#pragma once #include extern SDL_Window *window; extern SDL_Renderer *renderer; extern SDL_Texture *texture; extern SDL_Surface *surface; extern SDL_Palette *palette; extern SDL_Surface *pal_surface; void sdl_present_surface(); #ifdef __WINDOWS__ #include #define GetCurrentDir _getcwd #else #include #define GetCurrentDir getcwd #endif void sdl_update_entire_surface();