#pragma once #include #include "DiabloUI/ui_item.h" namespace dvl { void UiErrorOkDialog(const char *text, UiItem *renderBehind, std::size_t renderBehindSize); void UiErrorOkDialog(const char *text, const char *caption, UiItem *render_behind, std::size_t render_behind_size); void UiOkDialog(const char *text, const char *caption, bool error, UiItem *render_behind, std::size_t render_behind_size); } // namespace dvl