//HEADER_GOES_HERE #ifndef __STORES_H__ #define __STORES_H__ extern int stextup; extern int storenumh; extern int stextlhold; extern ItemStruct boyitem; extern int stextshold; extern ItemStruct premiumitem[6]; extern BYTE *pSTextBoxCels; extern int premiumlevel; extern int talker; extern STextStruct stext[24]; extern char stextsize; extern int stextsmax; extern int InStoreFlag; extern ItemStruct storehold[48]; extern int gossipstart; extern ItemStruct witchitem[20]; extern BOOL stextscrl; extern int numpremium; extern ItemStruct healitem[20]; extern ItemStruct golditem; extern char storehidx[48]; extern BYTE *pSTextSlidCels; extern int stextvhold; extern int stextsel; extern char stextscrldbtn; extern int gossipend; extern BYTE *pSPentSpn2Cels; extern int stextsval; extern int boylevel; extern ItemStruct smithitem[20]; extern int stextdown; extern char stextscrlubtn; extern char stextflag; void InitStores(); void SetupTownStores(); void FreeStoreMem(); void DrawSTextBack(); void PrintSString(int x, int y, BOOL cjustflag, char *str, char col, int val); void DrawSLine(int y); void DrawSArrows(int y1, int y2); void DrawSTextHelp(); void ClearSText(int s, int e); void AddSLine(int y); void AddSTextVal(int y, int val); void OffsetSTextY(int y, int yo); void AddSText(int x, int y, int j, char *str, char clr, int sel); void StoreAutoPlace(); void S_StartSmith(); void S_ScrollSBuy(int idx); void PrintStoreItem(ItemStruct *x, int l, char iclr); void S_StartSBuy(); void S_ScrollSPBuy(int idx); BOOL S_StartSPBuy(); BOOL SmithSellOk(int i); void S_ScrollSSell(int idx); void S_StartSSell(); BOOL SmithRepairOk(int i); void S_StartSRepair(); void AddStoreHoldRepair(ItemStruct *itm, int i); void S_StartWitch(); void S_ScrollWBuy(int idx); void S_StartWBuy(); BOOL WitchSellOk(int i); void S_StartWSell(); BOOL WitchRechargeOk(int i); void AddStoreHoldRecharge(ItemStruct itm, int i); void S_StartWRecharge(); void S_StartNoMoney(); void S_StartNoRoom(); void S_StartConfirm(); void S_StartBoy(); void S_StartBBoy(); void S_StartHealer(); void S_ScrollHBuy(int idx); void S_StartHBuy(); void S_StartStory(); BOOL IdItemOk(ItemStruct *i); void AddStoreHoldId(ItemStruct itm, int i); void S_StartSIdentify(); void S_StartIdShow(); void S_StartTalk(); void S_StartTavern(); void S_StartBarMaid(); void S_StartDrunk(); void StartStore(char s); void DrawSText(); void STextESC(); void STextUp(); void STextDown(); void STextPrior(); void STextNext(); void S_SmithEnter(); void SetGoldCurs(int pnum, int i); void SetSpdbarGoldCurs(int pnum, int i); void TakePlrsMoney(int cost); void SmithBuyItem(); void S_SBuyEnter(); void SmithBuyPItem(); void S_SPBuyEnter(); BOOL StoreGoldFit(int idx); void PlaceStoreGold(int v); void StoreSellItem(); void S_SSellEnter(); void SmithRepairItem(); void S_SRepairEnter(); void S_WitchEnter(); void WitchBuyItem(); void S_WBuyEnter(); void S_WSellEnter(); void WitchRechargeItem(); void S_WRechargeEnter(); void S_BoyEnter(); void BoyBuyItem(); void HealerBuyItem(); void S_BBuyEnter(); void StoryIdItem(); void S_ConfirmEnter(); void S_HealerEnter(); void S_HBuyEnter(); void S_StoryEnter(); void S_SIDEnter(); void S_TalkEnter(); void S_TavernEnter(); void S_BarmaidEnter(); void S_DrunkEnter(); void STextEnter(); void CheckStoreBtn(); void ReleaseStoreBtn(); /* rdata */ extern int SStringY[24]; extern char *talkname[9]; #endif /* __STORES_H__ */