#ifdef _DEBUG #include "lua/modules/dev.hpp" #include #include "lua/metadoc.hpp" #include "lua/modules/dev/display.hpp" #include "lua/modules/dev/items.hpp" #include "lua/modules/dev/level.hpp" #include "lua/modules/dev/monsters.hpp" #include "lua/modules/dev/player.hpp" #include "lua/modules/dev/quests.hpp" #include "lua/modules/dev/search.hpp" #include "lua/modules/dev/towners.hpp" namespace devilution { sol::table LuaDevModule(sol::state_view &lua) { sol::table table = lua.create_table(); SetDocumented(table, "display", "", "Debugging HUD and rendering commands.", LuaDevDisplayModule(lua)); SetDocumented(table, "items", "", "Item-related commands.", LuaDevItemsModule(lua)); SetDocumented(table, "level", "", "Level-related commands.", LuaDevLevelModule(lua)); SetDocumented(table, "monsters", "", "Monster-related commands.", LuaDevMonstersModule(lua)); SetDocumented(table, "player", "", "Player-related commands.", LuaDevPlayerModule(lua)); SetDocumented(table, "quests", "", "Quest-related commands.", LuaDevQuestsModule(lua)); SetDocumented(table, "search", "", "Search the map for monsters / items / objects.", LuaDevSearchModule(lua)); SetDocumented(table, "towners", "", "Town NPC commands.", LuaDevTownersModule(lua)); return table; } } // namespace devilution #endif // _DEBUG