/** * @file spelldat.cpp * * Implementation of all spell data. */ #include "spelldat.h" #include "utils/language.h" namespace devilution { /** Data related to each spell ID. */ const SpellData SpellsData[] = { // clang-format off // sName, sManaCost, sType, sNameText, sBookLvl, sStaffLvl, sTargeted, sTownSpell, sMinInt, sSFX, { sMissiles[3], } sManaAdj, sMinMana, sStaffMin, sStaffMax, sBookCost, sStaffCost { SpellID::Null, 0, MagicType::Fire, nullptr, 0, 0, false, false, 0, SFX_NONE, { MissileID::Null, MissileID::Null, MissileID::Null }, 0, 0, 40, 80, 0, 0 }, { SpellID::Firebolt, 6, MagicType::Fire, P_("spell", "Firebolt"), 1, 1, true, false, 15, IS_CAST2, { MissileID::Firebolt, MissileID::Null, MissileID::Null }, 1, 3, 40, 80, 1000, 50 }, { SpellID::Healing, 5, MagicType::Magic, P_("spell", "Healing"), 1, 1, false, true, 17, IS_CAST8, { MissileID::Healing, MissileID::Null, MissileID::Null }, 3, 1, 20, 40, 1000, 50 }, { SpellID::Lightning, 10, MagicType::Lightning, P_("spell", "Lightning"), 4, 3, true, false, 20, IS_CAST4, { MissileID::LightningControl, MissileID::Null, MissileID::Null }, 1, 6, 20, 60, 3000, 150 }, { SpellID::Flash, 30, MagicType::Lightning, P_("spell", "Flash"), 5, 4, false, false, 33, IS_CAST4, { MissileID::FlashBottom, MissileID::FlashTop, MissileID::Null }, 2, 16, 20, 40, 7500, 500 }, { SpellID::Identify, 13, MagicType::Magic, P_("spell", "Identify"), -1, -1, false, true, 23, IS_CAST6, { MissileID::Identify, MissileID::Null, MissileID::Null }, 2, 1, 8, 12, 0, 100 }, { SpellID::FireWall, 28, MagicType::Fire, P_("spell", "Fire Wall"), 3, 2, true, false, 27, IS_CAST2, { MissileID::FireWallControl, MissileID::Null, MissileID::Null }, 2, 16, 8, 16, 6000, 400 }, { SpellID::TownPortal, 35, MagicType::Magic, P_("spell", "Town Portal"), 3, 3, true, false, 20, IS_CAST6, { MissileID::TownPortal, MissileID::Null, MissileID::Null }, 3, 18, 8, 12, 3000, 200 }, { SpellID::StoneCurse, 60, MagicType::Magic, P_("spell", "Stone Curse"), 6, 5, true, false, 51, IS_CAST2, { MissileID::StoneCurse, MissileID::Null, MissileID::Null }, 3, 40, 8, 16, 12000, 800 }, { SpellID::Infravision, 40, MagicType::Magic, P_("spell", "Infravision"), -1, -1, false, false, 36, IS_CAST8, { MissileID::Infravision, MissileID::Null, MissileID::Null }, 5, 20, 0, 0, 0, 600 }, { SpellID::Phasing, 12, MagicType::Magic, P_("spell", "Phasing"), 7, 6, false, false, 39, IS_CAST2, { MissileID::Phasing, MissileID::Null, MissileID::Null }, 2, 4, 40, 80, 3500, 200 }, { SpellID::ManaShield, 33, MagicType::Magic, P_("spell", "Mana Shield"), 6, 5, false, false, 25, IS_CAST2, { MissileID::ManaShield, MissileID::Null, MissileID::Null }, 0, 33, 4, 10, 16000, 1200 }, { SpellID::Fireball, 16, MagicType::Fire, P_("spell", "Fireball"), 8, 7, true, false, 48, IS_CAST2, { MissileID::Fireball, MissileID::Null, MissileID::Null }, 1, 10, 40, 80, 8000, 300 }, { SpellID::Guardian, 50, MagicType::Fire, P_("spell", "Guardian"), 9, 8, true, false, 61, IS_CAST2, { MissileID::Guardian, MissileID::Null, MissileID::Null }, 2, 30, 16, 32, 14000, 950 }, { SpellID::ChainLightning, 30, MagicType::Lightning, P_("spell", "Chain Lightning"), 8, 7, false, false, 54, IS_CAST2, { MissileID::ChainLightning, MissileID::Null, MissileID::Null }, 1, 18, 20, 60, 11000, 750 }, { SpellID::FlameWave, 35, MagicType::Fire, P_("spell", "Flame Wave"), 9, 8, true, false, 54, IS_CAST2, { MissileID::FlameWaveControl, MissileID::Null, MissileID::Null }, 3, 20, 20, 40, 10000, 650 }, { SpellID::DoomSerpents, 0, MagicType::Lightning, P_("spell", "Doom Serpents"), -1, -1, false, false, 0, IS_CAST2, { MissileID::Null, MissileID::Null, MissileID::Null }, 0, 0, 40, 80, 0, 0 }, { SpellID::BloodRitual, 0, MagicType::Magic, P_("spell", "Blood Ritual"), -1, -1, false, false, 0, IS_CAST2, { MissileID::Null, MissileID::Null, MissileID::Null }, 0, 0, 40, 80, 0, 0 }, { SpellID::Nova, 60, MagicType::Magic, P_("spell", "Nova"), 14, 10, false, false, 87, IS_CAST4, { MissileID::Nova, MissileID::Null, MissileID::Null }, 3, 35, 16, 32, 21000, 1300 }, { SpellID::Invisibility, 0, MagicType::Magic, P_("spell", "Invisibility"), -1, -1, false, false, 0, IS_CAST2, { MissileID::Null, MissileID::Null, MissileID::Null }, 0, 0, 40, 80, 0, 0 }, { SpellID::Inferno, 11, MagicType::Fire, P_("spell", "Inferno"), 3, 2, true, false, 20, IS_CAST2, { MissileID::InfernoControl, MissileID::Null, MissileID::Null }, 1, 6, 20, 40, 2000, 100 }, { SpellID::Golem, 100, MagicType::Fire, P_("spell", "Golem"), 11, 9, false, false, 81, IS_CAST2, { MissileID::Golem, MissileID::Null, MissileID::Null }, 6, 60, 16, 32, 18000, 1100 }, { SpellID::Rage, 15, MagicType::Magic, P_("spell", "Rage"), -1, -1, false, false, 0, IS_CAST8, { MissileID::Rage, MissileID::Null, MissileID::Null }, 1, 1, 0, 0, 0, 0 }, { SpellID::Teleport, 35, MagicType::Magic, P_("spell", "Teleport"), 14, 12, true, false, 105, IS_CAST6, { MissileID::Teleport, MissileID::Null, MissileID::Null }, 3, 15, 16, 32, 20000, 1250 }, { SpellID::Apocalypse, 150, MagicType::Fire, P_("spell", "Apocalypse"), 19, 15, false, false, 149, IS_CAST2, { MissileID::Apocalypse, MissileID::Null, MissileID::Null }, 6, 90, 8, 12, 30000, 2000 }, { SpellID::Etherealize, 100, MagicType::Magic, P_("spell", "Etherealize"), -1, -1, false, false, 93, IS_CAST2, { MissileID::Etherealize, MissileID::Null, MissileID::Null }, 0, 100, 2, 6, 26000, 1600 }, { SpellID::ItemRepair, 0, MagicType::Magic, P_("spell", "Item Repair"), -1, -1, false, true, -1, IS_CAST6, { MissileID::ItemRepair, MissileID::Null, MissileID::Null }, 0, 0, 40, 80, 0, 0 }, { SpellID::StaffRecharge, 0, MagicType::Magic, P_("spell", "Staff Recharge"), -1, -1, false, true, -1, IS_CAST6, { MissileID::StaffRecharge, MissileID::Null, MissileID::Null }, 0, 0, 40, 80, 0, 0 }, { SpellID::TrapDisarm, 0, MagicType::Magic, P_("spell", "Trap Disarm"), -1, -1, false, false, -1, IS_CAST6, { MissileID::TrapDisarm, MissileID::Null, MissileID::Null }, 0, 0, 40, 80, 0, 0 }, { SpellID::Elemental, 35, MagicType::Fire, P_("spell", "Elemental"), 8, 6, false, false, 68, IS_CAST2, { MissileID::Elemental, MissileID::Null, MissileID::Null }, 2, 20, 20, 60, 10500, 700 }, { SpellID::ChargedBolt, 6, MagicType::Lightning, P_("spell", "Charged Bolt"), 1, 1, true, false, 25, IS_CAST2, { MissileID::ChargedBolt, MissileID::Null, MissileID::Null }, 1, 6, 40, 80, 1000, 50 }, { SpellID::HolyBolt, 7, MagicType::Magic, P_("spell", "Holy Bolt"), 1, 1, true, false, 20, IS_CAST2, { MissileID::HolyBolt, MissileID::Null, MissileID::Null }, 1, 3, 40, 80, 1000, 50 }, { SpellID::Resurrect, 20, MagicType::Magic, P_("spell", "Resurrect"), -1, 5, false, true, 30, IS_CAST8, { MissileID::Resurrect, MissileID::Null, MissileID::Null }, 0, 20, 4, 10, 4000, 250 }, { SpellID::Telekinesis, 15, MagicType::Magic, P_("spell", "Telekinesis"), 2, 2, false, false, 33, IS_CAST2, { MissileID::Telekinesis, MissileID::Null, MissileID::Null }, 2, 8, 20, 40, 2500, 200 }, { SpellID::HealOther, 5, MagicType::Magic, P_("spell", "Heal Other"), 1, 1, false, true, 17, IS_CAST8, { MissileID::HealOther, MissileID::Null, MissileID::Null }, 3, 1, 20, 40, 1000, 50 }, { SpellID::BloodStar, 25, MagicType::Magic, P_("spell", "Blood Star"), 14, 13, false, false, 70, IS_CAST2, { MissileID::BloodStar, MissileID::Null, MissileID::Null }, 2, 14, 20, 60, 27500, 1800 }, { SpellID::BoneSpirit, 24, MagicType::Magic, P_("spell", "Bone Spirit"), 9, 7, false, false, 34, IS_CAST2, { MissileID::BoneSpirit, MissileID::Null, MissileID::Null }, 1, 12, 20, 60, 11500, 800 }, { SpellID::Mana, 255, MagicType::Magic, P_("spell", "Mana"), -1, 5, false, true, 17, IS_CAST8, { MissileID::Mana, MissileID::Null, MissileID::Null }, 3, 1, 12, 24, 1000, 50 }, { SpellID::Magi, 255, MagicType::Magic, P_("spell", "the Magi"), -1, 20, false, true, 45, IS_CAST8, { MissileID::Magi, MissileID::Null, MissileID::Null }, 3, 1, 15, 30, 100000, 200 }, { SpellID::Jester, 255, MagicType::Magic, P_("spell", "the Jester"), -1, 4, true, false, 30, IS_CAST8, { MissileID::Jester, MissileID::Null, MissileID::Null }, 3, 1, 15, 30, 100000, 200 }, { SpellID::LightningWall, 28, MagicType::Lightning, P_("spell", "Lightning Wall"), 3, 2, true, false, 27, IS_CAST4, { MissileID::LightningWallControl, MissileID::Null, MissileID::Null }, 2, 16, 8, 16, 6000, 400 }, { SpellID::Immolation, 60, MagicType::Fire, P_("spell", "Immolation"), 14, 10, false, false, 87, IS_CAST2, { MissileID::Immolation, MissileID::Null, MissileID::Null }, 3, 35, 16, 32, 21000, 1300 }, { SpellID::Warp, 35, MagicType::Magic, P_("spell", "Warp"), 3, 3, false, false, 25, IS_CAST6, { MissileID::Warp, MissileID::Null, MissileID::Null }, 3, 18, 8, 12, 3000, 200 }, { SpellID::Reflect, 35, MagicType::Magic, P_("spell", "Reflect"), 3, 3, false, false, 25, IS_CAST6, { MissileID::Reflect, MissileID::Null, MissileID::Null }, 3, 15, 8, 12, 3000, 200 }, { SpellID::Berserk, 35, MagicType::Magic, P_("spell", "Berserk"), 3, 3, true, false, 35, IS_CAST6, { MissileID::Berserk, MissileID::Null, MissileID::Null }, 3, 15, 8, 12, 3000, 200 }, { SpellID::RingOfFire, 28, MagicType::Fire, P_("spell", "Ring of Fire"), 5, 5, false, false, 27, IS_CAST2, { MissileID::RingOfFire, MissileID::Null, MissileID::Null }, 2, 16, 8, 16, 6000, 400 }, { SpellID::Search, 15, MagicType::Magic, P_("spell", "Search"), 1, 3, false, false, 25, IS_CAST6, { MissileID::Search, MissileID::Null, MissileID::Null }, 1, 1, 8, 12, 3000, 200 }, { SpellID::RuneOfFire, 255, MagicType::Magic, P_("spell", "Rune of Fire"), -1, -1, true, false, 48, IS_CAST8, { MissileID::RuneOfFire, MissileID::Null, MissileID::Null }, 1, 10, 40, 80, 8000, 300 }, { SpellID::RuneOfLight, 255, MagicType::Magic, P_("spell", "Rune of Light"), -1, -1, true, false, 48, IS_CAST8, { MissileID::RuneOfLight, MissileID::Null, MissileID::Null }, 1, 10, 40, 80, 8000, 300 }, { SpellID::RuneOfNova, 255, MagicType::Magic, P_("spell", "Rune of Nova"), -1, -1, true, false, 48, IS_CAST8, { MissileID::RuneOfNova, MissileID::Null, MissileID::Null }, 1, 10, 40, 80, 8000, 300 }, { SpellID::RuneOfImmolation, 255, MagicType::Magic, P_("spell", "Rune of Immolation"), -1, -1, true, false, 48, IS_CAST8, { MissileID::RuneOfImmolation, MissileID::Null, MissileID::Null }, 1, 10, 40, 80, 8000, 300 }, { SpellID::RuneOfStone, 255, MagicType::Magic, P_("spell", "Rune of Stone"), -1, -1, true, false, 48, IS_CAST8, { MissileID::RuneOfStone, MissileID::Null, MissileID::Null }, 1, 10, 40, 80, 8000, 300 }, // clang-format on }; } // namespace devilution