//HEADER_GOES_HERE #ifndef __GAMEMENU_H__ #define __GAMEMENU_H__ void gamemenu_previous(); void gamemenu_enable_single(TMenuItem *a1); void gamemenu_enable_multi(TMenuItem *a1); void gamemenu_off(); void gamemenu_handle_previous(); void j_gamemenu_previous(BOOL a1); void gamemenu_new_game(BOOL a1); void gamemenu_quit_game(BOOL a1); void gamemenu_load_game(BOOL a1); void gamemenu_save_game(BOOL a1); void gamemenu_restart_town(BOOL a1); void gamemenu_options(BOOL a1); void gamemenu_get_music(); void gamemenu_sound_music_toggle(char **names, TMenuItem *menu_item, int gamma); void gamemenu_get_sound(); void gamemenu_get_color_cycling(); void gamemenu_get_gamma(); void gamemenu_music_volume(BOOL a1); int gamemenu_slider_music_sound(TMenuItem *menu_item); void gamemenu_sound_volume(BOOL a1); void gamemenu_gamma(BOOL a1); int gamemenu_slider_gamma(); void gamemenu_color_cycling(BOOL a1); /* rdata */ extern char *music_toggle_names[]; extern char *sound_toggle_names[]; extern char *color_cycling_toggle_names[]; #endif /* __GAMEMENU_H__ */