/** * @file drlg_l4.h * * Interface of the hell level generation algorithms. */ #pragma once #include "gendung.h" namespace devilution { extern int diabquad1x; extern int diabquad1y; extern int diabquad2x; extern int diabquad2y; extern int diabquad3x; extern int diabquad3y; extern int diabquad4x; extern int diabquad4y; bool IsDURWall(char d); bool IsDLLWall(char dd); void CreateL4Dungeon(uint32_t rseed, lvl_entry entry); } // namespace devilution