// temporary file #ifndef _TYPES_H #define _TYPES_H #include "resource.h" #define DEVILUTION_BEGIN_NAMESPACE namespace dvl { #define DEVILUTION_END_NAMESPACE } #include "miniwin/pushdecl.inc" #include "miniwin.h" DEVILUTION_BEGIN_NAMESPACE #include #include "defs.h" #include "enums.h" #include "structs.h" // If defined, use copy protection [Default -> Defined] #if !defined(_DEBUG) && !defined(SPAWN) //#define COPYPROT #endif // If defined, don't reload for debuggers [Default -> Undefined] // Note that with patch 1.03 the command line was hosed, this is required to pass arguments to the game #ifdef _DEBUG #define DEBUGGER #endif // If defined, don't fry the CPU [Default -> Undefined] //#ifdef _DEBUG #define SLEEPFIX //#endif // If defined, fix palette glitch in Windows Vista+ [Default -> Undefined] //#define COLORFIX #endif