#include "diablo.h" BYTE L5dungeon[80][80]; BYTE L5dflags[DMAXX][DMAXY]; BOOL setloadflag; int HR1; int HR2; int HR3; #ifdef HELLFIRE int UberRow; int UberCol; int dword_577368; int IsUberRoomOpened; int UberLeverRow; int UberLeverCol; int IsUberLeverActivated; int UberDiabloMonsterIndex; #endif int VR1; int VR2; int VR3; BYTE *pSetPiece; const ShadowStruct SPATS[37] = { // clang-format off // strig, s1, s2, s3, nv1, nv2, nv3 { 7, 13, 0, 13, 144, 0, 142 }, { 16, 13, 0, 13, 144, 0, 142 }, { 15, 13, 0, 13, 145, 0, 142 }, { 5, 13, 13, 13, 152, 140, 139 }, { 5, 13, 1, 13, 143, 146, 139 }, { 5, 13, 13, 2, 143, 140, 148 }, { 5, 0, 1, 2, 0, 146, 148 }, { 5, 13, 11, 13, 143, 147, 139 }, { 5, 13, 13, 12, 143, 140, 149 }, { 5, 13, 11, 12, 150, 147, 149 }, { 5, 13, 1, 12, 143, 146, 149 }, { 5, 13, 11, 2, 143, 147, 148 }, { 9, 13, 13, 13, 144, 140, 142 }, { 9, 13, 1, 13, 144, 146, 142 }, { 9, 13, 11, 13, 151, 147, 142 }, { 8, 13, 0, 13, 144, 0, 139 }, { 8, 13, 0, 12, 143, 0, 149 }, { 8, 0, 0, 2, 0, 0, 148 }, { 11, 0, 0, 13, 0, 0, 139 }, { 11, 13, 0, 13, 139, 0, 139 }, { 11, 2, 0, 13, 148, 0, 139 }, { 11, 12, 0, 13, 149, 0, 139 }, { 11, 13, 11, 12, 139, 0, 149 }, { 14, 0, 0, 13, 0, 0, 139 }, { 14, 13, 0, 13, 139, 0, 139 }, { 14, 2, 0, 13, 148, 0, 139 }, { 14, 12, 0, 13, 149, 0, 139 }, { 14, 13, 11, 12, 139, 0, 149 }, { 10, 0, 13, 0, 0, 140, 0 }, { 10, 13, 13, 0, 140, 140, 0 }, { 10, 0, 1, 0, 0, 146, 0 }, { 10, 13, 11, 0, 140, 147, 0 }, { 12, 0, 13, 0, 0, 140, 0 }, { 12, 13, 13, 0, 140, 140, 0 }, { 12, 0, 1, 0, 0, 146, 0 }, { 12, 13, 11, 0, 140, 147, 0 }, { 3, 13, 11, 12, 150, 0, 0 } // clang-format on }; const BYTE BSTYPES[206] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 0, 0, 0, 0, 0, 0, 0, 1, 2, 10, 4, 5, 6, 7, 8, 9, 10, 11, 12, 14, 5, 14, 10, 4, 14, 4, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 1, 6, 7, 16, 17, 2, 1, 1, 2, 2, 1, 1, 2, 2, 2, 2, 2, 1, 1, 11, 1, 13, 13, 13, 1, 2, 1, 2, 1, 2, 1, 2, 2, 2, 2, 12, 0, 0, 11, 1, 11, 1, 13, 0, 0, 0, 0, 0, 0, 0, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 1, 11, 2, 12, 13, 13, 13, 12, 2, 1, 2, 2, 4, 14, 4, 10, 13, 13, 4, 4, 1, 1, 4, 2, 2, 13, 13, 13, 13, 25, 26, 28, 30, 31, 41, 43, 40, 41, 42, 43, 25, 41, 43, 28, 28, 1, 2, 25, 26, 22, 22, 25, 26, 0, 0, 0, 0, 0, 0, 0 }; const BYTE L5BTYPES[206] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 0, 0, 0, 0, 0, 0, 0, 25, 26, 0, 28, 0, 30, 31, 0, 0, 0, 0, 0, 0, 0, 0, 40, 41, 42, 43, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 79, 80, 0, 82, 0, 0, 0, 0, 0, 0, 79, 0, 80, 0, 0, 79, 80, 0, 2, 2, 2, 1, 1, 11, 25, 13, 13, 13, 1, 2, 1, 2, 1, 2, 1, 2, 2, 2, 2, 12, 0, 0, 11, 1, 11, 1, 13, 0, 0, 0, 0, 0, 0, 0, 13, 13, 13, 13, 13, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; const BYTE STAIRSUP[] = { 4, 4, 13, 13, 13, 13, 2, 2, 2, 2, 13, 13, 13, 13, 13, 13, 13, 13, 0, 66, 6, 0, 63, 64, 65, 0, 0, 67, 68, 0, 0, 0, 0, 0 }; const BYTE L5STAIRSUP[] = { 4, 4, 22, 22, 22, 22, 2, 2, 2, 2, 13, 13, 13, 13, 13, 13, 13, 13, 0, 66, 23, 0, 63, 64, 65, 0, 0, 67, 68, 0, 0, 0, 0, 0 }; const BYTE STAIRSDOWN[] = { 4, 3, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 62, 57, 58, 0, 61, 59, 60, 0, 0, 0, 0, 0 }; #ifdef HELLFIRE const BYTE L5STAIRSDOWN[48] = { 4, 5, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 0, 0, 52, 0, 0, 48, 51, 0, 0, 47, 50, 0, 45, 46, 49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; const BYTE L5STAIRSTOWN[48] = { 4, 5, 22, 22, 22, 22, 22, 22, 22, 22, 2, 2, 2, 2, 13, 13, 13, 13, 13, 13, 13, 13, 0, 62, 23, 0, 0, 61, 18, 0, 63, 64, 65, 0, 66, 67, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; #endif const BYTE LAMPS[] = { 2, 2, 13, 0, 13, 13, 129, 0, 130, 128 }; const BYTE PWATERIN[] = { 6, 6, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 0, 0, 0, 0, 0, 0, 0, 202, 200, 200, 84, 0, 0, 199, 203, 203, 83, 0, 0, 85, 206, 80, 81, 0, 0, 0, 134, 135, 0, 0, 0, 0, 0, 0, 0, 0 }; #ifdef HELLFIRE const BYTE byte_48A1B4[4] = { 1, 1, 11, 95 }; const BYTE byte_48A1B8[8] = { 1, 1, 12, 96, 0, 0, 0, 0 }; const BYTE byte_48A1C0[8] = { 1, 3, 1, 1, 1, 91, 90, 89 }; const BYTE byte_48A1C8[8] = { 3, 1, 2, 2, 2, 94, 93, 92 }; const BYTE byte_48A1D0[4] = { 1, 1, 13, 97 }; const BYTE byte_48A1D4[4] = { 1, 1, 13, 98 }; const BYTE byte_48A1D8[4] = { 1, 1, 13, 99 }; const BYTE byte_48A1DC[4] = { 1, 1, 13, 100 }; const BYTE byte_48A1E0[20] = { 3, 3, 13, 13, 13, 13, 13, 13, 13, 13, 13, 0, 0, 0, 0, 101, 0, 0, 0, 0 }; const BYTE byte_48A1F4[4] = { 1, 1, 11, 185 }; const BYTE byte_48A1F8[4] = { 1, 1, 11, 186 }; const BYTE byte_48A1FC[4] = { 1, 1, 12, 187 }; const BYTE byte_48A200[4] = { 1, 1, 12, 188 }; const BYTE byte_48A204[4] = { 1, 1, 89, 173 }; const BYTE byte_48A208[4] = { 1, 1, 89, 174 }; const BYTE byte_48A20C[4] = { 1, 1, 90, 175 }; const BYTE byte_48A210[4] = { 1, 1, 90, 176 }; const BYTE byte_48A214[4] = { 1, 1, 91, 177 }; const BYTE byte_48A218[4] = { 1, 1, 91, 178 }; const BYTE byte_48A21C[4] = { 1, 1, 92, 179 }; const BYTE byte_48A220[4] = { 1, 1, 92, 180 }; const BYTE byte_48A224[4] = { 1, 1, 92, 181 }; const BYTE byte_48A228[4] = { 1, 1, 92, 182 }; const BYTE byte_48A22C[4] = { 1, 1, 92, 183 }; const BYTE byte_48A230[4] = { 1, 1, 92, 184 }; const BYTE byte_48A234[4] = { 1, 1, 98, 189 }; const BYTE byte_48A238[4] = { 1, 1, 98, 190 }; const BYTE byte_48A23C[4] = { 1, 1, 97, 191 }; const BYTE byte_48A240[4] = { 1, 1, 15, 192 }; const BYTE byte_48A244[4] = { 1, 1, 99, 193 }; const BYTE byte_48A248[4] = { 1, 1, 99, 194 }; const BYTE byte_48A24C[4] = { 1, 1, 100, 195 }; const BYTE byte_48A250[4] = { 1, 1, 101, 196 }; const BYTE byte_48A254[4] = { 1, 1, 101, 197 }; const BYTE byte_48A258[8] = { 1, 1, 101, 198, 0, 0, 0, 0 }; const BYTE byte_48A260[24] = { 3, 3, 13, 13, 13, 13, 13, 13, 13, 13, 13, 0, 0, 0, 0, 167, 0, 0, 0, 0, 0, 0, 0, 0 }; const BYTE byte_48A278[24] = { 3, 3, 13, 13, 13, 13, 13, 13, 13, 13, 13, 0, 0, 0, 0, 168, 0, 0, 0, 0, 0, 0, 0, 0 }; const BYTE byte_48A290[24] = { 3, 3, 13, 13, 13, 13, 13, 13, 13, 13, 13, 0, 0, 0, 0, 169, 0, 0, 0, 0, 0, 0, 0, 0 }; const BYTE byte_48A2A8[24] = { 3, 3, 13, 13, 13, 13, 13, 13, 13, 13, 13, 0, 0, 0, 0, 170, 0, 0, 0, 0, 0, 0, 0, 0 }; const BYTE byte_48A2C0[24] = { 3, 3, 13, 13, 13, 13, 13, 13, 13, 13, 13, 0, 0, 0, 0, 171, 0, 0, 0, 0, 0, 0, 0, 0 }; const BYTE byte_48A2D8[20] = { 3, 3, 13, 13, 13, 13, 13, 13, 13, 13, 13, 0, 0, 0, 0, 172, 0, 0, 0, 0 }; const BYTE byte_48A2EC[4] = { 1, 1, 13, 163 }; const BYTE byte_48A2F0[4] = { 1, 1, 13, 164 }; const BYTE byte_48A2F4[4] = { 1, 1, 13, 165 }; const BYTE byte_48A2F8[4] = { 1, 1, 13, 166 }; const BYTE byte_48A2FC[4] = { 1, 1, 1, 112 }; const BYTE byte_48A300[4] = { 1, 1, 2, 113 }; const BYTE byte_48A304[4] = { 1, 1, 3, 114 }; const BYTE byte_48A308[4] = { 1, 1, 4, 115 }; const BYTE byte_48A30C[4] = { 1, 1, 5, 116 }; const BYTE byte_48A310[4] = { 1, 1, 6, 117 }; const BYTE byte_48A314[4] = { 1, 1, 7, 118 }; const BYTE byte_48A318[4] = { 1, 1, 8, 119 }; const BYTE byte_48A31C[4] = { 1, 1, 9, 120 }; const BYTE byte_48A320[4] = { 1, 1, 10, 121 }; const BYTE byte_48A324[4] = { 1, 1, 11, 122 }; const BYTE byte_48A328[4] = { 1, 1, 12, 123 }; const BYTE byte_48A32C[4] = { 1, 1, 13, 124 }; const BYTE byte_48A330[4] = { 1, 1, 14, 125 }; const BYTE byte_48A334[4] = { 1, 1, 15, 126 }; const BYTE byte_48A338[4] = { 1, 1, 16, 127 }; const BYTE byte_48A33C[4] = { 1, 1, 17, 128 }; const BYTE byte_48A340[4] = { 1, 1, 1, 129 }; const BYTE byte_48A344[4] = { 1, 1, 2, 130 }; const BYTE byte_48A348[4] = { 1, 1, 3, 131 }; const BYTE byte_48A34C[4] = { 1, 1, 4, 132 }; const BYTE byte_48A350[4] = { 1, 1, 5, 133 }; const BYTE byte_48A354[4] = { 1, 1, 6, 134 }; const BYTE byte_48A358[4] = { 1, 1, 7, 135 }; const BYTE byte_48A35C[4] = { 1, 1, 8, 136 }; const BYTE byte_48A360[4] = { 1, 1, 9, 137 }; const BYTE byte_48A364[4] = { 1, 1, 10, 138 }; const BYTE byte_48A368[4] = { 1, 1, 11, 139 }; const BYTE byte_48A36C[4] = { 1, 1, 12, 140 }; const BYTE byte_48A370[4] = { 1, 1, 13, 141 }; const BYTE byte_48A374[4] = { 1, 1, 14, 142 }; const BYTE byte_48A378[4] = { 1, 1, 15, 143 }; const BYTE byte_48A37C[4] = { 1, 1, 16, 144 }; const BYTE byte_48A380[4] = { 1, 1, 17, 145 }; const BYTE byte_48A384[4] = { 1, 1, 1, 146 }; const BYTE byte_48A388[4] = { 1, 1, 2, 147 }; const BYTE byte_48A38C[4] = { 1, 1, 3, 148 }; const BYTE byte_48A390[4] = { 1, 1, 4, 149 }; const BYTE byte_48A394[4] = { 1, 1, 5, 150 }; const BYTE byte_48A398[4] = { 1, 1, 6, 151 }; const BYTE byte_48A39C[4] = { 1, 1, 7, 152 }; const BYTE byte_48A3A0[4] = { 1, 1, 8, 153 }; const BYTE byte_48A3A4[4] = { 1, 1, 9, 154 }; const BYTE byte_48A3A8[4] = { 1, 1, 10, 155 }; const BYTE byte_48A3AC[4] = { 1, 1, 11, 156 }; const BYTE byte_48A3B0[4] = { 1, 1, 12, 157 }; const BYTE byte_48A3B4[4] = { 1, 1, 13, 158 }; const BYTE byte_48A3B8[4] = { 1, 1, 14, 159 }; const BYTE byte_48A3BC[4] = { 1, 1, 15, 160 }; const BYTE byte_48A3C0[4] = { 1, 1, 16, 161 }; const BYTE byte_48A3C4[4] = { 1, 1, 17, 162 }; const BYTE byte_48A3C8[4] = { 1, 1, 1, 199 }; const BYTE byte_48A3CC[4] = { 1, 1, 1, 201 }; const BYTE byte_48A3D0[4] = { 1, 1, 2, 200 }; const BYTE byte_48A3D4[4] = { 1, 1, 2, 202 }; #endif /* data */ #ifdef HELLFIRE BYTE UberRoomPattern[32] = { 4, 6, 115, 130, 6, 13, 129, 108, 1, 13, 1, 107, 103, 13, 146, 106, 102, 13, 129, 168, 1, 13, 7, 2, 3, 13, 0, 0, 0, 0, 0, 0 }; BYTE CornerstoneRoomPattern[32] = { 5, 5, 4, 2, 2, 2, 6, 1, 111, 172, 0, 1, 1, 172, 0, 0, 25, 1, 0, 0, 0, 1, 7, 2, 2, 2, 3, 0, 0, 0, 0, 0 }; #endif BYTE L5ConvTbl[16] = { 22, 13, 1, 13, 2, 13, 13, 13, 4, 13, 1, 13, 2, 13, 16, 13 }; void DRLG_Init_Globals() { char c; memset(dFlags, 0, sizeof(dFlags)); memset(dPlayer, 0, sizeof(dPlayer)); memset(dMonster, 0, sizeof(dMonster)); memset(dDead, 0, sizeof(dDead)); memset(dObject, 0, sizeof(dObject)); memset(dItem, 0, sizeof(dItem)); memset(dMissile, 0, sizeof(dMissile)); memset(dArch, 0, sizeof(dArch)); if (!lightflag) { if (light4flag) c = 3; else c = 15; } else { c = 0; } memset(dLight, c, sizeof(dLight)); } #ifndef SPAWN void LoadL1Dungeon(char *sFileName, int vx, int vy) { int i, j, rw, rh; BYTE *pLevelMap, *lm; dminx = 16; dminy = 16; dmaxx = 96; dmaxy = 96; DRLG_InitTrans(); pLevelMap = LoadFileInMem(sFileName, NULL); for (j = 0; j < DMAXY; j++) { for (i = 0; i < DMAXX; i++) { dungeon[i][j] = 22; L5dflags[i][j] = 0; } } lm = pLevelMap; rw = *lm; lm += 2; rh = *lm; lm += 2; for (j = 0; j < rh; j++) { for (i = 0; i < rw; i++) { if (*lm != 0) { dungeon[i][j] = *lm; L5dflags[i][j] |= DLRG_PROTECTED; } else { dungeon[i][j] = 13; } lm += 2; } } DRLG_L1Floor(); ViewX = vx; ViewY = vy; DRLG_L1Pass3(); DRLG_Init_Globals(); #ifdef HELLFIRE if (currlevel < 17) #endif DRLG_InitL1Vals(); SetMapMonsters(pLevelMap, 0, 0); SetMapObjects(pLevelMap, 0, 0); mem_free_dbg(pLevelMap); } #endif void DRLG_L1Floor() { int i, j; LONG rv; for (j = 0; j < DMAXY; j++) { for (i = 0; i < DMAXX; i++) { if (L5dflags[i][j] == 0 && dungeon[i][j] == 13) { rv = random(0, 3); if (rv == 1) dungeon[i][j] = 162; if (rv == 2) dungeon[i][j] = 163; } } } } void DRLG_L1Pass3() { int i, j, xx, yy; long v1, v2, v3, v4, lv; lv = 22 - 1; #ifdef USE_ASM __asm { mov esi, pMegaTiles mov eax, lv shl eax, 3 add esi, eax xor eax, eax lodsw inc eax mov v1, eax lodsw inc eax mov v2, eax lodsw inc eax mov v3, eax lodsw inc eax mov v4, eax } #else v1 = *((WORD *)&pMegaTiles[lv * 8]) + 1; v2 = *((WORD *)&pMegaTiles[lv * 8] + 1) + 1; v3 = *((WORD *)&pMegaTiles[lv * 8] + 2) + 1; v4 = *((WORD *)&pMegaTiles[lv * 8] + 3) + 1; #endif for (j = 0; j < MAXDUNY; j += 2) { for (i = 0; i < MAXDUNX; i += 2) { dPiece[i][j] = v1; dPiece[i + 1][j] = v2; dPiece[i][j + 1] = v3; dPiece[i + 1][j + 1] = v4; } } yy = 16; for (j = 0; j < DMAXY; j++) { xx = 16; for (i = 0; i < DMAXX; i++) { lv = dungeon[i][j] - 1; /// ASSERT: assert(lv >= 0); #ifdef USE_ASM __asm { mov esi, pMegaTiles mov eax, lv shl eax, 3 add esi, eax xor eax, eax lodsw inc eax mov v1, eax lodsw inc eax mov v2, eax lodsw inc eax mov v3, eax lodsw inc eax mov v4, eax } #else v1 = *((WORD *)&pMegaTiles[lv * 8]) + 1; v2 = *((WORD *)&pMegaTiles[lv * 8] + 1) + 1; v3 = *((WORD *)&pMegaTiles[lv * 8] + 2) + 1; v4 = *((WORD *)&pMegaTiles[lv * 8] + 3) + 1; #endif dPiece[xx][yy] = v1; dPiece[xx + 1][yy] = v2; dPiece[xx][yy + 1] = v3; dPiece[xx + 1][yy + 1] = v4; xx += 2; } yy += 2; } } void DRLG_InitL1Vals() { int i, j, pc; for (j = 0; j < MAXDUNY; j++) { for (i = 0; i < MAXDUNX; i++) { if (dPiece[i][j] == 12) { pc = 1; } else if (dPiece[i][j] == 11) { pc = 2; } else if (dPiece[i][j] == 71) { pc = 1; } else if (dPiece[i][j] == 259) { pc = 5; } else if (dPiece[i][j] == 249) { pc = 2; } else if (dPiece[i][j] == 325) { pc = 2; } else if (dPiece[i][j] == 321) { pc = 1; } else if (dPiece[i][j] == 255) { pc = 4; } else if (dPiece[i][j] == 211) { pc = 1; } else if (dPiece[i][j] == 344) { pc = 2; } else if (dPiece[i][j] == 341) { pc = 1; } else if (dPiece[i][j] == 331) { pc = 2; } else if (dPiece[i][j] == 418) { pc = 1; } else if (dPiece[i][j] == 421) { pc = 2; } else { continue; } dArch[i][j] = pc; } } } #ifndef SPAWN void LoadPreL1Dungeon(char *sFileName, int vx, int vy) { int i, j, rw, rh; BYTE *pLevelMap, *lm; dminx = 16; dminy = 16; dmaxx = 96; dmaxy = 96; pLevelMap = LoadFileInMem(sFileName, NULL); for (j = 0; j < DMAXY; j++) { for (i = 0; i < DMAXX; i++) { dungeon[i][j] = 22; L5dflags[i][j] = 0; } } lm = pLevelMap; rw = *lm; lm += 2; rh = *lm; lm += 2; for (j = 0; j < rh; j++) { for (i = 0; i < rw; i++) { if (*lm != 0) { dungeon[i][j] = *lm; L5dflags[i][j] |= DLRG_PROTECTED; } else { dungeon[i][j] = 13; } lm += 2; } } DRLG_L1Floor(); for (j = 0; j < DMAXY; j++) { for (i = 0; i < DMAXX; i++) { pdungeon[i][j] = dungeon[i][j]; } } mem_free_dbg(pLevelMap); } #endif void CreateL5Dungeon(DWORD rseed, int entry) { #ifdef HELLFIRE int i, j; #endif SetRndSeed(rseed); dminx = 16; dminy = 16; dmaxx = 96; dmaxy = 96; #ifdef HELLFIRE UberRow = 0; UberCol = 0; IsUberRoomOpened = 0; dword_577368 = 0; UberLeverRow = 0; UberLeverCol = 0; IsUberLeverActivated = 0; UberDiabloMonsterIndex = 0; #endif DRLG_InitTrans(); DRLG_InitSetPC(); DRLG_LoadL1SP(); DRLG_L5(entry); DRLG_L1Pass3(); DRLG_FreeL1SP(); #ifdef HELLFIRE if ( currlevel < 17 ) DRLG_InitL1Vals(); else DRLG_InitL5Vals(); DRLG_SetPC(); for ( j = dminy; j < dmaxy; j++ ) { for ( i = dminx; i < dmaxx; i++ ) { if ( dPiece[i][j] == 290 ) { UberRow = i; UberCol = j; } if ( dPiece[i][j] == 317 ) { RowOfCornerStone = i; ColOfCornerStone = j; } } } #else DRLG_InitL1Vals(); DRLG_SetPC(); #endif } void DRLG_LoadL1SP() { setloadflag = FALSE; if (QuestStatus(QTYPE_BUTCH)) { pSetPiece = LoadFileInMem("Levels\\L1Data\\rnd6.DUN", NULL); setloadflag = TRUE; } if (QuestStatus(QTYPE_KING) && gbMaxPlayers == 1) { pSetPiece = LoadFileInMem("Levels\\L1Data\\SKngDO.DUN", NULL); setloadflag = TRUE; } if (QuestStatus(QTYPE_BOL)) { pSetPiece = LoadFileInMem("Levels\\L1Data\\Banner2.DUN", NULL); setloadflag = TRUE; } } void DRLG_FreeL1SP() { MemFreeDbg(pSetPiece); } #ifdef HELLFIRE void DRLG_InitL5Vals() { int i, j, pc; for (j = 0; j < MAXDUNY; j++) { for (i = 0; i < MAXDUNX; i++) { if (dPiece[i][j] == 77) { pc = 1; } else if (dPiece[i][j] == 80) { pc = 2; } else { continue; } dArch[i][j] = pc; } } } #endif void DRLG_L5(int entry) { int i, j; LONG minarea; BOOL doneflag; switch (currlevel) { case 1: minarea = 533; break; case 2: minarea = 693; break; case 3: case 4: minarea = 761; break; #ifdef HELLFIRE default: minarea = 761; break; #endif } do { DRLG_InitTrans(); do { InitL5Dungeon(); L5firstRoom(); } while (L5GetArea() < minarea); L5makeDungeon(); L5makeDmt(); L5FillChambers(); L5tileFix(); L5AddWall(); L5ClearFlags(); DRLG_L5FloodTVal(); doneflag = TRUE; if (QuestStatus(QTYPE_PW)) { if (entry == 0) { if (DRLG_PlaceMiniSet(PWATERIN, 1, 1, 0, 0, 1, -1, 0) < 0) doneflag = FALSE; } else { if (DRLG_PlaceMiniSet(PWATERIN, 1, 1, 0, 0, 0, -1, 0) < 0) doneflag = FALSE; ViewY--; } } if (QuestStatus(QTYPE_BOL)) { if (entry == 0) { if (DRLG_PlaceMiniSet(STAIRSUP, 1, 1, 0, 0, 1, -1, 0) < 0) doneflag = FALSE; } else { if (DRLG_PlaceMiniSet(STAIRSUP, 1, 1, 0, 0, 0, -1, 0) < 0) doneflag = FALSE; if (entry == 1) { ViewX = 2 * setpc_x + 20; ViewY = 2 * setpc_y + 28; } else { ViewY--; } } #ifdef HELLFIRE } else if (entry == 0) { if ( currlevel < 21 ) { if ( DRLG_PlaceMiniSet(STAIRSUP, 1, 1, 0, 0, 1, -1, 0) < 0 ) doneflag = 0; if ( DRLG_PlaceMiniSet(STAIRSDOWN, 1, 1, 0, 0, 0, -1, 1) < 0 ) doneflag = 0; } else if ( currlevel == 21 ) { if ( DRLG_PlaceMiniSet(L5STAIRSTOWN, 1, 1, 0, 0, 0, -1, 6) < 0 ) doneflag = 0; if ( DRLG_PlaceMiniSet(L5STAIRSDOWN, 1, 1, 0, 0, 0, -1, 1) < 0 ) doneflag = 0; ViewY++; } else { if ( DRLG_PlaceMiniSet(L5STAIRSUP, 1, 1, 0, 0, 1, -1, 0) < 0 ) doneflag = 0; if ( currlevel != 24 ) { if ( DRLG_PlaceMiniSet(L5STAIRSDOWN, 1, 1, 0, 0, 0, -1, 1) < 0 ) doneflag = 0; } ViewY++; } } else if ( entry == 1 ) { if ( currlevel < 21 ) { if ( DRLG_PlaceMiniSet(STAIRSUP, 1, 1, 0, 0, 0, -1, 0) < 0 ) doneflag = 0; if ( DRLG_PlaceMiniSet(STAIRSDOWN, 1, 1, 0, 0, 1, -1, 1) < 0 ) doneflag = 0; ViewY--; } else if ( currlevel == 21 ) { if ( DRLG_PlaceMiniSet(L5STAIRSTOWN, 1, 1, 0, 0, 0, -1, 6) < 0 ) doneflag = 0; if ( DRLG_PlaceMiniSet(L5STAIRSDOWN, 1, 1, 0, 0, 1, -1, 1) < 0 ) doneflag = 0; ViewY += 3; } else { if ( DRLG_PlaceMiniSet(L5STAIRSUP, 1, 1, 0, 0, 1, -1, 0) < 0 ) doneflag = 0; if ( currlevel != 24 ) { if ( DRLG_PlaceMiniSet(L5STAIRSDOWN, 1, 1, 0, 0, 1, -1, 1) < 0 ) doneflag = 0; } ViewY += 3; } } else { if ( currlevel < 21 ) { if ( DRLG_PlaceMiniSet(STAIRSUP, 1, 1, 0, 0, 0, -1, 0) < 0 ) doneflag = 0; if ( DRLG_PlaceMiniSet(STAIRSDOWN, 1, 1, 0, 0, 0, -1, 1) < 0 ) doneflag = 0; } else if ( currlevel == 21 ) { if ( DRLG_PlaceMiniSet(L5STAIRSTOWN, 1, 1, 0, 0, 1, -1, 6) < 0 ) doneflag = 0; if ( DRLG_PlaceMiniSet(L5STAIRSDOWN, 1, 1, 0, 0, 0, -1, 1) < 0 ) doneflag = 0; } else { if ( DRLG_PlaceMiniSet(L5STAIRSUP, 1, 1, 0, 0, 1, -1, 0) < 0 ) doneflag = 0; if ( currlevel != 24 ) { if ( DRLG_PlaceMiniSet(L5STAIRSDOWN, 1, 1, 0, 0, 0, -1, 1) < 0 ) doneflag = 0; } } #else } else if (entry == 0) { if (DRLG_PlaceMiniSet(L5STAIRSUP, 1, 1, 0, 0, 1, -1, 0) < 0) doneflag = FALSE; else if (DRLG_PlaceMiniSet(STAIRSDOWN, 1, 1, 0, 0, 0, -1, 1) < 0) doneflag = FALSE; } else { if (DRLG_PlaceMiniSet(L5STAIRSUP, 1, 1, 0, 0, 0, -1, 0) < 0) doneflag = FALSE; else if (DRLG_PlaceMiniSet(STAIRSDOWN, 1, 1, 0, 0, 1, -1, 1) < 0) doneflag = FALSE; ViewY--; #endif } } while (doneflag == FALSE); for (j = 0; j < DMAXY; j++) { for (i = 0; i < DMAXX; i++) { if (dungeon[i][j] == 64) { int xx = 2 * i + 16; /* todo: fix loop */ int yy = 2 * j + 16; DRLG_CopyTrans(xx, yy + 1, xx, yy); DRLG_CopyTrans(xx + 1, yy + 1, xx + 1, yy); } } } DRLG_L5TransFix(); DRLG_L5DirtFix(); DRLG_L5CornerFix(); for (j = 0; j < DMAXY; j++) { for (i = 0; i < DMAXX; i++) { if (L5dflags[i][j] & 0x7F) DRLG_PlaceDoor(i, j); } } #ifdef HELLFIRE if ( currlevel < 21 ) { DRLG_L5Subs(); } else { drlg_l1_crypt_pattern1(10); drlg_l1_crypt_rndset(byte_48A1B4, 95); drlg_l1_crypt_rndset(byte_48A1B8, 95); drlg_l1_crypt_rndset(byte_48A1C0, 100); drlg_l1_crypt_rndset(byte_48A1C8, 100); drlg_l1_crypt_rndset(byte_48A1E0, 60); drlg_l1_crypt_lavafloor(); switch ( currlevel ) { case 21: drlg_l1_crypt_pattern2(30); drlg_l1_crypt_pattern3(15); drlg_l1_crypt_pattern4(5); drlg_l1_crypt_lavafloor(); drlg_l1_crypt_pattern7(10); drlg_l1_crypt_pattern6(5); drlg_l1_crypt_pattern5(20); break; case 22: drlg_l1_crypt_pattern7(10); drlg_l1_crypt_pattern6(10); drlg_l1_crypt_pattern5(20); drlg_l1_crypt_pattern2(30); drlg_l1_crypt_pattern3(20); drlg_l1_crypt_pattern4(10); drlg_l1_crypt_lavafloor(); break; case 23: drlg_l1_crypt_pattern7(10); drlg_l1_crypt_pattern6(15); drlg_l1_crypt_pattern5(30); drlg_l1_crypt_pattern2(30); drlg_l1_crypt_pattern3(20); drlg_l1_crypt_pattern4(15); drlg_l1_crypt_lavafloor(); break; default: drlg_l1_crypt_pattern7(10); drlg_l1_crypt_pattern6(20); drlg_l1_crypt_pattern5(30); drlg_l1_crypt_pattern2(30); drlg_l1_crypt_pattern3(20); drlg_l1_crypt_pattern4(20); drlg_l1_crypt_lavafloor(); break; } } #else DRLG_L5Subs(); #endif #ifdef HELLFIRE if (currlevel < 21) #endif DRLG_L1Shadows(); #ifdef HELLFIRE if (currlevel < 21) #endif DRLG_PlaceMiniSet(LAMPS, 5, 10, 0, 0, 0, -1, 4); #ifdef HELLFIRE if (currlevel < 21) #endif DRLG_L1Floor(); for (j = 0; j < DMAXY; j++) { for (i = 0; i < DMAXX; i++) { pdungeon[i][j] = dungeon[i][j]; } } DRLG_Init_Globals(); DRLG_CheckQuests(setpc_x, setpc_y); } void DRLG_PlaceDoor(int x, int y) { if ((L5dflags[x][y] & DLRG_PROTECTED) == 0) { BYTE df = L5dflags[x][y] & 0x7F; BYTE c = dungeon[x][y]; if (df == 1) { if (y != 1 && c == 2) dungeon[x][y] = 26; if (y != 1 && c == 7) dungeon[x][y] = 31; if (y != 1 && c == 14) dungeon[x][y] = 42; if (y != 1 && c == 4) dungeon[x][y] = 43; if (x != 1 && c == 1) dungeon[x][y] = 25; if (x != 1 && c == 10) dungeon[x][y] = 40; if (x != 1 && c == 6) dungeon[x][y] = 30; } if (df == 2) { if (x != 1 && c == 1) dungeon[x][y] = 25; if (x != 1 && c == 6) dungeon[x][y] = 30; if (x != 1 && c == 10) dungeon[x][y] = 40; if (x != 1 && c == 4) dungeon[x][y] = 41; if (y != 1 && c == 2) dungeon[x][y] = 26; if (y != 1 && c == 14) dungeon[x][y] = 42; if (y != 1 && c == 7) dungeon[x][y] = 31; } if (df == 3) { if (x != 1 && y != 1 && c == 4) dungeon[x][y] = 28; if (x != 1 && c == 10) dungeon[x][y] = 40; if (y != 1 && c == 14) dungeon[x][y] = 42; if (y != 1 && c == 2) dungeon[x][y] = 26; if (x != 1 && c == 1) dungeon[x][y] = 25; if (y != 1 && c == 7) dungeon[x][y] = 31; if (x != 1 && c == 6) dungeon[x][y] = 30; } } L5dflags[x][y] = DLRG_PROTECTED; } #ifdef HELLFIRE void drlg_l1_crypt_lavafloor() { int i, j; for ( j = 1; j < 40; j++ ) { for ( i = 1; i < 40; i++ ) { switch ( dungeon[i][j] ) { case 5: if ( dungeon[i - 1][j] == 13 ) dungeon[i - 1][j] = 203; if ( dungeon[i - 1][j - 1] == 13 ) dungeon[i - 1][j - 1] = 204; if ( dungeon[i][j - 1] == 13 ) dungeon[i][j - 1] = 205; break; case 7: if ( dungeon[i - 1][j] == 13 ) dungeon[i - 1][j] = 206; if ( dungeon[i - 1][j - 1] == 13 ) dungeon[i - 1][j - 1] = 207; break; case 8: if ( dungeon[i - 1][j] == 13 ) dungeon[i - 1][j] = 203; if ( dungeon[i - 1][j - 1] == 13 ) dungeon[i - 1][j - 1] = 204; break; case 9: if ( dungeon[i - 1][j] == 13 ) dungeon[i - 1][j] = 206; if ( dungeon[i - 1][j - 1] == 13 ) dungeon[i - 1][j - 1] = 207; if ( dungeon[i][j - 1] == 13 ) dungeon[i][j - 1] = 205; break; case 10: if ( dungeon[i][j - 1] == 13 ) dungeon[i][j - 1] = 205; break; case 11: if ( dungeon[i - 1][j] == 13 ) dungeon[i - 1][j] = 203; if ( dungeon[i - 1][j - 1] == 13 ) dungeon[i - 1][j - 1] = 204; break; case 12: if ( dungeon[i][j - 1] == 13 ) dungeon[i][j - 1] = 205; break; case 14: if ( dungeon[i - 1][j] == 13 ) dungeon[i - 1][j] = 203; if ( dungeon[i - 1][j - 1] == 13 ) dungeon[i - 1][j - 1] = 204; break; case 15: if ( dungeon[i - 1][j] == 13 ) dungeon[i - 1][j] = 206; if ( dungeon[i - 1][j - 1] == 13 ) dungeon[i - 1][j - 1] = 207; break; case 17: if ( dungeon[i - 1][j] == 13 ) dungeon[i - 1][j] = 206; if ( dungeon[i - 1][j - 1] == 13 ) dungeon[i - 1][j - 1] = 207; break; case 95: if ( dungeon[i - 1][j] == 13 ) dungeon[i - 1][j] = 203; if ( dungeon[i - 1][j - 1] == 13 ) dungeon[i - 1][j - 1] = 204; break; case 96: if ( dungeon[i][j - 1] == 13 ) dungeon[i][j - 1] = 208; break; case 116: if ( dungeon[i - 1][j] == 13 ) dungeon[i - 1][j] = 203; if ( dungeon[i - 1][j - 1] == 13 ) dungeon[i - 1][j - 1] = 204; if ( dungeon[i][j - 1] == 13 ) dungeon[i][j - 1] = 205; break; case 118: if ( dungeon[i - 1][j] == 13 ) dungeon[i - 1][j] = 206; if ( dungeon[i - 1][j - 1] == 13 ) dungeon[i - 1][j - 1] = 207; break; case 119: if ( dungeon[i - 1][j] == 13 ) dungeon[i - 1][j] = 203; if ( dungeon[i - 1][j - 1] == 13 ) dungeon[i - 1][j - 1] = 204; break; case 120: if ( dungeon[i - 1][j] == 13 ) dungeon[i - 1][j] = 206; if ( dungeon[i - 1][j - 1] == 13 ) dungeon[i - 1][j - 1] = 207; if ( dungeon[i][j - 1] == 13 ) dungeon[i][j - 1] = 205; break; case 121: if ( dungeon[i][j - 1] == 13 ) dungeon[i][j - 1] = 205; break; case 122: if ( dungeon[i - 1][j] == 13 ) dungeon[i - 1][j] = 211; if ( dungeon[i - 1][j - 1] == 13 ) dungeon[i - 1][j - 1] = 212; break; case 123: if ( dungeon[i][j - 1] == 13 ) dungeon[i][j - 1] = 205; break; case 125: if ( dungeon[i - 1][j] == 13 ) dungeon[i - 1][j] = 203; if ( dungeon[i - 1][j - 1] == 13 ) dungeon[i - 1][j - 1] = 204; break; case 126: if ( dungeon[i - 1][j] == 13 ) dungeon[i - 1][j] = 206; if ( dungeon[i - 1][j - 1] == 13 ) dungeon[i - 1][j - 1] = 207; break; case 128: if ( dungeon[i - 1][j] == 13 ) dungeon[i - 1][j] = 206; if ( dungeon[i - 1][j - 1] == 13 ) dungeon[i - 1][j - 1] = 207; break; case 133: if ( dungeon[i - 1][j] == 13 ) dungeon[i - 1][j] = 203; if ( dungeon[i - 1][j - 1] == 13 ) dungeon[i - 1][j - 1] = 204; if ( dungeon[i][j - 1] == 13 ) dungeon[i][j - 1] = 205; break; case 135: if ( dungeon[i - 1][j] == 13 ) dungeon[i - 1][j] = 206; if ( dungeon[i - 1][j - 1] == 13 ) dungeon[i - 1][j - 1] = 207; break; case 136: if ( dungeon[i - 1][j] == 13 ) dungeon[i - 1][j] = 203; if ( dungeon[i - 1][j - 1] == 13 ) dungeon[i - 1][j - 1] = 204; break; case 137: if ( dungeon[i - 1][j] == 13 ) dungeon[i - 1][j] = 213; if ( dungeon[i - 1][j - 1] == 13 ) dungeon[i - 1][j - 1] = 214; if ( dungeon[i][j - 1] == 13 ) dungeon[i][j - 1] = 205; break; case 138: if ( dungeon[i][j - 1] == 13 ) dungeon[i][j - 1] = 205; break; case 139: if ( dungeon[i - 1][j] == 13 ) dungeon[i - 1][j] = 215; if ( dungeon[i - 1][j - 1] == 13 ) dungeon[i - 1][j - 1] = 216; break; case 140: if ( dungeon[i][j - 1] == 13 ) dungeon[i][j - 1] = 217; break; case 142: if ( dungeon[i - 1][j] == 13 ) dungeon[i - 1][j] = 203; if ( dungeon[i - 1][j - 1] == 13 ) dungeon[i - 1][j - 1] = 204; break; case 143: if ( dungeon[i - 1][j] == 13 ) dungeon[i - 1][j] = 213; if ( dungeon[i - 1][j - 1] == 13 ) dungeon[i - 1][j - 1] = 214; break; case 145: if ( dungeon[i - 1][j] == 13 ) dungeon[i - 1][j] = 213; if ( dungeon[i - 1][j - 1] == 13 ) dungeon[i - 1][j - 1] = 214; break; case 150: if ( dungeon[i - 1][j] == 13 ) dungeon[i - 1][j] = 203; if ( dungeon[i - 1][j - 1] == 13 ) dungeon[i - 1][j - 1] = 204; if ( dungeon[i][j - 1] == 13 ) dungeon[i][j - 1] = 217; break; case 152: if ( dungeon[i - 1][j] == 13 ) dungeon[i - 1][j] = 206; if ( dungeon[i - 1][j - 1] == 13 ) dungeon[i - 1][j - 1] = 207; break; case 153: if ( dungeon[i - 1][j] == 13 ) dungeon[i - 1][j] = 203; if ( dungeon[i - 1][j - 1] == 13 ) dungeon[i - 1][j - 1] = 204; break; case 154: if ( dungeon[i - 1][j] == 13 ) dungeon[i - 1][j] = 206; if ( dungeon[i - 1][j - 1] == 13 ) dungeon[i - 1][j - 1] = 207; if ( dungeon[i][j - 1] == 13 ) dungeon[i][j - 1] = 205; break; case 155: if ( dungeon[i][j - 1] == 13 ) dungeon[i][j - 1] = 205; break; case 156: if ( dungeon[i - 1][j] == 13 ) dungeon[i - 1][j] = 203; if ( dungeon[i - 1][j - 1] == 13 ) dungeon[i - 1][j - 1] = 204; break; case 157: if ( dungeon[i][j - 1] == 13 ) dungeon[i][j - 1] = 217; break; case 159: if ( dungeon[i - 1][j] == 13 ) dungeon[i - 1][j] = 203; if ( dungeon[i - 1][j - 1] == 13 ) dungeon[i - 1][j - 1] = 204; break; case 160: if ( dungeon[i - 1][j] == 13 ) dungeon[i - 1][j] = 206; if ( dungeon[i - 1][j - 1] == 13 ) dungeon[i - 1][j - 1] = 207; break; case 162: if ( dungeon[i - 1][j] == 13 ) dungeon[i - 1][j] = 209; if ( dungeon[i - 1][j - 1] == 13 ) dungeon[i - 1][j - 1] = 210; break; case 167: if ( dungeon[i - 1][j] == 13 ) dungeon[i - 1][j] = 209; if ( dungeon[i - 1][j - 1] == 13 ) dungeon[i - 1][j - 1] = 210; break; case 187: if ( dungeon[i][j - 1] == 13 ) dungeon[i][j - 1] = 208; break; case 185: if ( dungeon[i - 1][j] == 13 ) dungeon[i - 1][j] = 203; if ( dungeon[i - 1][j - 1] == 13 ) dungeon[i - 1][j - 1] = 204; break; case 186: if ( dungeon[i - 1][j] == 13 ) dungeon[i - 1][j] = 203; if ( dungeon[i - 1][j - 1] == 13 ) dungeon[i - 1][j - 1] = 204; break; case 192: if ( dungeon[i - 1][j] == 13 ) dungeon[i - 1][j] = 209; if ( dungeon[i - 1][j - 1] == 13 ) dungeon[i - 1][j - 1] = 210; break; } } } } #endif void DRLG_L1Shadows() { int x, y, i; BYTE sd[2][2]; BYTE tnv3; BOOL patflag; for (y = 1; y < DMAXY; y++) { for (x = 1; x < DMAXX; x++) { sd[0][0] = BSTYPES[dungeon[x][y]]; sd[1][0] = BSTYPES[dungeon[x - 1][y]]; sd[0][1] = BSTYPES[dungeon[x][y - 1]]; sd[1][1] = BSTYPES[dungeon[x - 1][y - 1]]; for (i = 0; i < 37; i++) { if (SPATS[i].strig == sd[0][0]) { patflag = TRUE; if (SPATS[i].s1 && SPATS[i].s1 != sd[1][1]) patflag = FALSE; if (SPATS[i].s2 && SPATS[i].s2 != sd[0][1]) patflag = FALSE; if (SPATS[i].s3 && SPATS[i].s3 != sd[1][0]) patflag = FALSE; if (patflag == TRUE) { if (SPATS[i].nv1 && !L5dflags[x - 1][y - 1]) dungeon[x - 1][y - 1] = SPATS[i].nv1; if (SPATS[i].nv2 && !L5dflags[x][y - 1]) dungeon[x][y - 1] = SPATS[i].nv2; if (SPATS[i].nv3 && !L5dflags[x - 1][y]) dungeon[x - 1][y] = SPATS[i].nv3; } } } } } for (y = 1; y < DMAXY; y++) { for (x = 1; x < DMAXX; x++) { if (dungeon[x - 1][y] == 139 && !L5dflags[x - 1][y]) { tnv3 = 139; if (dungeon[x][y] == 29) tnv3 = 141; if (dungeon[x][y] == 32) tnv3 = 141; if (dungeon[x][y] == 35) tnv3 = 141; if (dungeon[x][y] == 37) tnv3 = 141; if (dungeon[x][y] == 38) tnv3 = 141; if (dungeon[x][y] == 39) tnv3 = 141; dungeon[x - 1][y] = tnv3; } if (dungeon[x - 1][y] == 149 && !L5dflags[x - 1][y]) { tnv3 = 149; if (dungeon[x][y] == 29) tnv3 = 153; if (dungeon[x][y] == 32) tnv3 = 153; if (dungeon[x][y] == 35) tnv3 = 153; if (dungeon[x][y] == 37) tnv3 = 153; if (dungeon[x][y] == 38) tnv3 = 153; if (dungeon[x][y] == 39) tnv3 = 153; dungeon[x - 1][y] = tnv3; } if (dungeon[x - 1][y] == 148 && !L5dflags[x - 1][y]) { tnv3 = 148; if (dungeon[x][y] == 29) tnv3 = 154; if (dungeon[x][y] == 32) tnv3 = 154; if (dungeon[x][y] == 35) tnv3 = 154; if (dungeon[x][y] == 37) tnv3 = 154; if (dungeon[x][y] == 38) tnv3 = 154; if (dungeon[x][y] == 39) tnv3 = 154; dungeon[x - 1][y] = tnv3; } } } } int DRLG_PlaceMiniSet(const BYTE *miniset, int tmin, int tmax, int cx, int cy, BOOL setview, int noquad, int ldir) { int xx, yy, sx, sy; int ii, i, t, found; int numt; BOOL abort; int sw = miniset[0]; int sh = miniset[1]; if (tmax - tmin == 0) numt = 1; else numt = random(0, tmax - tmin) + tmin; for (i = 0; i < numt; i++) { sx = random(0, DMAXX - sw); sy = random(0, DMAXY - sh); abort = FALSE; found = 0; while (abort == FALSE) { abort = TRUE; if (cx != -1 && sx >= cx - sw && sx <= cx + 12) { sx++; abort = FALSE; } if (cy != -1 && sy >= cy - sh && sy <= cy + 12) { sy++; abort = FALSE; } switch (noquad) { case 0: if (sx < cx && sy < cy) abort = FALSE; break; case 1: if (sx > cx && sy < cy) abort = FALSE; break; case 2: if (sx < cx && sy > cy) abort = FALSE; break; case 3: if (sx > cx && sy > cy) abort = FALSE; break; } ii = 2; for (yy = 0; yy < sh && abort == TRUE; yy++) { for (xx = 0; xx < sw && abort == TRUE; xx++) { if (miniset[ii] && dungeon[xx + sx][sy + yy] != miniset[ii]) abort = FALSE; if (L5dflags[xx + sx][sy + yy]) abort = FALSE; ii++; } } if (abort == FALSE) { if (++sx == DMAXX - sw) { sx = 0; if (++sy == DMAXY - sh) sy = 0; } if (++found > 4000) return -1; } } ii = sw * sh + 2; for (yy = 0; yy < sh; yy++) { for (xx = 0; xx < sw; xx++) { if (miniset[ii]) dungeon[xx + sx][sy + yy] = miniset[ii]; ii++; } } } if (miniset == PWATERIN) { t = TransVal; TransVal = 0; DRLG_MRectTrans(sx, sy + 2, sx + 5, sy + 4); TransVal = t; quests[QTYPE_PW]._qtx = 2 * sx + 21; quests[QTYPE_PW]._qty = 2 * sy + 22; } if (setview == TRUE) { ViewX = 2 * sx + 19; ViewY = 2 * sy + 20; } if (ldir == 0) { LvlViewX = 2 * sx + 19; LvlViewY = 2 * sy + 20; } if (sx < cx && sy < cy) return 0; if (sx > cx && sy < cy) return 1; if (sx < cx && sy > cy) return 2; else return 3; } void InitL5Dungeon() { int i, j; for (j = 0; j < DMAXY; j++) { for (i = 0; i < DMAXX; i++) { dungeon[i][j] = 0; L5dflags[i][j] = 0; } } } void L5ClearFlags() { int i, j; for (j = 0; j < DMAXY; j++) { for (i = 0; i < DMAXX; i++) { L5dflags[i][j] &= 0xBF; } } } void L5firstRoom() { int ys, ye, y; int xs, xe, x; if (random(0, 2) == 0) { ys = 1; ye = DMAXY - 1; VR1 = random(0, 2); VR2 = random(0, 2); VR3 = random(0, 2); if (VR1 + VR3 <= 1) VR2 = 1; if (VR1) L5drawRoom(15, 1, 10, 10); else ys = 18; if (VR2) L5drawRoom(15, 15, 10, 10); if (VR3) L5drawRoom(15, 29, 10, 10); else ye = 22; for (y = ys; y < ye; y++) { dungeon[17][y] = 1; dungeon[18][y] = 1; dungeon[19][y] = 1; dungeon[20][y] = 1; dungeon[21][y] = 1; dungeon[22][y] = 1; } if (VR1) L5roomGen(15, 1, 10, 10, 0); if (VR2) L5roomGen(15, 15, 10, 10, 0); if (VR3) L5roomGen(15, 29, 10, 10, 0); HR3 = 0; HR2 = 0; HR1 = 0; } else { xs = 1; xe = DMAXX - 1; HR1 = random(0, 2); HR2 = random(0, 2); HR3 = random(0, 2); if (HR1 + HR3 <= 1) HR2 = 1; if (HR1) L5drawRoom(1, 15, 10, 10); else xs = 18; if (HR2) L5drawRoom(15, 15, 10, 10); if (HR3) L5drawRoom(29, 15, 10, 10); else xe = 22; for (x = xs; x < xe; x++) { dungeon[x][17] = 1; dungeon[x][18] = 1; dungeon[x][19] = 1; dungeon[x][20] = 1; dungeon[x][21] = 1; dungeon[x][22] = 1; } if (HR1) L5roomGen(1, 15, 10, 10, 1); if (HR2) L5roomGen(15, 15, 10, 10, 1); if (HR3) L5roomGen(29, 15, 10, 10, 1); VR3 = 0; VR2 = 0; VR1 = 0; } } void L5drawRoom(int x, int y, int w, int h) { int i, j; for (j = 0; j < h; j++) { for (i = 0; i < w; i++) { dungeon[x + i][y + j] = 1; } } } void L5roomGen(int x, int y, int w, int h, int dir) { int num, dirProb; BOOL ran, ran2; int width, height, rx, ry, ry2; int cw, ch, cx1, cy1, cx2; dirProb = random(0, 4); switch (dir == 1 ? dirProb != 0 : dirProb == 0) { case FALSE: num = 0; do { cw = (random(0, 5) + 2) & 0xFFFFFFFE; ch = (random(0, 5) + 2) & 0xFFFFFFFE; cy1 = h / 2 + y - ch / 2; cx1 = x - cw; ran = L5checkRoom(cx1 - 1, cy1 - 1, ch + 2, cw + 1); /// BUGFIX: swap args 3 and 4 ("ch+2" and "cw+1") num++; } while (ran == FALSE && num < 20); if (ran == TRUE) L5drawRoom(cx1, cy1, cw, ch); cx2 = x + w; ran2 = L5checkRoom(cx2, cy1 - 1, cw + 1, ch + 2); if (ran2 == TRUE) L5drawRoom(cx2, cy1, cw, ch); if (ran == TRUE) L5roomGen(cx1, cy1, cw, ch, 1); if (ran2 == TRUE) L5roomGen(cx2, cy1, cw, ch, 1); break; case TRUE: num = 0; do { width = (random(0, 5) + 2) & 0xFFFFFFFE; height = (random(0, 5) + 2) & 0xFFFFFFFE; rx = w / 2 + x - width / 2; ry = y - height; ran = L5checkRoom(rx - 1, ry - 1, width + 2, height + 1); num++; } while (ran == FALSE && num < 20); if (ran == TRUE) L5drawRoom(rx, ry, width, height); ry2 = y + h; ran2 = L5checkRoom(rx - 1, ry2, width + 2, height + 1); if (ran2 == TRUE) L5drawRoom(rx, ry2, width, height); if (ran == TRUE) L5roomGen(rx, ry, width, height, 0); if (ran2 == TRUE) L5roomGen(rx, ry2, width, height, 0); break; } } BOOL L5checkRoom(int x, int y, int width, int height) { int i, j; for (j = 0; j < height; j++) { for (i = 0; i < width; i++) { if (i + x < 0 || i + x >= DMAXX || j + y < 0 || j + y >= DMAXY) return FALSE; if (dungeon[i + x][j + y]) return FALSE; } } return TRUE; } int L5GetArea() { int i, j; int rv; rv = 0; for (j = 0; j < DMAXY; j++) { for (i = 0; i < DMAXX; i++) { if (dungeon[i][j] == 1) rv++; } } return rv; } void L5makeDungeon() { int i, j; int i_2, j_2; for (j = 0; j < DMAXY; j++) { for (i = 0; i < DMAXX; i++) { j_2 = j << 1; i_2 = i << 1; L5dungeon[i_2][j_2] = dungeon[i][j]; L5dungeon[i_2][j_2 + 1] = dungeon[i][j]; L5dungeon[i_2 + 1][j_2] = dungeon[i][j]; L5dungeon[i_2 + 1][j_2 + 1] = dungeon[i][j]; } } } void L5makeDmt() { int i, j, dmtx, dmty; for (j = 0; j < DMAXY; j++) { for (i = 0; i < DMAXX; i++) { dungeon[i][j] = 22; } } for (j = 0, dmty = 1; dmty <= 77; j++, dmty += 2) { for (i = 0, dmtx = 1; dmtx <= 77; i++, dmtx += 2) { int val = L5dungeon[dmtx + 1][dmty + 1]; val = 2 * val + L5dungeon[dmtx][dmty + 1]; val = 2 * val + L5dungeon[dmtx + 1][dmty]; val = 2 * val + L5dungeon[dmtx][dmty]; dungeon[i][j] = L5ConvTbl[val]; } } } void L5AddWall() { int i, j, x, y; for (j = 0; j < DMAXY; j++) { for (i = 0; i < DMAXX; i++) { if (!L5dflags[i][j]) { if (dungeon[i][j] == 3 && random(0, 100) < 100) { x = L5HWallOk(i, j); if (x != -1) L5HorizWall(i, j, 2, x); } if (dungeon[i][j] == 3 && random(0, 100) < 100) { y = L5VWallOk(i, j); if (y != -1) L5VertWall(i, j, 1, y); } if (dungeon[i][j] == 6 && random(0, 100) < 100) { x = L5HWallOk(i, j); if (x != -1) L5HorizWall(i, j, 4, x); } if (dungeon[i][j] == 7 && random(0, 100) < 100) { y = L5VWallOk(i, j); if (y != -1) L5VertWall(i, j, 4, y); } if (dungeon[i][j] == 2 && random(0, 100) < 100) { x = L5HWallOk(i, j); if (x != -1) L5HorizWall(i, j, 2, x); } if (dungeon[i][j] == 1 && random(0, 100) < 100) { y = L5VWallOk(i, j); if (y != -1) L5VertWall(i, j, 1, y); } } } } } int L5HWallOk(int i, int j) { int x; BOOL wallok; for (x = 1; dungeon[i + x][j] == 13; x++) { if (dungeon[i + x][j - 1] != 13 || dungeon[i + x][j + 1] != 13 || L5dflags[i + x][j]) break; } wallok = FALSE; if (dungeon[i + x][j] >= 3 && dungeon[i + x][j] <= 7) wallok = TRUE; if (dungeon[i + x][j] >= 16 && dungeon[i + x][j] <= 24) wallok = TRUE; if (dungeon[i + x][j] == 22) wallok = FALSE; if (x == 1) wallok = FALSE; if (wallok) return x; else return -1; } int L5VWallOk(int i, int j) { int y; BOOL wallok; for (y = 1; dungeon[i][j + y] == 13; y++) { if (dungeon[i - 1][j + y] != 13 || dungeon[i + 1][j + y] != 13 || L5dflags[i][j + y]) break; } wallok = FALSE; if (dungeon[i][j + y] >= 3 && dungeon[i][j + y] <= 7) wallok = TRUE; if (dungeon[i][j + y] >= 16 && dungeon[i][j + y] <= 24) wallok = TRUE; if (dungeon[i][j + y] == 22) wallok = FALSE; if (y == 1) wallok = FALSE; if (wallok) return y; else return -1; } void L5HorizWall(int i, int j, char p, int dx) { int xx; char wt, dt; switch (random(0, 4)) { case 0: case 1: dt = 2; break; case 2: dt = 12; if (p == 2) p = 12; if (p == 4) p = 10; break; case 3: dt = 36; if (p == 2) p = 36; if (p == 4) p = 27; break; } if (random(0, 6) == 5) wt = 12; else wt = 26; if (dt == 12) wt = 12; dungeon[i][j] = p; for (xx = 1; xx < dx; xx++) { dungeon[i + xx][j] = dt; } xx = random(0, dx - 1) + 1; if (wt == 12) { dungeon[i + xx][j] = wt; } else { dungeon[i + xx][j] = 2; L5dflags[i + xx][j] |= DLRG_HDOOR; } } void L5VertWall(int i, int j, char p, int dy) { int yy; char wt, dt; switch (random(0, 4)) { case 0: case 1: dt = 1; break; case 2: dt = 11; if (p == 1) p = 11; if (p == 4) p = 14; break; case 3: dt = 35; if (p == 1) p = 35; if (p == 4) p = 37; break; } if (random(0, 6) == 5) wt = 11; else wt = 25; if (dt == 11) wt = 11; dungeon[i][j] = p; for (yy = 1; yy < dy; yy++) { dungeon[i][j + yy] = dt; } yy = random(0, dy - 1) + 1; if (wt == 11) { dungeon[i][j + yy] = wt; } else { dungeon[i][j + yy] = 1; L5dflags[i][j + yy] |= DLRG_VDOOR; } } void L5tileFix() { int i, j; for (j = 0; j < DMAXY; j++) { for (i = 0; i < DMAXX; i++) { if (dungeon[i][j] == 2 && dungeon[i + 1][j] == 22) dungeon[i + 1][j] = 23; if (dungeon[i][j] == 13 && dungeon[i + 1][j] == 22) dungeon[i + 1][j] = 18; if (dungeon[i][j] == 13 && dungeon[i + 1][j] == 2) dungeon[i + 1][j] = 7; if (dungeon[i][j] == 6 && dungeon[i + 1][j] == 22) dungeon[i + 1][j] = 24; if (dungeon[i][j] == 1 && dungeon[i][j + 1] == 22) dungeon[i][j + 1] = 24; if (dungeon[i][j] == 13 && dungeon[i][j + 1] == 1) dungeon[i][j + 1] = 6; if (dungeon[i][j] == 13 && dungeon[i][j + 1] == 22) dungeon[i][j + 1] = 19; } } for (j = 0; j < DMAXY; j++) { for (i = 0; i < DMAXX; i++) { if (dungeon[i][j] == 13 && dungeon[i + 1][j] == 19) dungeon[i + 1][j] = 21; if (dungeon[i][j] == 13 && dungeon[i + 1][j] == 22) dungeon[i + 1][j] = 20; if (dungeon[i][j] == 7 && dungeon[i + 1][j] == 22) dungeon[i + 1][j] = 23; if (dungeon[i][j] == 13 && dungeon[i + 1][j] == 24) dungeon[i + 1][j] = 21; if (dungeon[i][j] == 19 && dungeon[i + 1][j] == 22) dungeon[i + 1][j] = 20; if (dungeon[i][j] == 2 && dungeon[i + 1][j] == 19) dungeon[i + 1][j] = 21; if (dungeon[i][j] == 19 && dungeon[i + 1][j] == 1) dungeon[i + 1][j] = 6; if (dungeon[i][j] == 7 && dungeon[i + 1][j] == 19) dungeon[i + 1][j] = 21; if (dungeon[i][j] == 2 && dungeon[i + 1][j] == 1) dungeon[i + 1][j] = 6; if (dungeon[i][j] == 3 && dungeon[i + 1][j] == 22) dungeon[i + 1][j] = 24; if (dungeon[i][j] == 21 && dungeon[i + 1][j] == 1) dungeon[i + 1][j] = 6; if (dungeon[i][j] == 7 && dungeon[i + 1][j] == 1) dungeon[i + 1][j] = 6; if (dungeon[i][j] == 7 && dungeon[i + 1][j] == 24) dungeon[i + 1][j] = 21; if (dungeon[i][j] == 4 && dungeon[i + 1][j] == 16) dungeon[i + 1][j] = 17; if (dungeon[i][j] == 7 && dungeon[i + 1][j] == 13) dungeon[i + 1][j] = 17; if (dungeon[i][j] == 2 && dungeon[i + 1][j] == 24) dungeon[i + 1][j] = 21; if (dungeon[i][j] == 2 && dungeon[i + 1][j] == 13) dungeon[i + 1][j] = 17; if (dungeon[i][j] == 23 && dungeon[i - 1][j] == 22) dungeon[i - 1][j] = 19; if (dungeon[i][j] == 19 && dungeon[i - 1][j] == 23) dungeon[i - 1][j] = 21; if (dungeon[i][j] == 6 && dungeon[i - 1][j] == 22) dungeon[i - 1][j] = 24; if (dungeon[i][j] == 6 && dungeon[i - 1][j] == 23) dungeon[i - 1][j] = 21; if (dungeon[i][j] == 1 && dungeon[i][j + 1] == 2) dungeon[i][j + 1] = 7; if (dungeon[i][j] == 6 && dungeon[i][j + 1] == 18) dungeon[i][j + 1] = 21; if (dungeon[i][j] == 18 && dungeon[i][j + 1] == 2) dungeon[i][j + 1] = 7; if (dungeon[i][j] == 6 && dungeon[i][j + 1] == 2) dungeon[i][j + 1] = 7; if (dungeon[i][j] == 21 && dungeon[i][j + 1] == 2) dungeon[i][j + 1] = 7; if (dungeon[i][j] == 6 && dungeon[i][j + 1] == 22) dungeon[i][j + 1] = 24; if (dungeon[i][j] == 6 && dungeon[i][j + 1] == 13) dungeon[i][j + 1] = 16; if (dungeon[i][j] == 1 && dungeon[i][j + 1] == 13) dungeon[i][j + 1] = 16; if (dungeon[i][j] == 13 && dungeon[i][j + 1] == 16) dungeon[i][j + 1] = 17; if (dungeon[i][j] == 6 && dungeon[i][j - 1] == 22) dungeon[i][j - 1] = 7; if (dungeon[i][j] == 6 && dungeon[i][j - 1] == 22) dungeon[i][j - 1] = 24; if (dungeon[i][j] == 7 && dungeon[i][j - 1] == 24) dungeon[i][j - 1] = 21; if (dungeon[i][j] == 18 && dungeon[i][j - 1] == 24) dungeon[i][j - 1] = 21; } } for (j = 0; j < DMAXY; j++) { for (i = 0; i < DMAXX; i++) { if (dungeon[i][j] == 4 && dungeon[i][j + 1] == 2) dungeon[i][j + 1] = 7; if (dungeon[i][j] == 2 && dungeon[i + 1][j] == 19) dungeon[i + 1][j] = 21; if (dungeon[i][j] == 18 && dungeon[i][j + 1] == 22) dungeon[i][j + 1] = 20; } } } #ifdef HELLFIRE void drlg_l1_crypt_rndset(const BYTE *miniset, int rndper) { int sx, sy, sw, sh, xx, yy, ii, kk; BOOL found; sw = miniset[0]; sh = miniset[1]; for (sy = 0; sy < DMAXX - sh; sy++) { for (sx = 0; sx < DMAXY - sw; sx++) { found = TRUE; ii = 2; for (yy = 0; yy < sh && found == TRUE; yy++) { for (xx = 0; xx < sw && found == TRUE; xx++) { if (miniset[ii] != 0 && dungeon[xx + sx][yy + sy] != miniset[ii]) { found = FALSE; } if (dflags[xx + sx][yy + sy] != 0) { found = FALSE; } ii++; } } kk = sw * sh + 2; if (miniset[kk] >= 84 && miniset[kk] <= 100 && found == TRUE) { // BUGFIX: accesses to dungeon can go out of bounds // BUGFIX: Comparisons vs 100 should use same tile as comparisons vs 84. if (dungeon[sx - 1][sy] >= 84 && dungeon[sx - 1][sy] <= 100) { found = FALSE; } if (dungeon[sx + 1][sy] >= 84 && dungeon[sx - 1][sy] <= 100) { found = FALSE; } if (dungeon[sx][sy + 1] >= 84 && dungeon[sx - 1][sy] <= 100) { found = FALSE; } if (dungeon[sx][sy - 1] >= 84 && dungeon[sx - 1][sy] <= 100) { found = FALSE; } } if (found == TRUE && random(0, 100) < rndper) { for (yy = 0; yy < sh; yy++) { for (xx = 0; xx < sw; xx++) { if (miniset[kk] != 0) { dungeon[xx + sx][yy + sy] = miniset[kk]; } kk++; } } } } } } #endif void DRLG_L5Subs() { int x, y, rv, i; for (y = 0; y < DMAXY; y++) { for (x = 0; x < DMAXX; x++) { if (!random(0, 4)) { BYTE c = L5BTYPES[dungeon[x][y]]; if (c && !L5dflags[x][y]) { rv = random(0, 16); i = -1; while (rv >= 0) { if (++i == sizeof(L5BTYPES)) i = 0; if (c == L5BTYPES[i]) rv--; } if (i == 89) { if (L5BTYPES[dungeon[x][y - 1]] != 79 || L5dflags[x][y - 1]) i = 79; else dungeon[x][y - 1] = 90; } if (i == 91) { if (L5BTYPES[dungeon[x + 1][y]] != 80 || L5dflags[x + 1][y]) i = 80; else dungeon[x + 1][y] = 92; } dungeon[x][y] = i; } } } } } void L5FillChambers() { int c; if (HR1) DRLG_L5GChamber(0, 14, 0, 0, 0, 1); if (HR2) { if (HR1 && !HR3) DRLG_L5GChamber(14, 14, 0, 0, 1, 0); if (!HR1 && HR3) DRLG_L5GChamber(14, 14, 0, 0, 0, 1); if (HR1 && HR3) DRLG_L5GChamber(14, 14, 0, 0, 1, 1); if (!HR1 && !HR3) DRLG_L5GChamber(14, 14, 0, 0, 0, 0); } if (HR3) DRLG_L5GChamber(28, 14, 0, 0, 1, 0); if (HR1 && HR2) DRLG_L5GHall(12, 18, 14, 18); if (HR2 && HR3) DRLG_L5GHall(26, 18, 28, 18); if (HR1 && !HR2 && HR3) DRLG_L5GHall(12, 18, 28, 18); if (VR1) DRLG_L5GChamber(14, 0, 0, 1, 0, 0); if (VR2) { if (VR1 && !VR3) DRLG_L5GChamber(14, 14, 1, 0, 0, 0); if (!VR1 && VR3) DRLG_L5GChamber(14, 14, 0, 1, 0, 0); if (VR1 && VR3) DRLG_L5GChamber(14, 14, 1, 1, 0, 0); if (!VR1 && !VR3) DRLG_L5GChamber(14, 14, 0, 0, 0, 0); } if (VR3) DRLG_L5GChamber(14, 28, 1, 0, 0, 0); if (VR1 && VR2) DRLG_L5GHall(18, 12, 18, 14); if (VR2 && VR3) DRLG_L5GHall(18, 26, 18, 28); if (VR1 && !VR2 && VR3) DRLG_L5GHall(18, 12, 18, 28); #ifdef HELLFIRE if (currlevel == 24) { if (VR1 || VR2 || VR3) { c = 1; if (!VR1 && VR2 && VR3 && random(0, 2)) c = 2; if (VR1 && VR2 && !VR3 && random(0, 2)) c = 0; if (VR1 && !VR2 && VR3) { if (random(0, 2)) c = 0; else c = 2; } if (VR1 && VR2 && VR3) c = random(0, 3); switch (c) { case 0: drlg_l1_set_crypt_room(16, 2); break; case 1: drlg_l1_set_crypt_room(16, 16); break; case 2: drlg_l1_set_crypt_room(16, 30); break; } } else { c = 1; if (!HR1 && HR2 && HR3 && random(0, 2)) c = 2; if (HR1 && HR2 && !HR3 && random(0, 2)) c = 0; if (HR1 && !HR2 && HR3) { if (random(0, 2)) c = 0; else c = 2; } if (HR1 && HR2 && HR3) c = random(0, 3); switch (c) { case 0: drlg_l1_set_crypt_room(2, 16); break; case 1: drlg_l1_set_crypt_room(16, 16); break; case 2: drlg_l1_set_crypt_room(30, 16); break; } } } if (currlevel == 21) { if (VR1 || VR2 || VR3) { c = 1; if (!VR1 && VR2 && VR3 && random(0, 2)) c = 2; if (VR1 && VR2 && !VR3 && random(0, 2)) c = 0; if (VR1 && !VR2 && VR3) { if (random(0, 2)) c = 0; else c = 2; } if (VR1 && VR2 && VR3) c = random(0, 3); switch (c) { case 0: drlg_l1_set_corner_room(16, 2); break; case 1: drlg_l1_set_corner_room(16, 16); break; case 2: drlg_l1_set_corner_room(16, 30); break; } } else { c = 1; if (!HR1 && HR2 && HR3 && random(0, 2)) c = 2; if (HR1 && HR2 && !HR3 && random(0, 2)) c = 0; if (HR1 && !HR2 && HR3) { if (random(0, 2)) c = 0; else c = 2; } if (HR1 && HR2 && HR3) c = random(0, 3); switch (c) { case 0: drlg_l1_set_corner_room(2, 16); break; case 1: drlg_l1_set_corner_room(16, 16); break; case 2: drlg_l1_set_corner_room(30, 16); break; } } } #endif if (setloadflag) { if (VR1 || VR2 || VR3) { c = 1; if (!VR1 && VR2 && VR3 && random(0, 2)) c = 2; if (VR1 && VR2 && !VR3 && random(0, 2)) c = 0; if (VR1 && !VR2 && VR3) { if (random(0, 2)) c = 0; else c = 2; } if (VR1 && VR2 && VR3) c = random(0, 3); switch (c) { case 0: DRLG_L5SetRoom(16, 2); break; case 1: DRLG_L5SetRoom(16, 16); break; case 2: DRLG_L5SetRoom(16, 30); break; } } else { c = 1; if (!HR1 && HR2 && HR3 && random(0, 2)) c = 2; if (HR1 && HR2 && !HR3 && random(0, 2)) c = 0; if (HR1 && !HR2 && HR3) { if (random(0, 2)) c = 0; else c = 2; } if (HR1 && HR2 && HR3) c = random(0, 3); switch (c) { case 0: DRLG_L5SetRoom(2, 16); break; case 1: DRLG_L5SetRoom(16, 16); break; case 2: DRLG_L5SetRoom(30, 16); break; } } } } void DRLG_L5GChamber(int sx, int sy, BOOL topflag, BOOL bottomflag, BOOL leftflag, BOOL rightflag) { int i, j; if (topflag == TRUE) { dungeon[sx + 2][sy] = 12; dungeon[sx + 3][sy] = 12; dungeon[sx + 4][sy] = 3; dungeon[sx + 7][sy] = 9; dungeon[sx + 8][sy] = 12; dungeon[sx + 9][sy] = 2; } if (bottomflag == TRUE) { sy += 11; dungeon[sx + 2][sy] = 10; dungeon[sx + 3][sy] = 12; dungeon[sx + 4][sy] = 8; dungeon[sx + 7][sy] = 5; dungeon[sx + 8][sy] = 12; if (dungeon[sx + 9][sy] != 4) { dungeon[sx + 9][sy] = 21; } sy -= 11; } if (leftflag == TRUE) { dungeon[sx][sy + 2] = 11; dungeon[sx][sy + 3] = 11; dungeon[sx][sy + 4] = 3; dungeon[sx][sy + 7] = 8; dungeon[sx][sy + 8] = 11; dungeon[sx][sy + 9] = 1; } if (rightflag == TRUE) { sx += 11; dungeon[sx][sy + 2] = 14; dungeon[sx][sy + 3] = 11; dungeon[sx][sy + 4] = 9; dungeon[sx][sy + 7] = 5; dungeon[sx][sy + 8] = 11; if (dungeon[sx][sy + 9] != 4) { dungeon[sx][sy + 9] = 21; } sx -= 11; } for (j = 1; j < 11; j++) { for (i = 1; i < 11; i++) { dungeon[i + sx][j + sy] = 13; L5dflags[i + sx][j + sy] |= DLRG_CHAMBER; } } dungeon[sx + 4][sy + 4] = 15; dungeon[sx + 7][sy + 4] = 15; dungeon[sx + 4][sy + 7] = 15; dungeon[sx + 7][sy + 7] = 15; } void DRLG_L5GHall(int x1, int y1, int x2, int y2) { int i; if (y1 == y2) { for (i = x1; i < x2; i++) { dungeon[i][y1] = 12; dungeon[i][y1 + 3] = 12; } } else { for (i = y1; i < y2; i++) { dungeon[x1][i] = 11; dungeon[x1 + 3][i] = 11; } } } void DRLG_L5SetRoom(int rx1, int ry1) { int rw, rh, i, j; BYTE *sp; rw = *pSetPiece; rh = *(pSetPiece + 2); setpc_x = rx1; setpc_y = ry1; setpc_w = rw; setpc_h = rh; sp = pSetPiece + 4; for (j = 0; j < rh; j++) { for (i = 0; i < rw; i++) { if (*sp) { dungeon[rx1 + i][ry1 + j] = *sp; L5dflags[rx1 + i][ry1 + j] |= DLRG_PROTECTED; } else { dungeon[rx1 + i][ry1 + j] = 13; } sp += 2; } } } #ifdef HELLFIRE void drlg_l1_set_crypt_room(int rx1, int ry1) { int rw, rh, i, j, sp; rw = UberRoomPattern[0]; rh = UberRoomPattern[1]; UberRow = 2 * rx1 + 6; UberCol = 2 * ry1 + 8; setpc_x = rx1; setpc_y = ry1; setpc_w = rw; setpc_h = rh; IsUberRoomOpened = 0; dword_577368 = 0; IsUberLeverActivated = 0; sp = 2; for (j = 0; j < rh; j++) { for (i = 0; i < rw; i++) { if (UberRoomPattern[sp]) { dungeon[rx1 + i][ry1 + j] = UberRoomPattern[sp]; L5dflags[rx1 + i][ry1 + j] |= DLRG_PROTECTED; } else { dungeon[rx1 + i][ry1 + j] = 13; } sp++; } } } void drlg_l1_set_corner_room(int rx1, int ry1) { int rw, rh, i, j, sp; rw = CornerstoneRoomPattern[0]; rh = CornerstoneRoomPattern[1]; setpc_x = rx1; setpc_y = ry1; setpc_w = rw; setpc_h = rh; sp = 2; for (j = 0; j < rh; j++) { for (i = 0; i < rw; i++) { if (CornerstoneRoomPattern[sp]) { dungeon[rx1 + i][ry1 + j] = CornerstoneRoomPattern[sp]; L5dflags[rx1 + i][ry1 + j] |= DLRG_PROTECTED; } else { dungeon[rx1 + i][ry1 + j] = 13; } sp++; } } } #endif void DRLG_L5FloodTVal() { int xx, yy, i, j; yy = 16; for (j = 0; j < DMAXY; j++) { xx = 16; for (i = 0; i < DMAXX; i++) { if (dungeon[i][j] == 13 && !dTransVal[xx][yy]) { DRLG_L5FTVR(i, j, xx, yy, 0); TransVal++; } xx += 2; } yy += 2; } } void DRLG_L5FTVR(int i, int j, int x, int y, int d) { if (dTransVal[x][y] || dungeon[i][j] != 13) { if (d == 1) { dTransVal[x][y] = TransVal; dTransVal[x][y + 1] = TransVal; } if (d == 2) { dTransVal[x + 1][y] = TransVal; dTransVal[x + 1][y + 1] = TransVal; } if (d == 3) { dTransVal[x][y] = TransVal; dTransVal[x + 1][y] = TransVal; } if (d == 4) { dTransVal[x][y + 1] = TransVal; dTransVal[x + 1][y + 1] = TransVal; } if (d == 5) dTransVal[x + 1][y + 1] = TransVal; if (d == 6) dTransVal[x][y + 1] = TransVal; if (d == 7) dTransVal[x + 1][y] = TransVal; if (d == 8) dTransVal[x][y] = TransVal; } else { dTransVal[x][y] = TransVal; dTransVal[x + 1][y] = TransVal; dTransVal[x][y + 1] = TransVal; dTransVal[x + 1][y + 1] = TransVal; DRLG_L5FTVR(i + 1, j, x + 2, y, 1); DRLG_L5FTVR(i - 1, j, x - 2, y, 2); DRLG_L5FTVR(i, j + 1, x, y + 2, 3); DRLG_L5FTVR(i, j - 1, x, y - 2, 4); DRLG_L5FTVR(i - 1, j - 1, x - 2, y - 2, 5); DRLG_L5FTVR(i + 1, j - 1, x + 2, y - 2, 6); DRLG_L5FTVR(i - 1, j + 1, x - 2, y + 2, 7); DRLG_L5FTVR(i + 1, j + 1, x + 2, y + 2, 8); } } void DRLG_L5TransFix() { int xx, yy, i, j; yy = 16; for (j = 0; j < DMAXY; j++) { xx = 16; for (i = 0; i < DMAXX; i++) { if (dungeon[i][j] == 23 && dungeon[i][j - 1] == 18) { dTransVal[xx + 1][yy] = dTransVal[xx][yy]; dTransVal[xx + 1][yy + 1] = dTransVal[xx][yy]; } if (dungeon[i][j] == 24 && dungeon[i + 1][j] == 19) { dTransVal[xx][yy + 1] = dTransVal[xx][yy]; dTransVal[xx + 1][yy + 1] = dTransVal[xx][yy]; } if (dungeon[i][j] == 18) { dTransVal[xx + 1][yy] = dTransVal[xx][yy]; dTransVal[xx + 1][yy + 1] = dTransVal[xx][yy]; } if (dungeon[i][j] == 19) { dTransVal[xx][yy + 1] = dTransVal[xx][yy]; dTransVal[xx + 1][yy + 1] = dTransVal[xx][yy]; } if (dungeon[i][j] == 20) { dTransVal[xx + 1][yy] = dTransVal[xx][yy]; dTransVal[xx][yy + 1] = dTransVal[xx][yy]; dTransVal[xx + 1][yy + 1] = dTransVal[xx][yy]; } xx += 2; } yy += 2; } } void DRLG_L5DirtFix() { int i, j; #ifdef HELLFIRE if (currlevel < 21) { for (j = 0; j < DMAXY - 1; j++) { for (i = 0; i < DMAXX - 1; i++) { if (dungeon[i][j] == 21 && dungeon[i + 1][j] != 19) dungeon[i][j] = 202; if (dungeon[i][j] == 19 && dungeon[i + 1][j] != 19) dungeon[i][j] = 200; if (dungeon[i][j] == 24 && dungeon[i + 1][j] != 19) dungeon[i][j] = 205; if (dungeon[i][j] == 18 && dungeon[i][j + 1] != 18) dungeon[i][j] = 199; if (dungeon[i][j] == 21 && dungeon[i][j + 1] != 18) dungeon[i][j] = 202; if (dungeon[i][j] == 23 && dungeon[i][j + 1] != 18) dungeon[i][j] = 204; } } } else { for (j = 0; j < DMAXY - 1; j++) { for (i = 0; i < DMAXX - 1; i++) { if ( dungeon[i][j] == 19 ) dungeon[i][j] = 83; if ( dungeon[i][j] == 21 ) dungeon[i][j] = 85; if ( dungeon[i][j] == 23 ) dungeon[i][j] = 87; if ( dungeon[i][j] == 24 ) dungeon[i][j] = 88; if ( dungeon[i][j] == 18 ) dungeon[i][j] = 82; } } } #else for (j = 0; j < DMAXY; j++) { for (i = 0; i < DMAXX; i++) { if (dungeon[i][j] == 21 && dungeon[i + 1][j] != 19) dungeon[i][j] = 202; if (dungeon[i][j] == 19 && dungeon[i + 1][j] != 19) dungeon[i][j] = 200; if (dungeon[i][j] == 24 && dungeon[i + 1][j] != 19) dungeon[i][j] = 205; if (dungeon[i][j] == 18 && dungeon[i][j + 1] != 18) dungeon[i][j] = 199; if (dungeon[i][j] == 21 && dungeon[i][j + 1] != 18) dungeon[i][j] = 202; if (dungeon[i][j] == 23 && dungeon[i][j + 1] != 18) dungeon[i][j] = 204; } } #endif } void DRLG_L5CornerFix() { int i, j; for (j = 1; j < DMAXY - 1; j++) { for (i = 1; i < DMAXX - 1; i++) { if (!(L5dflags[i][j] & DLRG_PROTECTED) && dungeon[i][j] == 17 && dungeon[i - 1][j] == 13 && dungeon[i][j - 1] == 1) { dungeon[i][j] = 16; L5dflags[i][j - 1] &= DLRG_PROTECTED; } if (dungeon[i][j] == 202 && dungeon[i + 1][j] == 13 && dungeon[i][j + 1] == 1) { dungeon[i][j] = 8; } } } } #ifdef HELLFIRE void drlg_l1_crypt_pattern1(int rndper) { drlg_l1_crypt_rndset(byte_48A3C8, rndper); drlg_l1_crypt_rndset(byte_48A3CC, rndper); drlg_l1_crypt_rndset(byte_48A3D0, rndper); drlg_l1_crypt_rndset(byte_48A3D4, rndper); } void drlg_l1_crypt_pattern2(int rndper) { drlg_l1_crypt_rndset(byte_48A2FC, rndper); drlg_l1_crypt_rndset(byte_48A300, rndper); drlg_l1_crypt_rndset(byte_48A304, rndper); drlg_l1_crypt_rndset(byte_48A308, rndper); drlg_l1_crypt_rndset(byte_48A30C, rndper); drlg_l1_crypt_rndset(byte_48A310, rndper); drlg_l1_crypt_rndset(byte_48A314, rndper); drlg_l1_crypt_rndset(byte_48A318, rndper); drlg_l1_crypt_rndset(byte_48A31C, rndper); drlg_l1_crypt_rndset(byte_48A320, rndper); drlg_l1_crypt_rndset(byte_48A324, rndper); drlg_l1_crypt_rndset(byte_48A328, rndper); drlg_l1_crypt_rndset(byte_48A32C, rndper); drlg_l1_crypt_rndset(byte_48A330, rndper); drlg_l1_crypt_rndset(byte_48A334, rndper); drlg_l1_crypt_rndset(byte_48A338, rndper); drlg_l1_crypt_rndset(byte_48A33C, rndper); } void drlg_l1_crypt_pattern3(int rndper) { drlg_l1_crypt_rndset(byte_48A340, rndper); drlg_l1_crypt_rndset(byte_48A344, rndper); drlg_l1_crypt_rndset(byte_48A348, rndper); drlg_l1_crypt_rndset(byte_48A34C, rndper); drlg_l1_crypt_rndset(byte_48A350, rndper); drlg_l1_crypt_rndset(byte_48A354, rndper); drlg_l1_crypt_rndset(byte_48A358, rndper); drlg_l1_crypt_rndset(byte_48A35C, rndper); drlg_l1_crypt_rndset(byte_48A360, rndper); drlg_l1_crypt_rndset(byte_48A364, rndper); drlg_l1_crypt_rndset(byte_48A368, rndper); drlg_l1_crypt_rndset(byte_48A36C, rndper); drlg_l1_crypt_rndset(byte_48A370, rndper); drlg_l1_crypt_rndset(byte_48A374, rndper); drlg_l1_crypt_rndset(byte_48A378, rndper); drlg_l1_crypt_rndset(byte_48A37C, rndper); drlg_l1_crypt_rndset(byte_48A380, rndper); } void drlg_l1_crypt_pattern4(int rndper) { drlg_l1_crypt_rndset(byte_48A384, rndper); drlg_l1_crypt_rndset(byte_48A388, rndper); drlg_l1_crypt_rndset(byte_48A38C, rndper); drlg_l1_crypt_rndset(byte_48A390, rndper); drlg_l1_crypt_rndset(byte_48A394, rndper); drlg_l1_crypt_rndset(byte_48A398, rndper); drlg_l1_crypt_rndset(byte_48A39C, rndper); drlg_l1_crypt_rndset(byte_48A3A0, rndper); drlg_l1_crypt_rndset(byte_48A3A4, rndper); drlg_l1_crypt_rndset(byte_48A3A8, rndper); drlg_l1_crypt_rndset(byte_48A3AC, rndper); drlg_l1_crypt_rndset(byte_48A3B0, rndper); drlg_l1_crypt_rndset(byte_48A3B4, rndper); drlg_l1_crypt_rndset(byte_48A3B8, rndper); drlg_l1_crypt_rndset(byte_48A3BC, rndper); drlg_l1_crypt_rndset(byte_48A3C0, rndper); drlg_l1_crypt_rndset(byte_48A3C4, rndper); } void drlg_l1_crypt_pattern5(int rndper) { drlg_l1_crypt_rndset(byte_48A260, rndper); drlg_l1_crypt_rndset(byte_48A278, rndper); drlg_l1_crypt_rndset(byte_48A290, rndper); drlg_l1_crypt_rndset(byte_48A2A8, rndper); drlg_l1_crypt_rndset(byte_48A2C0, rndper); drlg_l1_crypt_rndset(byte_48A2D8, rndper); drlg_l1_crypt_rndset(byte_48A2EC, rndper); drlg_l1_crypt_rndset(byte_48A2F0, rndper); drlg_l1_crypt_rndset(byte_48A2F4, rndper); drlg_l1_crypt_rndset(byte_48A2F8, rndper); } void drlg_l1_crypt_pattern6(int rndper) { drlg_l1_crypt_rndset(byte_48A1F4, rndper); drlg_l1_crypt_rndset(byte_48A1FC, rndper); drlg_l1_crypt_rndset(byte_48A1F8, rndper); drlg_l1_crypt_rndset(byte_48A200, rndper); drlg_l1_crypt_rndset(byte_48A204, rndper); drlg_l1_crypt_rndset(byte_48A208, rndper); drlg_l1_crypt_rndset(byte_48A20C, rndper); drlg_l1_crypt_rndset(byte_48A210, rndper); drlg_l1_crypt_rndset(byte_48A214, rndper); drlg_l1_crypt_rndset(byte_48A218, rndper); drlg_l1_crypt_rndset(byte_48A21C, rndper); drlg_l1_crypt_rndset(byte_48A220, rndper); drlg_l1_crypt_rndset(byte_48A224, rndper); drlg_l1_crypt_rndset(byte_48A228, rndper); drlg_l1_crypt_rndset(byte_48A22C, rndper); drlg_l1_crypt_rndset(byte_48A230, rndper); drlg_l1_crypt_rndset(byte_48A234, rndper); drlg_l1_crypt_rndset(byte_48A238, rndper); drlg_l1_crypt_rndset(byte_48A23C, rndper); drlg_l1_crypt_rndset(byte_48A240, rndper); drlg_l1_crypt_rndset(byte_48A244, rndper); drlg_l1_crypt_rndset(byte_48A248, rndper); drlg_l1_crypt_rndset(byte_48A24C, rndper); drlg_l1_crypt_rndset(byte_48A250, rndper); drlg_l1_crypt_rndset(byte_48A254, rndper); drlg_l1_crypt_rndset(byte_48A258, rndper); } void drlg_l1_crypt_pattern7(int rndper) { drlg_l1_crypt_rndset(byte_48A1D0, rndper); drlg_l1_crypt_rndset(byte_48A1D4, rndper); drlg_l1_crypt_rndset(byte_48A1D8, rndper); drlg_l1_crypt_rndset(byte_48A1DC, rndper); } #endif