#include "engine/load_cel.hpp" #include "engine/load_file.hpp" namespace devilution { OwnedCelSprite LoadCel(const char *pszName, int width) { return OwnedCelSprite(LoadFileInMem(pszName), width); } OwnedCelSprite LoadCel(const char *pszName, const int *widths) { return OwnedCelSprite(LoadFileInMem(pszName), widths); } } // namespace devilution