/** * @file debug.cpp * * Implementation of debug functions. */ #ifdef _DEBUG #include #include #include "debug.h" #include "automap.h" #include "control.h" #include "cursor.h" #include "engine/backbuffer_state.hpp" #include "engine/events.hpp" #include "engine/load_cel.hpp" #include "engine/point.hpp" #include "error.h" #include "inv.h" #include "levels/setmaps.h" #include "lighting.h" #include "monstdat.h" #include "monster.h" #include "plrmsg.h" #include "quests.h" #include "spells.h" #include "towners.h" #include "utils/endian_stream.hpp" #include "utils/file_util.h" #include "utils/language.h" #include "utils/log.hpp" #include "utils/str_cat.hpp" #include "utils/str_split.hpp" namespace devilution { std::string TestMapPath; OptionalOwnedClxSpriteList pSquareCel; bool DebugToggle = false; bool DebugGodMode = false; bool DebugVision = false; bool DebugPath = false; bool DebugGrid = false; std::unordered_map DebugCoordsMap; bool DebugScrollViewEnabled = false; std::string debugTRN; // Used for debugging level generation uint32_t glMid1Seed[NUMLEVELS]; uint32_t glMid2Seed[NUMLEVELS]; uint32_t glMid3Seed[NUMLEVELS]; uint32_t glEndSeed[NUMLEVELS]; namespace { enum class DebugGridTextItem : uint16_t { None, dPiece, dTransVal, dLight, dPreLight, dFlags, dPlayer, dMonster, dCorpse, dObject, dItem, dSpecial, coords, cursorcoords, objectindex, // take dPiece as index Solid, Transparent, Trap, // megatiles AutomapView, dungeon, pdungeon, Protected, }; DebugGridTextItem SelectedDebugGridTextItem; int DebugMonsterId; std::vector SearchMonsters; std::vector SearchItems; std::vector SearchObjects; void PrintDebugMonster(const Monster &monster) { EventPlrMsg(StrCat( "Monster ", static_cast(monster.getId()), " = ", monster.name(), "\nX = ", monster.position.tile.x, ", Y = ", monster.position.tile.y, "\nEnemy = ", monster.enemy, ", HP = ", monster.hitPoints, "\nMode = ", static_cast(monster.mode), ", Var1 = ", monster.var1), UiFlags::ColorWhite); bool bActive = false; for (size_t i = 0; i < ActiveMonsterCount; i++) { if (&Monsters[ActiveMonsters[i]] == &monster) { bActive = true; break; } } EventPlrMsg(StrCat("Active List = ", bActive ? 1 : 0, ", Squelch = ", monster.activeForTicks), UiFlags::ColorWhite); } struct DebugCmdItem { const string_view text; const string_view description; const string_view requiredParameter; std::string (*actionProc)(const string_view); }; extern std::vector DebugCmdList; std::string DebugCmdHelp(const string_view parameter) { if (parameter.empty()) { std::string ret = "Available Debug Commands: "; bool first = true; for (const auto &dbgCmd : DebugCmdList) { if (first) first = false; else ret.append(" - "); ret.append(std::string(dbgCmd.text)); } return ret; } auto debugCmdIterator = std::find_if(DebugCmdList.begin(), DebugCmdList.end(), [&](const DebugCmdItem &elem) { return elem.text == parameter; }); if (debugCmdIterator == DebugCmdList.end()) return StrCat("Debug command ", parameter, " wasn't found"); auto &dbgCmdItem = *debugCmdIterator; if (dbgCmdItem.requiredParameter.empty()) return StrCat("Description: ", dbgCmdItem.description, "\nParameters: No additional parameter needed."); return StrCat("Description: ", dbgCmdItem.description, "\nParameters: ", dbgCmdItem.requiredParameter); } std::string DebugCmdGiveGoldCheat(const string_view parameter) { Player &myPlayer = *MyPlayer; for (int8_t &itemIndex : myPlayer.InvGrid) { if (itemIndex != 0) continue; Item &goldItem = myPlayer.InvList[myPlayer._pNumInv]; MakeGoldStack(goldItem, GOLD_MAX_LIMIT); myPlayer._pNumInv++; itemIndex = myPlayer._pNumInv; myPlayer._pGold += goldItem._ivalue; } CalcPlrInv(myPlayer, true); return "You are now rich! If only this was as easy in real life..."; } std::string DebugCmdTakeGoldCheat(const string_view parameter) { Player &myPlayer = *MyPlayer; for (auto itemIndex : myPlayer.InvGrid) { itemIndex -= 1; if (itemIndex < 0) continue; if (myPlayer.InvList[itemIndex]._itype != ItemType::Gold) continue; myPlayer.RemoveInvItem(itemIndex); } myPlayer._pGold = 0; return "You are poor..."; } std::string DebugCmdWarpToLevel(const string_view parameter) { Player &myPlayer = *MyPlayer; auto level = atoi(parameter.data()); if (level < 0 || level > (gbIsHellfire ? 24 : 16)) return StrCat("Level ", level, " is not known. Do you want to write a mod?"); if (!setlevel && myPlayer.isOnLevel(level)) return StrCat("I did nothing but fulfilled your wish. You are already at level ", level, "."); StartNewLvl(myPlayer, (level != 21) ? interface_mode::WM_DIABNEXTLVL : interface_mode::WM_DIABTOWNWARP, level); return StrCat("Welcome to level ", level, "."); } std::string DebugCmdLoadQuestMap(const string_view parameter) { if (parameter.empty()) { std::string ret = "What mapid do you want to visit?"; for (auto &quest : Quests) { if (quest._qslvl <= 0) continue; StrAppend(ret, " ", quest._qslvl, " (", QuestLevelNames[quest._qslvl], ")"); } return ret; } auto level = atoi(parameter.data()); if (level < 1) return "Map id must be 1 or higher"; if (setlevel && setlvlnum == level) return StrCat("I did nothing but fulfilled your wish. You are already at mapid .", level); for (auto &quest : Quests) { if (level != quest._qslvl) continue; setlvltype = quest._qlvltype; StartNewLvl(*MyPlayer, WM_DIABSETLVL, level); return StrCat("Welcome to ", QuestLevelNames[level], "."); } return StrCat("Mapid ", level, " is not known. Do you want to write a mod?"); } std::string DebugCmdLoadMap(const string_view parameter) { TestMapPath.clear(); int mapType = 0; Point spawn = {}; int count = 0; for (string_view arg : SplitByChar(parameter, ' ')) { switch (count) { case 0: TestMapPath = StrCat(arg, ".dun"); break; case 1: mapType = atoi(std::string(arg).c_str()); break; case 2: spawn.x = atoi(std::string(arg).c_str()); break; case 3: spawn.y = atoi(std::string(arg).c_str()); break; } count++; } if (TestMapPath.empty() || mapType < DTYPE_CATHEDRAL || mapType > DTYPE_LAST || !InDungeonBounds(spawn)) return "Directions not understood"; setlvltype = static_cast(mapType); ViewPosition = spawn; StartNewLvl(*MyPlayer, WM_DIABSETLVL, SL_NONE); return "Welcome to this unique place."; } std::string ExportDun(const string_view parameter) { std::string levelName = StrCat(currlevel, "-", glSeedTbl[currlevel], ".dun"); FILE *dunFile = OpenFile(levelName.c_str(), "ab"); WriteLE16(dunFile, DMAXX); WriteLE16(dunFile, DMAXY); /** Tiles. */ for (int y = 0; y < DMAXY; y++) { for (int x = 0; x < DMAXX; x++) { WriteLE16(dunFile, dungeon[x][y]); } } /** Padding */ for (int y = 16; y < MAXDUNY - 16; y++) { for (int x = 16; x < MAXDUNX - 16; x++) { WriteLE16(dunFile, 0); } } /** Monsters */ for (int y = 16; y < MAXDUNY - 16; y++) { for (int x = 16; x < MAXDUNX - 16; x++) { uint16_t monsterId = 0; if (dMonster[x][y] > 0) { for (int i = 0; i < 157; i++) { if (MonstConvTbl[i] == Monsters[abs(dMonster[x][y]) - 1].type().type) { monsterId = i + 1; break; } } } WriteLE16(dunFile, monsterId); } } /** Objects */ for (int y = 16; y < MAXDUNY - 16; y++) { for (int x = 16; x < MAXDUNX - 16; x++) { uint16_t objectId = 0; Object *object = FindObjectAtPosition({ x, y }, false); if (object != nullptr) { for (int i = 0; i < 147; i++) { if (ObjTypeConv[i] == object->_otype) { objectId = i; break; } } } WriteLE16(dunFile, objectId); } } /** Transparency */ for (int y = 16; y < MAXDUNY - 16; y++) { for (int x = 16; x < MAXDUNX - 16; x++) { WriteLE16(dunFile, dTransVal[x][y]); } } std::fclose(dunFile); return StrCat(levelName, " saved. Happy mapping!"); } std::unordered_map TownerShortNameToTownerId = { { "griswold", _talker_id::TOWN_SMITH }, { "pepin", _talker_id::TOWN_HEALER }, { "ogden", _talker_id::TOWN_TAVERN }, { "cain", _talker_id::TOWN_STORY }, { "farnham", _talker_id::TOWN_DRUNK }, { "adria", _talker_id::TOWN_WITCH }, { "gillian", _talker_id::TOWN_BMAID }, { "wirt", _talker_id ::TOWN_PEGBOY }, { "lester", _talker_id ::TOWN_FARMER }, { "girl", _talker_id ::TOWN_GIRL }, { "nut", _talker_id::TOWN_COWFARM }, }; std::string DebugCmdVisitTowner(const string_view parameter) { Player &myPlayer = *MyPlayer; if (setlevel || !myPlayer.isOnLevel(0)) return "What kind of friends do you have in dungeons?"; if (parameter.empty()) { std::string ret; ret = "Who? "; for (auto &entry : TownerShortNameToTownerId) { ret.append(" "); ret.append(std::string(entry.first)); } return ret; } auto it = TownerShortNameToTownerId.find(parameter); if (it == TownerShortNameToTownerId.end()) return StrCat(parameter, " is unknown. Perhaps he is a ninja?"); for (auto &towner : Towners) { if (towner._ttype != it->second) continue; CastSpell( MyPlayerId, SpellID::Teleport, myPlayer.position.tile.x, myPlayer.position.tile.y, towner.position.x, towner.position.y, 1); return StrCat("Say hello to ", parameter, " from me."); } return StrCat("Couldn't find ", parameter, "."); } std::string DebugCmdResetLevel(const string_view parameter) { Player &myPlayer = *MyPlayer; auto args = SplitByChar(parameter, ' '); auto it = args.begin(); if (it == args.end()) return "What level do you want to visit?"; auto level = atoi(std::string(*it).c_str()); if (level < 0 || level > (gbIsHellfire ? 24 : 16)) return StrCat("Level ", level, " is not known. Do you want to write an extension mod?"); myPlayer._pLvlVisited[level] = false; DeltaClearLevel(level); if (++it != args.end()) { const auto seed = static_cast(std::stoul(std::string(*it))); glSeedTbl[level] = seed; } if (myPlayer.isOnLevel(level)) return StrCat("Level ", level, " can't be cleaned, cause you still occupy it!"); return StrCat("Level ", level, " was restored and looks fabulous."); } std::string DebugCmdGodMode(const string_view parameter) { DebugGodMode = !DebugGodMode; if (DebugGodMode) return "A god descended."; return "You are mortal, beware of the darkness."; } std::string DebugCmdLighting(const string_view parameter) { ToggleLighting(); return "All raindrops are the same."; } std::string DebugCmdMapReveal(const string_view parameter) { for (int x = 0; x < DMAXX; x++) for (int y = 0; y < DMAXY; y++) UpdateAutomapExplorer({ x, y }, MAP_EXP_SHRINE); return "The way is made clear when viewed from above"; } std::string DebugCmdMapHide(const string_view parameter) { for (int x = 0; x < DMAXX; x++) for (int y = 0; y < DMAXY; y++) AutomapView[x][y] = MAP_EXP_NONE; return "The way is made unclear when viewed from below"; } std::string DebugCmdVision(const string_view parameter) { DebugVision = !DebugVision; if (DebugVision) return "You see as I do."; return "My path is set."; } std::string DebugCmdPath(const string_view parameter) { DebugPath = !DebugPath; if (DebugPath) return "The mushroom trail."; return "The path is hidden."; } std::string DebugCmdQuest(const string_view parameter) { if (parameter.empty()) { std::string ret = "You must provide an id. This could be: all"; for (auto &quest : Quests) { if (IsNoneOf(quest._qactive, QUEST_NOTAVAIL, QUEST_INIT)) continue; StrAppend(ret, ", ", quest._qidx, " (", QuestsData[quest._qidx]._qlstr, ")"); } return ret; } if (parameter.compare("all") == 0) { for (auto &quest : Quests) { if (IsNoneOf(quest._qactive, QUEST_NOTAVAIL, QUEST_INIT)) continue; quest._qactive = QUEST_ACTIVE; quest._qlog = true; } return "Happy questing"; } int questId = atoi(parameter.data()); if (questId >= MAXQUESTS) return StrCat("Quest ", questId, " is not known. Do you want to write a mod?"); auto &quest = Quests[questId]; if (IsNoneOf(quest._qactive, QUEST_NOTAVAIL, QUEST_INIT)) return StrCat(QuestsData[questId]._qlstr, " was already given."); quest._qactive = QUEST_ACTIVE; quest._qlog = true; return StrCat(QuestsData[questId]._qlstr, " enabled."); } std::string DebugCmdLevelUp(const string_view parameter) { int levels = std::max(1, atoi(parameter.data())); for (int i = 0; i < levels; i++) NetSendCmd(true, CMD_CHEAT_EXPERIENCE); return "New experience leads to new insights."; } std::string DebugCmdMaxStats(const string_view parameter) { Player &myPlayer = *MyPlayer; ModifyPlrStr(myPlayer, myPlayer.GetMaximumAttributeValue(CharacterAttribute::Strength) - myPlayer._pBaseStr); ModifyPlrMag(myPlayer, myPlayer.GetMaximumAttributeValue(CharacterAttribute::Magic) - myPlayer._pBaseMag); ModifyPlrDex(myPlayer, myPlayer.GetMaximumAttributeValue(CharacterAttribute::Dexterity) - myPlayer._pBaseDex); ModifyPlrVit(myPlayer, myPlayer.GetMaximumAttributeValue(CharacterAttribute::Vitality) - myPlayer._pBaseVit); return "Who needs elixirs anyway?"; } std::string DebugCmdMinStats(const string_view parameter) { Player &myPlayer = *MyPlayer; ModifyPlrStr(myPlayer, -myPlayer._pBaseStr); ModifyPlrMag(myPlayer, -myPlayer._pBaseMag); ModifyPlrDex(myPlayer, -myPlayer._pBaseDex); ModifyPlrVit(myPlayer, -myPlayer._pBaseVit); return "From hero to zero."; } std::string DebugCmdSetSpellsLevel(const string_view parameter) { uint8_t level = static_cast(std::max(0, atoi(parameter.data()))); for (uint8_t i = static_cast(SpellID::Firebolt); i < MAX_SPELLS; i++) { if (GetSpellBookLevel(static_cast(i)) != -1) { NetSendCmdParam2(true, CMD_CHANGE_SPELL_LEVEL, i, level); } } if (level == 0) MyPlayer->_pMemSpells = 0; return "Knowledge is power."; } std::string DebugCmdRefillHealthMana(const string_view parameter) { Player &myPlayer = *MyPlayer; myPlayer.RestoreFullLife(); myPlayer.RestoreFullMana(); RedrawComponent(PanelDrawComponent::Health); RedrawComponent(PanelDrawComponent::Mana); return "Ready for more."; } std::string DebugCmdChangeHealth(const string_view parameter) { Player &myPlayer = *MyPlayer; int change = -1; if (!parameter.empty()) change = atoi(parameter.data()); if (change == 0) return "Health hasn't changed."; int newHealth = myPlayer._pHitPoints + (change * 64); SetPlayerHitPoints(myPlayer, newHealth); if (newHealth <= 0) SyncPlrKill(myPlayer, DeathReason::MonsterOrTrap); return "Health has changed."; } std::string DebugCmdChangeMana(const string_view parameter) { Player &myPlayer = *MyPlayer; int change = -1; if (!parameter.empty()) change = atoi(parameter.data()); if (change == 0) return "Mana hasn't changed."; int newMana = myPlayer._pMana + (change * 64); myPlayer._pMana = newMana; myPlayer._pManaBase = myPlayer._pMana + myPlayer._pMaxManaBase - myPlayer._pMaxMana; RedrawComponent(PanelDrawComponent::Mana); return "Mana has changed."; } std::string DebugCmdGenerateUniqueItem(const string_view parameter) { return DebugSpawnUniqueItem(parameter.data()); } std::string DebugCmdGenerateItem(const string_view parameter) { return DebugSpawnItem(parameter.data()); } std::string DebugCmdExit(const string_view parameter) { gbRunGame = false; gbRunGameResult = false; return "See you again my Lord."; } std::string DebugCmdArrow(const string_view parameter) { Player &myPlayer = *MyPlayer; myPlayer._pIFlags &= ~ItemSpecialEffect::FireArrows; myPlayer._pIFlags &= ~ItemSpecialEffect::LightningArrows; if (parameter == "normal") { // we removed the parameter at the top } else if (parameter == "fire") { myPlayer._pIFlags |= ItemSpecialEffect::FireArrows; } else if (parameter == "lightning") { myPlayer._pIFlags |= ItemSpecialEffect::LightningArrows; } else if (parameter == "explosion") { myPlayer._pIFlags |= (ItemSpecialEffect::FireArrows | ItemSpecialEffect::LightningArrows); } else { return "Unknown is sometimes similar to nothing (unkown effect)."; } return "I can shoot any arrow."; } std::string DebugCmdTalkToTowner(const string_view parameter) { if (DebugTalkToTowner(parameter.data())) { return "Hello from the other side."; } return "NPC not found."; } std::string DebugCmdShowGrid(const string_view parameter) { DebugGrid = !DebugGrid; if (DebugGrid) return "A basket full of rectangles and mushrooms."; return "Back to boring."; } std::string DebugCmdSpawnUniqueMonster(const string_view parameter) { if (leveltype == DTYPE_TOWN) return "Do you want to kill the towners?!?"; std::string name; int count = 1; for (string_view arg : SplitByChar(parameter, ' ')) { const int num = atoi(std::string(arg).c_str()); if (num > 0) { count = num; break; } AppendStrView(name, arg); name += ' '; } if (name.empty()) return "Monster name cannot be empty. Duh."; name.pop_back(); // remove last space std::transform(name.begin(), name.end(), name.begin(), [](unsigned char c) { return std::tolower(c); }); int mtype = -1; UniqueMonsterType uniqueIndex = UniqueMonsterType::None; for (size_t i = 0; UniqueMonstersData[i].mtype != MT_INVALID; i++) { auto mondata = UniqueMonstersData[i]; std::string monsterName(mondata.mName); std::transform(monsterName.begin(), monsterName.end(), monsterName.begin(), [](unsigned char c) { return std::tolower(c); }); if (monsterName.find(name) == std::string::npos) continue; mtype = mondata.mtype; uniqueIndex = static_cast(i); if (monsterName == name) // to support partial name matching but always choose the correct monster if full name is given break; } if (mtype == -1) return "Monster not found!"; size_t id = MaxLvlMTypes - 1; bool found = false; for (size_t i = 0; i < LevelMonsterTypeCount; i++) { if (LevelMonsterTypes[i].type == mtype) { id = i; found = true; break; } } if (!found) { CMonster &monsterType = LevelMonsterTypes[id]; monsterType.type = static_cast<_monster_id>(mtype); InitMonsterGFX(monsterType); InitMonsterSND(monsterType); monsterType.placeFlags |= PLACE_SCATTER; monsterType.corpseId = 1; } Player &myPlayer = *MyPlayer; int spawnedMonster = 0; auto ret = Crawl(0, MaxCrawlRadius, [&](Displacement displacement) -> std::optional { Point pos = myPlayer.position.tile + displacement; if (dPlayer[pos.x][pos.y] != 0 || dMonster[pos.x][pos.y] != 0) return {}; if (!IsTileWalkable(pos)) return {}; Monster *monster = AddMonster(pos, myPlayer._pdir, id, true); if (monster == nullptr) return StrCat("I could only summon ", spawnedMonster, " Monsters. The rest strike for shorter working hours."); PrepareUniqueMonst(*monster, uniqueIndex, 0, 0, UniqueMonstersData[static_cast(uniqueIndex)]); monster->corpseId = 1; spawnedMonster += 1; if (spawnedMonster >= count) return "Let the fighting begin!"; return {}; }); if (!ret) ret = StrCat("I could only summon ", spawnedMonster, " Monsters. The rest strike for shorter working hours."); return *ret; } std::string DebugCmdSpawnMonster(const string_view parameter) { if (leveltype == DTYPE_TOWN) return "Do you want to kill the towners?!?"; std::string name; int count = 1; for (string_view arg : SplitByChar(parameter, ' ')) { const int num = atoi(std::string(arg).c_str()); if (num > 0) { count = num; break; } AppendStrView(name, arg); name += ' '; } if (name.empty()) return "Monster name cannot be empty. Duh."; name.pop_back(); // remove last space std::transform(name.begin(), name.end(), name.begin(), [](unsigned char c) { return std::tolower(c); }); int mtype = -1; for (int i = 0; i < NUM_MTYPES; i++) { auto mondata = MonstersData[i]; std::string monsterName(mondata.name); std::transform(monsterName.begin(), monsterName.end(), monsterName.begin(), [](unsigned char c) { return std::tolower(c); }); if (monsterName.find(name) == std::string::npos) continue; mtype = i; if (monsterName == name) // to support partial name matching but always choose the correct monster if full name is given break; } if (mtype == -1) return "Monster not found!"; size_t id = MaxLvlMTypes - 1; bool found = false; for (size_t i = 0; i < LevelMonsterTypeCount; i++) { if (LevelMonsterTypes[i].type == mtype) { id = i; found = true; break; } } if (!found) { CMonster &monsterType = LevelMonsterTypes[id]; monsterType.type = static_cast<_monster_id>(mtype); InitMonsterGFX(monsterType); InitMonsterSND(monsterType); monsterType.placeFlags |= PLACE_SCATTER; monsterType.corpseId = 1; } Player &myPlayer = *MyPlayer; int spawnedMonster = 0; auto ret = Crawl(0, MaxCrawlRadius, [&](Displacement displacement) -> std::optional { Point pos = myPlayer.position.tile + displacement; if (dPlayer[pos.x][pos.y] != 0 || dMonster[pos.x][pos.y] != 0) return {}; if (!IsTileWalkable(pos)) return {}; if (AddMonster(pos, myPlayer._pdir, id, true) == nullptr) return StrCat("I could only summon ", spawnedMonster, " Monsters. The rest strike for shorter working hours."); spawnedMonster += 1; if (spawnedMonster >= count) return "Let the fighting begin!"; return {}; }); if (!ret) ret = StrCat("I could only summon ", spawnedMonster, " Monsters. The rest strike for shorter working hours."); return *ret; } std::string DebugCmdShowTileData(const string_view parameter) { std::string paramList[] = { "dPiece", "dTransVal", "dLight", "dPreLight", "dFlags", "dPlayer", "dMonster", "dCorpse", "dObject", "dItem", "dSpecial", "coords", "cursorcoords", "objectindex", "solid", "transparent", "trap", "AutomapView", "dungeon", "pdungeon", "Protected", }; if (parameter == "clear") { SelectedDebugGridTextItem = DebugGridTextItem::None; return "Tile data cleared!"; } if (parameter == "") { std::string list = "clear"; for (const auto ¶m : paramList) { list += " / " + param; } return list; } bool found = false; int index = 0; for (const auto ¶m : paramList) { index++; if (parameter != param) continue; found = true; auto newGridText = static_cast(index); if (newGridText == SelectedDebugGridTextItem) { SelectedDebugGridTextItem = DebugGridTextItem::None; return "Tile data toggled... now you see nothing."; } SelectedDebugGridTextItem = newGridText; break; } if (!found) return "Invalid name. Check names using tiledata command."; return "Special powers activated."; } std::string DebugCmdScrollView(const string_view parameter) { DebugScrollViewEnabled = !DebugScrollViewEnabled; if (DebugScrollViewEnabled) return "You can see as far as an eagle."; InitMultiView(); return "If you want to see the world, you need to explore it yourself."; } std::string DebugCmdItemInfo(const string_view parameter) { Player &myPlayer = *MyPlayer; Item *pItem = nullptr; if (!myPlayer.HoldItem.isEmpty()) { pItem = &myPlayer.HoldItem; } else if (pcursinvitem != -1) { if (pcursinvitem <= INVITEM_INV_LAST) pItem = &myPlayer.InvList[pcursinvitem - INVITEM_INV_FIRST]; else pItem = &myPlayer.SpdList[pcursinvitem - INVITEM_BELT_FIRST]; } else if (pcursitem != -1) { pItem = &Items[pcursitem]; } if (pItem != nullptr) { return StrCat("Name: ", pItem->_iIName, "\nIDidx: ", pItem->IDidx, "\nSeed: ", pItem->_iSeed, "\nCreateInfo: ", pItem->_iCreateInfo); } return StrCat("Numitems: ", ActiveItemCount); } std::string DebugCmdQuestInfo(const string_view parameter) { if (parameter.empty()) { std::string ret = "You must provide an id. This could be:"; for (auto &quest : Quests) { if (IsNoneOf(quest._qactive, QUEST_NOTAVAIL, QUEST_INIT)) continue; StrAppend(ret, ", ", quest._qidx, " (", QuestsData[quest._qidx]._qlstr, ")"); } return ret; } int questId = atoi(parameter.data()); if (questId >= MAXQUESTS) return StrCat("Quest ", questId, " is not known. Do you want to write a mod?"); auto &quest = Quests[questId]; return StrCat("\nQuest: ", QuestsData[quest._qidx]._qlstr, "\nActive: ", quest._qactive, " Var1: ", quest._qvar1, " Var2: ", quest._qvar2); } std::string DebugCmdPlayerInfo(const string_view parameter) { int playerId = atoi(parameter.data()); if (static_cast(playerId) >= Players.size()) return "My friend, we need a valid playerId."; Player &player = Players[playerId]; if (!player.plractive) return "Player is not active"; const Point target = player.GetTargetPosition(); return StrCat("Plr ", playerId, " is ", player._pName, "\nLvl: ", player.plrlevel, " Changing: ", player._pLvlChanging, "\nTile.x: ", player.position.tile.x, " Tile.y: ", player.position.tile.y, " Target.x: ", target.x, " Target.y: ", target.y, "\nMode: ", player._pmode, " destAction: ", player.destAction, " walkpath[0]: ", player.walkpath[0], "\nInvincible:", player._pInvincible ? 1 : 0, " HitPoints:", player._pHitPoints); } std::string DebugCmdToggleFPS(const string_view parameter) { frameflag = !frameflag; return ""; } std::string DebugCmdChangeTRN(const string_view parameter) { std::string out; const auto parts = SplitByChar(parameter, ' '); auto it = parts.begin(); if (it != parts.end()) { const string_view first = *it; if (++it != parts.end()) { const string_view second = *it; string_view prefix; if (first == "mon") { prefix = "monsters\\monsters\\"; } else if (first == "plr") { prefix = "plrgfx\\"; } debugTRN = StrCat(prefix, second, ".trn"); } else { debugTRN = StrCat(first, ".trn"); } out = fmt::format("I am a pretty butterfly. \n(Loading TRN: {:s})", debugTRN); } else { debugTRN = ""; out = "I am a big brown potato."; } auto &player = *MyPlayer; InitPlayerGFX(player); StartStand(player, player._pdir); return out; } std::string DebugCmdSearchMonster(const string_view parameter) { if (parameter.empty()) { std::string ret = "What should I search? I'm too lazy to search for everything... you must provide a monster name!"; return ret; } std::string name; AppendStrView(name, parameter); std::transform(name.begin(), name.end(), name.begin(), [](unsigned char c) { return std::tolower(c); }); SearchMonsters.push_back(name); return "We will find this bastard!"; } std::string DebugCmdSearchItem(const string_view parameter) { if (parameter.empty()) { std::string ret = "What should I search? I'm too lazy to search for everything... you must provide a item name!"; return ret; } std::string name; AppendStrView(name, parameter); std::transform(name.begin(), name.end(), name.begin(), [](unsigned char c) { return std::tolower(c); }); SearchItems.push_back(name); return "Are you greedy? Anyway I will help you."; } std::string DebugCmdSearchObject(const string_view parameter) { if (parameter.empty()) { std::string ret = "What should I search? I'm too lazy to search for everything... you must provide a object name!"; return ret; } std::string name; AppendStrView(name, parameter); std::transform(name.begin(), name.end(), name.begin(), [](unsigned char c) { return std::tolower(c); }); SearchObjects.push_back(name); return "I will look for the pyramids. Oh sorry, I'm looking for what you want, of course."; } std::string DebugCmdClearSearch(const string_view parameter) { SearchMonsters.clear(); SearchItems.clear(); SearchObjects.clear(); return "Now you have to find it yourself."; } std::vector DebugCmdList = { { "help", "Prints help overview or help for a specific command.", "({command})", &DebugCmdHelp }, { "givegold", "Fills the inventory with gold.", "", &DebugCmdGiveGoldCheat }, { "givexp", "Levels the player up (min 1 level or {levels}).", "({levels})", &DebugCmdLevelUp }, { "maxstats", "Sets all stat values to maximum.", "", &DebugCmdMaxStats }, { "minstats", "Sets all stat values to minimum.", "", &DebugCmdMinStats }, { "setspells", "Set spell level to {level} for all spells.", "{level}", &DebugCmdSetSpellsLevel }, { "takegold", "Removes all gold from inventory.", "", &DebugCmdTakeGoldCheat }, { "givequest", "Enable a given quest.", "({id})", &DebugCmdQuest }, { "givemap", "Reveal the map.", "", &DebugCmdMapReveal }, { "takemap", "Hide the map.", "", &DebugCmdMapHide }, { "goto", "Moves to specifided {level} (use 0 for town).", "{level}", &DebugCmdWarpToLevel }, { "questmap", "Load a quest level {level}.", "{level}", &DebugCmdLoadQuestMap }, { "map", "Load custom level from a given {path}.dun.", "{path} {type} {x} {y}", &DebugCmdLoadMap }, { "exportdun", "Save the current level as a dun-file.", "", &ExportDun }, { "visit", "Visit a towner.", "{towner}", &DebugCmdVisitTowner }, { "restart", "Resets specified {level}.", "{level} ({seed})", &DebugCmdResetLevel }, { "god", "Toggles godmode.", "", &DebugCmdGodMode }, { "drawvision", "Toggles vision debug rendering.", "", &DebugCmdVision }, { "drawpath", "Toggles path debug rendering.", "", &DebugCmdPath }, { "fullbright", "Toggles whether light shading is in effect.", "", &DebugCmdLighting }, { "fill", "Refills health and mana.", "", &DebugCmdRefillHealthMana }, { "changehp", "Changes health by {value} (Use a negative value to remove health).", "{value}", &DebugCmdChangeHealth }, { "changemp", "Changes mana by {value} (Use a negative value to remove mana).", "{value}", &DebugCmdChangeMana }, { "dropu", "Attempts to generate unique item {name}.", "{name}", &DebugCmdGenerateUniqueItem }, { "drop", "Attempts to generate item {name}.", "{name}", &DebugCmdGenerateItem }, { "talkto", "Interacts with a NPC whose name contains {name}.", "{name}", &DebugCmdTalkToTowner }, { "exit", "Exits the game.", "", &DebugCmdExit }, { "arrow", "Changes arrow effect (normal, fire, lightning, explosion).", "{effect}", &DebugCmdArrow }, { "grid", "Toggles showing grid.", "", &DebugCmdShowGrid }, { "spawnu", "Spawns unique monster {name}.", "{name} ({count})", &DebugCmdSpawnUniqueMonster }, { "spawn", "Spawns monster {name}.", "{name} ({count})", &DebugCmdSpawnMonster }, { "tiledata", "Toggles showing tile data {name} (leave name empty to see a list).", "{name}", &DebugCmdShowTileData }, { "scrollview", "Toggles scroll view feature (with shift+mouse).", "", &DebugCmdScrollView }, { "iteminfo", "Shows info of currently selected item.", "", &DebugCmdItemInfo }, { "questinfo", "Shows info of quests.", "{id}", &DebugCmdQuestInfo }, { "playerinfo", "Shows info of player.", "{playerid}", &DebugCmdPlayerInfo }, { "fps", "Toggles displaying FPS", "", &DebugCmdToggleFPS }, { "trn", "Makes player use TRN {trn} - Write 'plr' before it to look in plrgfx\\ or 'mon' to look in monsters\\monsters\\ - example: trn plr infra is equal to 'plrgfx\\infra.trn'", "{trn}", &DebugCmdChangeTRN }, { "searchmonster", "Searches the automap for {monster}", "{monster}", &DebugCmdSearchMonster }, { "searchitem", "Searches the automap for {item}", "{item}", &DebugCmdSearchItem }, { "searchobject", "Searches the automap for {object}", "{object}", &DebugCmdSearchObject }, { "clearsearch", "Search in the auto map is cleared", "", &DebugCmdClearSearch }, }; } // namespace void LoadDebugGFX() { pSquareCel = LoadCel("data\\square", 64); } void FreeDebugGFX() { pSquareCel = std::nullopt; } void GetDebugMonster() { int monsterIndex = pcursmonst; if (monsterIndex == -1) monsterIndex = abs(dMonster[cursPosition.x][cursPosition.y]) - 1; if (monsterIndex == -1) monsterIndex = DebugMonsterId; PrintDebugMonster(Monsters[monsterIndex]); } void NextDebugMonster() { DebugMonsterId++; if (DebugMonsterId == MaxMonsters) DebugMonsterId = 0; EventPlrMsg(StrCat("Current debug monster = ", DebugMonsterId), UiFlags::ColorWhite); } void SetDebugLevelSeedInfos(uint32_t mid1Seed, uint32_t mid2Seed, uint32_t mid3Seed, uint32_t endSeed) { glMid1Seed[currlevel] = mid1Seed; glMid2Seed[currlevel] = mid2Seed; glMid3Seed[currlevel] = mid3Seed; glEndSeed[currlevel] = endSeed; } bool CheckDebugTextCommand(const string_view text) { auto debugCmdIterator = std::find_if(DebugCmdList.begin(), DebugCmdList.end(), [&](const DebugCmdItem &elem) { return text.find(elem.text) == 0 && (text.length() == elem.text.length() || text[elem.text.length()] == ' '); }); if (debugCmdIterator == DebugCmdList.end()) return false; auto &dbgCmd = *debugCmdIterator; string_view parameter = ""; if (text.length() > (dbgCmd.text.length() + 1)) parameter = text.substr(dbgCmd.text.length() + 1); const auto result = dbgCmd.actionProc(parameter); Log("DebugCmd: {} Result: {}", text, result); if (result != "") InitDiabloMsg(result); return true; } bool IsDebugGridTextNeeded() { return SelectedDebugGridTextItem != DebugGridTextItem::None; } bool IsDebugGridInMegatiles() { switch (SelectedDebugGridTextItem) { case DebugGridTextItem::AutomapView: case DebugGridTextItem::dungeon: case DebugGridTextItem::pdungeon: case DebugGridTextItem::Protected: return true; default: return false; } } bool GetDebugGridText(Point dungeonCoords, char *debugGridTextBuffer) { int info = 0; int blankValue = 0; Point megaCoords = dungeonCoords.worldToMega(); switch (SelectedDebugGridTextItem) { case DebugGridTextItem::coords: *BufCopy(debugGridTextBuffer, dungeonCoords.x, ":", dungeonCoords.y) = '\0'; return true; case DebugGridTextItem::cursorcoords: if (dungeonCoords != cursPosition) return false; *BufCopy(debugGridTextBuffer, dungeonCoords.x, ":", dungeonCoords.y) = '\0'; return true; case DebugGridTextItem::objectindex: { info = 0; Object *object = FindObjectAtPosition(dungeonCoords); if (object != nullptr) { info = static_cast(object->_otype); } break; } case DebugGridTextItem::dPiece: info = dPiece[dungeonCoords.x][dungeonCoords.y]; break; case DebugGridTextItem::dTransVal: info = dTransVal[dungeonCoords.x][dungeonCoords.y]; break; case DebugGridTextItem::dLight: info = dLight[dungeonCoords.x][dungeonCoords.y]; blankValue = LightsMax; break; case DebugGridTextItem::dPreLight: info = dPreLight[dungeonCoords.x][dungeonCoords.y]; blankValue = LightsMax; break; case DebugGridTextItem::dFlags: info = static_cast(dFlags[dungeonCoords.x][dungeonCoords.y]); break; case DebugGridTextItem::dPlayer: info = dPlayer[dungeonCoords.x][dungeonCoords.y]; break; case DebugGridTextItem::dMonster: info = dMonster[dungeonCoords.x][dungeonCoords.y]; break; case DebugGridTextItem::dCorpse: info = dCorpse[dungeonCoords.x][dungeonCoords.y]; break; case DebugGridTextItem::dItem: info = dItem[dungeonCoords.x][dungeonCoords.y]; break; case DebugGridTextItem::dSpecial: info = dSpecial[dungeonCoords.x][dungeonCoords.y]; break; case DebugGridTextItem::dObject: info = dObject[dungeonCoords.x][dungeonCoords.y]; break; case DebugGridTextItem::Solid: info = TileHasAny(dPiece[dungeonCoords.x][dungeonCoords.y], TileProperties::Solid) << 0 | TileHasAny(dPiece[dungeonCoords.x][dungeonCoords.y], TileProperties::BlockLight) << 1 | TileHasAny(dPiece[dungeonCoords.x][dungeonCoords.y], TileProperties::BlockMissile) << 2; break; case DebugGridTextItem::Transparent: info = TileHasAny(dPiece[dungeonCoords.x][dungeonCoords.y], TileProperties::Transparent) << 0 | TileHasAny(dPiece[dungeonCoords.x][dungeonCoords.y], TileProperties::TransparentLeft) << 1 | TileHasAny(dPiece[dungeonCoords.x][dungeonCoords.y], TileProperties::TransparentRight) << 2; break; case DebugGridTextItem::Trap: info = TileHasAny(dPiece[dungeonCoords.x][dungeonCoords.y], TileProperties::Trap); break; case DebugGridTextItem::AutomapView: info = AutomapView[megaCoords.x][megaCoords.y]; break; case DebugGridTextItem::dungeon: info = dungeon[megaCoords.x][megaCoords.y]; break; case DebugGridTextItem::pdungeon: info = pdungeon[megaCoords.x][megaCoords.y]; break; case DebugGridTextItem::Protected: info = Protected.test(megaCoords.x, megaCoords.y); break; case DebugGridTextItem::None: return false; } if (info == blankValue) return false; *BufCopy(debugGridTextBuffer, info) = '\0'; return true; } bool IsDebugAutomapHighlightNeeded() { return SearchMonsters.size() > 0 || SearchItems.size() > 0 || SearchObjects.size() > 0; } bool ShouldHighlightDebugAutomapTile(Point position) { auto matchesSearched = [](const string_view name, const std::vector &searchedNames) { std::string nameToLower; StrAppend(nameToLower, name); std::transform(nameToLower.begin(), nameToLower.end(), nameToLower.begin(), [](unsigned char c) { return std::tolower(c); }); for (const auto &searchedName : searchedNames) { if (nameToLower.find(searchedName) != std::string::npos) { return true; } } return false; }; if (SearchMonsters.size() > 0 && dMonster[position.x][position.y] != 0) { const int mi = abs(dMonster[position.x][position.y]) - 1; const Monster &monster = Monsters[mi]; if (matchesSearched(monster.name(), SearchMonsters)) return true; } if (SearchItems.size() > 0 && dItem[position.x][position.y] != 0) { const int itemId = abs(dItem[position.x][position.y]) - 1; const Item &item = Items[itemId]; if (matchesSearched(item.getName(), SearchItems)) return true; } if (SearchObjects.size() > 0 && IsObjectAtPosition(position)) { const Object &object = ObjectAtPosition(position); if (matchesSearched(object.name(), SearchObjects)) return true; } return false; } } // namespace devilution #endif