if ( (DWORD)pnum >= MAX_PLRS ) { TermMsg("SetPlayerOld: illegal player %d", pnum); } plr[pnum]._poldx = plr[pnum].WorldX; plr[pnum]._poldy = plr[pnum].WorldY; } void __fastcall FixPlayerLocation(int pnum, int dir) { if ( (DWORD)pnum >= MAX_PLRS ) { TermMsg("FixPlayerLocation: illegal player %d", pnum); } plr[pnum]._px = plr[pnum].WorldX; plr[pnum]._py = plr[pnum].WorldY; plr[pnum]._ptargx = plr[pnum].WorldX; plr[pnum]._ptargy = plr[pnum].WorldY; plr[pnum]._pxoff = 0; plr[pnum]._pyoff = 0; InitPlayerLoc(pnum, FALSE); plr[pnum]._pdir = dir; if ( pnum == myplr ) { ScrollInfo._sxoff = 0; ScrollInfo._syoff = 0; ScrollInfo._sdir = 0; ViewX = plr[pnum].WorldX; ViewY = plr[pnum].WorldY; } } void __fastcall StartStand(int pnum, int dir) { if ( (DWORD)pnum >= MAX_PLRS ) { TermMsg("StartStand: illegal player %d", pnum); } if ( !plr[pnum]._pInvincible || plr[pnum]._pHitPoints || pnum != myplr ) { if ( !(plr[pnum]._pGFXLoad & PFILE_STAND) ) { LoadPlrGFX(pnum, PFILE_STAND); } NewPlrAnim(pnum, plr[pnum]._pNAnim[dir], plr[pnum]._pNFrames, 3, plr[pnum]._pNWidth); plr[pnum]._pmode = PM_STAND; FixPlayerLocation(pnum, dir); FixPlrWalkTags(pnum); dPlayer[plr[pnum].WorldX][plr[pnum].WorldY] = pnum + 1; SetPlayerOld(pnum); } else { SyncPlrKill(pnum, -1); } } void __fastcall StartWalkStand(int pnum) { if ( (DWORD)pnum >= MAX_PLRS ) { TermMsg("StartWalkStand: illegal player %d", pnum); } plr[pnum]._pmode = 0; plr[pnum]._px = plr[pnum].WorldX; plr[pnum]._py = plr[pnum].WorldY; plr[pnum]._pxoff = 0; plr[pnum]._pyoff = 0; InitPlayerLoc(pnum, 0); if ( pnum == myplr ) { ScrollInfo._sxoff = 0; ScrollInfo._syoff = 0; ScrollInfo._sdir = 0; ViewX = plr[pnum].WorldX; ViewY = plr[pnum].WorldY; } } void __fastcall PM_ChangeLightOff(int pnum) { int v1; // esi int v2; // esi signed int v3; // ebx int v4; // edi int v5; // edx LightListStruct *v6; // eax int v7; // ecx int v8; // edx signed int v9; // edi int v10; // ebx int v11; // edx int v12; // ecx int v13; // ebp int ly; // [esp+10h] [ebp-Ch] int lx; // [esp+18h] [ebp-4h] v1 = pnum; if ( (unsigned int)pnum >= MAX_PLRS ) TermMsg("PM_ChangeLightOff: illegal player %d", pnum); v2 = v1; v3 = -1; v4 = plr[v2]._pxoff; v5 = 2 * plr[v2]._pyoff; v6 = &LightList[plr[v2]._plid]; v7 = v4 + v5; v8 = v5 - v4; if ( v7 >= 0 ) { v9 = 1; } else { v9 = -1; v7 = -v7; } if ( v8 >= 0 ) v3 = 1; else v8 = -v8; v10 = v3 * (v8 >> 3); v11 = 8 * v6->_ly; ly = v11 + v10; lx = v9 * (v7 >> 3); v12 = 8 * v6->_lx; v13 = v11 + v6->_yoff; if ( abs(lx - v6->_xoff) >= 3 || abs(ly - v13) >= 3 ) ChangeLightOff(plr[v2]._plid, lx, v10); } void __fastcall PM_ChangeOffset(int pnum) { if ( (DWORD)pnum >= MAX_PLRS ) { TermMsg("PM_ChangeOffset: illegal player %d", pnum); } plr[pnum]._pVar8++; int px = plr[pnum]._pVar6 >> 8; int py = plr[pnum]._pVar7 >> 8; plr[pnum]._pVar6 += plr[pnum]._pxvel; plr[pnum]._pVar7 += plr[pnum]._pyvel; plr[pnum]._pxoff = plr[pnum]._pVar6 >> 8; plr[pnum]._pyoff = plr[pnum]._pVar7 >> 8; if ( pnum == myplr && ScrollInfo._sdir ) { ScrollInfo._sxoff += px - plr[pnum]._pxoff; ScrollInfo._syoff += py - plr[pnum]._pyoff; } PM_ChangeLightOff(pnum); } void __fastcall StartWalk(int pnum, int xvel, int yvel, int xadd, int yadd, int EndDir, int sdir) { if ( (DWORD)pnum >= MAX_PLRS ) { TermMsg("StartWalk: illegal player %d", pnum); } if ( plr[pnum]._pInvincible && !plr[pnum]._pHitPoints && pnum == myplr ) { SyncPlrKill(pnum, -1); return; } SetPlayerOld(pnum); int px = xadd + plr[pnum].WorldX; int py = yadd + plr[pnum].WorldY; if ( !PlrDirOK(pnum, EndDir) ) { return; } plr[pnum]._px = px; plr[pnum]._py = py; if ( pnum == myplr ) { ScrollInfo._sdx = plr[pnum].WorldX - ViewX; ScrollInfo._sdy = plr[pnum].WorldY - ViewY; } dPlayer[px][py] = -(pnum + 1); plr[pnum]._pmode = PM_WALK; plr[pnum]._pxvel = xvel; plr[pnum]._pyvel = yvel; plr[pnum]._pxoff = 0; plr[pnum]._pyoff = 0; plr[pnum]._pVar1 = xadd; plr[pnum]._pVar2 = yadd; plr[pnum]._pVar3 = EndDir; if ( !(plr[pnum]._pGFXLoad & PFILE_WALK) ) { LoadPlrGFX(pnum, PFILE_WALK); } NewPlrAnim(pnum, plr[pnum]._pWAnim[EndDir], plr[pnum]._pWFrames, 0, plr[pnum]._pWWidth); plr[pnum]._pdir = EndDir; plr[pnum]._pVar6 = 0; plr[pnum]._pVar7 = 0; plr[pnum]._pVar8 = 0; InitPlayerLoc(pnum, FALSE); if ( pnum != myplr ) { return; } if ( zoomflag ) { if ( abs(ScrollInfo._sdx) >= 3 || abs(ScrollInfo._sdy) >= 3 ) { ScrollInfo._sdir = 0; } else { ScrollInfo._sdir = sdir; } } else if ( abs(ScrollInfo._sdx) >= 2 || abs(ScrollInfo._sdy) >= 2 ) { ScrollInfo._sdir = 0; } else { ScrollInfo._sdir = sdir; } } // 52569C: using guessed type int zoomflag; void __fastcall StartWalk2(int pnum, int xvel, int yvel, int xoff, int yoff, int xadd, int yadd, int EndDir, int sdir) { if ( (DWORD)pnum >= MAX_PLRS ) { TermMsg("StartWalk2: illegal player %d", pnum); } if ( plr[pnum]._pInvincible && !plr[pnum]._pHitPoints && pnum == myplr ) { SyncPlrKill(pnum, -1); return; } SetPlayerOld(pnum); int px = xadd + plr[pnum].WorldX; int py = yadd + plr[pnum].WorldY; if ( !PlrDirOK(pnum, EndDir) ) { return; } plr[pnum]._px = px; plr[pnum]._py = py; if ( pnum == myplr ) { ScrollInfo._sdx = plr[pnum].WorldX - ViewX; ScrollInfo._sdy = plr[pnum].WorldY - ViewY; } dPlayer[plr[pnum].WorldX][plr[pnum].WorldY] = -1 - pnum; plr[pnum]._pVar1 = plr[pnum].WorldX; plr[pnum]._pVar2 = plr[pnum].WorldY; plr[pnum].WorldX = px; plr[pnum].WorldY = py; dPlayer[plr[pnum].WorldX][plr[pnum].WorldY] = pnum + 1; plr[pnum]._pxoff = xoff; plr[pnum]._pyoff = yoff; ChangeLightXY(plr[pnum]._plid, plr[pnum].WorldX, plr[pnum].WorldY); PM_ChangeLightOff(pnum); plr[pnum]._pmode = PM_WALK2; plr[pnum]._pxvel = xvel; plr[pnum]._pyvel = yvel; plr[pnum]._pVar6 = xoff << 8; plr[pnum]._pVar7 = yoff << 8; plr[pnum]._pVar3 = EndDir; if ( !(plr[pnum]._pGFXLoad & PFILE_WALK) ) { LoadPlrGFX(pnum, PFILE_WALK); } NewPlrAnim(pnum, plr[pnum]._pWAnim[EndDir], plr[pnum]._pWFrames, 0, plr[pnum]._pWWidth); plr[pnum]._pdir = EndDir; plr[pnum]._pVar8 = 0; if ( EndDir == DIR_SE ) { InitPlayerLoc(pnum, TRUE); } else { InitPlayerLoc(pnum, FALSE); } if ( pnum != myplr ) { return; } if ( zoomflag ) { if ( abs(ScrollInfo._sdx) >= 3 || abs(ScrollInfo._sdy) >= 3 ) { ScrollInfo._sdir = 0; } else { ScrollInfo._sdir = sdir; } } else if ( abs(ScrollInfo._sdx) >= 2 || abs(ScrollInfo._sdy) >= 2 ) { ScrollInfo._sdir = 0; } else { ScrollInfo._sdir = sdir; } } // 52569C: using guessed type int zoomflag; void __fastcall StartWalk3(int pnum, int xvel, int yvel, int xoff, int yoff, int xadd, int yadd, int mapx, int mapy, int EndDir, int sdir) { if ( (DWORD)pnum >= MAX_PLRS ) { TermMsg("StartWalk3: illegal player %d", pnum); } if ( plr[pnum]._pInvincible && !plr[pnum]._pHitPoints && pnum == myplr ) { SyncPlrKill(pnum, -1); return; } SetPlayerOld(pnum); int px = xadd + plr[pnum].WorldX; int py = yadd + plr[pnum].WorldY; int x = mapx + plr[pnum].WorldX; int y = mapy + plr[pnum].WorldY; if ( !PlrDirOK(pnum, EndDir) ) { return; } plr[pnum]._px = px; plr[pnum]._py = py; if ( pnum == myplr ) { ScrollInfo._sdx = plr[pnum].WorldX - ViewX; ScrollInfo._sdy = plr[pnum].WorldY - ViewY; } dPlayer[plr[pnum].WorldX][plr[pnum].WorldY] = -1 - pnum; dPlayer[px][py] = -1 - pnum; plr[pnum]._pVar4 = x; plr[pnum]._pVar5 = y; dFlags[x][y] |= DFLAG_PLAYER; plr[pnum]._pxoff = xoff; plr[pnum]._pyoff = yoff; if ( leveltype ) { ChangeLightXY(plr[pnum]._plid, x, y); PM_ChangeLightOff(pnum); } plr[pnum]._pmode = PM_WALK3; plr[pnum]._pxvel = xvel; plr[pnum]._pyvel = yvel; plr[pnum]._pVar1 = px; plr[pnum]._pVar2 = py; plr[pnum]._pVar6 = xoff << 8; plr[pnum]._pVar7 = yoff << 8; plr[pnum]._pVar3 = EndDir; if ( !(plr[pnum]._pGFXLoad & PFILE_WALK) ) { LoadPlrGFX(pnum, PFILE_WALK); } NewPlrAnim(pnum, plr[pnum]._pWAnim[EndDir], plr[pnum]._pWFrames, 0, plr[pnum]._pWWidth); plr[pnum]._pdir = EndDir; plr[pnum]._pVar8 = 0; InitPlayerLoc(pnum, 0); if ( pnum != myplr ) { return; } if ( zoomflag ) { if ( abs(ScrollInfo._sdx) >= 3 || abs(ScrollInfo._sdy) >= 3 ) { ScrollInfo._sdir = 0; } else { ScrollInfo._sdir = sdir; } } else if ( abs(ScrollInfo._sdx) >= 2 || abs(ScrollInfo._sdy) >= 2 ) { ScrollInfo._sdir = 0; } else { ScrollInfo._sdir = sdir; } } // 52569C: using guessed type int zoomflag; // 5BB1ED: using guessed type char leveltype; void __fastcall StartAttack(int pnum, int d) { if ( (DWORD)pnum >= MAX_PLRS ) { TermMsg("StartAttack: illegal player %d", pnum); } if ( plr[pnum]._pInvincible && !plr[pnum]._pHitPoints && pnum == myplr ) { SyncPlrKill(pnum, -1); return; } if ( !(plr[pnum]._pGFXLoad & PFILE_ATTACK) ) { LoadPlrGFX(pnum, PFILE_ATTACK); } NewPlrAnim(pnum, plr[pnum]._pAAnim[d], plr[pnum]._pAFrames, 0, plr[pnum]._pAWidth); plr[pnum]._pmode = PM_ATTACK; FixPlayerLocation(pnum, d); SetPlayerOld(pnum); } void __fastcall StartRangeAttack(int pnum, int d, int cx, int cy) { if ( (DWORD)pnum >= MAX_PLRS ) { TermMsg("StartRangeAttack: illegal player %d", pnum); } if ( plr[pnum]._pInvincible && !plr[pnum]._pHitPoints && pnum == myplr ) { SyncPlrKill(pnum, -1); return; } if ( !(plr[pnum]._pGFXLoad & PFILE_ATTACK) ) { LoadPlrGFX(pnum, PFILE_ATTACK); } NewPlrAnim(pnum, plr[pnum]._pAAnim[d], plr[pnum]._pAFrames, 0, plr[pnum]._pAWidth); plr[pnum]._pmode = PM_RATTACK; FixPlayerLocation(pnum, d); SetPlayerOld(pnum); plr[pnum]._pVar1 = cx; plr[pnum]._pVar2 = cy; } void __fastcall StartPlrBlock(int pnum, int dir) { if ( (DWORD)pnum >= MAX_PLRS ) { TermMsg("StartPlrBlock: illegal player %d", pnum); } if ( plr[pnum]._pInvincible && !plr[pnum]._pHitPoints && pnum == myplr ) { SyncPlrKill(pnum, -1); return; } PlaySfxLoc(IS_ISWORD, plr[pnum].WorldX, plr[pnum].WorldY); if ( !(plr[pnum]._pGFXLoad & PFILE_BLOCK) ) { LoadPlrGFX(pnum, PFILE_BLOCK); } NewPlrAnim(pnum, plr[pnum]._pBAnim[dir], plr[pnum]._pBFrames, 2, plr[pnum]._pBWidth); plr[pnum]._pmode = PM_BLOCK; FixPlayerLocation(pnum, dir); SetPlayerOld(pnum); } void __fastcall StartSpell(int pnum, int d, int cx, int cy) { if ( (DWORD)pnum >= MAX_PLRS ) TermMsg("StartSpell: illegal player %d", pnum); if ( plr[pnum]._pInvincible && !plr[pnum]._pHitPoints && pnum == myplr ) { SyncPlrKill(pnum, -1); return; } if ( leveltype != DTYPE_TOWN ) { switch ( spelldata[plr[pnum]._pSpell].sType ) { case STYPE_FIRE: if ( !(plr[pnum]._pGFXLoad & PFILE_FIRE) ) { LoadPlrGFX(pnum, PFILE_FIRE); } NewPlrAnim(pnum, plr[pnum]._pFAnim[d], plr[pnum]._pSFrames, 0, plr[pnum]._pSWidth); break; case STYPE_LIGHTNING: if ( !(plr[pnum]._pGFXLoad & PFILE_LIGHTNING) ) { LoadPlrGFX(pnum, PFILE_LIGHTNING); } NewPlrAnim(pnum, plr[pnum]._pLAnim[d], plr[pnum]._pSFrames, 0, plr[pnum]._pSWidth); break; case STYPE_MAGIC: if ( !(plr[pnum]._pGFXLoad & PFILE_MAGIC) ) { LoadPlrGFX(pnum, PFILE_MAGIC); } NewPlrAnim(pnum, plr[pnum]._pTAnim[d], plr[pnum]._pSFrames, 0, plr[pnum]._pSWidth); break; } } PlaySfxLoc(spelldata[plr[pnum]._pSpell].sSFX, plr[pnum].WorldX, plr[pnum].WorldY); plr[pnum]._pmode = PM_SPELL; FixPlayerLocation(pnum, d); SetPlayerOld(pnum); plr[pnum]._pVar1 = cx; plr[pnum]._pVar2 = cy; plr[pnum]._pVar4 = GetSpellLevel(pnum, plr[pnum]._pSpell); plr[pnum]._pVar8 = 1; } // 5BB1ED: using guessed type char leveltype; void __fastcall FixPlrWalkTags(int pnum) { if ( (DWORD)pnum >= MAX_PLRS ) { TermMsg("FixPlrWalkTags: illegal player %d", pnum); } int pNext = pnum + 1; int pPrev = -(pnum + 1); int dx = plr[pnum]._poldx; int dy = plr[pnum]._poldy; for ( int y = dy - 1; y <= dy + 1; y++ ) { for ( int x = dx - 1; x <= dx + 1; x++ ) { if ( x >= 0 && x < MAXDUNX && y >= 0 && y < MAXDUNY && (dPlayer[x][y] == pNext || dPlayer[x][y] == pPrev) ) { dPlayer[x][y] = 0; } } } if ( dx >= 0 && dx < MAXDUNX - 1 && dy >= 0 && dy < MAXDUNY -1 ) { dFlags[dx + 1][dy] &= ~DFLAG_PLAYER; dFlags[dx][dy + 1] &= ~DFLAG_PLAYER; } } void __fastcall RemovePlrFromMap(int pnum) { int v1; // esi signed int v2; // edi signed int v3; // edx signed int v4; // ebx char v5; // al signed int v6; // edx _BYTE *v7; // eax signed int v8; // edi int v9; // ecx int v10; // [esp+Ch] [ebp-4h] v1 = -1 - pnum; v10 = pnum + 1; v2 = 1; do { v3 = v2; v4 = 111; do { if ( dPlayer[0][v3 + 111] == v1 || dPlayer[0][v3] == v1 ) { v5 = dFlags[1][v3]; if ( v5 & 0x20 ) dFlags[1][v3] = v5 & ~DFLAG_PLAYER; } v3 += 112; --v4; } while ( v4 ); ++v2; } while ( v2 < 112 ); v6 = 0; do { v7 = (unsigned char *)dPlayer + v6; v8 = 112; do { v9 = (char)*v7; if ( v9 == v10 || v9 == v1 ) *v7 = 0; v7 += 112; --v8; } while ( v8 ); ++v6; } while ( v6 < 112 ); } void __fastcall StartPlrHit(int pnum, int dam, BOOL forcehit) { if ( (DWORD)pnum >= MAX_PLRS ) { TermMsg("StartPlrHit: illegal player %d", pnum); } if ( plr[pnum]._pInvincible && !plr[pnum]._pHitPoints && pnum == myplr ) { SyncPlrKill(pnum, -1); return; } if ( plr[pnum]._pClass == PC_WARRIOR ) { PlaySfxLoc(PS_WARR69, plr[pnum].WorldX, plr[pnum].WorldY); } else if ( plr[pnum]._pClass == PC_ROGUE ) { PlaySfxLoc(PS_ROGUE69, plr[pnum].WorldX, plr[pnum].WorldY); } else if ( plr[pnum]._pClass == PC_SORCERER ) { PlaySfxLoc(PS_MAGE69, plr[pnum].WorldX, plr[pnum].WorldY); } drawhpflag = TRUE; if ( dam >> 6 >= plr[pnum]._pLevel || forcehit ) { int dir = plr[pnum]._pdir; if ( !(plr[pnum]._pGFXLoad & PFILE_HIT) ) { LoadPlrGFX(pnum, PFILE_HIT); } NewPlrAnim(pnum, plr[pnum]._pHAnim[dir], plr[pnum]._pHFrames, 0, plr[pnum]._pHWidth); plr[pnum]._pmode = PM_GOTHIT; FixPlayerLocation(pnum, dir); plr[pnum]._pVar8 = 1; FixPlrWalkTags(pnum); dPlayer[plr[pnum].WorldX][plr[pnum].WorldY] = pnum + 1; SetPlayerOld(pnum); } } void __fastcall RespawnDeadItem(ItemStruct *itm, int x, int y) { ItemStruct *v3; // ebx int v4; // eax int i; // ST10_4 //unsigned int v6; // ecx v3 = itm; if ( numitems < MAXITEMS ) { if ( FindGetItem(itm->IDidx, itm->_iCreateInfo, itm->_iSeed) >= 0 ) { DrawInvMsg("A duplicate item has been detected. Destroying duplicate..."); SyncGetItem(x, y, v3->IDidx, v3->_iCreateInfo, v3->_iSeed); } v4 = itemavail[0]; i = itemavail[0]; dItem[x][y] = _LOBYTE(itemavail[0]) + 1; //v6 = 4 * numitems; itemactive[numitems] = v4; v4 *= 368; itemavail[0] = itemavail[MAXITEMS - numitems - 1]; qmemcpy((char *)item + v4, v3, sizeof(ItemStruct)); *(int *)((char *)&item[0]._ix + v4) = x; *(int *)((char *)&item[0]._iy + v4) = y; RespawnItem(i, 1); ++numitems; v3->_itype = -1; } } void __fastcall StartPlayerKill(int pnum, int earflag) { if ( plr[pnum]._pHitPoints <= 0 && plr[pnum]._pmode == PM_DEATH ) { return; } if ( myplr == pnum ) { NetSendCmdParam1(TRUE, CMD_PLRDEAD, earflag); } BOOL diablolevel = gbMaxPlayers > 1 && plr[pnum].plrlevel == 16; if ( (DWORD)pnum >= MAX_PLRS ) { TermMsg("StartPlayerKill: illegal player %d", pnum); } if ( plr[pnum]._pClass == PC_WARRIOR ) { PlaySfxLoc(PS_DEAD, plr[pnum].WorldX, plr[pnum].WorldY); // BUGFIX: should use `PS_WARR71` like other classes } else if ( plr[pnum]._pClass == PC_ROGUE ) { PlaySfxLoc(PS_ROGUE71, plr[pnum].WorldX, plr[pnum].WorldY); } else if ( plr[pnum]._pClass == PC_SORCERER ) { PlaySfxLoc(PS_MAGE71, plr[pnum].WorldX, plr[pnum].WorldY); } if ( plr[pnum]._pgfxnum ) { plr[pnum]._pgfxnum = 0; plr[pnum]._pGFXLoad = 0; SetPlrAnims(pnum); } if ( !(plr[pnum]._pGFXLoad & PFILE_DEATH) ) { LoadPlrGFX(pnum, PFILE_DEATH); } PlayerStruct *p = &plr[pnum]; NewPlrAnim(pnum, p->_pDAnim[plr[pnum]._pdir], p->_pDFrames, 1, p->_pDWidth); plr[pnum]._pBlockFlag = FALSE; plr[pnum]._pmode = PM_DEATH; plr[pnum]._pInvincible = TRUE; SetPlayerHitPoints(pnum, 0); plr[pnum]._pVar8 = 1; int i; if ( pnum != myplr && !earflag && !diablolevel ) { for ( i = 0; i < NUM_INVLOC; i++ ) { plr[pnum].InvBody[i]._itype = ITYPE_NONE; } CalcPlrInv(pnum, 0); } if ( plr[pnum].plrlevel == currlevel ) { FixPlayerLocation(pnum, plr[pnum]._pdir); RemovePlrFromMap(pnum); dFlags[plr[pnum].WorldX][plr[pnum].WorldY] |= DFLAG_DEAD_PLAYER; SetPlayerOld(pnum); if ( pnum == myplr ) { drawhpflag = TRUE; deathdelay = 30; if ( pcurs >= CURSOR_FIRSTITEM ) { PlrDeadItem(pnum, &plr[pnum].HoldItem, 0, 0); SetCursor(CURSOR_HAND); } if ( !diablolevel ) { DropHalfPlayersGold(pnum); if ( earflag != -1 ) { if ( earflag != 0 ) { ItemStruct ear; SetPlrHandItem(&ear, IDI_EAR); sprintf(ear._iName, "Ear of %s", plr[pnum]._pName); if ( plr[pnum]._pClass == PC_SORCERER ) { ear._iCurs = ICURS_EAR_SORCEROR; } else if ( plr[pnum]._pClass == PC_WARRIOR ) { ear._iCurs = ICURS_EAR_WARRIOR; } else if ( plr[pnum]._pClass == PC_ROGUE ) { ear._iCurs = ICURS_EAR_ROGUE; } ear._iCreateInfo = plr[pnum]._pName[0] << 8 | plr[pnum]._pName[1]; ear._iSeed = plr[pnum]._pName[2] << 24 | plr[pnum]._pName[3] << 16 | plr[pnum]._pName[4] << 8 | plr[pnum]._pName[5]; ear._ivalue = plr[pnum]._pLevel; if ( FindGetItem(IDI_EAR, ear._iCreateInfo, ear._iSeed) == -1 ) { PlrDeadItem(pnum, &ear, 0, 0); } } else { ItemStruct *pi = &plr[pnum].InvBody[0]; i = NUM_INVLOC; while ( i != 0 ) { i--; int pdd = (i + plr[pnum]._pdir) & 7; PlrDeadItem(pnum, pi, offset_x[pdd], offset_y[pdd]); pi++; } CalcPlrInv(pnum, 0); } } } } } SetPlayerHitPoints(pnum, 0); } // 679660: using guessed type char gbMaxPlayers; // 69B7C4: using guessed type int deathdelay; void __fastcall PlrDeadItem(int pnum, struct ItemStruct *itm, int xx, int yy) { int v4; // edi int v5; // edi int v6; // esi int v7; // ebx int v8; // eax int v9; // ST04_4 ItemStruct *v10; // esi int v11; // eax int v12; // ebx int v13; // esi //int v14; // eax int v15; // edx unsigned char v16; // [esp-8h] [ebp-24h] unsigned char v17; // [esp-4h] [ebp-20h] int x; // [esp+Ch] [ebp-10h] ItemStruct *pItem; // [esp+10h] [ebp-Ch] int v20; // [esp+14h] [ebp-8h] int v21; // [esp+14h] [ebp-8h] int v22; // [esp+18h] [ebp-4h] int xxa; // [esp+24h] [ebp+8h] int yya; // [esp+28h] [ebp+Ch] pItem = itm; v4 = pnum; if ( itm->_itype != -1 ) { if ( (unsigned int)pnum >= MAX_PLRS ) TermMsg("PlrDeadItem: illegal player %d", pnum); v5 = v4; v6 = yy + plr[v5].WorldY; v7 = xx + plr[v5].WorldX; v20 = yy + plr[v5].WorldY; if ( (xx || yy) && (v8 = ItemSpaceOk(v7, v6), v8) ) { v9 = v6; v10 = pItem; RespawnDeadItem(pItem, v7, v9); v17 = v20; v16 = v7; } else { yya = -1; xxa = 1; while ( 1 ) { v11 = yya; v21 = yya; LABEL_14: if ( v11 <= xxa ) break; ++xxa; if ( --yya <= -50 ) return; } v12 = v21 + plr[v5].WorldY; v22 = yya; while ( 1 ) { v13 = v22 + plr[v5].WorldX; x = v22 + plr[v5].WorldX; //_LOBYTE(v14) = ItemSpaceOk(v13, v12); if ( ItemSpaceOk(v13, v12) ) break; if ( ++v22 > xxa ) { v11 = ++v21; goto LABEL_14; } } v15 = v13; v10 = pItem; RespawnDeadItem(pItem, v15, v12); v17 = v12; v16 = x; } qmemcpy(&plr[v5].HoldItem, v10, sizeof(plr[v5].HoldItem)); NetSendCmdPItem(0, CMD_RESPAWNITEM, v16, v17); } } void __fastcall DropHalfPlayersGold(int pnum) { if ( (DWORD)pnum >= MAX_PLRS ) { TermMsg("DropHalfPlayersGold: illegal player %d", pnum); } int i; int hGold = plr[pnum]._pGold >> 1; for ( i = 0; i < MAXBELTITEMS && hGold > 0; i++ ) { if ( plr[pnum].SpdList[i]._itype == ITYPE_GOLD && plr[pnum].SpdList[i]._ivalue != 5000 ) { if ( hGold < plr[pnum].SpdList[i]._ivalue ) { plr[pnum].SpdList[i]._ivalue -= hGold; SetSpdbarGoldCurs(pnum, i); SetPlrHandItem(&plr[pnum].HoldItem, IDI_GOLD); GetGoldSeed(pnum, &plr[pnum].HoldItem); SetPlrHandGoldCurs(&plr[pnum].HoldItem); plr[pnum].HoldItem._ivalue = hGold; PlrDeadItem(pnum, &plr[pnum].HoldItem, 0, 0); hGold = 0; } else { hGold -= plr[pnum].SpdList[i]._ivalue; RemoveSpdBarItem(pnum, i); SetPlrHandItem(&plr[pnum].HoldItem, IDI_GOLD); GetGoldSeed(pnum, &plr[pnum].HoldItem); SetPlrHandGoldCurs(&plr[pnum].HoldItem); plr[pnum].HoldItem._ivalue = plr[pnum].SpdList[i]._ivalue; PlrDeadItem(pnum, &plr[pnum].HoldItem, 0, 0); i = -1; } } } if ( hGold > 0 ) { for ( i = 0; i < MAXBELTITEMS && hGold > 0; i++ ) { if ( plr[pnum].SpdList[i]._itype == ITYPE_GOLD ) { if ( hGold < plr[pnum].SpdList[i]._ivalue ) { plr[pnum].SpdList[i]._ivalue -= hGold; SetSpdbarGoldCurs(pnum, i); SetPlrHandItem(&plr[pnum].HoldItem, IDI_GOLD); GetGoldSeed(pnum, &plr[pnum].HoldItem); SetPlrHandGoldCurs(&plr[pnum].HoldItem); plr[pnum].HoldItem._ivalue = hGold; PlrDeadItem(pnum, &plr[pnum].HoldItem, 0, 0); hGold = 0; } else { hGold -= plr[pnum].SpdList[i]._ivalue; RemoveSpdBarItem(pnum, i); SetPlrHandItem(&plr[pnum].HoldItem, IDI_GOLD); GetGoldSeed(pnum, &plr[pnum].HoldItem); SetPlrHandGoldCurs(&plr[pnum].HoldItem); plr[pnum].HoldItem._ivalue = plr[pnum].SpdList[i]._ivalue; PlrDeadItem(pnum, &plr[pnum].HoldItem, 0, 0); i = -1; } } } } drawpanflag = 255; if ( hGold > 0 ) { for ( i = 0; i < plr[pnum]._pNumInv && hGold > 0; i++ ) { if ( plr[pnum].InvList[i]._itype == ITYPE_GOLD && plr[pnum].InvList[i]._ivalue != 5000 ) { if ( hGold < plr[pnum].InvList[i]._ivalue ) { plr[pnum].InvList[i]._ivalue -= hGold; SetGoldCurs(pnum, i); SetPlrHandItem(&plr[pnum].HoldItem, IDI_GOLD); GetGoldSeed(pnum, &plr[pnum].HoldItem); SetPlrHandGoldCurs(&plr[pnum].HoldItem); plr[pnum].HoldItem._ivalue = hGold; PlrDeadItem(pnum, &plr[pnum].HoldItem, 0, 0); hGold = 0; } else { hGold -= plr[pnum].InvList[i]._ivalue; RemoveInvItem(pnum, i); SetPlrHandItem(&plr[pnum].HoldItem, IDI_GOLD); GetGoldSeed(pnum, &plr[pnum].HoldItem); SetPlrHandGoldCurs(&plr[pnum].HoldItem); plr[pnum].HoldItem._ivalue = plr[pnum].InvList[i]._ivalue; PlrDeadItem(pnum, &plr[pnum].HoldItem, 0, 0); i = -1; } } } } if ( hGold > 0 ) { for ( i = 0; i < plr[pnum]._pNumInv && hGold > 0; i++ ) { if ( plr[pnum].InvList[i]._itype == ITYPE_GOLD ) { if ( hGold < plr[pnum].InvList[i]._ivalue ) { plr[pnum].InvList[i]._ivalue -= hGold; SetGoldCurs(pnum, i); SetPlrHandItem(&plr[pnum].HoldItem, IDI_GOLD); GetGoldSeed(pnum, &plr[pnum].HoldItem); SetPlrHandGoldCurs(&plr[pnum].HoldItem); plr[pnum].HoldItem._ivalue = hGold; PlrDeadItem(pnum, &plr[pnum].HoldItem, 0, 0); hGold = 0; } else { hGold -= plr[pnum].InvList[i]._ivalue; RemoveInvItem(pnum, i); SetPlrHandItem(&plr[pnum].HoldItem, IDI_GOLD); GetGoldSeed(pnum, &plr[pnum].HoldItem); SetPlrHandGoldCurs(&plr[pnum].HoldItem); plr[pnum].HoldItem._ivalue = plr[pnum].InvList[i]._ivalue; PlrDeadItem(pnum, &plr[pnum].HoldItem, 0, 0); i = -1; } } } } plr[pnum]._pGold = CalculateGold(pnum); } // 52571C: using guessed type int drawpanflag; void __fastcall SyncPlrKill(int pnum, int earflag) { if ( plr[pnum]._pHitPoints == 0 && currlevel == 0 ) { SetPlayerHitPoints(pnum, 64); return; } for ( int i = 0; i < nummissiles; i++ ) { int ma = missileactive[i]; if ( missile[ma]._mitype == MIS_MANASHIELD && missile[ma]._misource == pnum && missile[ma]._miDelFlag == 0 ) { if ( earflag != -1 ) { missile[ma]._miVar8 = earflag; } return; } } SetPlayerHitPoints(pnum, 0); StartPlayerKill(pnum, earflag); } void __fastcall RemovePlrMissiles(int pnum) { if ( currlevel != 0 && pnum == myplr && (monster[myplr]._mx != 1 || monster[myplr]._my != 0 ) ) { M_StartKill(myplr, myplr); AddDead(monster[myplr]._mx, monster[myplr]._my, monster[myplr].MType->mdeadval, (direction)monster[myplr]._mdir); dMonster[monster[myplr]._mx][monster[myplr]._my] = 0; monster[myplr]._mDelFlag = 1; DeleteMonsterList(); } for ( int mi = 0; mi < nummissiles; mi++ ) { int am = missileactive[mi]; if ( missile[am]._mitype == MIS_STONE && missile[am]._misource == pnum ) { monster[missile[am]._miVar2]._mmode = missile[am]._miVar1; } if ( missile[am]._mitype == MIS_MANASHIELD && missile[am]._misource == pnum ) { ClearMissileSpot(am); DeleteMissile(am, mi); } if ( missile[am]._mitype == MIS_ETHEREALIZE && missile[am]._misource == pnum ) { ClearMissileSpot(am); DeleteMissile(am, mi); } } } void __fastcall InitLevelChange(int pnum) { RemovePlrMissiles(pnum); if ( pnum == myplr && qtextflag ) { qtextflag = 0; sfx_stop(); } RemovePlrFromMap(pnum); SetPlayerOld(pnum); if ( pnum == myplr ) { dPlayer[plr[myplr].WorldX][plr[myplr].WorldY] = myplr + 1; } else { plr[pnum]._pLvlVisited[plr[pnum].plrlevel] = 1; } ClrPlrPath(pnum); plr[pnum].destAction = ACTION_NONE; plr[pnum]._pLvlChanging = 1; if ( pnum == myplr ) { plr[pnum].pLvlLoad = 10; } } // 646D00: using guessed type char qtextflag; void __fastcall StartNewLvl(int pnum, int fom, int lvl) { InitLevelChange(pnum); if ( (DWORD)pnum >= MAX_PLRS ) { TermMsg("StartNewLvl: illegal player %d", pnum); } switch ( fom ) { case WM_DIABNEXTLVL: case WM_DIABPREVLVL: plr[pnum].plrlevel = lvl; break; case WM_DIABRTNLVL: case WM_DIABTOWNWARP: plr[pnum].plrlevel = lvl; break; case WM_DIABSETLVL: setlvlnum = lvl; break; case WM_DIABTWARPUP: plr[myplr].pTownWarps |= 1 << (leveltype - 2); plr[pnum].plrlevel = lvl; break; case WM_DIABRETOWN: break; default: TermMsg("StartNewLvl"); break; } if ( pnum == myplr ) { plr[pnum]._pmode = PM_NEWLVL; plr[pnum]._pInvincible = TRUE; PostMessage(ghMainWnd, fom, 0, 0); if ( gbMaxPlayers > 1 ) { NetSendCmdParam2(TRUE, CMD_NEWLVL, fom, lvl); } } } // 5BB1ED: using guessed type char leveltype; // 5CCB10: using guessed type char setlvlnum; // 679660: using guessed type char gbMaxPlayers; void __fastcall RestartTownLvl(int pnum) { InitLevelChange(pnum); if ( (DWORD)pnum >= MAX_PLRS ) { TermMsg("RestartTownLvl: illegal player %d", pnum); } plr[pnum].plrlevel = 0; plr[pnum]._pInvincible = FALSE; SetPlayerHitPoints(pnum, 64); plr[pnum]._pMana = 0; plr[pnum]._pManaBase = plr[pnum]._pMaxManaBase - plr[pnum]._pMaxMana; CalcPlrInv(pnum, FALSE); if ( pnum == myplr ) { plr[pnum]._pmode = PM_NEWLVL; plr[pnum]._pInvincible = TRUE; PostMessage(ghMainWnd, WM_DIABRETOWN, 0, 0); } } void __fastcall StartWarpLvl(int pnum, int pidx) { InitLevelChange(pnum); if ( gbMaxPlayers != 1 ) { if ( plr[pnum].plrlevel != 0 ) { plr[pnum].plrlevel = 0; } else { plr[pnum].plrlevel = portal[pidx].level; } } if ( pnum == myplr ) { SetCurrentPortal(pidx); plr[pnum]._pmode = PM_NEWLVL; plr[pnum]._pInvincible = TRUE; PostMessage(ghMainWnd, WM_DIABWARPLVL, 0, 0); } } // 679660: using guessed type char gbMaxPlayers; BOOL __fastcall PM_DoStand(int pnum) { return FALSE; } BOOL __fastcall PM_DoWalk(int pnum) { if ( (DWORD)pnum >= MAX_PLRS ) { TermMsg("PM_DoWalk: illegal player %d", pnum); } if ( plr[pnum]._pAnimFrame == 3 || (plr[pnum]._pWFrames == 8 && plr[pnum]._pAnimFrame == 7) || (plr[pnum]._pWFrames != 8 && plr[pnum]._pAnimFrame == 4) ) { PlaySfxLoc(PS_WALK1, plr[pnum].WorldX, plr[pnum].WorldY); } int vel = 8; if ( currlevel ) { vel = PWVel[3][plr[pnum]._pClass]; } if ( plr[pnum]._pVar8 == vel ) { dPlayer[plr[pnum].WorldX][plr[pnum].WorldY] = 0; plr[pnum].WorldX += plr[pnum]._pVar1; plr[pnum].WorldY += plr[pnum]._pVar2; dPlayer[plr[pnum].WorldX][plr[pnum].WorldY] = pnum + 1; if ( leveltype != DTYPE_TOWN ) { ChangeLightXY(plr[pnum]._plid, plr[pnum].WorldX, plr[pnum].WorldY); ChangeVisionXY(plr[pnum]._pvid, plr[pnum].WorldX, plr[pnum].WorldY); } if ( pnum == myplr && ScrollInfo._sdir ) { ViewX = plr[pnum].WorldX - ScrollInfo._sdx; ViewY = plr[pnum].WorldY - ScrollInfo._sdy; } if ( plr[pnum].walkpath[0] != WALK_NONE ) { StartWalkStand(pnum); } else { StartStand(pnum, plr[pnum]._pVar3); } ClearPlrPVars(pnum); if ( leveltype != DTYPE_TOWN ) { ChangeLightOff(plr[pnum]._plid, 0, 0); } return TRUE; } PM_ChangeOffset(pnum); return FALSE; } // 5BB1ED: using guessed type char leveltype; BOOL __fastcall PM_DoWalk2(int pnum) { if ( (DWORD)pnum >= MAX_PLRS ) { TermMsg("PM_DoWalk2: illegal player %d", pnum); } if ( plr[pnum]._pAnimFrame == 3 || (plr[pnum]._pWFrames == 8 && plr[pnum]._pAnimFrame == 7) || (plr[pnum]._pWFrames != 8 && plr[pnum]._pAnimFrame == 4) ) { PlaySfxLoc(PS_WALK1, plr[pnum].WorldX, plr[pnum].WorldY); } int vel = 8; if ( currlevel ) { vel = PWVel[3][plr[pnum]._pClass]; } if ( plr[pnum]._pVar8 == vel ) { dPlayer[plr[pnum]._pVar1][plr[pnum]._pVar2] = 0; if ( leveltype != DTYPE_TOWN ) { ChangeLightXY(plr[pnum]._plid, plr[pnum].WorldX, plr[pnum].WorldY); ChangeVisionXY(plr[pnum]._pvid, plr[pnum].WorldX, plr[pnum].WorldY); } if ( pnum == myplr && ScrollInfo._sdir ) { ViewX = plr[pnum].WorldX - ScrollInfo._sdx; ViewY = plr[pnum].WorldY - ScrollInfo._sdy; } if ( plr[pnum].walkpath[0] != WALK_NONE ) { StartWalkStand(pnum); } else { StartStand(pnum, plr[pnum]._pVar3); } ClearPlrPVars(pnum); if ( leveltype != DTYPE_TOWN ) { ChangeLightOff(plr[pnum]._plid, 0, 0); } return TRUE; } PM_ChangeOffset(pnum); return FALSE; } // 5BB1ED: using guessed type char leveltype; BOOL __fastcall PM_DoWalk3(int pnum) { if ( (DWORD)pnum >= MAX_PLRS ) { TermMsg("PM_DoWalk3: illegal player %d", pnum); } if ( plr[pnum]._pAnimFrame == 3 || (plr[pnum]._pWFrames == 8 && plr[pnum]._pAnimFrame == 7) || (plr[pnum]._pWFrames != 8 && plr[pnum]._pAnimFrame == 4) ) { PlaySfxLoc(PS_WALK1, plr[pnum].WorldX, plr[pnum].WorldY); } int vel = 8; if ( currlevel ) { vel = PWVel[3][plr[pnum]._pClass]; } if ( plr[pnum]._pVar8 == vel ) { dPlayer[plr[pnum].WorldX][plr[pnum].WorldY] = 0; dFlags[plr[pnum]._pVar4][plr[pnum]._pVar5] &= ~DFLAG_PLAYER; plr[pnum].WorldX = plr[pnum]._pVar1; plr[pnum].WorldY = plr[pnum]._pVar2; dPlayer[plr[pnum]._pVar1][plr[pnum]._pVar2] = pnum + 1; if ( leveltype != DTYPE_TOWN ) { ChangeLightXY(plr[pnum]._plid, plr[pnum]._pVar1, plr[pnum]._pVar2); ChangeVisionXY(plr[pnum]._pvid, plr[pnum].WorldX, plr[pnum].WorldY); } if ( pnum == myplr && ScrollInfo._sdir ) { ViewX = plr[pnum].WorldX - ScrollInfo._sdx; ViewY = plr[pnum].WorldY - ScrollInfo._sdy; } if ( plr[pnum].walkpath[0] != WALK_NONE ) { StartWalkStand(pnum); } else { StartStand(pnum, plr[pnum]._pVar3); } ClearPlrPVars(pnum); if ( leveltype != DTYPE_TOWN ) { ChangeLightOff(plr[pnum]._plid, 0, 0); } return TRUE; } PM_ChangeOffset(pnum); return FALSE; } // 5BB1ED: using guessed type char leveltype; BOOL __fastcall WeaponDur(int pnum, int durrnd) { if ( pnum != myplr ) { return FALSE; } if ( random(3, durrnd) != 0 ) { return FALSE; } if ( (DWORD)pnum >= MAX_PLRS ) { TermMsg("WeaponDur: illegal player %d", pnum); } if ( plr[pnum].InvBody[INVLOC_HAND_LEFT]._itype != ITYPE_NONE && plr[pnum].InvBody[INVLOC_HAND_LEFT]._iClass == ICLASS_WEAPON ) { if ( plr[pnum].InvBody[INVLOC_HAND_LEFT]._iDurability == DUR_INDESTRUCTIBLE ) { return FALSE; } plr[pnum].InvBody[INVLOC_HAND_LEFT]._iDurability--; if ( plr[pnum].InvBody[INVLOC_HAND_LEFT]._iDurability == 0) { NetSendCmdDelItem(TRUE, INVLOC_HAND_LEFT); plr[pnum].InvBody[INVLOC_HAND_LEFT]._itype = ITYPE_NONE; CalcPlrInv(pnum, TRUE); return TRUE; } } if ( plr[pnum].InvBody[INVLOC_HAND_RIGHT]._itype != ITYPE_NONE && plr[pnum].InvBody[INVLOC_HAND_RIGHT]._iClass == ICLASS_WEAPON ) { if ( plr[pnum].InvBody[INVLOC_HAND_RIGHT]._iDurability == DUR_INDESTRUCTIBLE ) { return FALSE; } plr[pnum].InvBody[INVLOC_HAND_RIGHT]._iDurability--; if ( plr[pnum].InvBody[INVLOC_HAND_RIGHT]._iDurability == 0 ) { NetSendCmdDelItem(TRUE, INVLOC_HAND_RIGHT); plr[pnum].InvBody[INVLOC_HAND_RIGHT]._itype = ITYPE_NONE; CalcPlrInv(pnum, TRUE); return TRUE; } } if ( plr[pnum].InvBody[INVLOC_HAND_LEFT]._itype == ITYPE_NONE && plr[pnum].InvBody[INVLOC_HAND_RIGHT]._itype == ITYPE_SHIELD ) { if ( plr[pnum].InvBody[INVLOC_HAND_RIGHT]._iDurability == DUR_INDESTRUCTIBLE ) { return FALSE; } plr[pnum].InvBody[INVLOC_HAND_RIGHT]._iDurability--; if ( plr[pnum].InvBody[INVLOC_HAND_RIGHT]._iDurability == 0 ) { NetSendCmdDelItem(TRUE, INVLOC_HAND_RIGHT); plr[pnum].InvBody[INVLOC_HAND_RIGHT]._itype = ITYPE_NONE; CalcPlrInv(pnum, TRUE); return TRUE; } } if ( plr[pnum].InvBody[INVLOC_HAND_RIGHT]._itype == ITYPE_NONE && plr[pnum].InvBody[INVLOC_HAND_LEFT]._itype == ITYPE_SHIELD ) { if ( plr[pnum].InvBody[INVLOC_HAND_LEFT]._iDurability == DUR_INDESTRUCTIBLE ) { return FALSE; } plr[pnum].InvBody[INVLOC_HAND_LEFT]._iDurability--; if ( plr[pnum].InvBody[INVLOC_HAND_LEFT]._iDurability == 0 ) { NetSendCmdDelItem(TRUE, INVLOC_HAND_LEFT); plr[pnum].InvBody[INVLOC_HAND_LEFT]._itype = ITYPE_NONE; CalcPlrInv(pnum, TRUE); return TRUE; } } return FALSE; } BOOL __fastcall PlrHitMonst(int pnum, int m) { if ( (DWORD)m >= MAXMONSTERS ) { TermMsg("PlrHitMonst: illegal monster %d", m); } if ( (monster[m]._mhitpoints >> 6) <= 0 ) { return FALSE; } if ( monster[m].MType->mtype == MT_ILLWEAV && monster[m]._mgoal == 2 ) { return FALSE; } if ( monster[m]._mmode == MM_CHARGE ) { return FALSE; } if ( (DWORD)pnum >= MAX_PLRS ) { TermMsg("PlrHitMonst: illegal player %d", pnum); } BOOL rv = FALSE; int hit = random(4, 100); if ( monster[m]._mmode == MM_STONE ) { hit = 0; } int hper = (plr[pnum]._pDexterity >> 1) + plr[pnum]._pLevel + 50 - (monster[m].mArmorClass - plr[pnum]._pIEnAc); if ( plr[pnum]._pClass == PC_WARRIOR ) { hper += 20; } hper += plr[pnum]._pIBonusToHit; if ( hper < 5 ) { hper = 5; } if ( hper > 95 ) { hper = 95; } BOOL ret; if ( CheckMonsterHit(m, &ret) ) { return ret; } #ifdef _DEBUG if ( hit < hper || debug_mode_key_inverted_v || debug_mode_dollar_sign ) { #else if ( hit < hper ) { #endif int mind = plr[pnum]._pIMinDam; int maxd = random(5, plr[pnum]._pIMaxDam - mind + 1); int dam = maxd + mind; dam += plr[pnum]._pDamageMod + plr[pnum]._pIBonusDamMod + dam * plr[pnum]._pIBonusDam / 100; if ( plr[pnum]._pClass == PC_WARRIOR ) { int lvl = plr[pnum]._pLevel; if ( random(6, 100) < lvl ) { dam *= 2; } } int phanditype = ITYPE_NONE; if ( plr[pnum].InvBody[INVLOC_HAND_LEFT]._itype == ITYPE_SWORD || plr[pnum].InvBody[INVLOC_HAND_RIGHT]._itype == ITYPE_SWORD ) { phanditype = ITYPE_SWORD; } if ( plr[pnum].InvBody[INVLOC_HAND_LEFT]._itype == ITYPE_MACE || plr[pnum].InvBody[INVLOC_HAND_RIGHT]._itype == ITYPE_MACE ) { phanditype = ITYPE_MACE; } int mClass = monster[m].MData->mMonstClass; switch (mClass ) { case MC_UNDEAD: if ( phanditype == ITYPE_SWORD ) { dam -= dam >> 1; } if ( phanditype == ITYPE_MACE ) { dam += dam >> 1; } break; case MC_ANIMAL: if ( phanditype == ITYPE_MACE ) { dam -= dam >> 1; } if ( phanditype == ITYPE_SWORD ) { dam += dam >> 1; } break; } if ( plr[pnum]._pIFlags & ISPL_3XDAMVDEM && monster[m].MData->mMonstClass == MC_DEMON ) { dam *= 3; } int skdam = dam << 6; if ( pnum == myplr ) { monster[m]._mhitpoints -= skdam; } int tac; if ( plr[pnum]._pIFlags & ISPL_RNDSTEALLIFE ) { tac = random(7, skdam >> 3); plr[pnum]._pHitPoints += tac; if ( plr[pnum]._pHitPoints > plr[pnum]._pMaxHP ) { plr[pnum]._pHitPoints = plr[pnum]._pMaxHP; } plr[pnum]._pHPBase += tac; if ( plr[pnum]._pHPBase > plr[pnum]._pMaxHPBase ) { plr[pnum]._pHPBase = plr[pnum]._pMaxHPBase; } drawhpflag = TRUE; } if ( plr[pnum]._pIFlags & (ISPL_STEALMANA_3 | ISPL_STEALMANA_5) && !(plr[pnum]._pIFlags & ISPL_NOMANA) ) { if ( plr[pnum]._pIFlags & ISPL_STEALMANA_3 ) { tac = 3 * skdam / 100; } if ( plr[pnum]._pIFlags & ISPL_STEALMANA_5 ) { tac = 5 * skdam / 100; } plr[pnum]._pMana += tac; if ( plr[pnum]._pMana > plr[pnum]._pMaxMana ) { plr[pnum]._pMana = plr[pnum]._pMaxMana; } plr[pnum]._pManaBase += tac; if ( plr[pnum]._pManaBase > plr[pnum]._pMaxManaBase ) { plr[pnum]._pManaBase = plr[pnum]._pMaxManaBase; } drawmanaflag = 1; } if ( plr[pnum]._pIFlags & (ISPL_STEALLIFE_3 | ISPL_STEALLIFE_5) ) { if ( plr[pnum]._pIFlags & ISPL_STEALLIFE_3 ) { tac = 3 * skdam / 100; } if ( plr[pnum]._pIFlags & ISPL_STEALLIFE_5 ) { tac = 5 * skdam / 100; } plr[pnum]._pHitPoints += tac; if ( plr[pnum]._pHitPoints > plr[pnum]._pMaxHP ) { plr[pnum]._pHitPoints = plr[pnum]._pMaxHP; } plr[pnum]._pHPBase += tac; if ( plr[pnum]._pHPBase > plr[pnum]._pMaxHPBase ) { plr[pnum]._pHPBase = plr[pnum]._pMaxHPBase; } drawhpflag = TRUE; } if ( plr[pnum]._pIFlags & ISPL_NOHEALPLR ) { monster[m]._mFlags |= 8; } #ifdef _DEBUG if ( debug_mode_dollar_sign || debug_mode_key_inverted_v ) { monster[m]._mhitpoints = 0; /* double check */ } #endif if ( (monster[m]._mhitpoints >> 6) <= 0) { if ( monster[m]._mmode == MM_STONE ) { M_StartKill(m, pnum); monster[m]._mmode = MM_STONE; } else { M_StartKill(m, pnum); } } else { if ( monster[m]._mmode == MM_STONE ) { M_StartHit(m, pnum, skdam); monster[m]._mmode = MM_STONE; } else { if ( plr[pnum]._pIFlags & ISPL_KNOCKBACK ) { M_GetKnockback(m); } M_StartHit(m, pnum, skdam); } } rv = TRUE; } return rv; } BOOL __fastcall PlrHitPlr(int pnum, char p) { if ( (DWORD)p >= MAX_PLRS ) { TermMsg("PlrHitPlr: illegal target player %d", p); } BOOL rv = FALSE; if ( plr[p]._pInvincible ) { return rv; } if ( plr[p]._pSpellFlags & 1 ) { return rv; } if ( (DWORD)pnum >= MAX_PLRS ) { TermMsg("PlrHitPlr: illegal attacking player %d", pnum); } int hit = random(4, 100); int hper = (plr[pnum]._pDexterity >> 1) + plr[pnum]._pLevel + 50 - (plr[p]._pIBonusAC + plr[p]._pIAC + plr[p]._pDexterity / 5); if ( plr[pnum]._pClass == PC_WARRIOR ) { hper += 20; } hper += plr[pnum]._pIBonusToHit; if ( hper < 5 ) { hper = 5; } if ( hper > 95 ) { hper = 95; } int blk; if ( (plr[p]._pmode == PM_STAND || plr[p]._pmode == PM_ATTACK) && plr[p]._pBlockFlag ) { blk = random(5, 100); } else { blk = 100; } int blkper = plr[p]._pDexterity + plr[p]._pBaseToBlk + (plr[p]._pLevel << 1) - (plr[pnum]._pLevel << 1); if ( blkper < 0 ) { blkper = 0; } if ( blkper > 100 ) { blkper = 100; } if ( hit < hper ) { if ( blk < blkper ) { int dir = GetDirection(plr[p].WorldX, plr[p].WorldY, plr[pnum].WorldX, plr[pnum].WorldY); StartPlrBlock(p, dir); } else { int mind = plr[pnum]._pIMinDam; int maxd = random(5, plr[pnum]._pIMaxDam - mind + 1); int dam = maxd + mind; dam += plr[pnum]._pDamageMod + plr[pnum]._pIBonusDamMod + dam * plr[pnum]._pIBonusDam / 100; if ( plr[pnum]._pClass == PC_WARRIOR ) { int lvl = plr[pnum]._pLevel; if ( random(6, 100) < lvl) { dam *= 2; } } int skdam = dam << 6; if ( plr[pnum]._pIFlags & ISPL_RNDSTEALLIFE ) { int tac = random(7, skdam >> 3); plr[pnum]._pHitPoints += tac; if ( plr[pnum]._pHitPoints > plr[pnum]._pMaxHP ) { plr[pnum]._pHitPoints = plr[pnum]._pMaxHP; } plr[pnum]._pHPBase += tac; if ( plr[pnum]._pHPBase > plr[pnum]._pMaxHPBase ) { plr[pnum]._pHPBase = plr[pnum]._pMaxHPBase; } drawhpflag = TRUE; } if ( pnum == myplr ) { NetSendCmdDamage(TRUE, p, skdam); } StartPlrHit(p, skdam, FALSE); } rv = TRUE; } return rv; } BOOL __fastcall PlrHitObj(int pnum, int mx, int my) { int oi; if ( dObject[mx][my] > 0 ) { oi = dObject[mx][my] - 1; } else { oi = -dObject[mx][my] - 1; } if ( object[oi]._oBreak == 1 ) { BreakObject(pnum, oi); return TRUE; } return FALSE; } BOOL __fastcall PM_DoAttack(int pnum) { if ( (DWORD)pnum >= MAX_PLRS ) { TermMsg("PM_DoAttack: illegal player %d", pnum); } int frame = plr[pnum]._pAnimFrame; if ( plr[pnum]._pIFlags & ISPL_QUICKATTACK && frame == 1 ) { plr[pnum]._pAnimFrame++; } if ( plr[pnum]._pIFlags & ISPL_FASTATTACK && (frame == 1 || frame == 3) ) { plr[pnum]._pAnimFrame++; } if ( plr[pnum]._pIFlags & ISPL_FASTERATTACK && (frame == 1 || frame == 3 || frame == 5) ) { plr[pnum]._pAnimFrame++; } if ( plr[pnum]._pIFlags & ISPL_FASTESTATTACK && (frame == 1 || frame == 4) ) { plr[pnum]._pAnimFrame += 2; } if ( plr[pnum]._pAnimFrame == plr[pnum]._pAFNum - 1 ) { PlaySfxLoc(PS_SWING, plr[pnum].WorldX, plr[pnum].WorldY); } if ( plr[pnum]._pAnimFrame == plr[pnum]._pAFNum ) { int dir = plr[pnum]._pdir; int dx = plr[pnum].WorldX + offset_x[dir]; int dy = plr[pnum].WorldY + offset_y[dir]; int m; if (dMonster[dx][dy]) { if ( dMonster[dx][dy] > 0 ) { m = dMonster[dx][dy] - 1; } else { m = -(dMonster[dx][dy] + 1); } if ( CanTalkToMonst(m) ) { plr[pnum]._pVar1 = 0; return FALSE; } } if ( plr[pnum]._pIFlags & ISPL_FIREDAM ) { AddMissile(dx, dy, 1, 0, 0, MIS_WEAPEXP, 0, pnum, 0, 0); } if ( plr[pnum]._pIFlags & ISPL_LIGHTDAM ) { AddMissile(dx, dy, 2, 0, 0, MIS_WEAPEXP, 0, pnum, 0, 0); } BOOL didhit = FALSE; if ( dMonster[dx][dy] ) { m = dMonster[dx][dy]; if ( dMonster[dx][dy] > 0 ) { m = dMonster[dx][dy] - 1; } else { m = -(dMonster[dx][dy] + 1); } didhit = PlrHitMonst(pnum, m); } else if ( dPlayer[dx][dy] && !FriendlyMode ) { UCHAR p = dPlayer[dx][dy]; if ( dPlayer[dx][dy] > 0 ) { p = dPlayer[dx][dy] - 1; } else { p = -(dPlayer[dx][dy] + 1); } didhit = PlrHitPlr(pnum, p); } else if ( dObject[dx][dy] > 0 ) { didhit = PlrHitObj(pnum, dx, dy); } if ( didhit && WeaponDur(pnum, 30) ) { StartStand(pnum, plr[pnum]._pdir); ClearPlrPVars(pnum); return TRUE; } } if ( plr[pnum]._pAnimFrame == plr[pnum]._pAFrames ) { StartStand(pnum, plr[pnum]._pdir); ClearPlrPVars(pnum); return TRUE; } else { return FALSE; } } // 484368: using guessed type int FriendlyMode; BOOL __fastcall PM_DoRangeAttack(int pnum) { if ( (DWORD)pnum >= MAX_PLRS ) { TermMsg("PM_DoRangeAttack: illegal player %d", pnum); } int origFrame = plr[pnum]._pAnimFrame; if ( plr[pnum]._pIFlags & ISPL_QUICKATTACK && origFrame == 1 ) { plr[pnum]._pAnimFrame++; } if ( plr[pnum]._pIFlags & ISPL_FASTATTACK && (origFrame == 1 || origFrame == 3) ) { plr[pnum]._pAnimFrame++; } if ( plr[pnum]._pAnimFrame == plr[pnum]._pAFNum ) { int mistype = MIS_ARROW; if ( plr[pnum]._pIFlags & ISPL_FIRE_ARROWS ) { mistype = MIS_FARROW; } if ( plr[pnum]._pIFlags & ISPL_LIGHT_ARROWS ) { mistype = MIS_LARROW; } AddMissile( plr[pnum].WorldX, plr[pnum].WorldY, plr[pnum]._pVar1, plr[pnum]._pVar2, plr[pnum]._pdir, mistype, 0, pnum, 4, 0 ); PlaySfxLoc(PS_BFIRE, plr[pnum].WorldX, plr[pnum].WorldY); if ( WeaponDur(pnum, 40) ) { StartStand(pnum, plr[pnum]._pdir); ClearPlrPVars(pnum); return TRUE; } } if ( plr[pnum]._pAnimFrame >= plr[pnum]._pAFrames ) { StartStand(pnum, plr[pnum]._pdir); ClearPlrPVars(pnum); return TRUE; } else { return FALSE; } } void __fastcall ShieldDur(int pnum) { if ( pnum != myplr ) { return; } if ( (DWORD)pnum >= MAX_PLRS ) { TermMsg("ShieldDur: illegal player %d", pnum); } if ( plr[pnum].InvBody[INVLOC_HAND_LEFT]._itype == ITYPE_SHIELD ) { if ( plr[pnum].InvBody[INVLOC_HAND_LEFT]._iDurability == DUR_INDESTRUCTIBLE ) { return; } plr[pnum].InvBody[INVLOC_HAND_LEFT]._iDurability--; if ( plr[pnum].InvBody[INVLOC_HAND_LEFT]._iDurability == 0 ) { NetSendCmdDelItem(TRUE, INVLOC_HAND_LEFT); plr[pnum].InvBody[INVLOC_HAND_LEFT]._itype = ITYPE_NONE; CalcPlrInv(pnum, TRUE); } } if ( plr[pnum].InvBody[INVLOC_HAND_RIGHT]._itype == ITYPE_SHIELD ) { if ( plr[pnum].InvBody[INVLOC_HAND_RIGHT]._iDurability != DUR_INDESTRUCTIBLE ) { plr[pnum].InvBody[INVLOC_HAND_RIGHT]._iDurability--; if ( plr[pnum].InvBody[INVLOC_HAND_RIGHT]._iDurability == 0 ) { NetSendCmdDelItem(TRUE, INVLOC_HAND_RIGHT); plr[pnum].InvBody[INVLOC_HAND_RIGHT]._itype = ITYPE_NONE; CalcPlrInv(pnum, TRUE); } } } } BOOL __fastcall PM_DoBlock(int pnum) { if ( (DWORD)pnum >= MAX_PLRS ) { TermMsg("PM_DoBlock: illegal player %d", pnum); } if ( plr[pnum]._pIFlags & ISPL_FASTBLOCK && plr[pnum]._pAnimFrame != 1 ) { plr[pnum]._pAnimFrame = plr[pnum]._pBFrames; } if ( plr[pnum]._pAnimFrame >= plr[pnum]._pBFrames ) { StartStand(pnum, plr[pnum]._pdir); ClearPlrPVars(pnum); if ( !random(3, 10) ) { ShieldDur(pnum); } return TRUE; } return FALSE; } BOOL __fastcall PM_DoSpell(int pnum) { if ( (DWORD)pnum >= MAX_PLRS ) { TermMsg("PM_DoSpell: illegal player %d", pnum); } if ( plr[pnum]._pVar8 == plr[pnum]._pSFNum ) { CastSpell( pnum, plr[pnum]._pSpell, plr[pnum].WorldX, plr[pnum].WorldY, plr[pnum]._pVar1, plr[pnum]._pVar2, FALSE, plr[pnum]._pVar4 ); if ( !plr[pnum]._pSplFrom ) { if ( plr[pnum]._pRSplType == RSPLTYPE_SCROLL) { if ( !(plr[pnum]._pScrlSpells64 & (unsigned __int64)1 << (plr[pnum]._pRSpell - 1)) ) { plr[pnum]._pRSpell = SPL_INVALID; plr[pnum]._pRSplType = RSPLTYPE_INVALID; drawpanflag = 255; } } if ( plr[pnum]._pRSplType == RSPLTYPE_CHARGES) { if ( !(plr[pnum]._pISpells64 & (unsigned __int64)1 << (plr[pnum]._pRSpell - 1)) ) { plr[pnum]._pRSpell = SPL_INVALID; plr[pnum]._pRSplType = RSPLTYPE_INVALID; drawpanflag = 255; } } } } plr[pnum]._pVar8++; if ( leveltype == DTYPE_TOWN ) { if ( plr[pnum]._pVar8 > plr[pnum]._pSFrames ) { StartWalkStand(pnum); ClearPlrPVars(pnum); return TRUE; } } else if ( plr[pnum]._pAnimFrame == plr[pnum]._pSFrames ) { StartStand(pnum, plr[pnum]._pdir); ClearPlrPVars(pnum); return TRUE; } return FALSE; } // 52571C: using guessed type int drawpanflag; // 5BB1ED: using guessed type char leveltype; BOOL __fastcall PM_DoGotHit(int pnum) { if ( (DWORD)pnum >= MAX_PLRS ) { TermMsg("PM_DoGotHit: illegal player %d", pnum); } int frame = plr[pnum]._pAnimFrame; if ( plr[pnum]._pIFlags & ISPL_FASTRECOVER && frame == 3 ) { plr[pnum]._pAnimFrame++; } if ( plr[pnum]._pIFlags & ISPL_FASTERRECOVER && (frame == 3 || frame == 5) ) { plr[pnum]._pAnimFrame++; } if ( plr[pnum]._pIFlags & ISPL_FASTESTRECOVER && (frame == 1 || frame == 3 || frame == 5) ) { plr[pnum]._pAnimFrame++; } if ( plr[pnum]._pAnimFrame >= plr[pnum]._pHFrames ) { StartStand(pnum, plr[pnum]._pdir); ClearPlrPVars(pnum); if ( random(3, 4) ) { ArmorDur(pnum); } return TRUE; } return FALSE; } void __fastcall ArmorDur(int pnum) { if ( pnum != myplr ) { return; } if ( (DWORD)pnum >= MAX_PLRS ) { TermMsg("ArmorDur: illegal player %d", pnum); } PlayerStruct *p = &plr[pnum]; if ( p->InvBody[INVLOC_CHEST]._itype == ITYPE_NONE && p->InvBody[INVLOC_HEAD]._itype == ITYPE_NONE ) { return; } int a = random(8, 3); if ( p->InvBody[INVLOC_CHEST]._itype != ITYPE_NONE && p->InvBody[INVLOC_HEAD]._itype == ITYPE_NONE ) { a = 1; } if ( p->InvBody[INVLOC_CHEST]._itype == ITYPE_NONE && p->InvBody[INVLOC_HEAD]._itype != ITYPE_NONE ) { a = 0; } ItemStruct *pi; if ( a != 0 ) { pi = &p->InvBody[INVLOC_CHEST]; } else { pi = &p->InvBody[INVLOC_HEAD]; } if ( pi->_iDurability == DUR_INDESTRUCTIBLE ) { return; } pi->_iDurability--; if ( pi->_iDurability != 0 ) { return; } if ( a != 0 ) { NetSendCmdDelItem(TRUE, INVLOC_CHEST); } else { NetSendCmdDelItem(TRUE, INVLOC_HEAD); } pi->_itype = ITYPE_NONE; CalcPlrInv(pnum, TRUE); } BOOL __fastcall PM_DoDeath(int pnum) { if ( (DWORD)pnum >= MAX_PLRS ) { TermMsg("PM_DoDeath: illegal player %d", pnum); } if ( plr[pnum]._pVar8 >= 2 * plr[pnum]._pDFrames ) { if ( deathdelay > 1 && pnum == myplr ) { deathdelay--; if ( deathdelay == 1 ) { deathflag = 1; if ( gbMaxPlayers == 1 ) { gamemenu_previous(); } } } plr[pnum]._pAnimFrame = plr[pnum]._pAnimLen; plr[pnum]._pAnimDelay = 10000; dFlags[plr[pnum].WorldX][plr[pnum].WorldY] |= DFLAG_DEAD_PLAYER; } if ( plr[pnum]._pVar8 < 100 ) { plr[pnum]._pVar8++; } return FALSE; } // 679660: using guessed type char gbMaxPlayers; // 69B7C4: using guessed type int deathdelay; void __fastcall CheckNewPath(int pnum) { int i; int x; int y; int d; int xvel3; int xvel; int yvel; if ( (DWORD)pnum >= MAX_PLRS ) { TermMsg("CheckNewPath: illegal player %d", pnum); } if ( plr[pnum].destAction == ACTION_ATTACKMON ) { MakePlrPath(pnum, monster[plr[pnum].destParam1]._mfutx, monster[plr[pnum].destParam1]._mfuty, FALSE); } if ( plr[pnum].destAction == ACTION_ATTACKPLR ) { MakePlrPath(pnum, plr[plr[pnum].destParam1]._px, plr[plr[pnum].destParam1]._py, FALSE); } if ( plr[pnum].walkpath[0] != WALK_NONE) { if ( plr[pnum]._pmode == PM_STAND ) { if ( pnum == myplr ) { if ( plr[pnum].destAction == ACTION_ATTACKMON || plr[pnum].destAction == ACTION_ATTACKPLR ) { i = plr[pnum].destParam1; if ( plr[pnum].destAction == ACTION_ATTACKMON ) { x = abs(plr[pnum]._px - monster[i]._mfutx); y = abs(plr[pnum]._py - monster[i]._mfuty); d = GetDirection(plr[pnum]._px, plr[pnum]._py, monster[i]._mfutx, monster[i]._mfuty); } else { x = abs(plr[pnum]._px - plr[i]._px); y = abs(plr[pnum]._py - plr[i]._py); d = GetDirection(plr[pnum]._px, plr[pnum]._py, plr[i]._px, plr[i]._py); } if ( x < 2 && y < 2 ) { ClrPlrPath(pnum); if ( monster[i].mtalkmsg && monster[i].mtalkmsg != QUEST_VILE14 ) { TalktoMonster(i); } else { StartAttack(pnum, d); } plr[pnum].destAction = ACTION_NONE; } } } if ( currlevel != 0 ) { xvel3 = PWVel[plr[pnum]._pClass][0]; xvel = PWVel[plr[pnum]._pClass][1]; yvel = PWVel[plr[pnum]._pClass][2]; } else { xvel3 = 2048; xvel = 1024; yvel = 512; } switch ( plr[pnum].walkpath[0] ) { case WALK_N: StartWalk(pnum, 0, -xvel, -1, -1, DIR_N, SDIR_N); break; case WALK_NE: StartWalk(pnum, xvel, -yvel, 0, -1, DIR_NE, SDIR_NE); break; case WALK_E: StartWalk3(pnum, xvel3, 0, -32, -16, 1, -1, 1, 0, DIR_E, SDIR_E); break; case WALK_SE: StartWalk2(pnum, xvel, yvel, -32, -16, 1, 0, DIR_SE, SDIR_SE); break; case WALK_S: StartWalk2(pnum, 0, xvel, 0, -32, 1, 1, DIR_S, SDIR_S); break; case WALK_SW: StartWalk2(pnum, -xvel, yvel, 32, -16, 0, 1, DIR_SW, SDIR_SW); break; case WALK_W: StartWalk3(pnum, -xvel3, 0, 32, -16, -1, 1, 0, 1, DIR_W, SDIR_W); break; case WALK_NW: StartWalk(pnum, -xvel, -yvel, -1, 0, DIR_NW, SDIR_NW); break; } for ( i = 1; i < 25; i++ ) { plr[pnum].walkpath[i - 1] = plr[pnum].walkpath[i]; } plr[pnum].walkpath[24] = WALK_NONE; if ( plr[pnum]._pmode == PM_STAND ) { StartStand(pnum, plr[pnum]._pdir); plr[pnum].destAction = ACTION_NONE; } } return; } if ( plr[pnum].destAction == ACTION_NONE ) { return; } if ( plr[pnum]._pmode == PM_STAND ) { switch ( plr[pnum].destAction ) { case ACTION_ATTACK: d = GetDirection(plr[pnum].WorldX, plr[pnum].WorldY, plr[pnum].destParam1, plr[pnum].destParam2); StartAttack(pnum, d); break; case ACTION_ATTACKMON: i = plr[pnum].destParam1; x = abs(plr[pnum].WorldX - monster[i]._mfutx); y = abs(plr[pnum].WorldY - monster[i]._mfuty); if ( x <= 1 && y <= 1 ) { d = GetDirection(plr[pnum]._px, plr[pnum]._py, monster[i]._mfutx, monster[i]._mfuty); if ( monster[i].mtalkmsg && monster[i].mtalkmsg != QUEST_VILE14 ) { TalktoMonster(i); } else { StartAttack(pnum, d); } } break; case ACTION_ATTACKPLR: i = plr[pnum].destParam1; x = abs(plr[pnum].WorldX - plr[i]._px); y = abs(plr[pnum].WorldY - plr[i]._py); if ( x <= 1 && y <= 1 ) { d = GetDirection(plr[pnum]._px, plr[pnum]._py, plr[i]._px, plr[i]._py); StartAttack(pnum, d); } break; case ACTION_RATTACK: d = GetDirection(plr[pnum].WorldX, plr[pnum].WorldY, plr[pnum].destParam1, plr[pnum].destParam2); StartRangeAttack(pnum, d, plr[pnum].destParam1, plr[pnum].destParam2); break; case ACTION_RATTACKMON: i = plr[pnum].destParam1; d = GetDirection(plr[pnum]._px, plr[pnum]._py, monster[i]._mfutx, monster[i]._mfuty); if ( monster[i].mtalkmsg && monster[i].mtalkmsg != QUEST_VILE14 ) { TalktoMonster(i); } else { StartRangeAttack(pnum, d, monster[i]._mfutx, monster[i]._mfuty); } break; case ACTION_RATTACKPLR: i = plr[pnum].destParam1; d = GetDirection(plr[pnum]._px, plr[pnum]._py, plr[i]._px, plr[i]._py); StartRangeAttack(pnum, d, plr[i]._px, plr[i]._py); break; case ACTION_SPELL: d = GetDirection(plr[pnum].WorldX, plr[pnum].WorldY, plr[pnum].destParam1, plr[pnum].destParam2); StartSpell(pnum, d, plr[pnum].destParam1, plr[pnum].destParam2); plr[pnum]._pVar4 = plr[pnum].destParam3; break; case ACTION_SPELLWALL: StartSpell(pnum, plr[pnum].destParam3, plr[pnum].destParam1, plr[pnum].destParam2); plr[pnum]._pVar3 = plr[pnum].destParam3; plr[pnum]._pVar4 = plr[pnum].destParam4; break; case ACTION_SPELLMON: i = plr[pnum].destParam1; d = GetDirection(plr[pnum].WorldX, plr[pnum].WorldY, monster[i]._mfutx, monster[i]._mfuty); StartSpell(pnum, d, monster[i]._mfutx, monster[i]._mfuty); plr[pnum]._pVar4 = plr[pnum].destParam2; break; case ACTION_SPELLPLR: i = plr[pnum].destParam1; d = GetDirection(plr[pnum].WorldX, plr[pnum].WorldY, plr[i]._px, plr[i]._py); StartSpell(pnum, d, plr[i]._px, plr[i]._py); plr[pnum]._pVar4 = plr[pnum].destParam2; break; case ACTION_OPERATE: i = plr[pnum].destParam1; x = abs(plr[pnum].WorldX - object[i]._ox); y = abs(plr[pnum].WorldY - object[i]._oy); if ( y > 1 && dObject[object[i]._ox][object[i]._oy - 1] == -1 - i ) { y = abs(plr[pnum].WorldY - object[i]._oy + 1); } if ( x <= 1 && y <= 1 ) { if ( object[i]._oBreak == 1 ) { d = GetDirection(plr[pnum].WorldX, plr[pnum].WorldY, object[i]._ox, object[i]._oy); StartAttack(pnum, d); } else { OperateObject(pnum, i, FALSE); } } break; case ACTION_DISARM: i = plr[pnum].destParam1; x = abs(plr[pnum].WorldX - object[i]._ox); y = abs(plr[pnum].WorldY - object[i]._oy); if ( y > 1 && dObject[object[i]._ox][object[i]._oy - 1] == -1 - i ) { y = abs(plr[pnum].WorldY - object[i]._oy + 1); } if ( x <= 1 && y <= 1 ) { if ( object[i]._oBreak == 1 ) { d = GetDirection(plr[pnum].WorldX, plr[pnum].WorldY, object[i]._ox, object[i]._oy); StartAttack(pnum, d); } else { TryDisarm(pnum, i); OperateObject(pnum, i, FALSE); } } break; case ACTION_OPERATETK: i = plr[pnum].destParam1; if ( object[i]._oBreak != 1 ) { OperateObject(pnum, i, TRUE); } break; case ACTION_PICKUPITEM: if ( pnum == myplr ) { i = plr[pnum].destParam1; x = abs(plr[pnum].WorldX - item[i]._ix); y = abs(plr[pnum].WorldY - item[i]._iy); if ( x <= 1 && y <= 1 && pcurs == 1 && !item[i]._iRequest ) { NetSendCmdGItem(TRUE, CMD_REQUESTGITEM, myplr, myplr, i); item[i]._iRequest = TRUE; } } break; case ACTION_PICKUPAITEM: if ( pnum == myplr ) { i = plr[pnum].destParam1; x = abs(plr[pnum].WorldX - item[i]._ix); y = abs(plr[pnum].WorldY - item[i]._iy); if ( x <= 1 && y <= 1 && pcurs == 1 ) { NetSendCmdGItem(TRUE, CMD_REQUESTAGITEM, myplr, myplr, i); } } break; case ACTION_TALK: if ( pnum == myplr ) { TalkToTowner(pnum, plr[pnum].destParam1); } break; } FixPlayerLocation(pnum, plr[pnum]._pdir); plr[pnum].destAction = ACTION_NONE; return; } if ( plr[pnum]._pmode == PM_ATTACK && plr[pnum]._pAnimFrame > plr[myplr]._pAFNum ) { if ( plr[pnum].destAction == ACTION_ATTACK ) { d = GetDirection(plr[pnum]._px, plr[pnum]._py, plr[pnum].destParam1, plr[pnum].destParam2); StartAttack(pnum, d); plr[pnum].destAction = ACTION_NONE; } else if ( plr[pnum].destAction == ACTION_ATTACKMON ) { i = plr[pnum].destParam1; x = abs(plr[pnum].WorldX - monster[i]._mfutx); y = abs(plr[pnum].WorldY - monster[i]._mfuty); if ( x <= 1 && y <= 1 ) { d = GetDirection(plr[pnum]._px, plr[pnum]._py, monster[i]._mfutx, monster[i]._mfuty); StartAttack(pnum, d); } plr[pnum].destAction = ACTION_NONE; } else if ( plr[pnum].destAction == ACTION_ATTACKPLR ) { i = plr[pnum].destParam1; x = abs(plr[pnum].WorldX - plr[i]._px); y = abs(plr[pnum].WorldY - plr[i]._py); if ( x <= 1 && y <= 1 ) { d = GetDirection(plr[pnum]._px, plr[pnum]._py, plr[i]._px, plr[i]._py); StartAttack(pnum, d); } plr[pnum].destAction = ACTION_NONE; } else if ( plr[pnum].destAction == ACTION_OPERATE ) { i = plr[pnum].destParam1; x = abs(plr[pnum].WorldX - object[i]._ox); y = abs(plr[pnum].WorldY - object[i]._oy); if ( y > 1 && dObject[object[i]._ox][object[i]._oy - 1] == -1 - i ) { y = abs(plr[pnum].WorldY - object[i]._oy + 1); } if ( x <= 1 && y <= 1 ) { if ( object[i]._oBreak == 1 ) { d = GetDirection(plr[pnum].WorldX, plr[pnum].WorldY, object[i]._ox, object[i]._oy); StartAttack(pnum, d); } else { OperateObject(pnum, i, FALSE); } } } } if ( plr[pnum]._pmode == PM_RATTACK && plr[pnum]._pAnimFrame > plr[myplr]._pAFNum ) { if ( plr[pnum].destAction == ACTION_RATTACK ) { d = GetDirection(plr[pnum].WorldX, plr[pnum].WorldY, plr[pnum].destParam1, plr[pnum].destParam2); StartRangeAttack(pnum, d, plr[pnum].destParam1, plr[pnum].destParam2); plr[pnum].destAction = ACTION_NONE; } else if ( plr[pnum].destAction == ACTION_RATTACKMON ) { i = plr[pnum].destParam1; d = GetDirection(plr[pnum].WorldX, plr[pnum].WorldY, monster[i]._mfutx, monster[i]._mfuty); StartRangeAttack(pnum, d, monster[i]._mfutx, monster[i]._mfuty); plr[pnum].destAction = ACTION_NONE; } else if ( plr[pnum].destAction == ACTION_RATTACKPLR ) { i = plr[pnum].destParam1; d = GetDirection(plr[pnum].WorldX, plr[pnum].WorldY, plr[i]._px, plr[i]._py); StartRangeAttack(pnum, d, plr[i]._px, plr[i]._py); plr[pnum].destAction = ACTION_NONE; } } if ( plr[pnum]._pmode == PM_SPELL && plr[pnum]._pAnimFrame > plr[pnum]._pSFNum ) { if ( plr[pnum].destAction == ACTION_SPELL ) { d = GetDirection(plr[pnum].WorldX, plr[pnum].WorldY, plr[pnum].destParam1, plr[pnum].destParam2); StartSpell(pnum, d, plr[pnum].destParam1, plr[pnum].destParam2); plr[pnum].destAction = ACTION_NONE; } else if ( plr[pnum].destAction == ACTION_SPELLMON ) { i = plr[pnum].destParam1; d = GetDirection(plr[pnum].WorldX, plr[pnum].WorldY, monster[i]._mfutx, monster[i]._mfuty); StartSpell(pnum, d, monster[i]._mfutx, monster[i]._mfuty); plr[pnum].destAction = ACTION_NONE; } else if ( plr[pnum].destAction == ACTION_SPELLPLR ) { i = plr[pnum].destParam1; d = GetDirection(plr[pnum].WorldX, plr[pnum].WorldY, plr[i]._px, plr[i]._py); StartSpell(pnum, d, plr[i]._px, plr[i]._py); plr[pnum].destAction = ACTION_NONE; } } } BOOL __fastcall PlrDeathModeOK(int pnum) { if ( pnum != myplr ) { return TRUE; } if ( (DWORD)pnum >= MAX_PLRS ) { TermMsg("PlrDeathModeOK: illegal player %d", pnum); } if (plr[pnum]._pmode == PM_DEATH) { return TRUE; } else if (plr[pnum]._pmode == PM_QUIT) { return TRUE; } else if (plr[pnum]._pmode == PM_NEWLVL) { return TRUE; } return FALSE; } void __cdecl ValidatePlayer() { __int64 msk = 0; if ( (DWORD)myplr >= MAX_PLRS ) { TermMsg("ValidatePlayer: illegal player %d", myplr); } if ( plr[myplr]._pLevel > 50 ) plr[myplr]._pLevel = 50; if ( plr[myplr]._pExperience > plr[myplr]._pNextExper ) plr[myplr]._pExperience = plr[myplr]._pNextExper; int gt = 0; for ( int i = 0; i < plr[myplr]._pNumInv; i++ ) { if ( plr[myplr].InvList[i]._itype == ITYPE_GOLD ) { if ( plr[myplr].InvList[i]._ivalue > 5000 ) { plr[myplr].InvList[i]._ivalue = 5000; } gt += plr[myplr].InvList[i]._ivalue; } } if ( gt != plr[myplr]._pGold ) plr[myplr]._pGold = gt; int pc = plr[myplr]._pClass; if ( plr[myplr]._pBaseStr > MaxStats[pc][ATTRIB_STR] ) { plr[myplr]._pBaseStr = MaxStats[pc][ATTRIB_STR]; } if ( plr[myplr]._pBaseMag > MaxStats[pc][ATTRIB_MAG] ) { plr[myplr]._pBaseMag = MaxStats[pc][ATTRIB_MAG]; } if ( plr[myplr]._pBaseDex > MaxStats[pc][ATTRIB_DEX] ) { plr[myplr]._pBaseDex = MaxStats[pc][ATTRIB_DEX]; } if ( plr[myplr]._pBaseVit > MaxStats[pc][ATTRIB_VIT] ) { plr[myplr]._pBaseVit = MaxStats[pc][ATTRIB_VIT]; } for ( int b = 1; b < MAX_SPELLS; b++) { if ( spelldata[b].sBookLvl != -1 ) { msk |= (__int64)1 << (b - 1); if ( plr[myplr]._pSplLvl[b] > 15 ) plr[myplr]._pSplLvl[b] = 15; } } plr[myplr]._pMemSpells64 &= msk; } void __cdecl ProcessPlayers() { if ( (DWORD)myplr >= MAX_PLRS ) { TermMsg("ProcessPlayers: illegal player %d", myplr); } if ( plr[myplr].pLvlLoad ) { plr[myplr].pLvlLoad--; } if ( sfxdelay > 0 ) { sfxdelay--; if ( sfxdelay == 0 ) { PlaySFX(sfxdnum); } } ValidatePlayer(); for ( int pnum = 0; pnum < MAX_PLRS; pnum++ ) { if ( plr[pnum].plractive && currlevel == plr[pnum].plrlevel && (pnum == myplr || !plr[pnum]._pLvlChanging) ) { CheckCheatStats(pnum); if ( !PlrDeathModeOK(pnum) && (plr[pnum]._pHitPoints >> 6) <= 0 ) { SyncPlrKill(pnum, -1); } if ( pnum == myplr ) { if ( plr[pnum]._pIFlags & ISPL_DRAINLIFE ) { plr[pnum]._pHitPoints -= 4; plr[pnum]._pHPBase -= 4; if ( (plr[pnum]._pHitPoints >> 6) <= 0 ) { SyncPlrKill(pnum, 0); } drawhpflag = TRUE; } if ( plr[pnum]._pIFlags & ISPL_NOMANA && plr[pnum]._pManaBase > 0 ) { plr[pnum]._pManaBase -= plr[pnum]._pMana; plr[pnum]._pMana = 0; drawmanaflag = TRUE; } } BOOL tplayer = FALSE; do { switch ( plr[pnum]._pmode ) { case PM_STAND: tplayer = PM_DoStand(pnum); break; case PM_WALK: tplayer = PM_DoWalk(pnum); break; case PM_WALK2: tplayer = PM_DoWalk2(pnum); break; case PM_WALK3: tplayer = PM_DoWalk3(pnum); break; case PM_ATTACK: tplayer = PM_DoAttack(pnum); break; case PM_RATTACK: tplayer = PM_DoRangeAttack(pnum); break; case PM_BLOCK: tplayer = PM_DoBlock(pnum); break; case PM_GOTHIT: tplayer = PM_DoGotHit(pnum); break; case PM_DEATH: tplayer = PM_DoDeath(pnum); break; case PM_SPELL: tplayer = PM_DoSpell(pnum); break; case PM_NEWLVL: tplayer = PM_DoStand(pnum); break; } CheckNewPath(pnum); } while ( tplayer ); plr[pnum]._pAnimCnt++; if ( plr[pnum]._pAnimDelay < plr[pnum]._pAnimCnt ) { plr[pnum]._pAnimCnt = 0; plr[pnum]._pAnimFrame++; if ( plr[pnum]._pAnimLen < plr[pnum]._pAnimFrame ) { plr[pnum]._pAnimFrame = 1; } } } } } // 52A554: using guessed type int sfxdelay; void __fastcall CheckCheatStats(int pnum) { if ( plr[pnum]._pStrength > 750 ) { plr[pnum]._pStrength = 750; } if ( plr[pnum]._pDexterity > 750 ) { plr[pnum]._pDexterity = 750; } if ( plr[pnum]._pMagic > 750 ) { plr[pnum]._pMagic = 750; } if ( plr[pnum]._pVitality > 750 ) { plr[pnum]._pVitality = 750; } if ( plr[pnum]._pHitPoints > 128000 ) { plr[pnum]._pHitPoints = 128000; } if ( plr[pnum]._pMana > 128000 ) { plr[pnum]._pMana = 128000; } } void __fastcall ClrPlrPath(int pnum) { if ( (DWORD)pnum >= MAX_PLRS ) { TermMsg("ClrPlrPath: illegal player %d", pnum); } memset(plr[pnum].walkpath, WALK_NONE, sizeof(plr[pnum].walkpath)); } BOOL __fastcall PosOkPlayer(int pnum, int px, int py) { if ( px < 0 || px >= MAXDUNX || py < 0 || py >= MAXDUNY ) { return FALSE; } if ( SolidLoc(px, py) ) { return FALSE; } if ( !dPiece[px][py] ) { return FALSE; } if ( dPlayer[px][py] ) { DWORD p; if ( dPlayer[px][py] > 0 ) { p = dPlayer[px][py] - 1; } else { p = -(dPlayer[px][py] + 1); } if ( p != pnum && p < MAX_PLRS && plr[p]._pHitPoints ) { return FALSE; } } if ( dMonster[px][py] ) { if ( !currlevel ) { return FALSE; } if ( dMonster[px][py] <= 0 ) { return FALSE; } if ( (monster[dMonster[px][py] - 1]._mhitpoints >> 6) > 0 ) { return FALSE; } } if ( dObject[px][py] ) { char bv; if ( dObject[px][py] > 0 ) { bv = dObject[px][py] - 1; } else { bv = -(dObject[px][py] + 1); } if ( object[bv]._oSolidFlag ) { return FALSE; } } return TRUE; } void __fastcall MakePlrPath(int pnum, int xx, int yy, BOOL endspace) { if ( (DWORD)pnum >= MAX_PLRS ) { TermMsg("MakePlrPath: illegal player %d", pnum); } plr[pnum]._ptargx = xx; plr[pnum]._ptargy = yy; if ( plr[pnum]._px == xx && plr[pnum]._py == yy ) { return; } int path = FindPath(PosOkPlayer, pnum, plr[pnum]._px, plr[pnum]._py, xx, yy, plr[pnum].walkpath); if ( !path ) { return; } if ( !endspace ) { path--; switch ( plr[pnum].walkpath[path] ) { case WALK_NE: yy++; break; case WALK_NW: xx++; break; case WALK_SE: xx--; break; case WALK_SW: yy--; break; case WALK_N: xx++; yy++; break; case WALK_E: xx--; yy++; break; case WALK_S: xx--; yy--; break; case WALK_W: xx++; yy--; break; } plr[pnum]._ptargx = xx; plr[pnum]._ptargy = yy; } plr[pnum].walkpath[path] = WALK_NONE; } void __fastcall CheckPlrSpell() { int v0; // ecx int v1; // eax int v2; // edx char v3; // al int v4; // ecx char v5; // al int v6; // eax int v7; // edx int v8; // esi int v9; // ST10_4 int v10; // eax int v11; // eax int v12; // eax int v13; // ST10_4 int v14; // eax char v15; // al v0 = myplr; if ( (unsigned int)myplr >= 4 ) { TermMsg("CheckPlrSpell: illegal player %d", myplr); v0 = myplr; } v1 = 21720 * v0; v2 = plr[v0]._pRSpell; if ( v2 != -1 ) { if ( leveltype == DTYPE_TOWN && !*(_DWORD *)&spelldata[v2].sTownSpell ) { v5 = *((_BYTE *)&plr[0]._pClass + v1); switch ( v5 ) { case PC_WARRIOR: v4 = PS_WARR27; goto LABEL_53; case PC_ROGUE: v4 = PS_ROGUE27; goto LABEL_53; case PC_SORCERER: v4 = PS_MAGE27; goto LABEL_53; } return; } if ( pcurs != CURSOR_HAND || MouseY >= 352 || (chrflag && MouseX < 320 || invflag && MouseX > 320) && v2 != 2 && v2 != 5 && v2 != 26 && v2 != 9 && v2 != 27 ) { return; } _LOBYTE(v1) = *((_BYTE *)&plr[0]._pRSplType + v1); if ( (v1 & 0x80u) != 0 ) goto LABEL_46; if ( (char)v1 <= 1 ) { v6 = CheckSpell(v0, v2, v1, 0); } else { if ( (_BYTE)v1 != 2 ) { if ( (_BYTE)v1 == 3 ) { v6 = UseStaff(); goto LABEL_36; } LABEL_46: if ( _LOBYTE(plr[v0]._pRSplType) == 1 ) { v15 = plr[v0]._pClass; switch ( v15 ) { case PC_WARRIOR: v4 = PS_WARR35; goto LABEL_53; case PC_ROGUE: v4 = PS_ROGUE35; goto LABEL_53; case PC_SORCERER: v4 = PS_MAGE35; goto LABEL_53; } } return; } v6 = UseScroll(); } LABEL_36: v0 = myplr; if ( v6 ) { v7 = plr[myplr]._pRSpell; if ( v7 == 6 ) { v8 = GetDirection(plr[myplr].WorldX, plr[myplr].WorldY, cursmx, cursmy); v9 = GetSpellLevel(myplr, plr[myplr]._pRSpell); v10 = 21720 * myplr; _LOWORD(v10) = plr[myplr]._pRSpell; NetSendCmdLocParam3(1u, CMD_SPELLXYD, cursmx, cursmy, v10, v8, v9); } else if ( pcursmonst == -1 ) { if ( pcursplr == -1 ) { v13 = GetSpellLevel(myplr, v7); v14 = 21720 * myplr; _LOWORD(v14) = plr[myplr]._pRSpell; NetSendCmdLocParam2(1u, CMD_SPELLXY, cursmx, cursmy, v14, v13); } else { v12 = GetSpellLevel(myplr, v7); NetSendCmdParam3(1u, CMD_SPELLPID, pcursplr, plr[myplr]._pRSpell, v12); } } else { v11 = GetSpellLevel(myplr, v7); NetSendCmdParam3(1u, CMD_SPELLID, pcursmonst, plr[myplr]._pRSpell, v11); } return; } goto LABEL_46; } v3 = *((_BYTE *)&plr[0]._pClass + v1); switch ( v3 ) { case PC_WARRIOR: v4 = PS_WARR34; LABEL_53: PlaySFX(v4); return; case PC_ROGUE: v4 = PS_ROGUE34; goto LABEL_53; case PC_SORCERER: v4 = PS_MAGE34; goto LABEL_53; } } // 4B8CC2: using guessed type char pcursplr; // 5BB1ED: using guessed type char leveltype; void __fastcall SyncPlrAnim(int pnum) { if ( (DWORD)pnum >= MAX_PLRS ) { TermMsg("SyncPlrAnim: illegal player %d", pnum); } int dir = plr[pnum]._pdir; switch ( plr[pnum]._pmode ) { case PM_BLOCK: plr[pnum]._pAnimData = plr[pnum]._pBAnim[dir]; break; case PM_GOTHIT: plr[pnum]._pAnimData = plr[pnum]._pHAnim[dir]; break; case PM_DEATH: plr[pnum]._pAnimData = plr[pnum]._pDAnim[dir]; break; case PM_SPELL: int sType; if ( pnum == myplr ) { sType = spelldata[plr[pnum]._pSpell].sType; } else { sType = STYPE_FIRE; } if ( sType == STYPE_FIRE ) plr[pnum]._pAnimData = plr[pnum]._pFAnim[dir]; if ( sType == STYPE_LIGHTNING ) plr[pnum]._pAnimData = plr[pnum]._pLAnim[dir]; if ( sType == STYPE_MAGIC ) { plr[pnum]._pAnimData = plr[pnum]._pTAnim[dir]; } break; case PM_STAND: case PM_NEWLVL: case PM_QUIT: plr[pnum]._pAnimData = plr[pnum]._pNAnim[dir]; break; case PM_WALK: case PM_WALK2: case PM_WALK3: plr[pnum]._pAnimData = plr[pnum]._pWAnim[dir]; break; case PM_ATTACK: case PM_RATTACK: plr[pnum]._pAnimData = plr[pnum]._pAAnim[dir]; break; default: TermMsg("SyncPlrAnim"); break; } } void __fastcall SyncInitPlrPos(int pnum) { plr[pnum]._ptargx = plr[pnum].WorldX; plr[pnum]._ptargy = plr[pnum].WorldY; if ( gbMaxPlayers == 1 || plr[pnum].plrlevel != currlevel ) { return; } int x; int y; for ( DWORD i = 0; i < 8; i++ ) { x = plr[pnum].WorldX + plrxoff2[i]; y = plr[pnum].WorldY + plryoff2[i]; if ( PosOkPlayer(pnum, x, y) ) { break; } } if ( !PosOkPlayer(pnum, x, y) ) { BOOL posOk = FALSE; int xx; int yy; for ( int range = 1; range < 50 && !posOk; range++ ) { for ( yy = -range; yy <= range && !posOk; yy++ ) { y = yy + plr[pnum].WorldY; for ( xx = -range; xx <= range && !posOk; xx++ ) { x = xx + plr[pnum].WorldX; if ( PosOkPlayer(pnum, x, y) && !PosOkPortal(currlevel, x, y) ) { posOk = TRUE; } } } } } plr[pnum].WorldX = x; plr[pnum].WorldY = y; dPlayer[x][y] = pnum + 1; if ( pnum == myplr ) { plr[pnum]._px = x; plr[pnum]._py = y; plr[pnum]._ptargx = x; plr[pnum]._ptargy = y; ViewX = x; ViewY = y; } } // 679660: using guessed type char gbMaxPlayers; void __fastcall SyncInitPlr(int pnum) { if ( (DWORD)pnum >= MAX_PLRS ) { TermMsg("SyncInitPlr: illegal player %d", pnum); } SetPlrAnims(pnum); SyncInitPlrPos(pnum); } void __fastcall CheckStats(int pnum) { if ( (DWORD)pnum >= MAX_PLRS ) { TermMsg("CheckStats: illegal player %d", pnum); } int c; if ( plr[pnum]._pClass == PC_WARRIOR ) { c = PC_WARRIOR; } else if ( plr[pnum]._pClass == PC_ROGUE ) { c = PC_ROGUE; } else if ( plr[pnum]._pClass == PC_SORCERER ) { c = PC_SORCERER; } for (int i = 0; i < 4; i++ ) { switch (i) { case ATTRIB_STR: if ( plr[pnum]._pBaseStr > MaxStats[c][ATTRIB_STR] ) { plr[pnum]._pBaseStr = MaxStats[c][ATTRIB_STR]; } else if ( plr[pnum]._pBaseStr < 0 ) { plr[pnum]._pBaseStr = 0; } break; case ATTRIB_MAG: if ( plr[pnum]._pBaseMag > MaxStats[c][ATTRIB_MAG] ) { plr[pnum]._pBaseMag = MaxStats[c][ATTRIB_MAG]; } else if ( plr[pnum]._pBaseMag < 0 ) { plr[pnum]._pBaseMag = 0; } break; case ATTRIB_DEX: if ( plr[pnum]._pBaseDex > MaxStats[c][ATTRIB_DEX] ) { plr[pnum]._pBaseDex = MaxStats[c][ATTRIB_DEX]; } else if ( plr[pnum]._pBaseDex < 0 ) { plr[pnum]._pBaseDex = 0; } break; case ATTRIB_VIT: if ( plr[pnum]._pBaseVit > MaxStats[c][ATTRIB_VIT] ) { plr[pnum]._pBaseVit = MaxStats[c][ATTRIB_VIT]; } else if ( plr[pnum]._pBaseVit < 0 ) { plr[pnum]._pBaseVit = 0; } break; } } } void __fastcall ModifyPlrStr(int pnum, int l) { if ( (DWORD)pnum >= MAX_PLRS ) { TermMsg("ModifyPlrStr: illegal player %d", pnum); } int max = MaxStats[plr[pnum]._pClass][ATTRIB_STR]; if ( plr[pnum]._pBaseStr + l > max ) { l = max - plr[pnum]._pBaseStr; } plr[pnum]._pStrength += l; plr[pnum]._pBaseStr += l; if ( plr[pnum]._pClass == PC_ROGUE ) { plr[pnum]._pDamageMod = plr[pnum]._pLevel * (plr[pnum]._pStrength + plr[pnum]._pDexterity) / 200; } else { plr[pnum]._pDamageMod = plr[pnum]._pLevel * plr[pnum]._pStrength / 100; } CalcPlrInv(pnum, TRUE); if ( pnum == myplr ) { NetSendCmdParam1(FALSE, CMD_SETSTR, plr[pnum]._pBaseStr); //60 } } void __fastcall ModifyPlrMag(int pnum, int l) { if ( (DWORD)pnum >= MAX_PLRS ) { TermMsg("ModifyPlrMag: illegal player %d", pnum); } int max = MaxStats[plr[pnum]._pClass][ATTRIB_MAG]; if ( plr[pnum]._pBaseMag + l > max ) { l = max - plr[pnum]._pBaseMag; } plr[pnum]._pMagic += l; plr[pnum]._pBaseMag += l; int ms = l << 6; if ( plr[pnum]._pClass == PC_SORCERER ) { ms *= 2; } plr[pnum]._pMaxManaBase += ms; plr[pnum]._pMaxMana += ms; if ( !(plr[pnum]._pIFlags & ISPL_NOMANA) ) { plr[pnum]._pManaBase += ms; plr[pnum]._pMana += ms; } CalcPlrInv(pnum, TRUE); if ( pnum == myplr ) { NetSendCmdParam1(FALSE, CMD_SETMAG, plr[pnum]._pBaseMag); } } void __fastcall ModifyPlrDex(int pnum, int l) { if ( (DWORD)pnum >= MAX_PLRS ) { TermMsg("ModifyPlrDex: illegal player %d", pnum); } int max = MaxStats[plr[pnum]._pClass][ATTRIB_DEX]; if ( plr[pnum]._pBaseDex + l > max ) { l = max - plr[pnum]._pBaseDex; } plr[pnum]._pDexterity += l; plr[pnum]._pBaseDex += l; CalcPlrInv(pnum, TRUE); if ( plr[pnum]._pClass == PC_ROGUE ) { plr[pnum]._pDamageMod = plr[pnum]._pLevel * (plr[pnum]._pDexterity + plr[pnum]._pStrength) / 200; } if ( pnum == myplr ) { NetSendCmdParam1(FALSE, CMD_SETDEX, plr[pnum]._pBaseDex); } } void __fastcall ModifyPlrVit(int pnum, int l) { if ( (DWORD)pnum >= MAX_PLRS ) { TermMsg("ModifyPlrVit: illegal player %d", pnum); } int max = MaxStats[plr[pnum]._pClass][ATTRIB_VIT]; if ( plr[pnum]._pBaseVit + l > max ) { l = max - plr[pnum]._pBaseVit; } plr[pnum]._pVitality += l; plr[pnum]._pBaseVit += l; int ms = l << 6; if ( plr[pnum]._pClass == PC_WARRIOR ) { ms *= 2; } plr[pnum]._pHPBase += ms; plr[pnum]._pMaxHPBase += ms; plr[pnum]._pHitPoints += ms; plr[pnum]._pMaxHP += ms; CalcPlrInv(pnum, TRUE); if ( pnum == myplr ) { NetSendCmdParam1(FALSE, CMD_SETVIT, plr[pnum]._pBaseVit); } } void __fastcall SetPlayerHitPoints(int pnum, int newhp) { if ( (DWORD)pnum >= MAX_PLRS ) { TermMsg("SetPlayerHitPoints: illegal player %d", pnum); } plr[pnum]._pHitPoints = newhp; plr[pnum]._pHPBase = newhp + plr[pnum]._pMaxHPBase - plr[pnum]._pMaxHP; if ( pnum == myplr ) { drawhpflag = TRUE; } } void __fastcall SetPlrStr(int pnum, int v) { if ( (DWORD)pnum >= MAX_PLRS ) { TermMsg("SetPlrStr: illegal player %d", pnum); } plr[pnum]._pBaseStr = v; CalcPlrInv(pnum, TRUE); int dm; if ( plr[pnum]._pClass == PC_ROGUE ) { dm = plr[pnum]._pLevel * (plr[pnum]._pStrength + plr[pnum]._pDexterity) / 200; } else { dm = plr[pnum]._pLevel * plr[pnum]._pStrength / 100; } plr[pnum]._pDamageMod = dm; } void __fastcall SetPlrMag(int pnum, int v) { if ( (DWORD)pnum >= MAX_PLRS ) { TermMsg("SetPlrMag: illegal player %d", pnum); } plr[pnum]._pBaseMag = v; int m = v << 6; if ( plr[pnum]._pClass == PC_SORCERER ) { m *= 2; } plr[pnum]._pMaxManaBase = m; plr[pnum]._pMaxMana = m; CalcPlrInv(pnum, TRUE); } void __fastcall SetPlrDex(int pnum, int v) { if ( (DWORD)pnum >= MAX_PLRS ) { TermMsg("SetPlrDex: illegal player %d", pnum); } plr[pnum]._pBaseDex = v; CalcPlrInv(pnum, TRUE); int dm; if ( plr[pnum]._pClass == PC_ROGUE ) { dm = plr[pnum]._pLevel * (plr[pnum]._pStrength + plr[pnum]._pDexterity) / 200; } else { dm = plr[pnum]._pStrength * plr[pnum]._pLevel / 100; } plr[pnum]._pDamageMod = dm; } void __fastcall SetPlrVit(int pnum, int v) { if ( (DWORD)pnum >= MAX_PLRS ) { TermMsg("SetPlrVit: illegal player %d", pnum); } plr[pnum]._pBaseVit = v; int hp = v << 6; if ( plr[pnum]._pClass == PC_WARRIOR ) { hp *= 2; } plr[pnum]._pHPBase = hp; plr[pnum]._pMaxHPBase = hp; CalcPlrInv(pnum, TRUE); } void __fastcall InitDungMsgs(int pnum) { if ( (DWORD)pnum >= MAX_PLRS ) { TermMsg("InitDungMsgs: illegal player %d", pnum); } plr[pnum].pDungMsgs = 0; } void __cdecl PlayDungMsgs() { if ( (DWORD)myplr >= MAX_PLRS ) { TermMsg("PlayDungMsgs: illegal player %d", myplr); } if ( currlevel == 1 && !plr[myplr]._pLvlVisited[1] && gbMaxPlayers == 1 && !(plr[myplr].pDungMsgs & DMSG_CATHEDRAL) ) { sfxdelay = 40; if ( plr[myplr]._pClass == PC_WARRIOR ) { sfxdnum = PS_WARR97; } else if ( plr[myplr]._pClass == PC_ROGUE ) { sfxdnum = PS_ROGUE97; } else if ( plr[myplr]._pClass == PC_SORCERER ) { sfxdnum = PS_MAGE97; } plr[myplr].pDungMsgs = plr[myplr].pDungMsgs | DMSG_CATHEDRAL; } else if ( currlevel == 5 && !plr[myplr]._pLvlVisited[5] && gbMaxPlayers == 1 && !(plr[myplr].pDungMsgs & DMSG_CATACOMBS) ) { sfxdelay = 40; if ( plr[myplr]._pClass == PC_WARRIOR ) { sfxdnum = PS_WARR96B; } else if ( plr[myplr]._pClass == PC_ROGUE ) { sfxdnum = PS_ROGUE96; } else if ( plr[myplr]._pClass == PC_SORCERER ) { sfxdnum = PS_MAGE96; } plr[myplr].pDungMsgs |= DMSG_CATACOMBS; } else if ( currlevel == 9 && !plr[myplr]._pLvlVisited[9] && gbMaxPlayers == 1 && !(plr[myplr].pDungMsgs & DMSG_CAVES) ) { sfxdelay = 40; if ( plr[myplr]._pClass == PC_WARRIOR ) { sfxdnum = PS_WARR98; } else if ( plr[myplr]._pClass == PC_ROGUE ) { sfxdnum = PS_ROGUE98; } else if ( plr[myplr]._pClass == PC_SORCERER ) { sfxdnum = PS_MAGE98; } plr[myplr].pDungMsgs |= DMSG_CAVES; } else if ( currlevel == 13 && !plr[myplr]._pLvlVisited[13] && gbMaxPlayers == 1 && !(plr[myplr].pDungMsgs & DMSG_HELL) ) { sfxdelay = 40; if ( plr[myplr]._pClass == PC_WARRIOR ) { sfxdnum = PS_WARR99; } else if ( plr[myplr]._pClass == PC_ROGUE ) { sfxdnum = PS_ROGUE99; } else if ( plr[myplr]._pClass == PC_SORCERER ) { sfxdnum = PS_MAGE99; } plr[myplr].pDungMsgs |= DMSG_HELL; } else if ( currlevel == 16 && !plr[myplr]._pLvlVisited[15] && gbMaxPlayers == 1 && !(plr[myplr].pDungMsgs & DMSG_DIABLO) ) { sfxdelay = 40; if ( plr[myplr]._pClass == PC_WARRIOR || plr[myplr]._pClass == PC_ROGUE || plr[myplr]._pClass == PC_SORCERER ) { sfxdnum = PS_DIABLVLINT; } plr[myplr].pDungMsgs |= DMSG_DIABLO; } else { sfxdelay = 0; } } // 52A554: using guessed type int sfxdelay; // 679660: using guessed type char gbMaxPlayers;