#pragma once #include "devilution.h" #include #include "DiabloUI/art.h" namespace dvl { enum _artFontTables { AFT_SMALL, AFT_MED, AFT_BIG, AFT_HUGE, }; enum _artFontColors { AFC_SILVER, AFC_GOLD, }; extern TTF_Font *font; extern BYTE *FontTables[4]; extern Art ArtFonts[4][2]; void LoadArtFonts(); void UnloadArtFonts(); void LoadTtfFont(); void UnloadTtfFont(); } // namespace dvl