#include "controls/modifier_hints.h" #include #include "control.h" #include "controls/controller.h" #include "controls/game_controls.h" #include "engine/render/text_render.hpp" #include "options.h" #include "utils/language.h" namespace devilution { namespace { int SpaceWidth() { static const int Result = GetLineWidth(" "); return Result; } /** The number of spaces between left and right hints. */ constexpr int MidSpaces = 5; /** Vertical distance between text lines. */ constexpr int LineHeight = 25; /** Horizontal margin of the hints circle from panel edge. */ constexpr int CircleMarginX = 16; /** Distance between the panel top and the circle top. */ constexpr int CircleTop = 76; struct CircleMenuHint { CircleMenuHint(bool isDpad, const char *top, const char *right, const char *bottom, const char *left) : isDpad(isDpad) , top(top) , topW(GetLineWidth(top)) , right(right) , rightW(GetLineWidth(right)) , bottom(bottom) , bottomW(GetLineWidth(bottom)) , left(left) , leftW(GetLineWidth(left)) , xMid(leftW + SpaceWidth() * MidSpaces / 2) { } int Width() const { return 2 * xMid; } bool isDpad; const char *top; int topW; const char *right; int rightW; const char *bottom; int bottomW; const char *left; int leftW; int xMid; }; bool IsTopActive(const CircleMenuHint &hint) { if (hint.isDpad) return IsControllerButtonPressed(ControllerButton_BUTTON_DPAD_UP); return IsControllerButtonPressed(ControllerButton_BUTTON_Y); } bool IsRightActive(const CircleMenuHint &hint) { if (hint.isDpad) return IsControllerButtonPressed(ControllerButton_BUTTON_DPAD_RIGHT); return IsControllerButtonPressed(ControllerButton_BUTTON_B); } bool IsBottomActive(const CircleMenuHint &hint) { if (hint.isDpad) return IsControllerButtonPressed(ControllerButton_BUTTON_DPAD_DOWN); return IsControllerButtonPressed(ControllerButton_BUTTON_A); } bool IsLeftActive(const CircleMenuHint &hint) { if (hint.isDpad) return IsControllerButtonPressed(ControllerButton_BUTTON_DPAD_LEFT); return IsControllerButtonPressed(ControllerButton_BUTTON_X); } uint16_t CircleMenuHintTextColor(bool active) { return active ? UIS_BLUE : UIS_GOLD; } void DrawCircleMenuHint(const CelOutputBuffer &out, const CircleMenuHint &hint, int x, int y) { DrawString(out, hint.top, { x + hint.xMid - hint.topW / 2, y, 0, 0 }, CircleMenuHintTextColor(IsTopActive(hint))); y += LineHeight; DrawString(out, hint.left, { x, y, 0, 0 }, CircleMenuHintTextColor(IsLeftActive(hint))); DrawString(out, hint.right, { x + hint.leftW + MidSpaces * SpaceWidth(), y, 0, 0 }, CircleMenuHintTextColor(IsRightActive(hint))); y += LineHeight; DrawString(out, hint.bottom, { x + hint.xMid - hint.bottomW / 2, y, 0, 0 }, CircleMenuHintTextColor(IsBottomActive(hint))); } void DrawStartModifierMenu(const CelOutputBuffer &out) { if (!start_modifier_active) return; static const CircleMenuHint DPad(/*isDpad=*/true, /*top=*/_("Menu"), /*right=*/_("Inv"), /*bottom=*/_("Map"), /*left=*/_("Char")); static const CircleMenuHint Buttons(/*isDpad=*/false, /*top=*/"", /*right=*/"", /*bottom=*/_("Spells"), /*left=*/_("Quests")); DrawCircleMenuHint(out, DPad, PANEL_LEFT + CircleMarginX, PANEL_TOP - CircleTop); DrawCircleMenuHint(out, Buttons, PANEL_LEFT + PANEL_WIDTH - Buttons.Width() - CircleMarginX, PANEL_TOP - CircleTop); } void DrawSelectModifierMenu(const CelOutputBuffer &out) { if (!select_modifier_active) return; if (sgOptions.Controller.bDpadHotkeys) { static const CircleMenuHint DPad(/*isDpad=*/true, /*top=*/"F6", /*right=*/"F8", /*bottom=*/"F7", /*left=*/"F5"); DrawCircleMenuHint(out, DPad, PANEL_LEFT + CircleMarginX, PANEL_TOP - CircleTop); } static const CircleMenuHint Spells(/*isDpad=*/false, "F6", "F8", "F7", "F5"); DrawCircleMenuHint(out, Spells, PANEL_LEFT + PANEL_WIDTH - Spells.Width() - CircleMarginX, PANEL_TOP - CircleTop); } } // namespace void DrawControllerModifierHints(const CelOutputBuffer &out) { DrawStartModifierMenu(out); DrawSelectModifierMenu(out); } } // namespace devilution