/** * @file engine.cpp * * Implementation of basic engine helper functions: * - Sprite blitting * - Drawing * - Angle calculation * - RNG * - Memory allocation * - File loading * - Video playback */ #include "lighting.h" #include "movie.h" #include "options.h" #include "storm/storm.h" namespace devilution { /** Seed value before the most recent call to SetRndSeed() */ int32_t orgseed; /** Current game seed */ int32_t sglGameSeed; /** * Specifies the increment used in the Borland C/C++ pseudo-random. */ const uint32_t RndInc = 1; /** * Specifies the multiplier used in the Borland C/C++ pseudo-random number generator algorithm. */ const uint32_t RndMult = 0x015A4E35; void CelDrawTo(const CelOutputBuffer &out, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth) { assert(pCelBuff != nullptr); int nDataSize; BYTE *pRLEBytes = CelGetFrame(pCelBuff, nCel, &nDataSize); CelBlitSafeTo(out, sx, sy, pRLEBytes, nDataSize, nWidth); } void CelClippedDrawTo(const CelOutputBuffer &out, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth) { assert(pCelBuff != nullptr); int nDataSize; BYTE *pRLEBytes = CelGetFrameClipped(pCelBuff, nCel, &nDataSize); CelBlitSafeTo(out, sx, sy, pRLEBytes, nDataSize, nWidth); } void CelDrawLightTo(const CelOutputBuffer &out, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, BYTE *tbl) { assert(pCelBuff != nullptr); int nDataSize; BYTE *pRLEBytes = CelGetFrame(pCelBuff, nCel, &nDataSize); if (light_table_index != 0 || tbl != nullptr) CelBlitLightSafeTo(out, sx, sy, pRLEBytes, nDataSize, nWidth, tbl); else CelBlitSafeTo(out, sx, sy, pRLEBytes, nDataSize, nWidth); } void CelClippedDrawLightTo(const CelOutputBuffer &out, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth) { assert(pCelBuff != nullptr); int nDataSize; BYTE *pRLEBytes = CelGetFrameClipped(pCelBuff, nCel, &nDataSize); if (light_table_index != 0) CelBlitLightSafeTo(out, sx, sy, pRLEBytes, nDataSize, nWidth, nullptr); else CelBlitSafeTo(out, sx, sy, pRLEBytes, nDataSize, nWidth); } void CelDrawLightRedTo(CelOutputBuffer out, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, char light) { assert(pCelBuff != nullptr); int nDataSize; BYTE *pRLEBytes = CelGetFrameClipped(pCelBuff, nCel, &nDataSize); BYTE *dst = out.at(sx, sy); int idx = light4flag ? 1024 : 4096; if (light == 2) idx += 256; // gray colors if (light >= 4) idx += (light - 1) << 8; BYTE *tbl = &pLightTbl[idx]; for (BYTE *end = &pRLEBytes[nDataSize]; pRLEBytes != end; dst -= out.pitch() + nWidth) { for (int w = nWidth; w > 0;) { BYTE width = *pRLEBytes++; if ((width & 0x80) == 0) { w -= width; while (width > 0) { *dst = tbl[*pRLEBytes]; pRLEBytes++; dst++; width--; } } else { width = -(char)width; dst += width; w -= width; } } } } void CelBlitSafeTo(CelOutputBuffer out, int sx, int sy, BYTE *pRLEBytes, int nDataSize, int nWidth) { assert(pRLEBytes != nullptr); BYTE *src = pRLEBytes; BYTE *dst = out.at(sx, sy); for (; src != &pRLEBytes[nDataSize]; dst -= out.pitch() + nWidth) { for (int w = nWidth; w > 0;) { BYTE width = *src++; if ((width & 0x80) == 0) { w -= width; if (dst < out.end() && dst >= out.begin()) { memcpy(dst, src, std::min(static_cast(width), out.end() - dst)); } src += width; dst += width; } else { width = -(char)width; dst += width; w -= width; } } } } void CelClippedDrawSafeTo(const CelOutputBuffer &out, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth) { assert(pCelBuff != nullptr); int nDataSize; BYTE *pRLEBytes = CelGetFrameClipped(pCelBuff, nCel, &nDataSize); CelBlitSafeTo(out, sx, sy, pRLEBytes, nDataSize, nWidth); } void CelBlitLightSafeTo(CelOutputBuffer out, int sx, int sy, BYTE *pRLEBytes, int nDataSize, int nWidth, BYTE *tbl) { assert(pRLEBytes != nullptr); BYTE *src = pRLEBytes; BYTE *dst = out.at(sx, sy); if (tbl == nullptr) tbl = &pLightTbl[light_table_index * 256]; for (; src != &pRLEBytes[nDataSize]; dst -= out.pitch() + nWidth) { for (int w = nWidth; w > 0;) { BYTE width = *src++; if ((width & 0x80) == 0) { w -= width; if (dst < out.end() && dst > out.begin()) { if ((width & 1) != 0) { dst[0] = tbl[src[0]]; src++; dst++; } width /= 2; if ((width & 1) != 0) { dst[0] = tbl[src[0]]; dst[1] = tbl[src[1]]; src += 2; dst += 2; } width /= 2; for (; width > 0; width--) { dst[0] = tbl[src[0]]; dst[1] = tbl[src[1]]; dst[2] = tbl[src[2]]; dst[3] = tbl[src[3]]; src += 4; dst += 4; } } else { src += width; dst += width; } } else { width = -(char)width; dst += width; w -= width; } } } } void CelBlitLightTransSafeTo(CelOutputBuffer out, int sx, int sy, BYTE *pRLEBytes, int nDataSize, int nWidth) { assert(pRLEBytes != nullptr); BYTE *src = pRLEBytes; BYTE *dst = out.at(sx, sy); BYTE *tbl = &pLightTbl[light_table_index * 256]; bool shift = ((size_t)dst % 2) != 0; for (; src != &pRLEBytes[nDataSize]; dst -= out.pitch() + nWidth, shift = !shift) { for (int w = nWidth; w > 0;) { BYTE width = *src++; if ((width & 0x80) == 0) { w -= width; if (dst < out.end() && dst > out.begin()) { if (((size_t)dst % 2) == shift) { if ((width & 1) == 0) { goto L_ODD; } else { src++; dst++; L_EVEN: width /= 2; if ((width & 1) != 0) { dst[0] = tbl[src[0]]; src += 2; dst += 2; } width /= 2; for (; width > 0; width--) { dst[0] = tbl[src[0]]; dst[2] = tbl[src[2]]; src += 4; dst += 4; } } } else { if ((width & 1) == 0) { goto L_EVEN; } else { dst[0] = tbl[src[0]]; src++; dst++; L_ODD: width /= 2; if ((width & 1) != 0) { dst[1] = tbl[src[1]]; src += 2; dst += 2; } width /= 2; for (; width > 0; width--) { dst[1] = tbl[src[1]]; dst[3] = tbl[src[3]]; src += 4; dst += 4; } } } } else { src += width; dst += width; } } else { width = -(char)width; dst += width; w -= width; } } } } /** * @brief Same as CelBlitLightSafe, with blended transparancy applied * @param out The output buffer * @param pRLEBytes CEL pixel stream (run-length encoded) * @param nDataSize Size of CEL in bytes * @param nWidth Width of sprite * @param tbl Palette translation table */ static void CelBlitLightBlendedSafeTo(CelOutputBuffer out, int sx, int sy, BYTE *pRLEBytes, int nDataSize, int nWidth, BYTE *tbl) { assert(pRLEBytes != nullptr); BYTE *src = pRLEBytes; BYTE *dst = out.at(sx, sy); if (tbl == nullptr) tbl = &pLightTbl[light_table_index * 256]; for (; src != &pRLEBytes[nDataSize]; dst -= out.pitch() + nWidth) { for (int w = nWidth; w > 0;) { BYTE width = *src++; if ((width & 0x80) == 0) { w -= width; if (dst < out.end() && dst > out.begin()) { if ((width & 1) != 0) { dst[0] = paletteTransparencyLookup[dst[0]][tbl[src[0]]]; src++; dst++; } width /= 2; if ((width & 1) != 0) { dst[0] = paletteTransparencyLookup[dst[0]][tbl[src[0]]]; dst[1] = paletteTransparencyLookup[dst[1]][tbl[src[1]]]; src += 2; dst += 2; } width /= 2; for (; width > 0; width--) { dst[0] = paletteTransparencyLookup[dst[0]][tbl[src[0]]]; dst[1] = paletteTransparencyLookup[dst[1]][tbl[src[1]]]; dst[2] = paletteTransparencyLookup[dst[2]][tbl[src[2]]]; dst[3] = paletteTransparencyLookup[dst[3]][tbl[src[3]]]; src += 4; dst += 4; } } else { src += width; dst += width; } } else { width = -(char)width; dst += width; w -= width; } } } } void CelClippedBlitLightTransTo(const CelOutputBuffer &out, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth) { assert(pCelBuff != nullptr); int nDataSize; BYTE *pRLEBytes = CelGetFrameClipped(pCelBuff, nCel, &nDataSize); if (cel_transparency_active != 0) { if (sgOptions.Graphics.bBlendedTransparancy) CelBlitLightBlendedSafeTo(out, sx, sy, pRLEBytes, nDataSize, nWidth, nullptr); else CelBlitLightTransSafeTo(out, sx, sy, pRLEBytes, nDataSize, nWidth); } else if (light_table_index != 0) CelBlitLightSafeTo(out, sx, sy, pRLEBytes, nDataSize, nWidth, nullptr); else CelBlitSafeTo(out, sx, sy, pRLEBytes, nDataSize, nWidth); } void CelDrawLightRedSafeTo(CelOutputBuffer out, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, char light) { assert(pCelBuff != nullptr); int nDataSize; BYTE *pRLEBytes = CelGetFrameClipped(pCelBuff, nCel, &nDataSize); BYTE *dst = out.at(sx, sy); int idx = light4flag ? 1024 : 4096; if (light == 2) idx += 256; // gray colors if (light >= 4) idx += (light - 1) << 8; BYTE *tbl = &pLightTbl[idx]; BYTE *end = &pRLEBytes[nDataSize]; for (; pRLEBytes != end; dst -= out.pitch() + nWidth) { for (int w = nWidth; w > 0;) { BYTE width = *pRLEBytes++; if ((width & 0x80) == 0) { w -= width; if (dst < out.end() && dst > out.begin()) { while (width > 0) { *dst = tbl[*pRLEBytes]; pRLEBytes++; dst++; width--; } } else { pRLEBytes += width; dst += width; } } else { width = -(char)width; dst += width; w -= width; } } } } void CelDrawUnsafeTo(CelOutputBuffer out, int x, int y, BYTE *pCelBuff, int nCel, int nWidth) { assert(pCelBuff != nullptr); int nDataSize; BYTE *pRLEBytes = CelGetFrame(pCelBuff, nCel, &nDataSize); BYTE *end = &pRLEBytes[nDataSize]; BYTE *dst = out.at(x, y); for (; pRLEBytes != end; dst -= out.pitch() + nWidth) { for (int w = nWidth; w > 0;) { BYTE width = *pRLEBytes++; if ((width & 0x80) == 0) { w -= width; memcpy(dst, pRLEBytes, width); dst += width; pRLEBytes += width; } else { width = -(char)width; dst += width; w -= width; } } } } void CelBlitOutlineTo(CelOutputBuffer out, BYTE col, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, bool skipColorIndexZero) { assert(pCelBuff != nullptr); int nDataSize; BYTE *src = CelGetFrameClipped(pCelBuff, nCel, &nDataSize); BYTE *end = &src[nDataSize]; BYTE *dst = out.at(sx, sy); for (; src != end; dst -= out.pitch() + nWidth) { for (int w = nWidth; w > 0;) { BYTE width = *src++; if ((width & 0x80) == 0) { w -= width; if (dst < out.end() && dst > out.begin()) { if (dst >= out.end() - out.pitch()) { while (width > 0) { if (!skipColorIndexZero || *src > 0) { dst[-out.pitch()] = col; dst[-1] = col; dst[1] = col; } src++; dst++; width--; } } else { while (width > 0) { if (!skipColorIndexZero || *src > 0) { dst[-out.pitch()] = col; dst[-1] = col; dst[1] = col; dst[out.pitch()] = col; } src++; dst++; width--; } } } else { src += width; dst += width; } } else { width = -(char)width; dst += width; w -= width; } } } } void SetPixel(const CelOutputBuffer &out, int sx, int sy, BYTE col) { if (!out.in_bounds(sx, sy)) return; *out.at(sx, sy) = col; } void DrawLineTo(const CelOutputBuffer &out, int x0, int y0, int x1, int y1, BYTE color_index) { int dx = x1 - x0; int dy = y1 - y0; int steps = abs(dx) > abs(dy) ? abs(dx) : abs(dy); float ix = dx / (float)steps; float iy = dy / (float)steps; float sx = x0; float sy = y0; for (int i = 0; i <= steps; i++, sx += ix, sy += iy) { SetPixel(out, sx, sy, color_index); } } static void DrawHalfTransparentBlendedRectTo(CelOutputBuffer out, int sx, int sy, int width, int height) { BYTE *pix = out.at(sx, sy); for (int row = 0; row < height; row++) { for (int col = 0; col < width; col++) { *pix = paletteTransparencyLookup[0][*pix]; pix++; } pix += out.pitch() - width; } } static void DrawHalfTransparentStippledRectTo(CelOutputBuffer out, int sx, int sy, int width, int height) { BYTE *pix = out.at(sx, sy); for (int row = 0; row < height; row++) { for (int col = 0; col < width; col++) { if (((row & 1) != 0 && (col & 1) != 0) || ((row & 1) == 0 && (col & 1) == 0)) *pix = 0; pix++; } pix += out.pitch() - width; } } void DrawHalfTransparentRectTo(const CelOutputBuffer &out, int sx, int sy, int width, int height) { if (sgOptions.Graphics.bBlendedTransparancy) { DrawHalfTransparentBlendedRectTo(out, sx, sy, width, height); } else { DrawHalfTransparentStippledRectTo(out, sx, sy, width, height); } } /** * @brief Returns the direction a vector from p1(x1, y1) to p2(x2, y2) is pointing to. * * W SW S * ^ * | * NW ----+---> SE * | * | * N NE E * * @param x1 the x coordinate of p1 * @param y1 the y coordinate of p1 * @param x2 the x coordinate of p2 * @param y2 the y coordinate of p2 * @return the direction of the p1->p2 vector */ direction GetDirection(int x1, int y1, int x2, int y2) { direction md = DIR_S; int mx = x2 - x1; int my = y2 - y1; if (mx >= 0) { if (my >= 0) { if (5 * mx <= (my * 2)) // mx/my <= 0.4, approximation of tan(22.5) return DIR_SW; md = DIR_S; } else { my = -my; if (5 * mx <= (my * 2)) return DIR_NE; md = DIR_E; } if (5 * my <= (mx * 2)) // my/mx <= 0.4 md = DIR_SE; } else { mx = -mx; if (my >= 0) { if (5 * mx <= (my * 2)) return DIR_SW; md = DIR_W; } else { my = -my; if (5 * mx <= (my * 2)) return DIR_NE; md = DIR_N; } if (5 * my <= (mx * 2)) md = DIR_NW; } return md; } /** * @brief Set the RNG seed * @param s RNG seed */ void SetRndSeed(int32_t s) { sglGameSeed = s; orgseed = s; } /** * @brief Advance the internal RNG seed and return the new value * @return RNG seed */ int32_t AdvanceRndSeed() { sglGameSeed = (RndMult * static_cast(sglGameSeed)) + RndInc; return abs(sglGameSeed); } /** * @brief Get the current RNG seed * @return RNG seed */ int32_t GetRndSeed() { return abs(sglGameSeed); } /** * @brief Main RNG function * @param v The upper limit for the return value * @return A random number from 0 to (v-1) */ int32_t GenerateRnd(int32_t v) { if (v <= 0) return 0; if (v < 0xFFFF) return (AdvanceRndSeed() >> 16) % v; return AdvanceRndSeed() % v; } /** * @brief Load a file in to a buffer * @param pszName Path of file * @param pdwFileLen Will be set to file size if non-NULL * @return Buffer with content of file */ BYTE *LoadFileInMem(const char *pszName, DWORD *pdwFileLen) { HANDLE file; SFileOpenFile(pszName, &file); int fileLen = SFileGetFileSize(file, nullptr); if (pdwFileLen != nullptr) *pdwFileLen = fileLen; if (fileLen == 0) app_fatal("Zero length SFILE:\n%s", pszName); BYTE *buf = (BYTE *)DiabloAllocPtr(fileLen); SFileReadFile(file, buf, fileLen, nullptr, nullptr); SFileCloseFile(file); return buf; } /** * @brief Load a file in to the given buffer * @param pszName Path of file * @param p Target buffer * @return Size of file */ DWORD LoadFileWithMem(const char *pszName, BYTE *p) { assert(pszName); if (p == nullptr) { app_fatal("LoadFileWithMem(NULL):\n%s", pszName); } HANDLE hsFile; SFileOpenFile(pszName, &hsFile); DWORD dwFileLen = SFileGetFileSize(hsFile, nullptr); if (dwFileLen == 0) { app_fatal("Zero length SFILE:\n%s", pszName); } SFileReadFile(hsFile, p, dwFileLen, nullptr, nullptr); SFileCloseFile(hsFile); return dwFileLen; } /** * @brief Apply the color swaps to a CL2 sprite * @param p CL2 buffer * @param ttbl Palette translation table * @param nCel Frame number in CL2 file */ void Cl2ApplyTrans(BYTE *p, BYTE *ttbl, int nCel) { assert(p != nullptr); assert(ttbl != nullptr); for (int i = 1; i <= nCel; i++) { int nDataSize; BYTE *dst = CelGetFrame(p, i, &nDataSize) + 10; nDataSize -= 10; while (nDataSize > 0) { char width = *dst++; nDataSize--; assert(nDataSize >= 0); if (width < 0) { width = -width; if (width > 65) { nDataSize--; assert(nDataSize >= 0); *dst = ttbl[*dst]; dst++; } else { nDataSize -= width; assert(nDataSize >= 0); for (; width > 0; width--) { *dst = ttbl[*dst]; dst++; } } } } } } /** * @brief Blit CL2 sprite to the given buffer * @param out Target buffer * @param sx Target buffer coordinate * @param sy Target buffer coordinate * @param pRLEBytes CL2 pixel stream (run-length encoded) * @param nDataSize Size of CL2 in bytes * @param nWidth Width of sprite */ static void Cl2BlitSafe(CelOutputBuffer out, int sx, int sy, BYTE *pRLEBytes, int nDataSize, int nWidth) { BYTE *src = pRLEBytes; BYTE *dst = out.at(sx, sy); int w = nWidth; while (nDataSize > 0) { char width = *src++; nDataSize--; if (width < 0) { width = -width; if (width > 65) { width -= 65; nDataSize--; BYTE fill = *src++; if (dst < out.end() && dst > out.begin()) { w -= width; while (width > 0) { *dst = fill; dst++; width--; } if (w == 0) { w = nWidth; dst -= out.pitch() + w; } continue; } } else { nDataSize -= width; if (dst < out.end() && dst > out.begin()) { w -= width; while (width > 0) { *dst = *src; src++; dst++; width--; } if (w == 0) { w = nWidth; dst -= out.pitch() + w; } continue; } src += width; } } while (width > 0) { if (width > w) { dst += w; width -= w; w = 0; } else { dst += width; w -= width; width = 0; } if (w == 0) { w = nWidth; dst -= out.pitch() + w; } } } } /** * @brief Blit a solid colder shape one pixel larger then the given sprite shape, to the given buffer * @param out Target buffer * @param sx Target buffer coordinate * @param sy Target buffer coordinate * @param pRLEBytes CL2 pixel stream (run-length encoded) * @param nDataSize Size of CL2 in bytes * @param nWidth Width of sprite * @param col Color index from current palette */ static void Cl2BlitOutlineSafe(CelOutputBuffer out, int sx, int sy, BYTE *pRLEBytes, int nDataSize, int nWidth, BYTE col) { BYTE *src = pRLEBytes; BYTE *dst = out.at(sx, sy); int w = nWidth; while (nDataSize > 0) { int8_t width = *src++; nDataSize--; if (width < 0) { width = -width; if (width > 65) { width -= 65; nDataSize--; if (*src++ != 0 && dst < out.end() && dst > out.begin()) { w -= width; dst[-1] = col; dst[width] = col; while (width > 0) { dst[-out.pitch()] = col; dst[out.pitch()] = col; dst++; width--; } if (w == 0) { w = nWidth; dst -= out.pitch() + w; } continue; } } else { nDataSize -= width; if (dst < out.end() && dst > out.begin()) { w -= width; while (width > 0) { if (*src != 0) { dst[-1] = col; dst[1] = col; dst[-out.pitch()] = col; // BUGFIX: only set `if (dst+out.pitch() < out.end())` dst[out.pitch()] = col; } src++; dst++; width--; } if (w == 0) { w = nWidth; dst -= out.pitch() + w; } continue; } src += width; } } while (width > 0) { if (width > w) { dst += w; width -= w; w = 0; } else { dst += width; w -= width; width = 0; } if (w == 0) { w = nWidth; dst -= out.pitch() + w; } } } } /** * @brief Blit CL2 sprite, and apply lighting, to the given buffer * @param out Target buffer * @param sx Target buffer coordinate * @param sy Target buffer coordinate * @param pRLEBytes CL2 pixel stream (run-length encoded) * @param nDataSize Size of CL2 in bytes * @param nWidth With of CL2 sprite * @param pTable Light color table */ static void Cl2BlitLightSafe(CelOutputBuffer out, int sx, int sy, BYTE *pRLEBytes, int nDataSize, int nWidth, BYTE *pTable) { BYTE *src = pRLEBytes; BYTE *dst = out.at(sx, sy); int w = nWidth; while (nDataSize > 0) { char width = *src++; nDataSize--; if (width < 0) { width = -width; if (width > 65) { width -= 65; nDataSize--; BYTE fill = pTable[*src++]; if (dst < out.end() && dst > out.begin()) { w -= width; while (width > 0) { *dst = fill; dst++; width--; } if (w == 0) { w = nWidth; dst -= out.pitch() + w; } continue; } } else { nDataSize -= width; if (dst < out.end() && dst > out.begin()) { w -= width; while (width > 0) { *dst = pTable[*src]; src++; dst++; width--; } if (w == 0) { w = nWidth; dst -= out.pitch() + w; } continue; } src += width; } } while (width > 0) { if (width > w) { dst += w; width -= w; w = 0; } else { dst += width; w -= width; width = 0; } if (w == 0) { w = nWidth; dst -= out.pitch() + w; } } } } void Cl2Draw(const CelOutputBuffer &out, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth) { assert(pCelBuff != nullptr); assert(nCel > 0); int nDataSize; BYTE *pRLEBytes = CelGetFrameClipped(pCelBuff, nCel, &nDataSize); Cl2BlitSafe(out, sx, sy, pRLEBytes, nDataSize, nWidth); } void Cl2DrawOutline(CelOutputBuffer out, BYTE col, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth) { assert(pCelBuff != nullptr); assert(nCel > 0); int nDataSize; BYTE *pRLEBytes = CelGetFrameClipped(pCelBuff, nCel, &nDataSize); out = out.subregionY(0, out.h() - 1); Cl2BlitOutlineSafe(out, sx, sy, pRLEBytes, nDataSize, nWidth, col); } void Cl2DrawLightTbl(const CelOutputBuffer &out, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, char light) { assert(pCelBuff != nullptr); assert(nCel > 0); int nDataSize; BYTE *pRLEBytes = CelGetFrameClipped(pCelBuff, nCel, &nDataSize); int idx = light4flag ? 1024 : 4096; if (light == 2) idx += 256; // gray colors if (light >= 4) idx += (light - 1) << 8; Cl2BlitLightSafe(out, sx, sy, pRLEBytes, nDataSize, nWidth, &pLightTbl[idx]); } void Cl2DrawLight(const CelOutputBuffer &out, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth) { assert(pCelBuff != nullptr); assert(nCel > 0); int nDataSize; BYTE *pRLEBytes = CelGetFrameClipped(pCelBuff, nCel, &nDataSize); if (light_table_index != 0) Cl2BlitLightSafe(out, sx, sy, pRLEBytes, nDataSize, nWidth, &pLightTbl[light_table_index * 256]); else Cl2BlitSafe(out, sx, sy, pRLEBytes, nDataSize, nWidth); } /** * @brief Fade to black and play a video * @param pszMovie file path of movie */ void PlayInGameMovie(const char *pszMovie) { PaletteFadeOut(8); play_movie(pszMovie, false); ClearScreenBuffer(); force_redraw = 255; scrollrt_draw_game_screen(true); PaletteFadeIn(8); force_redraw = 255; } } // namespace devilution