/** * @file diablo.cpp * * Implementation of the main game initialization functions. */ #include "all.h" #include "paths.h" #include "console.h" #include "options.h" #include "../3rdParty/Storm/Source/storm.h" #include "../DiabloUI/diabloui.h" #include DEVILUTION_BEGIN_NAMESPACE SDL_Window *ghMainWnd; DWORD glSeedTbl[NUMLEVELS]; dungeon_type gnLevelTypeTbl[NUMLEVELS]; int glEndSeed[NUMLEVELS]; int glMid1Seed[NUMLEVELS]; int glMid2Seed[NUMLEVELS]; int glMid3Seed[NUMLEVELS]; int MouseX; int MouseY; BOOL gbGameLoopStartup; BOOL gbRunGame; BOOL gbRunGameResult; BOOL zoomflag; /** Enable updating of player character, set to false once Diablo dies */ BOOL gbProcessPlayers; bool gbLoadGame; BOOLEAN cineflag; int force_redraw; BOOL light4flag; int setseed; int PauseMode; bool forceSpawn; bool forceDiablo; bool gbTheoQuest; bool gbCowQuest; bool gbNestArt; bool gbBard; bool gbBarbarian; int sgnTimeoutCurs; char sgbMouseDown; int color_cycle_timer; int gnTickRate; WORD gnTickDelay = 50; /** Game options */ Options sgOptions; /* rdata */ bool gbForceWindowed = false; bool gbShowIntro = true; bool leveldebug = false; #ifdef _DEBUG bool monstdebug = false; _monster_id DebugMonsters[10]; int debugmonsttypes = 0; bool visiondebug = false; int questdebug = -1; bool debug_mode_key_s = false; bool debug_mode_key_w = false; bool debug_mode_key_inverted_v = false; bool debug_mode_dollar_sign = false; bool debug_mode_key_d = false; bool debug_mode_key_i = false; int debug_mode_key_j = 0; int arrowdebug = 0; #endif /** Specifies whether players are in non-PvP mode. */ bool gbFriendlyMode = true; /** Specifies players will still damage other players in non-PvP mode. */ bool gbFriendlyFire; /** Default quick messages */ const char *const spszMsgTbl[] = { "I need help! Come Here!", "Follow me.", "Here's something for you.", "Now you DIE!" }; /** INI files variable names for quick message keys */ const char *const spszMsgHotKeyTbl[] = { "F9", "F10", "F11", "F12" }; /** To know if these things have been done when we get to the diablo_deinit() function */ bool was_archives_init = false; /** To know if surfaces have been initialized or not */ bool was_window_init = false; bool was_ui_init = false; bool was_snd_init = false; bool sbWasOptionsLoaded = false; // Controller support: extern void plrctrls_every_frame(); extern void plrctrls_after_game_logic(); [[noreturn]] static void print_help_and_exit() { printInConsole("Options:\n"); printInConsole(" %-20s %-30s\n", "-h, --help", "Print this message and exit"); printInConsole(" %-20s %-30s\n", "--version", "Print the version and exit"); printInConsole(" %-20s %-30s\n", "--data-dir", "Specify the folder of diabdat.mpq"); printInConsole(" %-20s %-30s\n", "--save-dir", "Specify the folder of save files"); printInConsole(" %-20s %-30s\n", "--config-dir", "Specify the location of diablo.ini"); printInConsole(" %-20s %-30s\n", "--ttf-dir", "Specify the location of the .ttf font"); printInConsole(" %-20s %-30s\n", "--ttf-name", "Specify the name of a custom .ttf font"); printInConsole(" %-20s %-30s\n", "-n", "Skip startup videos"); printInConsole(" %-20s %-30s\n", "-f", "Display frames per second"); printInConsole(" %-20s %-30s\n", "-x", "Run in windowed mode"); printInConsole(" %-20s %-30s\n", "--spawn", "Force spawn mode even if diabdat.mpq is found"); printInConsole("\nHellfire options:\n"); printInConsole(" %-20s %-30s\n", "--diablo", "Force diablo mode even if hellfire.mpq is found"); printInConsole(" %-20s %-30s\n", "--nestart", "Use alternate nest palette"); #ifdef _DEBUG printInConsole("\nDebug options:\n"); printInConsole(" %-20s %-30s\n", "-d", "Increaased item drops"); printInConsole(" %-20s %-30s\n", "-w", "Enable cheats"); printInConsole(" %-20s %-30s\n", "-$", "Enable god mode"); printInConsole(" %-20s %-30s\n", "-^", "Enable god mode and debug tools"); printInConsole(" %-20s %-30s\n", "-v", "Highlight visibility"); printInConsole(" %-20s %-30s\n", "-i", "Ignore network timeout"); printInConsole(" %-20s %-30s\n", "-j <##>", "Mausoleum warps to given level"); printInConsole(" %-20s %-30s\n", "-l <##> <##>", "Start in level as type"); printInConsole(" %-20s %-30s\n", "-m <##>", "Add debug monster, up to 10 allowed"); printInConsole(" %-20s %-30s\n", "-q <#>", "Force a certain quest"); printInConsole(" %-20s %-30s\n", "-r <##########>", "Set map seed"); printInConsole(" %-20s %-30s\n", "-t <##>", "Set current quest level"); #endif printInConsole("\nReport bugs at https://github.com/diasurgical/devilutionX/\n"); diablo_quit(0); } static void diablo_parse_flags(int argc, char **argv) { for (int i = 1; i < argc; i++) { if (strcasecmp("-h", argv[i]) == 0 || strcasecmp("--help", argv[i]) == 0) { print_help_and_exit(); } else if (strcasecmp("--version", argv[i]) == 0) { printInConsole("%s v%s\n", PROJECT_NAME, PROJECT_VERSION); diablo_quit(0); } else if (strcasecmp("--data-dir", argv[i]) == 0) { SetBasePath(argv[++i]); } else if (strcasecmp("--save-dir", argv[i]) == 0) { SetPrefPath(argv[++i]); } else if (strcasecmp("--config-dir", argv[i]) == 0) { SetConfigPath(argv[++i]); } else if (strcasecmp("--ttf-dir", argv[i]) == 0) { SetTtfPath(argv[++i]); } else if (strcasecmp("--ttf-name", argv[i]) == 0) { SetTtfName(argv[++i]); } else if (strcasecmp("-n", argv[i]) == 0) { gbShowIntro = false; } else if (strcasecmp("-f", argv[i]) == 0) { EnableFrameCount(); } else if (strcasecmp("-x", argv[i]) == 0) { gbForceWindowed = true; } else if (strcasecmp("--spawn", argv[i]) == 0) { forceSpawn = true; } else if (strcasecmp("--diablo", argv[i]) == 0) { forceDiablo = true; } else if (strcasecmp("--nestart", argv[i]) == 0) { gbNestArt = true; } else if (strcasecmp("--vanilla", argv[i]) == 0) { gbVanilla = true; #ifdef _DEBUG } else if (strcasecmp("-^", argv[i]) == 0) { debug_mode_key_inverted_v = true; } else if (strcasecmp("-$", argv[i]) == 0) { debug_mode_dollar_sign = true; } else if (strcasecmp("-d", argv[i]) == 0) { debug_mode_key_d = true; } else if (strcasecmp("-i", argv[i]) == 0) { debug_mode_key_i = true; } else if (strcasecmp("-j", argv[i]) == 0) { debug_mode_key_j = SDL_atoi(argv[++i]); } else if (strcasecmp("-l", argv[i]) == 0) { setlevel = FALSE; leveldebug = true; leveltype = (dungeon_type)SDL_atoi(argv[++i]); currlevel = SDL_atoi(argv[++i]); plr[0].plrlevel = currlevel; } else if (strcasecmp("-m", argv[i]) == 0) { monstdebug = true; DebugMonsters[debugmonsttypes++] = (_monster_id)SDL_atoi(argv[++i]); } else if (strcasecmp("-q", argv[i]) == 0) { questdebug = SDL_atoi(argv[++i]); } else if (strcasecmp("-r", argv[i]) == 0) { setseed = SDL_atoi(argv[++i]); } else if (strcasecmp("-s", argv[i]) == 0) { debug_mode_key_s = true; } else if (strcasecmp("-t", argv[i]) == 0) { leveldebug = true; setlevel = true; setlvlnum = SDL_atoi(argv[++i]); } else if (strcasecmp("-v", argv[i]) == 0) { visiondebug = true; } else if (strcasecmp("-w", argv[i]) == 0) { debug_mode_key_w = true; #endif } else { printInConsole("unrecognized option '%s'\n", argv[i]); print_help_and_exit(); } } } void FreeGameMem() { music_stop(); MemFreeDbg(pDungeonCels); MemFreeDbg(pMegaTiles); MemFreeDbg(pLevelPieces); MemFreeDbg(pSpecialCels); FreeMissiles(); FreeMonsters(); FreeObjectGFX(); FreeMonsterSnd(); FreeTownerGFX(); } static void start_game(interface_mode uMsg) { zoomflag = TRUE; CalcViewportGeometry(); cineflag = FALSE; InitCursor(); InitLightTable(); #ifdef _DEBUG LoadDebugGFX(); #endif assert(ghMainWnd); music_stop(); InitQol(); ShowProgress(uMsg); gmenu_init_menu(); InitLevelCursor(); sgnTimeoutCurs = CURSOR_NONE; sgbMouseDown = CLICK_NONE; track_repeat_walk(FALSE); } static void free_game() { int i; FreeQol(); FreeControlPan(); FreeInvGFX(); FreeGMenu(); FreeQuestText(); FreeStoreMem(); for (i = 0; i < MAX_PLRS; i++) FreePlayerGFX(i); FreeItemGFX(); FreeCursor(); FreeLightTable(); #ifdef _DEBUG FreeDebugGFX(); #endif FreeGameMem(); } // Controller support: Actions to run after updating the cursor state. // Defined in SourceX/controls/plctrls.cpp. extern void finish_simulated_mouse_clicks(int current_mouse_x, int current_mouse_y); extern void plrctrls_after_check_curs_move(); static bool ProcessInput() { if (PauseMode == 2) { return false; } plrctrls_every_frame(); if (!gbIsMultiplayer && gmenu_is_active()) { force_redraw |= 1; return false; } if (!gmenu_is_active() && sgnTimeoutCurs == CURSOR_NONE) { #ifndef USE_SDL1 finish_simulated_mouse_clicks(MouseX, MouseY); #endif CheckCursMove(); plrctrls_after_check_curs_move(); track_process(); } return true; } static void run_game_loop(interface_mode uMsg) { WNDPROC saveProc; MSG msg; nthread_ignore_mutex(TRUE); start_game(uMsg); assert(ghMainWnd); saveProc = SetWindowProc(GM_Game); control_update_life_mana(); run_delta_info(); gbRunGame = TRUE; gbProcessPlayers = TRUE; gbRunGameResult = TRUE; force_redraw = 255; DrawAndBlit(); LoadPWaterPalette(); PaletteFadeIn(8); force_redraw = 255; gbGameLoopStartup = TRUE; nthread_ignore_mutex(FALSE); while (gbRunGame) { while (FetchMessage(&msg)) { if (msg.message == DVL_WM_QUIT) { gbRunGameResult = FALSE; gbRunGame = FALSE; break; } TranslateMessage(&msg); PushMessage(&msg); } if (!gbRunGame) break; if (!nthread_has_500ms_passed()) { ProcessInput(); force_redraw |= 1; DrawAndBlit(); continue; } diablo_color_cyc_logic(); multi_process_network_packets(); game_loop(gbGameLoopStartup); gbGameLoopStartup = FALSE; DrawAndBlit(); } if (gbIsMultiplayer) { pfile_write_hero(); } pfile_flush_W(); PaletteFadeOut(8); NewCursor(CURSOR_NONE); ClearScreenBuffer(); force_redraw = 255; scrollrt_draw_game_screen(TRUE); saveProc = SetWindowProc(saveProc); assert(saveProc == GM_Game); free_game(); if (cineflag) { cineflag = FALSE; DoEnding(); } } BOOL StartGame(BOOL bNewGame, BOOL bSinglePlayer) { BOOL fExitProgram; gbSelectProvider = TRUE; do { fExitProgram = FALSE; gbLoadGame = false; if (!NetInit(bSinglePlayer, &fExitProgram)) { gbRunGameResult = !fExitProgram; break; } // Save 2.8 MiB of RAM by freeing all main menu resources // before starting the game. UiDestroy(); gbSelectProvider = FALSE; if (bNewGame || !gbValidSaveFile) { InitLevels(); InitQuests(); InitPortals(); InitDungMsgs(myplr); } interface_mode uMsg = WM_DIABNEWGAME; if (gbValidSaveFile && gbLoadGame) { uMsg = WM_DIABLOADGAME; } run_game_loop(uMsg); NetClose(); pfile_create_player_description(); // If the player left the game into the main menu, // initialize main menu resources. if (gbRunGameResult) UiInitialize(); } while (gbRunGameResult); SNetDestroy(); return gbRunGameResult; } /** * @brief Save game configurations to ini file */ static void SaveOptions() { setIniInt("Diablo", "Intro", sgOptions.Diablo.bIntro); setIniInt("Hellfire", "Intro", sgOptions.Hellfire.bIntro); setIniValue("Hellfire", "SItem", sgOptions.Hellfire.szItem); setIniInt("Audio", "Sound Volume", sgOptions.Audio.nSoundVolume); setIniInt("Audio", "Music Volume", sgOptions.Audio.nMusicVolume); setIniInt("Audio", "Walking Sound", sgOptions.Audio.bWalkingSound); setIniInt("Audio", "Auto Equip Sound", sgOptions.Audio.bAutoEquipSound); #ifndef __vita__ setIniInt("Graphics", "Width", sgOptions.Graphics.nWidth); setIniInt("Graphics", "Height", sgOptions.Graphics.nHeight); #endif setIniInt("Graphics", "Fullscreen", sgOptions.Graphics.bFullscreen); #ifndef __vita__ setIniInt("Graphics", "Upscale", sgOptions.Graphics.bUpscale); #endif setIniInt("Graphics", "Fit to Screen", sgOptions.Graphics.bFitToScreen); setIniValue("Graphics", "Scaling Quality", sgOptions.Graphics.szScaleQuality); setIniInt("Graphics", "Integer Scaling", sgOptions.Graphics.bIntegerScaling); setIniInt("Graphics", "Vertical Sync", sgOptions.Graphics.bVSync); setIniInt("Graphics", "Blended Transparency", sgOptions.Graphics.bBlendedTransparancy); setIniInt("Graphics", "Gamma Correction", sgOptions.Graphics.nGammaCorrection); setIniInt("Graphics", "Color Cycling", sgOptions.Graphics.bColorCycling); setIniInt("Graphics", "FPS Limiter", sgOptions.Graphics.bFPSLimit); setIniInt("Game", "Speed", sgOptions.Gameplay.nTickRate); setIniInt("Game", "Run in Town", sgOptions.Gameplay.bRunInTown); setIniInt("Game", "Grab Input", sgOptions.Gameplay.bGrabInput); setIniInt("Game", "Theo Quest", sgOptions.Gameplay.bTheoQuest); setIniInt("Game", "Cow Quest", sgOptions.Gameplay.bCowQuest); setIniInt("Game", "Friendly Fire", sgOptions.Gameplay.bFriendlyFire); setIniInt("Game", "Test Bard", sgOptions.Gameplay.bTestBard); setIniInt("Game", "Test Barbarian", sgOptions.Gameplay.bTestBarbarian); setIniInt("Game", "Experience Bar", sgOptions.Gameplay.bExperienceBar); setIniInt("Game", "Enemy Health Bar", sgOptions.Gameplay.bEnemyHealthBar); setIniInt("Game", "Auto Gold Pickup", sgOptions.Gameplay.bAutoGoldPickup); setIniInt("Game", "Adria Refills Mana", sgOptions.Gameplay.bAdriaRefillsMana); setIniInt("Game", "Auto Equip Weapons", sgOptions.Gameplay.bAutoEquipWeapons); setIniInt("Game", "Auto Equip Armor", sgOptions.Gameplay.bAutoEquipArmor); setIniInt("Game", "Auto Equip Helms", sgOptions.Gameplay.bAutoEquipHelms); setIniInt("Game", "Auto Equip Shields", sgOptions.Gameplay.bAutoEquipShields); setIniInt("Game", "Auto Equip Jewelry", sgOptions.Gameplay.bAutoEquipJewelry); setIniInt("Game", "Randomize Quests", sgOptions.Gameplay.bRandomizeQuests); setIniInt("Game", "Show Monster Type", sgOptions.Gameplay.bShowMonsterType); setIniValue("Network", "Bind Address", sgOptions.Network.szBindAddress); setIniInt("Network", "Port", sgOptions.Network.nPort); setIniValue("Network", "Previous Host", sgOptions.Network.szPreviousHost); for (int i = 0; i < sizeof(spszMsgTbl) / sizeof(spszMsgTbl[0]); i++) setIniValue("NetMsg", spszMsgHotKeyTbl[i], sgOptions.Chat.szHotKeyMsgs[i]); setIniValue("Controller", "Mapping", sgOptions.Controller.szMapping); setIniInt("Controller", "Swap Shoulder Button Mode", sgOptions.Controller.bSwapShoulderButtonMode); setIniInt("Controller", "Dpad Hotkeys", sgOptions.Controller.bDpadHotkeys); #ifdef __vita__ setIniInt("Controller", "Enable Rear Touchpad", sgOptions.Controller.bRearTouch); #endif SaveIni(); } /** * @brief Load game configurations from ini file */ static void LoadOptions() { sgOptions.Diablo.bIntro = getIniBool("Diablo", "Intro", true); sgOptions.Hellfire.bIntro = getIniBool("Hellfire", "Intro", true); getIniValue("Hellfire", "SItem", sgOptions.Hellfire.szItem, sizeof(sgOptions.Hellfire.szItem), ""); sgOptions.Audio.nSoundVolume = getIniInt("Audio", "Sound Volume", VOLUME_MAX); sgOptions.Audio.nMusicVolume = getIniInt("Audio", "Music Volume", VOLUME_MAX); sgOptions.Audio.bWalkingSound = getIniBool("Audio", "Walking Sound", true); sgOptions.Audio.bAutoEquipSound = getIniBool("Audio", "Auto Equip Sound", false); #ifndef __vita__ sgOptions.Graphics.nWidth = getIniInt("Graphics", "Width", DEFAULT_WIDTH); sgOptions.Graphics.nHeight = getIniInt("Graphics", "Height", DEFAULT_HEIGHT); #else sgOptions.Graphics.nWidth = DEFAULT_WIDTH; sgOptions.Graphics.nHeight = DEFAULT_HEIGHT; #endif sgOptions.Graphics.bFullscreen = getIniBool("Graphics", "Fullscreen", true); #if !defined(USE_SDL1) && !defined(__vita__) sgOptions.Graphics.bUpscale = getIniBool("Graphics", "Upscale", true); #else sgOptions.Graphics.bUpscale = false; #endif sgOptions.Graphics.bFitToScreen = getIniBool("Graphics", "Fit to Screen", true); getIniValue("Graphics", "Scaling Quality", sgOptions.Graphics.szScaleQuality, sizeof(sgOptions.Graphics.szScaleQuality), "2"); sgOptions.Graphics.bIntegerScaling = getIniBool("Graphics", "Integer Scaling", false); sgOptions.Graphics.bVSync = getIniBool("Graphics", "Vertical Sync", true); sgOptions.Graphics.bBlendedTransparancy = getIniBool("Graphics", "Blended Transparency", true); sgOptions.Graphics.nGammaCorrection = getIniInt("Graphics", "Gamma Correction", 100); sgOptions.Graphics.bColorCycling = getIniBool("Graphics", "Color Cycling", true); sgOptions.Graphics.bFPSLimit = getIniBool("Graphics", "FPS Limiter", true); sgOptions.Gameplay.nTickRate = getIniInt("Game", "Speed", 20); sgOptions.Gameplay.bRunInTown = getIniBool("Game", "Run in Town", false); sgOptions.Gameplay.bGrabInput = getIniBool("Game", "Grab Input", false); sgOptions.Gameplay.bTheoQuest = getIniBool("Game", "Theo Quest", false); sgOptions.Gameplay.bCowQuest = getIniBool("Game", "Cow Quest", false); sgOptions.Gameplay.bFriendlyFire = getIniBool("Game", "Friendly Fire", true); sgOptions.Gameplay.bTestBard = getIniBool("Game", "Test Bard", false); sgOptions.Gameplay.bTestBarbarian = getIniBool("Game", "Test Barbarian", false); sgOptions.Gameplay.bExperienceBar = getIniBool("Game", "Experience Bar", false); sgOptions.Gameplay.bEnemyHealthBar = getIniBool("Game", "Enemy Health Bar", false); sgOptions.Gameplay.bAutoGoldPickup = getIniBool("Game", "Auto Gold Pickup", false); sgOptions.Gameplay.bAdriaRefillsMana = getIniBool("Game", "Adria Refills Mana", false); sgOptions.Gameplay.bAutoEquipWeapons = getIniBool("Game", "Auto Equip Weapons", true); sgOptions.Gameplay.bAutoEquipArmor = getIniBool("Game", "Auto Equip Armor", false); sgOptions.Gameplay.bAutoEquipHelms = getIniBool("Game", "Auto Equip Helms", false); sgOptions.Gameplay.bAutoEquipShields = getIniBool("Game", "Auto Equip Shields", false); sgOptions.Gameplay.bAutoEquipJewelry = getIniBool("Game", "Auto Equip Jewelry", false); sgOptions.Gameplay.bRandomizeQuests = getIniBool("Game", "Randomize Quests", true); sgOptions.Gameplay.bShowMonsterType = getIniBool("Game", "Show Monster Type", false); getIniValue("Network", "Bind Address", sgOptions.Network.szBindAddress, sizeof(sgOptions.Network.szBindAddress), "0.0.0.0"); sgOptions.Network.nPort = getIniInt("Network", "Port", 6112); getIniValue("Network", "Previous Host", sgOptions.Network.szPreviousHost, sizeof(sgOptions.Network.szPreviousHost), ""); for (int i = 0; i < sizeof(spszMsgTbl) / sizeof(spszMsgTbl[0]); i++) getIniValue("NetMsg", spszMsgHotKeyTbl[i], sgOptions.Chat.szHotKeyMsgs[i], MAX_SEND_STR_LEN, spszMsgTbl[i]); getIniValue("Controller", "Mapping", sgOptions.Controller.szMapping, sizeof(sgOptions.Controller.szMapping), ""); sgOptions.Controller.bSwapShoulderButtonMode = getIniBool("Controller", "Swap Shoulder Button Mode", false); sgOptions.Controller.bDpadHotkeys = getIniBool("Controller", "Dpad Hotkeys", false); #ifdef __vita__ sgOptions.Controller.bRearTouch = getIniBool("Controller", "Enable Rear Touchpad", true); #endif sbWasOptionsLoaded = true; } static void diablo_init_screen() { MouseX = gnScreenWidth / 2; MouseY = gnScreenHeight / 2; if (!sgbControllerActive) SetCursorPos(MouseX, MouseY); ScrollInfo._sdx = 0; ScrollInfo._sdy = 0; ScrollInfo._sxoff = 0; ScrollInfo._syoff = 0; ScrollInfo._sdir = SDIR_NONE; ClrDiabloMsg(); } static void diablo_init() { init_create_window(); was_window_init = true; SFileEnableDirectAccess(TRUE); init_archives(); was_archives_init = true; if (forceSpawn) gbIsSpawn = true; if (forceDiablo) gbIsHellfire = false; UiInitialize(); UiSetSpawned(gbIsSpawn); was_ui_init = true; ReadOnlyTest(); InitHash(); diablo_init_screen(); snd_init(); was_snd_init = true; ui_sound_init(); } static void diablo_splash() { if (!gbShowIntro) return; play_movie("gendata\\logo.smk", TRUE); if (gbIsHellfire && sgOptions.Hellfire.bIntro) { play_movie("gendata\\Hellfire.smk", TRUE); sgOptions.Hellfire.bIntro = false; } if (!gbIsHellfire && !gbIsSpawn && sgOptions.Diablo.bIntro) { play_movie("gendata\\diablo1.smk", TRUE); sgOptions.Diablo.bIntro = false; } UiTitleDialog(); } static void diablo_deinit() { if (sbWasOptionsLoaded) SaveOptions(); if (was_snd_init) { effects_cleanup_sfx(); } if (was_ui_init) UiDestroy(); if (was_archives_init) init_cleanup(); if (was_window_init) dx_cleanup(); // Cleanup SDL surfaces stuff, so we have to do it before SDL_Quit(). if (was_fonts_init) FontsCleanup(); if (SDL_WasInit(SDL_INIT_EVERYTHING & ~SDL_INIT_HAPTIC)) SDL_Quit(); } void diablo_quit(int exitStatus) { diablo_deinit(); exit(exitStatus); } int DiabloMain(int argc, char **argv) { diablo_parse_flags(argc, argv); LoadOptions(); diablo_init(); diablo_splash(); mainmenu_loop(); diablo_deinit(); return 0; } static BOOL LeftMouseCmd(BOOL bShift) { BOOL bNear; assert(MouseY < PANEL_TOP || MouseX < PANEL_LEFT || MouseX >= PANEL_LEFT + PANEL_WIDTH); if (leveltype == DTYPE_TOWN) { if (pcursitem != -1 && pcurs == CURSOR_HAND) NetSendCmdLocParam1(TRUE, invflag ? CMD_GOTOGETITEM : CMD_GOTOAGETITEM, cursmx, cursmy, pcursitem); if (pcursmonst != -1) NetSendCmdLocParam1(TRUE, CMD_TALKXY, cursmx, cursmy, pcursmonst); if (pcursitem == -1 && pcursmonst == -1 && pcursplr == -1) return TRUE; } else { bNear = abs(plr[myplr]._px - cursmx) < 2 && abs(plr[myplr]._py - cursmy) < 2; if (pcursitem != -1 && pcurs == CURSOR_HAND && !bShift) { NetSendCmdLocParam1(TRUE, invflag ? CMD_GOTOGETITEM : CMD_GOTOAGETITEM, cursmx, cursmy, pcursitem); } else if (pcursobj != -1 && (!bShift || (bNear && object[pcursobj]._oBreak == 1))) { NetSendCmdLocParam1(TRUE, pcurs == CURSOR_DISARM ? CMD_DISARMXY : CMD_OPOBJXY, cursmx, cursmy, pcursobj); } else if (plr[myplr]._pwtype == WT_RANGED) { if (bShift) { NetSendCmdLoc(TRUE, CMD_RATTACKXY, cursmx, cursmy); } else if (pcursmonst != -1) { if (CanTalkToMonst(pcursmonst)) { NetSendCmdParam1(TRUE, CMD_ATTACKID, pcursmonst); } else { NetSendCmdParam1(TRUE, CMD_RATTACKID, pcursmonst); } } else if (pcursplr != -1 && !gbFriendlyMode) { NetSendCmdParam1(TRUE, CMD_RATTACKPID, pcursplr); } } else { if (bShift) { if (pcursmonst != -1) { if (CanTalkToMonst(pcursmonst)) { NetSendCmdParam1(TRUE, CMD_ATTACKID, pcursmonst); } else { NetSendCmdLoc(TRUE, CMD_SATTACKXY, cursmx, cursmy); } } else { NetSendCmdLoc(TRUE, CMD_SATTACKXY, cursmx, cursmy); } } else if (pcursmonst != -1) { NetSendCmdParam1(TRUE, CMD_ATTACKID, pcursmonst); } else if (pcursplr != -1 && !gbFriendlyMode) { NetSendCmdParam1(TRUE, CMD_ATTACKPID, pcursplr); } } if (!bShift && pcursitem == -1 && pcursobj == -1 && pcursmonst == -1 && pcursplr == -1) return TRUE; } return FALSE; } BOOL TryIconCurs() { if (pcurs == CURSOR_RESURRECT) { NetSendCmdParam1(TRUE, CMD_RESURRECT, pcursplr); return TRUE; } if (pcurs == CURSOR_HEALOTHER) { NetSendCmdParam1(TRUE, CMD_HEALOTHER, pcursplr); return TRUE; } if (pcurs == CURSOR_TELEKINESIS) { DoTelekinesis(); return TRUE; } if (pcurs == CURSOR_IDENTIFY) { if (pcursinvitem != -1) CheckIdentify(myplr, pcursinvitem); else NewCursor(CURSOR_HAND); return TRUE; } if (pcurs == CURSOR_REPAIR) { if (pcursinvitem != -1) DoRepair(myplr, pcursinvitem); else NewCursor(CURSOR_HAND); return TRUE; } if (pcurs == CURSOR_RECHARGE) { if (pcursinvitem != -1) DoRecharge(myplr, pcursinvitem); else NewCursor(CURSOR_HAND); return TRUE; } if (pcurs == CURSOR_OIL) { if (pcursinvitem != -1) DoOil(myplr, pcursinvitem); else NewCursor(CURSOR_HAND); return TRUE; } if (pcurs == CURSOR_TELEPORT) { if (pcursmonst != -1) NetSendCmdParam3(TRUE, CMD_TSPELLID, pcursmonst, plr[myplr]._pTSpell, GetSpellLevel(myplr, plr[myplr]._pTSpell)); else if (pcursplr != -1) NetSendCmdParam3(TRUE, CMD_TSPELLPID, pcursplr, plr[myplr]._pTSpell, GetSpellLevel(myplr, plr[myplr]._pTSpell)); else NetSendCmdLocParam2(TRUE, CMD_TSPELLXY, cursmx, cursmy, plr[myplr]._pTSpell, GetSpellLevel(myplr, plr[myplr]._pTSpell)); NewCursor(CURSOR_HAND); return TRUE; } if (pcurs == CURSOR_DISARM && pcursobj == -1) { NewCursor(CURSOR_HAND); return TRUE; } return FALSE; } static BOOL LeftMouseDown(int wParam) { if (gmenu_left_mouse(TRUE)) return FALSE; if (control_check_talk_btn()) return FALSE; if (sgnTimeoutCurs != CURSOR_NONE) return FALSE; if (deathflag) { control_check_btn_press(); return FALSE; } if (PauseMode == 2) { return FALSE; } if (doomflag) { doom_close(); return FALSE; } if (spselflag) { SetSpell(); return FALSE; } if (stextflag != STORE_NONE) { CheckStoreBtn(); return FALSE; } bool isShiftHeld = wParam & DVL_MK_SHIFT; if (MouseY < PANEL_TOP || MouseX < PANEL_LEFT || MouseX >= PANEL_LEFT + PANEL_WIDTH) { if (!gmenu_is_active() && !TryIconCurs()) { if (questlog && MouseX > 32 && MouseX < 288 && MouseY > 32 && MouseY < 308) { QuestlogESC(); } else if (qtextflag) { qtextflag = FALSE; stream_stop(); } else if (chrflag && MouseX < SPANEL_WIDTH && MouseY < SPANEL_HEIGHT) { CheckChrBtns(); } else if (invflag && MouseX > RIGHT_PANEL && MouseY < SPANEL_HEIGHT) { if (!dropGoldFlag) CheckInvItem(isShiftHeld); } else if (sbookflag && MouseX > RIGHT_PANEL && MouseY < SPANEL_HEIGHT) { CheckSBook(); } else if (pcurs >= CURSOR_FIRSTITEM) { if (TryInvPut()) { NetSendCmdPItem(TRUE, CMD_PUTITEM, cursmx, cursmy); NewCursor(CURSOR_HAND); } } else { if (plr[myplr]._pStatPts != 0 && !spselflag) CheckLvlBtn(); if (!lvlbtndown) return LeftMouseCmd(isShiftHeld); } } } else { if (!talkflag && !dropGoldFlag && !gmenu_is_active()) CheckInvScrn(isShiftHeld); DoPanBtn(); if (pcurs > CURSOR_HAND && pcurs < CURSOR_FIRSTITEM) NewCursor(CURSOR_HAND); } return FALSE; } static void LeftMouseUp(int wParam) { gmenu_left_mouse(FALSE); control_release_talk_btn(); bool isShiftHeld = wParam & (DVL_MK_SHIFT | DVL_MK_LBUTTON); if (panbtndown) CheckBtnUp(); if (chrbtnactive) ReleaseChrBtns(isShiftHeld); if (lvlbtndown) ReleaseLvlBtn(); if (stextflag != STORE_NONE) ReleaseStoreBtn(); } static void RightMouseDown() { if (!gmenu_is_active() && sgnTimeoutCurs == CURSOR_NONE && PauseMode != 2 && !plr[myplr]._pInvincible) { if (doomflag) { doom_close(); } else if (stextflag == STORE_NONE) { if (spselflag) { SetSpell(); } else if (MouseY >= SPANEL_HEIGHT || (!sbookflag || MouseX <= RIGHT_PANEL) && !TryIconCurs() && (pcursinvitem == -1 || !UseInvItem(myplr, pcursinvitem))) { if (pcurs == CURSOR_HAND) { if (pcursinvitem == -1 || !UseInvItem(myplr, pcursinvitem)) CheckPlrSpell(); } else if (pcurs > CURSOR_HAND && pcurs < CURSOR_FIRSTITEM) { NewCursor(CURSOR_HAND); } } } } } void diablo_pause_game() { if (!gbIsMultiplayer) { if (PauseMode) { PauseMode = 0; } else { PauseMode = 2; sound_stop(); track_repeat_walk(FALSE); } force_redraw = 255; } } static void diablo_hotkey_msg(DWORD dwMsg) { if (!gbIsMultiplayer) { return; } assert(dwMsg < sizeof(spszMsgTbl) / sizeof(spszMsgTbl[0])); NetSendCmdString(-1, sgOptions.Chat.szHotKeyMsgs[dwMsg]); } static BOOL PressSysKey(int wParam) { if (gmenu_is_active() || wParam != DVL_VK_F10) return FALSE; diablo_hotkey_msg(1); return TRUE; } static void ReleaseKey(int vkey) { if (vkey == DVL_VK_SNAPSHOT) CaptureScreen(); } static void ClosePanels() { if (PANELS_COVER) { if (!chrflag && !questlog && (invflag || sbookflag) && MouseX < 480 && MouseY < PANEL_TOP) { SetCursorPos(MouseX + 160, MouseY); } else if (!invflag && !sbookflag && (chrflag || questlog) && MouseX > 160 && MouseY < PANEL_TOP) { SetCursorPos(MouseX - 160, MouseY); } } invflag = FALSE; chrflag = FALSE; sbookflag = FALSE; questlog = FALSE; } bool PressEscKey() { bool rv = false; if (doomflag) { doom_close(); rv = true; } if (helpflag) { helpflag = FALSE; rv = true; } if (qtextflag) { qtextflag = FALSE; stream_stop(); rv = true; } if (stextflag) { STextESC(); rv = true; } if (msgflag) { msgdelay = 0; rv = true; } if (talkflag) { control_reset_talk(); rv = true; } if (dropGoldFlag) { control_drop_gold(DVL_VK_ESCAPE); rv = true; } if (spselflag) { spselflag = FALSE; rv = true; } if (invflag || chrflag || sbookflag || questlog) { ClosePanels(); rv = true; } return rv; } static void PressKey(int vkey) { if (gmenu_presskeys(vkey) || control_presskeys(vkey)) { return; } if (deathflag) { if (sgnTimeoutCurs != CURSOR_NONE) { return; } if (vkey == DVL_VK_F9) { diablo_hotkey_msg(0); } if (vkey == DVL_VK_F10) { diablo_hotkey_msg(1); } if (vkey == DVL_VK_F11) { diablo_hotkey_msg(2); } if (vkey == DVL_VK_F12) { diablo_hotkey_msg(3); } if (vkey == DVL_VK_RETURN) { if (GetAsyncKeyState(DVL_VK_MENU) & 0x8000) dx_reinit(); else control_type_message(); } if (vkey != DVL_VK_ESCAPE) { return; } } if (vkey == DVL_VK_ESCAPE) { if (!PressEscKey()) { track_repeat_walk(FALSE); gamemenu_on(); } return; } if (sgnTimeoutCurs != CURSOR_NONE || dropGoldFlag) { return; } if (vkey == DVL_VK_PAUSE) { diablo_pause_game(); return; } if (PauseMode == 2) { if ((vkey == DVL_VK_RETURN) && (GetAsyncKeyState(DVL_VK_MENU) & 0x8000)) dx_reinit(); return; } if (vkey == DVL_VK_RETURN) { if (GetAsyncKeyState(DVL_VK_MENU) & 0x8000) { dx_reinit(); } else if (stextflag) { STextEnter(); } else if (questlog) { QuestlogEnter(); } else { control_type_message(); } } else if (vkey == DVL_VK_F1) { if (helpflag) { helpflag = FALSE; } else if (stextflag != STORE_NONE) { ClearPanel(); AddPanelString("No help available", TRUE); /// BUGFIX: message isn't displayed AddPanelString("while in stores", TRUE); track_repeat_walk(FALSE); } else { invflag = FALSE; chrflag = FALSE; sbookflag = FALSE; spselflag = FALSE; if (qtextflag && leveltype == DTYPE_TOWN) { qtextflag = FALSE; stream_stop(); } questlog = FALSE; automapflag = FALSE; msgdelay = 0; gamemenu_off(); DisplayHelp(); doom_close(); } } #ifdef _DEBUG else if (vkey == DVL_VK_F2) { } #endif #ifdef _DEBUG else if (vkey == DVL_VK_F3) { if (pcursitem != -1) { sprintf( tempstr, "IDX = %i : Seed = %i : CF = %i", items[pcursitem].IDidx, items[pcursitem]._iSeed, items[pcursitem]._iCreateInfo); NetSendCmdString(1 << myplr, tempstr); } sprintf(tempstr, "Numitems : %i", numitems); NetSendCmdString(1 << myplr, tempstr); } #endif #ifdef _DEBUG else if (vkey == DVL_VK_F4) { PrintDebugQuest(); } #endif else if (vkey == DVL_VK_F5) { if (spselflag) { SetSpeedSpell(0); return; } ToggleSpell(0); return; } else if (vkey == DVL_VK_F6) { if (spselflag) { SetSpeedSpell(1); return; } ToggleSpell(1); return; } else if (vkey == DVL_VK_F7) { if (spselflag) { SetSpeedSpell(2); return; } ToggleSpell(2); return; } else if (vkey == DVL_VK_F8) { if (spselflag) { SetSpeedSpell(3); return; } ToggleSpell(3); return; } else if (vkey == DVL_VK_F9) { diablo_hotkey_msg(0); } else if (vkey == DVL_VK_F10) { diablo_hotkey_msg(1); } else if (vkey == DVL_VK_F11) { diablo_hotkey_msg(2); } else if (vkey == DVL_VK_F12) { diablo_hotkey_msg(3); } else if (vkey == DVL_VK_UP) { if (stextflag) { STextUp(); } else if (questlog) { QuestlogUp(); } else if (helpflag) { HelpScrollUp(); } else if (automapflag) { AutomapUp(); } } else if (vkey == DVL_VK_DOWN) { if (stextflag) { STextDown(); } else if (questlog) { QuestlogDown(); } else if (helpflag) { HelpScrollDown(); } else if (automapflag) { AutomapDown(); } } else if (vkey == DVL_VK_PRIOR) { if (stextflag) { STextPrior(); } } else if (vkey == DVL_VK_NEXT) { if (stextflag) { STextNext(); } } else if (vkey == DVL_VK_LEFT) { if (automapflag && !talkflag) { AutomapLeft(); } } else if (vkey == DVL_VK_RIGHT) { if (automapflag && !talkflag) { AutomapRight(); } } else if (vkey == DVL_VK_TAB) { DoAutoMap(); } else if (vkey == DVL_VK_SPACE) { ClosePanels(); helpflag = FALSE; spselflag = FALSE; if (qtextflag && leveltype == DTYPE_TOWN) { qtextflag = FALSE; stream_stop(); } automapflag = FALSE; msgdelay = 0; gamemenu_off(); doom_close(); } } /** * @internal `return` must be used instead of `break` to be bin exact as C++ */ static void PressChar(WPARAM vkey) { if (gmenu_is_active() || control_talk_last_key(vkey) || sgnTimeoutCurs != CURSOR_NONE || deathflag) { return; } if ((char)vkey == 'p' || (char)vkey == 'P') { diablo_pause_game(); return; } if (PauseMode == 2) { return; } if (doomflag) { doom_close(); return; } if (dropGoldFlag) { control_drop_gold(vkey); return; } switch (vkey) { case 'G': case 'g': DecreaseGamma(); return; case 'F': case 'f': IncreaseGamma(); return; case 'I': case 'i': if (stextflag == STORE_NONE) { invflag = !invflag; if (!chrflag && !questlog && PANELS_COVER) { if (!invflag) { // We closed the invetory if (MouseX < 480 && MouseY < PANEL_TOP) { SetCursorPos(MouseX + 160, MouseY); } } else if (!sbookflag) { // We opened the invetory if (MouseX > 160 && MouseY < PANEL_TOP) { SetCursorPos(MouseX - 160, MouseY); } } } sbookflag = FALSE; } return; case 'C': case 'c': if (stextflag == STORE_NONE) { chrflag = !chrflag; if (!invflag && !sbookflag && PANELS_COVER) { if (!chrflag) { // We closed the character sheet if (MouseX > 160 && MouseY < PANEL_TOP) { SetCursorPos(MouseX - 160, MouseY); } } else if (!questlog) { // We opened the character sheet if (MouseX < 480 && MouseY < PANEL_TOP) { SetCursorPos(MouseX + 160, MouseY); } } } questlog = FALSE; } return; case 'Q': case 'q': if (stextflag == STORE_NONE) { if (!questlog) { StartQuestlog(); } else { questlog = FALSE; } if (!invflag && !sbookflag && PANELS_COVER) { if (!questlog) { // We closed the quest log if (MouseX > 160 && MouseY < PANEL_TOP) { SetCursorPos(MouseX - 160, MouseY); } } else if (!chrflag) { // We opened the character quest log if (MouseX < 480 && MouseY < PANEL_TOP) { SetCursorPos(MouseX + 160, MouseY); } } } chrflag = FALSE; } return; case 'Z': case 'z': zoomflag = !zoomflag; CalcViewportGeometry(); return; case 'S': case 's': if (stextflag == STORE_NONE) { chrflag = FALSE; questlog = FALSE; invflag = FALSE; sbookflag = FALSE; if (!spselflag) { DoSpeedBook(); } else { spselflag = FALSE; } track_repeat_walk(FALSE); } return; case 'B': case 'b': if (stextflag == STORE_NONE) { sbookflag = !sbookflag; if (!chrflag && !questlog && PANELS_COVER) { if (!sbookflag) { // We closed the invetory if (MouseX < 480 && MouseY < PANEL_TOP) { SetCursorPos(MouseX + 160, MouseY); } } else if (!invflag) { // We opened the invetory if (MouseX > 160 && MouseY < PANEL_TOP) { SetCursorPos(MouseX - 160, MouseY); } } } invflag = FALSE; } return; case '+': case '=': if (automapflag) { AutomapZoomIn(); } return; case '-': case '_': if (automapflag) { AutomapZoomOut(); } return; case 'v': { char pszStr[120]; const char *difficulties[3] = { "Normal", "Nightmare", "Hell", }; sprintf(pszStr, "%s, mode = %s", gszProductName, difficulties[gnDifficulty]); NetSendCmdString(1 << myplr, pszStr); return; } case 'V': NetSendCmdString(1 << myplr, gszVersionNumber); return; case '!': case '1': if (!plr[myplr].SpdList[0].isEmpty() && plr[myplr].SpdList[0]._itype != ITYPE_GOLD) { UseInvItem(myplr, INVITEM_BELT_FIRST); } return; case '@': case '2': if (!plr[myplr].SpdList[1].isEmpty() && plr[myplr].SpdList[1]._itype != ITYPE_GOLD) { UseInvItem(myplr, INVITEM_BELT_FIRST + 1); } return; case '#': case '3': if (!plr[myplr].SpdList[2].isEmpty() && plr[myplr].SpdList[2]._itype != ITYPE_GOLD) { UseInvItem(myplr, INVITEM_BELT_FIRST + 2); } return; case '$': case '4': if (!plr[myplr].SpdList[3].isEmpty() && plr[myplr].SpdList[3]._itype != ITYPE_GOLD) { UseInvItem(myplr, INVITEM_BELT_FIRST + 3); } return; case '%': case '5': if (!plr[myplr].SpdList[4].isEmpty() && plr[myplr].SpdList[4]._itype != ITYPE_GOLD) { UseInvItem(myplr, INVITEM_BELT_FIRST + 4); } return; case '^': case '6': if (!plr[myplr].SpdList[5].isEmpty() && plr[myplr].SpdList[5]._itype != ITYPE_GOLD) { UseInvItem(myplr, INVITEM_BELT_FIRST + 5); } return; case '&': case '7': if (!plr[myplr].SpdList[6].isEmpty() && plr[myplr].SpdList[6]._itype != ITYPE_GOLD) { UseInvItem(myplr, INVITEM_BELT_FIRST + 6); } return; case '*': case '8': #ifdef _DEBUG if (debug_mode_key_inverted_v || debug_mode_key_w) { NetSendCmd(TRUE, CMD_CHEAT_EXPERIENCE); return; } #endif if (!plr[myplr].SpdList[7].isEmpty() && plr[myplr].SpdList[7]._itype != ITYPE_GOLD) { UseInvItem(myplr, INVITEM_BELT_FIRST + 7); } return; #ifdef _DEBUG case ')': case '0': if (debug_mode_key_inverted_v) { if (arrowdebug > 2) { arrowdebug = 0; } if (arrowdebug == 0) { plr[myplr]._pIFlags &= ~ISPL_FIRE_ARROWS; plr[myplr]._pIFlags &= ~ISPL_LIGHT_ARROWS; } if (arrowdebug == 1) { plr[myplr]._pIFlags |= ISPL_FIRE_ARROWS; } if (arrowdebug == 2) { plr[myplr]._pIFlags |= ISPL_LIGHT_ARROWS; } arrowdebug++; } return; case ':': if (currlevel == 0 && debug_mode_key_w) { SetAllSpellsCheat(); } return; case '[': if (currlevel == 0 && debug_mode_key_w) { TakeGoldCheat(); } return; case ']': if (currlevel == 0 && debug_mode_key_w) { MaxSpellsCheat(); } return; case 'a': if (debug_mode_key_inverted_v) { spelldata[SPL_TELEPORT].sTownSpell = 1; plr[myplr]._pSplLvl[plr[myplr]._pSpell]++; } return; case 'D': PrintDebugPlayer(TRUE); return; case 'd': PrintDebugPlayer(FALSE); return; case 'L': case 'l': if (debug_mode_key_inverted_v) { ToggleLighting(); } return; case 'M': NextDebugMonster(); return; case 'm': GetDebugMonster(); return; case 'R': case 'r': sprintf(tempstr, "seed = %i", glSeedTbl[currlevel]); NetSendCmdString(1 << myplr, tempstr); sprintf(tempstr, "Mid1 = %i : Mid2 = %i : Mid3 = %i", glMid1Seed[currlevel], glMid2Seed[currlevel], glMid3Seed[currlevel]); NetSendCmdString(1 << myplr, tempstr); sprintf(tempstr, "End = %i", glEndSeed[currlevel]); NetSendCmdString(1 << myplr, tempstr); return; case 'T': case 't': if (debug_mode_key_inverted_v) { sprintf(tempstr, "PX = %i PY = %i", plr[myplr]._px, plr[myplr]._py); NetSendCmdString(1 << myplr, tempstr); sprintf(tempstr, "CX = %i CY = %i DP = %i", cursmx, cursmy, dungeon[cursmx][cursmy]); NetSendCmdString(1 << myplr, tempstr); } return; case '|': if (currlevel == 0 && debug_mode_key_w) { GiveGoldCheat(); } return; #endif } } static void GetMousePos(LPARAM lParam) { MouseX = (short)(lParam & 0xffff); MouseY = (short)((lParam >> 16) & 0xffff); } void DisableInputWndProc(UINT uMsg, WPARAM wParam, LPARAM lParam) { switch (uMsg) { case DVL_WM_KEYDOWN: case DVL_WM_KEYUP: case DVL_WM_CHAR: case DVL_WM_SYSKEYDOWN: case DVL_WM_SYSCOMMAND: return; case DVL_WM_MOUSEMOVE: GetMousePos(lParam); return; case DVL_WM_LBUTTONDOWN: if (sgbMouseDown != CLICK_NONE) return; sgbMouseDown = CLICK_LEFT; return; case DVL_WM_LBUTTONUP: if (sgbMouseDown != CLICK_LEFT) return; sgbMouseDown = CLICK_NONE; return; case DVL_WM_RBUTTONDOWN: if (sgbMouseDown != CLICK_NONE) return; sgbMouseDown = CLICK_RIGHT; return; case DVL_WM_RBUTTONUP: if (sgbMouseDown != CLICK_RIGHT) return; sgbMouseDown = CLICK_NONE; return; case DVL_WM_CAPTURECHANGED: sgbMouseDown = CLICK_NONE; return; } MainWndProc(uMsg, wParam, lParam); } void GM_Game(UINT uMsg, WPARAM wParam, LPARAM lParam) { switch (uMsg) { case DVL_WM_KEYDOWN: PressKey(wParam); return; case DVL_WM_KEYUP: ReleaseKey(wParam); return; case DVL_WM_CHAR: PressChar(wParam); return; case DVL_WM_SYSKEYDOWN: if (PressSysKey(wParam)) return; break; case DVL_WM_SYSCOMMAND: if (wParam == DVL_SC_CLOSE) { gbRunGame = FALSE; gbRunGameResult = FALSE; return; } break; case DVL_WM_MOUSEMOVE: GetMousePos(lParam); gmenu_on_mouse_move(); return; case DVL_WM_LBUTTONDOWN: GetMousePos(lParam); if (sgbMouseDown == CLICK_NONE) { sgbMouseDown = CLICK_LEFT; track_repeat_walk(LeftMouseDown(wParam)); } return; case DVL_WM_LBUTTONUP: GetMousePos(lParam); if (sgbMouseDown == CLICK_LEFT) { sgbMouseDown = CLICK_NONE; LeftMouseUp(wParam); track_repeat_walk(FALSE); } return; case DVL_WM_RBUTTONDOWN: GetMousePos(lParam); if (sgbMouseDown == CLICK_NONE) { sgbMouseDown = CLICK_RIGHT; RightMouseDown(); } return; case DVL_WM_RBUTTONUP: GetMousePos(lParam); if (sgbMouseDown == CLICK_RIGHT) { sgbMouseDown = CLICK_NONE; } return; case DVL_WM_CAPTURECHANGED: sgbMouseDown = CLICK_NONE; track_repeat_walk(FALSE); break; case WM_DIABNEXTLVL: case WM_DIABPREVLVL: case WM_DIABRTNLVL: case WM_DIABSETLVL: case WM_DIABWARPLVL: case WM_DIABTOWNWARP: case WM_DIABTWARPUP: case WM_DIABRETOWN: if (gbIsMultiplayer) pfile_write_hero(); nthread_ignore_mutex(TRUE); PaletteFadeOut(8); sound_stop(); music_stop(); track_repeat_walk(FALSE); sgbMouseDown = CLICK_NONE; ShowProgress((interface_mode)uMsg); force_redraw = 255; DrawAndBlit(); LoadPWaterPalette(); if (gbRunGame) PaletteFadeIn(8); nthread_ignore_mutex(FALSE); gbGameLoopStartup = TRUE; return; } MainWndProc(uMsg, wParam, lParam); } void LoadLvlGFX() { assert(!pDungeonCels); switch (leveltype) { case DTYPE_TOWN: if (gbIsHellfire) { pDungeonCels = LoadFileInMem("NLevels\\TownData\\Town.CEL", NULL); pMegaTiles = LoadFileInMem("NLevels\\TownData\\Town.TIL", NULL); pLevelPieces = LoadFileInMem("NLevels\\TownData\\Town.MIN", NULL); } else { pDungeonCels = LoadFileInMem("Levels\\TownData\\Town.CEL", NULL); pMegaTiles = LoadFileInMem("Levels\\TownData\\Town.TIL", NULL); pLevelPieces = LoadFileInMem("Levels\\TownData\\Town.MIN", NULL); } pSpecialCels = LoadFileInMem("Levels\\TownData\\TownS.CEL", NULL); break; case DTYPE_CATHEDRAL: if (currlevel < 21) { pDungeonCels = LoadFileInMem("Levels\\L1Data\\L1.CEL", NULL); pMegaTiles = LoadFileInMem("Levels\\L1Data\\L1.TIL", NULL); pLevelPieces = LoadFileInMem("Levels\\L1Data\\L1.MIN", NULL); pSpecialCels = LoadFileInMem("Levels\\L1Data\\L1S.CEL", NULL); } else { pDungeonCels = LoadFileInMem("NLevels\\L5Data\\L5.CEL", NULL); pMegaTiles = LoadFileInMem("NLevels\\L5Data\\L5.TIL", NULL); pLevelPieces = LoadFileInMem("NLevels\\L5Data\\L5.MIN", NULL); pSpecialCels = LoadFileInMem("NLevels\\L5Data\\L5S.CEL", NULL); } break; case DTYPE_CATACOMBS: pDungeonCels = LoadFileInMem("Levels\\L2Data\\L2.CEL", NULL); pMegaTiles = LoadFileInMem("Levels\\L2Data\\L2.TIL", NULL); pLevelPieces = LoadFileInMem("Levels\\L2Data\\L2.MIN", NULL); pSpecialCels = LoadFileInMem("Levels\\L2Data\\L2S.CEL", NULL); break; case DTYPE_CAVES: if (currlevel < 17) { pDungeonCels = LoadFileInMem("Levels\\L3Data\\L3.CEL", NULL); pMegaTiles = LoadFileInMem("Levels\\L3Data\\L3.TIL", NULL); pLevelPieces = LoadFileInMem("Levels\\L3Data\\L3.MIN", NULL); } else { pDungeonCels = LoadFileInMem("NLevels\\L6Data\\L6.CEL", NULL); pMegaTiles = LoadFileInMem("NLevels\\L6Data\\L6.TIL", NULL); pLevelPieces = LoadFileInMem("NLevels\\L6Data\\L6.MIN", NULL); } pSpecialCels = LoadFileInMem("Levels\\L1Data\\L1S.CEL", NULL); break; case DTYPE_HELL: pDungeonCels = LoadFileInMem("Levels\\L4Data\\L4.CEL", NULL); pMegaTiles = LoadFileInMem("Levels\\L4Data\\L4.TIL", NULL); pLevelPieces = LoadFileInMem("Levels\\L4Data\\L4.MIN", NULL); pSpecialCels = LoadFileInMem("Levels\\L2Data\\L2S.CEL", NULL); break; default: app_fatal("LoadLvlGFX"); } } void LoadAllGFX() { IncProgress(); IncProgress(); InitObjectGFX(); IncProgress(); InitMissileGFX(); IncProgress(); } /** * @param lvldir method of entry */ void CreateLevel(int lvldir) { switch (leveltype) { case DTYPE_TOWN: CreateTown(lvldir); InitTownTriggers(); LoadRndLvlPal(0); break; case DTYPE_CATHEDRAL: CreateL5Dungeon(glSeedTbl[currlevel], lvldir); InitL1Triggers(); Freeupstairs(); if (currlevel < 21) { LoadRndLvlPal(1); } else { LoadRndLvlPal(5); } break; case DTYPE_CATACOMBS: CreateL2Dungeon(glSeedTbl[currlevel], lvldir); InitL2Triggers(); Freeupstairs(); LoadRndLvlPal(2); break; case DTYPE_CAVES: CreateL3Dungeon(glSeedTbl[currlevel], lvldir); InitL3Triggers(); Freeupstairs(); if (currlevel < 17) { LoadRndLvlPal(3); } else { LoadRndLvlPal(6); } break; case DTYPE_HELL: CreateL4Dungeon(glSeedTbl[currlevel], lvldir); InitL4Triggers(); Freeupstairs(); LoadRndLvlPal(4); break; default: app_fatal("CreateLevel"); } } static void UpdateMonsterLights() { for (int i = 0; i < nummonsters; i++) { MonsterStruct *mon = &monster[monstactive[i]]; if (mon->mlid != NO_LIGHT) { if (mon->mlid == plr[myplr]._plid) { // Fix old saves where some monsters had 0 instead of NO_LIGHT mon->mlid = NO_LIGHT; continue; } LightListStruct *lid = &LightList[mon->mlid]; if (mon->_mx != lid->_lx || mon->_my != lid->_ly) { ChangeLightXY(mon->mlid, mon->_mx, mon->_my); } } } } void LoadGameLevel(BOOL firstflag, int lvldir) { int i, j; BOOL visited; if (setseed) glSeedTbl[currlevel] = setseed; music_stop(); if (pcurs > CURSOR_HAND && pcurs < CURSOR_FIRSTITEM) { NewCursor(CURSOR_HAND); } SetRndSeed(glSeedTbl[currlevel]); IncProgress(); MakeLightTable(); LoadLvlGFX(); IncProgress(); if (firstflag) { InitInv(); InitItemGFX(); InitQuestText(); int players = gbIsMultiplayer ? MAX_PLRS : 1; for (i = 0; i < players; i++) InitPlrGFXMem(i); InitStores(); InitAutomapOnce(); InitHelp(); } SetRndSeed(glSeedTbl[currlevel]); if (leveltype == DTYPE_TOWN) SetupTownStores(); IncProgress(); InitAutomap(); if (leveltype != DTYPE_TOWN && lvldir != ENTRY_LOAD) { InitLighting(); InitVision(); } InitLevelMonsters(); IncProgress(); if (!setlevel) { CreateLevel(lvldir); IncProgress(); FillSolidBlockTbls(); SetRndSeed(glSeedTbl[currlevel]); if (leveltype != DTYPE_TOWN) { GetLevelMTypes(); InitThemes(); LoadAllGFX(); } else { IncProgress(); IncProgress(); InitMissileGFX(); IncProgress(); IncProgress(); } IncProgress(); if (lvldir == ENTRY_RTNLVL) GetReturnLvlPos(); if (lvldir == ENTRY_WARPLVL) GetPortalLvlPos(); IncProgress(); for (i = 0; i < MAX_PLRS; i++) { if (plr[i].plractive && currlevel == plr[i].plrlevel) { InitPlayerGFX(i); if (lvldir != ENTRY_LOAD) InitPlayer(i, firstflag); } } PlayDungMsgs(); InitMultiView(); IncProgress(); visited = FALSE; int players = gbIsMultiplayer ? MAX_PLRS : 1; for (i = 0; i < players; i++) { if (plr[i].plractive) visited = visited || plr[i]._pLvlVisited[currlevel]; } SetRndSeed(glSeedTbl[currlevel]); if (leveltype != DTYPE_TOWN) { if (firstflag || lvldir == ENTRY_LOAD || !plr[myplr]._pLvlVisited[currlevel] || gbIsMultiplayer) { HoldThemeRooms(); glMid1Seed[currlevel] = GetRndSeed(); InitMonsters(); glMid2Seed[currlevel] = GetRndSeed(); IncProgress(); InitObjects(); InitItems(); if (currlevel < 17) CreateThemeRooms(); IncProgress(); glMid3Seed[currlevel] = GetRndSeed(); InitMissiles(); InitDead(); glEndSeed[currlevel] = GetRndSeed(); if (gbIsMultiplayer) DeltaLoadLevel(); IncProgress(); SavePreLighting(); } else { HoldThemeRooms(); InitMonsters(); InitMissiles(); InitDead(); IncProgress(); LoadLevel(); IncProgress(); } } else { for (i = 0; i < MAXDUNX; i++) { for (j = 0; j < MAXDUNY; j++) dFlags[i][j] |= BFLAG_LIT; } InitTowners(); InitItems(); InitMissiles(); IncProgress(); if (!firstflag && lvldir != ENTRY_LOAD && plr[myplr]._pLvlVisited[currlevel] && !gbIsMultiplayer) LoadLevel(); if (gbIsMultiplayer) DeltaLoadLevel(); IncProgress(); } if (!gbIsMultiplayer) ResyncQuests(); else ResyncMPQuests(); } else { LoadSetMap(); IncProgress(); GetLevelMTypes(); IncProgress(); InitMonsters(); IncProgress(); InitMissileGFX(); IncProgress(); InitDead(); IncProgress(); FillSolidBlockTbls(); IncProgress(); if (lvldir == ENTRY_WARPLVL) GetPortalLvlPos(); IncProgress(); for (i = 0; i < MAX_PLRS; i++) { if (plr[i].plractive && currlevel == plr[i].plrlevel) { InitPlayerGFX(i); if (lvldir != ENTRY_LOAD) InitPlayer(i, firstflag); } } IncProgress(); InitMultiView(); IncProgress(); if (firstflag || lvldir == ENTRY_LOAD || !plr[myplr]._pSLvlVisited[setlvlnum]) { InitItems(); SavePreLighting(); } else { LoadLevel(); } InitMissiles(); IncProgress(); } SyncPortals(); for (i = 0; i < MAX_PLRS; i++) { if (plr[i].plractive && plr[i].plrlevel == currlevel && (!plr[i]._pLvlChanging || i == myplr)) { if (plr[i]._pHitPoints > 0) { if (!gbIsMultiplayer) dPlayer[plr[i]._px][plr[i]._py] = i + 1; else SyncInitPlrPos(i); } else { dFlags[plr[i]._px][plr[i]._py] |= BFLAG_DEAD_PLAYER; } } } SetDungeonMicros(); InitLightMax(); IncProgress(); IncProgress(); if (firstflag) { InitControlPan(); } IncProgress(); UpdateMonsterLights(); if (leveltype != DTYPE_TOWN) { ProcessLightList(); ProcessVisionList(); } if (currlevel >= 21) { if (currlevel == 21) { items_427ABA(CornerStone.x, CornerStone.y); } if (quests[Q_NAKRUL]._qactive == QUEST_DONE && currlevel == 24) { objects_454BA8(); } } if (currlevel >= 17) music_start(currlevel > 20 ? TMUSIC_L5 : TMUSIC_L6); else music_start(leveltype); while (!IncProgress()) ; if (!gbIsSpawn && setlevel && setlvlnum == SL_SKELKING && quests[Q_SKELKING]._qactive == QUEST_ACTIVE) PlaySFX(USFX_SKING1); } static void game_logic() { if (!ProcessInput()) { return; } if (gbProcessPlayers) { ProcessPlayers(); } if (leveltype != DTYPE_TOWN) { ProcessMonsters(); ProcessObjects(); ProcessMissiles(); ProcessItems(); ProcessLightList(); ProcessVisionList(); } else { ProcessTowners(); ProcessItems(); ProcessMissiles(); } #ifdef _DEBUG if (debug_mode_key_inverted_v && GetAsyncKeyState(DVL_VK_SHIFT) & 0x8000) { ScrollView(); } #endif sound_update(); ClearPlrMsg(); CheckTriggers(); CheckQuests(); force_redraw |= 1; pfile_update(false); plrctrls_after_game_logic(); } static void timeout_cursor(BOOL bTimeout) { if (bTimeout) { if (sgnTimeoutCurs == CURSOR_NONE && sgbMouseDown == CLICK_NONE) { sgnTimeoutCurs = pcurs; multi_net_ping(); ClearPanel(); AddPanelString("-- Network timeout --", TRUE); AddPanelString("-- Waiting for players --", TRUE); NewCursor(CURSOR_HOURGLASS); force_redraw = 255; } scrollrt_draw_game_screen(TRUE); } else if (sgnTimeoutCurs != CURSOR_NONE) { NewCursor(sgnTimeoutCurs); sgnTimeoutCurs = CURSOR_NONE; ClearPanel(); force_redraw = 255; } } /** * @param bStartup Process additional ticks before returning */ void game_loop(BOOL bStartup) { int i; i = bStartup ? gnTickRate * 3 : 3; while (i--) { if (!multi_handle_delta()) { timeout_cursor(TRUE); break; } else { timeout_cursor(FALSE); game_logic(); } if (!gbRunGame || !gbIsMultiplayer || !nthread_has_500ms_passed()) break; } } void diablo_color_cyc_logic() { if (!sgOptions.Graphics.bColorCycling) return; if (leveltype == DTYPE_HELL) { lighting_color_cycling(); } else if (currlevel >= 21) { palette_update_crypt(); } else if (currlevel >= 17) { palette_update_hive(); } else if (leveltype == DTYPE_CAVES) { palette_update_caves(); } } DEVILUTION_END_NAMESPACE