/** * @file appfat.cpp * * Implementation of error dialogs. */ #include #include #include "diablo.h" #include "storm/storm_net.hpp" #include "multi.h" #include "utils/language.h" #include "utils/sdl_thread.h" #include "utils/ui_fwd.h" namespace devilution { namespace { /** Set to true when a fatal error is encountered and the application should shut down. */ bool Terminating = false; /** Thread id of the last callee to FreeDlg(). */ SDL_threadID CleanupThreadId; /** * @brief Displays an error message box based on the given format string and variable argument list. * @param pszFmt Error message format * @param va Additional parameters for message format */ void MsgBox(const char *pszFmt, va_list va) { char text[256]; vsnprintf(text, sizeof(text), pszFmt, va); UiErrorOkDialog(_("Error"), text); } /** * @brief Cleans up after a fatal application error. */ void FreeDlg() { if (Terminating && CleanupThreadId != this_sdl_thread::get_id()) SDL_Delay(20000); Terminating = true; CleanupThreadId = this_sdl_thread::get_id(); if (gbIsMultiplayer) { if (SNetLeaveGame(3)) SDL_Delay(2000); } SNetDestroy(); } } // namespace void app_fatal(const char *pszFmt, ...) { va_list va; va_start(va, pszFmt); FreeDlg(); if (pszFmt != nullptr) MsgBox(pszFmt, va); va_end(va); diablo_quit(1); } void DrawDlg(const char *pszFmt, ...) { char text[256]; va_list va; va_start(va, pszFmt); vsnprintf(text, sizeof(text), pszFmt, va); va_end(va); UiErrorOkDialog(PROJECT_NAME, text, false); } #ifdef _DEBUG void assert_fail(int nLineNo, const char *pszFile, const char *pszFail) { app_fatal("assertion failed (%s:%i)\n%s", pszFile, nLineNo, pszFail); } #endif void ErrDlg(const char *title, const char *error, const char *logFilePath, int logLineNr) { char text[1024]; FreeDlg(); strcpy(text, fmt::format(_(/* TRANSLATORS: Error message that displays relevant information for bug report */ "{:s}\n\nThe error occurred at: {:s} line {:d}"), error, logFilePath, logLineNr).c_str()); UiErrorOkDialog(title, text); app_fatal(nullptr); } void InsertCDDlg(const char *archiveName) { char text[1024]; snprintf( text, sizeof(text), "%s", fmt::format( _("Unable to open main data archive ({:s}).\n" "\n" "Make sure that it is in the game folder."), archiveName) .c_str()); UiErrorOkDialog(_("Data File Error"), text); app_fatal(nullptr); } void DirErrorDlg(const char *error) { char text[1024]; strcpy(text, fmt::format(_(/* TRANSLATORS: Error when Program is not allowed to write data */ "Unable to write to location:\n{:s}"), error).c_str()); UiErrorOkDialog(_("Read-Only Directory Error"), text); app_fatal(nullptr); } } // namespace devilution