#include "storm/storm_svid.h" #include #include #include #include #ifndef NOSOUND #include #include #include "utils/push_aulib_decoder.h" #endif #include "dx.h" #include "engine/assets.hpp" #include "options.h" #include "palette.h" #include "utils/display.h" #include "utils/log.hpp" #include "utils/sdl_compat.h" #include "utils/sdl_wrap.h" #include "utils/stdcompat/optional.hpp" namespace devilution { namespace { constexpr size_t SVidPaletteBufferSize = 768; #ifndef NOSOUND std::optional SVidAudioStream; PushAulibDecoder *SVidAudioDecoder; std::uint8_t SVidAudioDepth; std::unique_ptr SVidAudioBuffer; #endif uint32_t SVidWidth, SVidHeight; double SVidFrameEnd; double SVidFrameLength; bool SVidLoop; SmackerHandle SVidHandle; std::unique_ptr SVidPaletteBuffer; std::unique_ptr SVidFrameBuffer; SDL_Color SVidPreviousPalette[256]; SDLPaletteUniquePtr SVidPalette; SDLSurfaceUniquePtr SVidSurface; bool IsLandscapeFit(unsigned long srcW, unsigned long srcH, unsigned long dstW, unsigned long dstH) { return srcW * dstH > dstW * srcH; } #ifdef USE_SDL1 // Whether we've changed the video mode temporarily for SVid. // If true, we must restore it once the video has finished playing. bool IsSVidVideoMode = false; // Set the video mode close to the SVid resolution while preserving aspect ratio. void TrySetVideoModeToSVidForSDL1() { const SDL_Surface *display = SDL_GetVideoSurface(); IsSVidVideoMode = (display->flags & (SDL_FULLSCREEN | SDL_NOFRAME)) != 0; if (!IsSVidVideoMode) return; int w; int h; if (IsLandscapeFit(SVidWidth, SVidHeight, display->w, display->h)) { w = SVidWidth; h = SVidWidth * display->h / display->w; } else { w = SVidHeight * display->w / display->h; h = SVidHeight; } #ifdef SDL1_FORCE_SVID_VIDEO_MODE const bool video_mode_ok = true; #else const bool video_mode_ok = SDL_VideoModeOK( w, h, /*bpp=*/display->format->BitsPerPixel, display->flags); #endif if (!video_mode_ok) { IsSVidVideoMode = false; // Get available fullscreen/hardware modes SDL_Rect **modes = SDL_ListModes(nullptr, display->flags); // Check is there are any modes available. if (modes == reinterpret_cast(0) || modes == reinterpret_cast(-1)) { return; } // Search for a usable video mode bool found = false; for (int i = 0; modes[i]; i++) { if (modes[i]->w == w || modes[i]->h == h) { found = true; break; } } if (!found) return; IsSVidVideoMode = true; } SetVideoMode(w, h, display->format->BitsPerPixel, display->flags); } #endif #ifndef NOSOUND bool HasAudio() { return SVidAudioStream && SVidAudioStream->isPlaying(); } #endif bool SVidLoadNextFrame() { if (Smacker_GetCurrentFrameNum(SVidHandle) >= Smacker_GetNumFrames(SVidHandle)) { if (!SVidLoop) { return false; } Smacker_Rewind(SVidHandle); } SVidFrameEnd += SVidFrameLength; Smacker_GetNextFrame(SVidHandle); Smacker_GetFrame(SVidHandle, SVidFrameBuffer.get()); return true; } } // namespace bool SVidPlayBegin(const char *filename, int flags) { if ((flags & 0x10000) != 0 || (flags & 0x20000000) != 0) { return false; } SVidLoop = false; if ((flags & 0x40000) != 0) SVidLoop = true; // 0x8 // Non-interlaced // 0x200, 0x800 // Upscale video // 0x80000 // Center horizontally // 0x100000 // Disable video // 0x800000 // Edge detection // 0x200800 // Clear FB SDL_RWops *videoStream = OpenAsset(filename); SVidHandle = Smacker_Open(videoStream); if (!SVidHandle.isValid) { return false; } #ifndef NOSOUND const bool enableAudio = (flags & 0x1000000) == 0; auto audioInfo = Smacker_GetAudioTrackDetails(SVidHandle, 0); LogVerbose(LogCategory::Audio, "SVid audio depth={} channels={} rate={}", audioInfo.bitsPerSample, audioInfo.nChannels, audioInfo.sampleRate); if (enableAudio && audioInfo.bitsPerSample != 0) { sound_stop(); // Stop in-progress music and sound effects SVidAudioDepth = audioInfo.bitsPerSample; SVidAudioBuffer = std::unique_ptr { new int16_t[audioInfo.idealBufferSize] }; auto decoder = std::make_unique(audioInfo.nChannels, audioInfo.sampleRate); SVidAudioDecoder = decoder.get(); SVidAudioStream.emplace(/*rwops=*/nullptr, std::move(decoder), std::make_unique(sgOptions.Audio.nResamplingQuality), /*closeRw=*/false); const float volume = static_cast(sgOptions.Audio.nSoundVolume - VOLUME_MIN) / -VOLUME_MIN; SVidAudioStream->setVolume(volume); if (!SVidAudioStream->open()) { LogError(LogCategory::Audio, "Aulib::Stream::open (from SVidPlayBegin): {}", SDL_GetError()); SVidAudioStream = std::nullopt; SVidAudioDecoder = nullptr; } if (!SVidAudioStream->play()) { LogError(LogCategory::Audio, "Aulib::Stream::play (from SVidPlayBegin): {}", SDL_GetError()); SVidAudioStream = std::nullopt; SVidAudioDecoder = nullptr; } } #endif SVidFrameLength = 1000000.0 / Smacker_GetFrameRate(SVidHandle); Smacker_GetFrameSize(SVidHandle, SVidWidth, SVidHeight); SVidFrameBuffer = std::unique_ptr { new uint8_t[SVidWidth * SVidHeight] }; // Decode first frame Smacker_GetNextFrame(SVidHandle); Smacker_GetFrame(SVidHandle, SVidFrameBuffer.get()); #ifndef USE_SDL1 if (renderer != nullptr) { int renderWidth = static_cast(SVidWidth); int renderHeight = static_cast(SVidHeight); texture = SDLWrap::CreateTexture(renderer, SDL_PIXELFORMAT_RGB888, SDL_TEXTUREACCESS_STREAMING, renderWidth, renderHeight); if (SDL_RenderSetLogicalSize(renderer, renderWidth, renderHeight) <= -1) { ErrSdl(); } } #else TrySetVideoModeToSVidForSDL1(); #endif std::memcpy(SVidPreviousPalette, orig_palette, sizeof(SVidPreviousPalette)); // Copy frame to buffer SVidSurface = SDLWrap::CreateRGBSurfaceWithFormatFrom( reinterpret_cast(SVidFrameBuffer.get()), static_cast(SVidWidth), static_cast(SVidHeight), 8, static_cast(SVidWidth), SDL_PIXELFORMAT_INDEX8); SVidPaletteBuffer = std::unique_ptr { new uint8_t[SVidPaletteBufferSize] }; SVidPalette = SDLWrap::AllocPalette(); if (SDLC_SetSurfaceColors(SVidSurface.get(), SVidPalette.get()) <= -1) { ErrSdl(); } SVidFrameEnd = SDL_GetTicks() * 1000.0 + SVidFrameLength; SDL_FillRect(GetOutputSurface(), nullptr, 0x000000); return true; } bool SVidPlayContinue() { if (Smacker_DidPaletteChange(SVidHandle)) { SDL_Color colors[256]; uint8_t *paletteData = SVidPaletteBuffer.get(); Smacker_GetPalette(SVidHandle, paletteData); for (int i = 0; i < 256; i++) { colors[i].r = paletteData[i * 3 + 0]; colors[i].g = paletteData[i * 3 + 1]; colors[i].b = paletteData[i * 3 + 2]; #ifndef USE_SDL1 colors[i].a = SDL_ALPHA_OPAQUE; #endif orig_palette[i].r = paletteData[i * 3 + 0]; orig_palette[i].g = paletteData[i * 3 + 1]; orig_palette[i].b = paletteData[i * 3 + 2]; } memcpy(logical_palette, orig_palette, sizeof(logical_palette)); if (SDLC_SetSurfaceAndPaletteColors(SVidSurface.get(), SVidPalette.get(), colors, 0, 256) <= -1) { Log("{}", SDL_GetError()); return false; } } if (SDL_GetTicks() * 1000.0 >= SVidFrameEnd) { return SVidLoadNextFrame(); // Skip video and audio if the system is to slow } #ifndef NOSOUND if (HasAudio()) { std::int16_t *buf = SVidAudioBuffer.get(); const auto len = Smacker_GetAudioData(SVidHandle, 0, buf); if (SVidAudioDepth == 16) { SVidAudioDecoder->PushSamples(buf, len / 2); } else { SVidAudioDecoder->PushSamples(reinterpret_cast(buf), len); } } #endif if (SDL_GetTicks() * 1000.0 >= SVidFrameEnd) { return SVidLoadNextFrame(); // Skip video if the system is to slow } #ifndef USE_SDL1 if (renderer != nullptr) { if (SDL_BlitSurface(SVidSurface.get(), nullptr, GetOutputSurface(), nullptr) <= -1) { Log("{}", SDL_GetError()); return false; } } else #endif { SDL_Surface *outputSurface = GetOutputSurface(); #ifdef USE_SDL1 const bool isIndexedOutputFormat = SDLBackport_IsPixelFormatIndexed(outputSurface->format); #else const Uint32 wndFormat = SDL_GetWindowPixelFormat(ghMainWnd); const bool isIndexedOutputFormat = SDL_ISPIXELFORMAT_INDEXED(wndFormat); #endif SDL_Rect outputRect; if (isIndexedOutputFormat) { // Cannot scale if the output format is indexed (8-bit palette). outputRect.w = static_cast(SVidWidth); outputRect.h = static_cast(SVidHeight); } else if (IsLandscapeFit(SVidWidth, SVidHeight, outputSurface->w, outputSurface->h)) { outputRect.w = outputSurface->w; outputRect.h = SVidHeight * outputSurface->w / SVidWidth; } else { outputRect.w = SVidWidth * outputSurface->h / SVidHeight; outputRect.h = outputSurface->h; } outputRect.x = (outputSurface->w - outputRect.w) / 2; outputRect.y = (outputSurface->h - outputRect.h) / 2; if (isIndexedOutputFormat || outputSurface->w == static_cast(SVidWidth) || outputSurface->h == static_cast(SVidHeight)) { if (SDL_BlitSurface(SVidSurface.get(), nullptr, outputSurface, &outputRect) <= -1) { ErrSdl(); } } else { // The source surface is always 8-bit, and the output surface is never 8-bit in this branch. // We must convert to the output format before calling SDL_BlitScaled. #ifdef USE_SDL1 SDLSurfaceUniquePtr converted = SDLWrap::ConvertSurface(SVidSurface.get(), ghMainWnd->format, 0); #else SDLSurfaceUniquePtr converted = SDLWrap::ConvertSurfaceFormat(SVidSurface.get(), wndFormat, 0); #endif if (SDL_BlitScaled(converted.get(), nullptr, outputSurface, &outputRect) <= -1) { Log("{}", SDL_GetError()); return false; } } } RenderPresent(); double now = SDL_GetTicks() * 1000.0; if (now < SVidFrameEnd) { SDL_Delay(static_cast((SVidFrameEnd - now) / 1000.0)); // wait with next frame if the system is too fast } return SVidLoadNextFrame(); } void SVidPlayEnd() { #ifndef NOSOUND if (HasAudio()) { SVidAudioStream = std::nullopt; SVidAudioDecoder = nullptr; SVidAudioBuffer = nullptr; } #endif if (SVidHandle.isValid) Smacker_Close(SVidHandle); SVidPalette = nullptr; SVidSurface = nullptr; SVidPaletteBuffer = nullptr; SVidFrameBuffer = nullptr; memcpy(orig_palette, SVidPreviousPalette, sizeof(orig_palette)); #ifndef USE_SDL1 if (renderer != nullptr) { texture = SDLWrap::CreateTexture(renderer, SDL_PIXELFORMAT_RGB888, SDL_TEXTUREACCESS_STREAMING, gnScreenWidth, gnScreenHeight); if (renderer != nullptr && SDL_RenderSetLogicalSize(renderer, gnScreenWidth, gnScreenHeight) <= -1) { ErrSdl(); } } #else if (IsSVidVideoMode) { SetVideoModeToPrimary(IsFullScreen(), gnScreenWidth, gnScreenHeight); IsSVidVideoMode = false; } #endif } } // namespace devilution