/** * @file utils/accessibility_announcements.hpp * * Periodic accessibility announcements (low HP warning, durability, boss health, * attackable monsters, interactable doors). */ #pragma once #include "utils/string_or_view.hpp" namespace devilution { struct Object; void UpdatePlayerLowHpWarningSound(); void UpdateLowDurabilityWarnings(); void UpdateBossHealthAnnouncements(); void UpdateAttackableMonsterAnnouncements(); StringOrView DoorLabelForSpeech(const Object &door); void UpdateInteractableDoorAnnouncements(); } // namespace devilution