#include "engine/load_clx.hpp" #include #include #ifdef USE_SDL1 #include "utils/sdl2_to_1_2_backports.h" #endif #include "engine/assets.hpp" #include "engine/load_file.hpp" namespace devilution { OptionalOwnedClxSpriteListOrSheet LoadOptionalClxListOrSheet(const char *path) { AssetRef ref = FindAsset(path); if (!ref.ok()) return std::nullopt; const size_t size = ref.size(); std::unique_ptr data { new uint8_t[size] }; { AssetHandle handle = OpenAsset(std::move(ref)); if (!handle.ok() || !handle.read(data.get(), size)) return std::nullopt; } return OwnedClxSpriteListOrSheet::FromBuffer(std::move(data), size); } OwnedClxSpriteListOrSheet LoadClxListOrSheet(const char *path) { size_t size; std::unique_ptr data = LoadFileInMem(path, &size); return OwnedClxSpriteListOrSheet::FromBuffer(std::move(data), size); } } // namespace devilution