//HEADER_GOES_HERE #ifndef __EFFECTS_H__ #define __EFFECTS_H__ extern int sfxdelay; extern int sfxdnum; extern HANDLE sfx_stream; extern TSFX *sfx_data_cur; BOOL effect_is_playing(int nSFX); void sfx_stop(); void InitMonsterSND(int monst); void FreeEffects(); void PlayEffect(int i, int mode); BOOL calc_snd_position(int x, int y, int *plVolume, int *plPan); void PlaySFX(int psfx); void PlaySFX_priv(TSFX *pSFX, BOOL loc, int x, int y); void stream_play(TSFX *pSFX, int lVolume, int lPan); int RndSFX(int psfx); void PlaySfxLoc(int psfx, int x, int y); void FreeMonsterSnd(); void sound_stop(); void sound_update(); void effects_update(); void effects_cleanup_sfx(); void stream_update(); void priv_sound_init(BYTE bLoadMask); void sound_init(); void __stdcall effects_play_sound(char *snd_file); /* rdata */ extern const char MonstSndChar[]; /* data */ #endif /* __EFFECTS_H__ */