#include "selconn.h" #include "devilution.h" #include "DiabloUI/diabloui.h" #include "DiabloUI/text.h" namespace dvl { char selconn_MaxPlayers[21]; char selconn_Description[64]; char selconn_Gateway[129]; bool selconn_ReturnValue = false; bool selconn_EndMenu = false; _SNETPROGRAMDATA *selconn_ClientInfo; _SNETPLAYERDATA *selconn_UserInfo; _SNETUIDATA *selconn_UiInfo; _SNETVERSIONDATA *selconn_FileInfo; DWORD provider; UiArtText SELCONNECT_DIALOG_DESCRIPTION(selconn_Description, { 35, 275, 205, 66 }); UiListItem SELCONN_DIALOG_ITEMS[] = { #ifndef NONET { "Client-Server (TCP)", 0 }, { "Peer-to-Peer (UDP)", 1 }, { "Loopback", 2 }, #else { "Loopback", 0 }, #endif }; UiItem SELCONNECT_DIALOG[] = { MAINMENU_BACKGROUND, MAINMENU_LOGO, UiArtText("Multi Player Game", { 24, 161, 590, 35 }, UIS_CENTER | UIS_BIG), UiArtText(selconn_MaxPlayers, { 35, 218, 205, 21 }), UiArtText("Requirements:", { 35, 256, 205, 21 }), SELCONNECT_DIALOG_DESCRIPTION, UiArtText("no gateway needed", { 30, 356, 220, 31 }, UIS_CENTER | UIS_MED), UiArtText(selconn_Gateway, { 35, 393, 205, 21 }, UIS_CENTER), UiArtText("Select Connection", { 300, 211, 295, 33 }, UIS_CENTER | UIS_BIG), UiArtTextButton("Change Gateway", nullptr, { 16, 427, 250, 35 }, UIS_CENTER | UIS_VCENTER | UIS_BIG | UIS_GOLD | UIS_HIDDEN), UiList(SELCONN_DIALOG_ITEMS, 305, 256, 285, 26, UIS_CENTER | UIS_VCENTER | UIS_GOLD), UiArtTextButton("OK", &UiFocusNavigationSelect, { 299, 427, 140, 35 }, UIS_CENTER | UIS_VCENTER | UIS_BIG | UIS_GOLD), UiArtTextButton("Cancel", &UiFocusNavigationEsc, { 454, 427, 140, 35 }, UIS_CENTER | UIS_VCENTER | UIS_BIG | UIS_GOLD) }; void selconn_Load() { LoadBackgroundArt("ui_art\\selconn.pcx"); UiInitList(0, 2, selconn_Focus, selconn_Select, selconn_Esc, SELCONNECT_DIALOG, size(SELCONNECT_DIALOG)); } void selconn_Free() { ArtBackground.Unload(); } void selconn_Esc() { selconn_ReturnValue = false; selconn_EndMenu = true; } void selconn_Focus(int value) { int players = MAX_PLRS; switch (value) { case 0: strcpy(selconn_Description, "All computers must be connected to a TCP-compatible network."); players = MAX_PLRS; break; case 1: strcpy(selconn_Description, "All computers must be connected to a UDP-compatible network."); players = MAX_PLRS; break; case 2: strcpy(selconn_Description, "Play by yourself with no network exposure."); players = 1; break; } sprintf(selconn_MaxPlayers, "Players Supported: %d", players); WordWrapArtStr(selconn_Description, SELCONNECT_DIALOG_DESCRIPTION.rect.w); } void selconn_Select(int value) { switch (value) { case 0: provider = 'TCPN'; break; case 1: provider = 'UDPN'; break; case 2: provider = 'SCBL'; break; } selconn_Free(); selconn_EndMenu = SNetInitializeProvider(provider, selconn_ClientInfo, selconn_UserInfo, selconn_UiInfo, selconn_FileInfo); selconn_Load(); } int UiSelectProvider( int a1, _SNETPROGRAMDATA *client_info, _SNETPLAYERDATA *user_info, _SNETUIDATA *ui_info, _SNETVERSIONDATA *file_info, int *type) { selconn_ClientInfo = client_info; selconn_UserInfo = user_info; selconn_UiInfo = ui_info; selconn_FileInfo = file_info; selconn_Load(); selconn_ReturnValue = true; selconn_EndMenu = false; while (!selconn_EndMenu) { UiPollAndRender(); } BlackPalette(); selconn_Free(); return selconn_ReturnValue; } }