#include "utils/sdl_thread.h" namespace devilution { #if !defined(__DJGPP__) && !defined(__EMSCRIPTEN__) int SDLCALL SdlThread::ThreadTranslate(void *ptr) { auto handler = (void (*)())ptr; handler(); return 0; } void SdlThread::ThreadDeleter(SDL_Thread *thread) { if (thread != nullptr) app_fatal("Joinable thread destroyed"); } #endif } // namespace devilution