/** * @file automap.cpp * * Implementation of the in-game map overlay. */ #include "automap.h" #include "control.h" #include "player.h" #include "palette.h" #include "inv.h" #include "monster.h" #include "setmaps.h" namespace devilution { namespace { /** * Maps from tile_id to automap type. * BUGFIX: only the first 256 elements are ever read */ Uint16 automaptype[512]; static Sint32 AutoMapX; static Sint32 AutoMapY; /** color used to draw the player's arrow */ #define COLOR_PLAYER (PAL8_ORANGE + 1) /** color for bright map lines (doors, stairs etc.) */ #define COLOR_BRIGHT PAL8_YELLOW /** color for dim map lines/dots */ #define COLOR_DIM (PAL16_YELLOW + 8) // color for items on automap #define COLOR_ITEM (PAL8_BLUE + 1) #define MAPFLAG_TYPE 0x000F /** these are in the second byte */ #define MAPFLAG_VERTDOOR 0x01 #define MAPFLAG_HORZDOOR 0x02 #define MAPFLAG_VERTARCH 0x04 #define MAPFLAG_HORZARCH 0x08 #define MAPFLAG_VERTGRATE 0x10 #define MAPFLAG_HORZGRATE 0x20 #define MAPFLAG_DIRT 0x40 #define MAPFLAG_STAIRS 0x80 /** * @brief Renders the given automap shape at the specified screen coordinates. */ void DrawAutomapTile(CelOutputBuffer out, Sint32 sx, Sint32 sy, Uint16 automap_type) { Sint32 x1, y1, x2, y2; Uint8 flags = automap_type >> 8; if (flags & MAPFLAG_DIRT) { SetPixel(out, sx, sy, COLOR_DIM); SetPixel(out, sx - AmLine8, sy - AmLine4, COLOR_DIM); SetPixel(out, sx - AmLine8, sy + AmLine4, COLOR_DIM); SetPixel(out, sx + AmLine8, sy - AmLine4, COLOR_DIM); SetPixel(out, sx + AmLine8, sy + AmLine4, COLOR_DIM); SetPixel(out, sx - AmLine16, sy, COLOR_DIM); SetPixel(out, sx + AmLine16, sy, COLOR_DIM); SetPixel(out, sx, sy - AmLine8, COLOR_DIM); SetPixel(out, sx, sy + AmLine8, COLOR_DIM); SetPixel(out, sx + AmLine8 - AmLine32, sy + AmLine4, COLOR_DIM); SetPixel(out, sx - AmLine8 + AmLine32, sy + AmLine4, COLOR_DIM); SetPixel(out, sx - AmLine16, sy + AmLine8, COLOR_DIM); SetPixel(out, sx + AmLine16, sy + AmLine8, COLOR_DIM); SetPixel(out, sx - AmLine8, sy + AmLine16 - AmLine4, COLOR_DIM); SetPixel(out, sx + AmLine8, sy + AmLine16 - AmLine4, COLOR_DIM); SetPixel(out, sx, sy + AmLine16, COLOR_DIM); } if (flags & MAPFLAG_STAIRS) { DrawLineTo(out, sx - AmLine8, sy - AmLine8 - AmLine4, sx + AmLine8 + AmLine16, sy + AmLine4, COLOR_BRIGHT); DrawLineTo(out, sx - AmLine16, sy - AmLine8, sx + AmLine16, sy + AmLine8, COLOR_BRIGHT); DrawLineTo(out, sx - AmLine16 - AmLine8, sy - AmLine4, sx + AmLine8, sy + AmLine8 + AmLine4, COLOR_BRIGHT); DrawLineTo(out, sx - AmLine32, sy, sx, sy + AmLine16, COLOR_BRIGHT); } bool do_vert = false; bool do_horz = false; bool do_cave_horz = false; bool do_cave_vert = false; switch (automap_type & MAPFLAG_TYPE) { case 1: // stand-alone column or other unpassable object x1 = sx - AmLine16; y1 = sy - AmLine16; x2 = x1 + AmLine32; y2 = sy - AmLine8; DrawLineTo(out, sx, y1, x1, y2, COLOR_DIM); DrawLineTo(out, sx, y1, x2, y2, COLOR_DIM); DrawLineTo(out, sx, sy, x1, y2, COLOR_DIM); DrawLineTo(out, sx, sy, x2, y2, COLOR_DIM); break; case 2: case 5: do_vert = true; break; case 3: case 6: do_horz = true; break; case 4: do_vert = true; do_horz = true; break; case 8: do_vert = true; do_cave_horz = true; break; case 9: do_horz = true; do_cave_vert = true; break; case 10: do_cave_horz = true; break; case 11: do_cave_vert = true; break; case 12: do_cave_horz = true; do_cave_vert = true; break; } if (do_vert) { // right-facing obstacle if (flags & MAPFLAG_VERTDOOR) { // two wall segments with a door in the middle x1 = sx - AmLine32; x2 = sx - AmLine16; y1 = sy - AmLine16; y2 = sy - AmLine8; DrawLineTo(out, sx, y1, sx - AmLine8, y1 + AmLine4, COLOR_DIM); DrawLineTo(out, x1, sy, x1 + AmLine8, sy - AmLine4, COLOR_DIM); DrawLineTo(out, x2, y1, x1, y2, COLOR_BRIGHT); DrawLineTo(out, x2, y1, sx, y2, COLOR_BRIGHT); DrawLineTo(out, x2, sy, x1, y2, COLOR_BRIGHT); DrawLineTo(out, x2, sy, sx, y2, COLOR_BRIGHT); } if (flags & MAPFLAG_VERTGRATE) { // right-facing half-wall DrawLineTo(out, sx - AmLine16, sy - AmLine8, sx - AmLine32, sy, COLOR_DIM); flags |= MAPFLAG_VERTARCH; } if (flags & MAPFLAG_VERTARCH) { // window or passable column x1 = sx - AmLine16; y1 = sy - AmLine16; x2 = x1 + AmLine32; y2 = sy - AmLine8; DrawLineTo(out, sx, y1, x1, y2, COLOR_DIM); DrawLineTo(out, sx, y1, x2, y2, COLOR_DIM); DrawLineTo(out, sx, sy, x1, y2, COLOR_DIM); DrawLineTo(out, sx, sy, x2, y2, COLOR_DIM); } if ((flags & (MAPFLAG_VERTDOOR | MAPFLAG_VERTGRATE | MAPFLAG_VERTARCH)) == 0) DrawLineTo(out, sx, sy - AmLine16, sx - AmLine32, sy, COLOR_DIM); } if (do_horz) { // left-facing obstacle if (flags & MAPFLAG_HORZDOOR) { x1 = sx + AmLine16; x2 = sx + AmLine32; y1 = sy - AmLine16; y2 = sy - AmLine8; DrawLineTo(out, sx, y1, sx + AmLine8, y1 + AmLine4, COLOR_DIM); DrawLineTo(out, x2, sy, x2 - AmLine8, sy - AmLine4, COLOR_DIM); DrawLineTo(out, x1, y1, sx, y2, COLOR_BRIGHT); DrawLineTo(out, x1, y1, x2, y2, COLOR_BRIGHT); DrawLineTo(out, x1, sy, sx, y2, COLOR_BRIGHT); DrawLineTo(out, x1, sy, x2, y2, COLOR_BRIGHT); } if (flags & MAPFLAG_HORZGRATE) { DrawLineTo(out, sx + AmLine16, sy - AmLine8, sx + AmLine32, sy, COLOR_DIM); flags |= MAPFLAG_HORZARCH; } if (flags & MAPFLAG_HORZARCH) { x1 = sx - AmLine16; y1 = sy - AmLine16; x2 = x1 + AmLine32; y2 = sy - AmLine8; DrawLineTo(out, sx, y1, x1, y2, COLOR_DIM); DrawLineTo(out, sx, y1, x2, y2, COLOR_DIM); DrawLineTo(out, sx, sy, x1, y2, COLOR_DIM); DrawLineTo(out, sx, sy, x2, y2, COLOR_DIM); } if ((flags & (MAPFLAG_HORZDOOR | MAPFLAG_HORZGRATE | MAPFLAG_HORZARCH)) == 0) DrawLineTo(out, sx, sy - AmLine16, sx + AmLine32, sy, COLOR_DIM); } // for caves the horz/vert flags are switched if (do_cave_horz) { if (flags & MAPFLAG_VERTDOOR) { x1 = sx - AmLine32; x2 = sx - AmLine16; y1 = sy + AmLine16; y2 = sy + AmLine8; DrawLineTo(out, sx, y1, sx - AmLine8, y1 - AmLine4, COLOR_DIM); DrawLineTo(out, x1, sy, x1 + AmLine8, sy + AmLine4, COLOR_DIM); DrawLineTo(out, x2, y1, x1, y2, COLOR_BRIGHT); DrawLineTo(out, x2, y1, sx, y2, COLOR_BRIGHT); DrawLineTo(out, x2, sy, x1, y2, COLOR_BRIGHT); DrawLineTo(out, x2, sy, sx, y2, COLOR_BRIGHT); } else DrawLineTo(out, sx, sy + AmLine16, sx - AmLine32, sy, COLOR_DIM); } if (do_cave_vert) { if (flags & MAPFLAG_HORZDOOR) { x1 = sx + AmLine16; x2 = sx + AmLine32; y1 = sy + AmLine16; y2 = sy + AmLine8; DrawLineTo(out, sx, y1, sx + AmLine8, y1 - AmLine4, COLOR_DIM); DrawLineTo(out, x2, sy, x2 - AmLine8, sy + AmLine4, COLOR_DIM); DrawLineTo(out, x1, y1, sx, y2, COLOR_BRIGHT); DrawLineTo(out, x1, y1, x2, y2, COLOR_BRIGHT); DrawLineTo(out, x1, sy, sx, y2, COLOR_BRIGHT); DrawLineTo(out, x1, sy, x2, y2, COLOR_BRIGHT); } else { DrawLineTo(out, sx, sy + AmLine16, sx + AmLine32, sy, COLOR_DIM); } } } void DrawAutomapItem(CelOutputBuffer out, Sint32 x, Sint32 y, Uint8 color) { Sint32 x1 = x - AmLine32 / 2; Sint32 y1 = y - AmLine16 / 2; Sint32 x2 = x1 + AmLine64 / 2; Sint32 y2 = y1 + AmLine32 / 2; DrawLineTo(out, x, y1, x1, y, color); DrawLineTo(out, x, y1, x2, y, color); DrawLineTo(out, x, y2, x1, y, color); DrawLineTo(out, x, y2, x2, y, color); } void SearchAutomapItem(CelOutputBuffer out) { Sint32 x = plr[myplr]._px; Sint32 y = plr[myplr]._py; if (plr[myplr]._pmode == PM_WALK3) { x = plr[myplr]._pfutx; y = plr[myplr]._pfuty; if (plr[myplr]._pdir == DIR_W) x++; else y++; } Sint32 x1 = x - 8; if (x1 < 0) x1 = 0; else if (x1 > MAXDUNX) x1 = MAXDUNX; Sint32 y1 = y - 8; if (y1 < 0) y1 = 0; else if (y1 > MAXDUNY) y1 = MAXDUNY; Sint32 x2 = x + 8; if (x2 < 0) x2 = 0; else if (x2 > MAXDUNX) x2 = MAXDUNX; Sint32 y2 = y + 8; if (y2 < 0) y2 = 0; else if (y2 > MAXDUNY) y2 = MAXDUNY; for (Sint32 i = x1; i < x2; i++) { for (Sint32 j = y1; j < y2; j++) { if (dItem[i][j] != 0) { Sint32 px = i - 2 * AutoMapXOfs - ViewX; Sint32 py = j - 2 * AutoMapYOfs - ViewY; x = (ScrollInfo._sxoff * AutoMapScale / 100 >> 1) + (px - py) * AmLine16 + gnScreenWidth / 2; y = (ScrollInfo._syoff * AutoMapScale / 100 >> 1) + (px + py) * AmLine8 + (gnScreenHeight - PANEL_HEIGHT) / 2; if (PANELS_COVER) { if (invflag || sbookflag) x -= 160; if (chrflag || questlog) x += 160; } y -= AmLine8; DrawAutomapItem(out, x, y, COLOR_ITEM); } } } } /** * @brief Renders an arrow on the automap, centered on and facing the direction of the player. */ void DrawAutomapPlr(CelOutputBuffer out, int pnum) { int px, py; int x, y; int playerColor; playerColor = COLOR_PLAYER + (8 * pnum) % 128; if (plr[pnum]._pmode == PM_WALK3) { x = plr[pnum]._pfutx; y = plr[pnum]._pfuty; if (plr[pnum]._pdir == DIR_W) x++; else y++; } else { x = plr[pnum]._px; y = plr[pnum]._py; } px = x - 2 * AutoMapXOfs - ViewX; py = y - 2 * AutoMapYOfs - ViewY; x = (plr[pnum]._pxoff * AutoMapScale / 100 >> 1) + (ScrollInfo._sxoff * AutoMapScale / 100 >> 1) + (px - py) * AmLine16 + gnScreenWidth / 2; y = (plr[pnum]._pyoff * AutoMapScale / 100 >> 1) + (ScrollInfo._syoff * AutoMapScale / 100 >> 1) + (px + py) * AmLine8 + (gnScreenHeight - PANEL_HEIGHT) / 2; if (PANELS_COVER) { if (invflag || sbookflag) x -= gnScreenWidth / 4; if (chrflag || questlog) x += gnScreenWidth / 4; } y -= AmLine8; switch (plr[pnum]._pdir) { case DIR_N: DrawLineTo(out, x, y, x, y - AmLine16, playerColor); DrawLineTo(out, x, y - AmLine16, x - AmLine4, y - AmLine8, playerColor); DrawLineTo(out, x, y - AmLine16, x + AmLine4, y - AmLine8, playerColor); break; case DIR_NE: DrawLineTo(out, x, y, x + AmLine16, y - AmLine8, playerColor); DrawLineTo(out, x + AmLine16, y - AmLine8, x + AmLine8, y - AmLine8, playerColor); DrawLineTo(out, x + AmLine16, y - AmLine8, x + AmLine8 + AmLine4, y, playerColor); break; case DIR_E: DrawLineTo(out, x, y, x + AmLine16, y, playerColor); DrawLineTo(out, x + AmLine16, y, x + AmLine8, y - AmLine4, playerColor); DrawLineTo(out, x + AmLine16, y, x + AmLine8, y + AmLine4, playerColor); break; case DIR_SE: DrawLineTo(out, x, y, x + AmLine16, y + AmLine8, playerColor); DrawLineTo(out, x + AmLine16, y + AmLine8, x + AmLine8 + AmLine4, y, playerColor); DrawLineTo(out, x + AmLine16, y + AmLine8, x + AmLine8, y + AmLine8, playerColor); break; case DIR_S: case DIR_OMNI: DrawLineTo(out, x, y, x, y + AmLine16, playerColor); DrawLineTo(out, x, y + AmLine16, x + AmLine4, y + AmLine8, playerColor); DrawLineTo(out, x, y + AmLine16, x - AmLine4, y + AmLine8, playerColor); break; case DIR_SW: DrawLineTo(out, x, y, x - AmLine16, y + AmLine8, playerColor); DrawLineTo(out, x - AmLine16, y + AmLine8, x - AmLine4 - AmLine8, y, playerColor); DrawLineTo(out, x - AmLine16, y + AmLine8, x - AmLine8, y + AmLine8, playerColor); break; case DIR_W: DrawLineTo(out, x, y, x - AmLine16, y, playerColor); DrawLineTo(out, x - AmLine16, y, x - AmLine8, y - AmLine4, playerColor); DrawLineTo(out, x - AmLine16, y, x - AmLine8, y + AmLine4, playerColor); break; case DIR_NW: DrawLineTo(out, x, y, x - AmLine16, y - AmLine8, playerColor); DrawLineTo(out, x - AmLine16, y - AmLine8, x - AmLine8, y - AmLine8, playerColor); DrawLineTo(out, x - AmLine16, y - AmLine8, x - AmLine4 - AmLine8, y, playerColor); break; } } /** * @brief Returns the automap shape at the given coordinate. */ WORD GetAutomapType(int x, int y, bool view) { WORD rv; if (view && x == -1 && y >= 0 && y < DMAXY && automapview[0][y]) { if (GetAutomapType(0, y, false) & (MAPFLAG_DIRT << 8)) { return 0; } else { return MAPFLAG_DIRT << 8; } } if (view && y == -1 && x >= 0 && x < DMAXY && automapview[x][0]) { if (GetAutomapType(x, 0, false) & (MAPFLAG_DIRT << 8)) { return 0; } else { return MAPFLAG_DIRT << 8; } } if (x < 0 || x >= DMAXX) { return 0; } if (y < 0 || y >= DMAXX) { return 0; } if (!automapview[x][y] && view) { return 0; } rv = automaptype[(BYTE)dungeon[x][y]]; if (rv == 7) { if ((GetAutomapType(x - 1, y, false) >> 8) & MAPFLAG_HORZARCH) { if ((GetAutomapType(x, y - 1, false) >> 8) & MAPFLAG_VERTARCH) { rv = 1; } } } return rv; } /** * @brief Renders game info, such as the name of the current level, and in multi player the name of the game and the game password. */ void DrawAutomapText(CelOutputBuffer out) { // TODO: Use the `out` buffer instead of the global one. char desc[256]; int nextline = 20; if (gbIsMultiplayer) { strcat(strcpy(desc, "game: "), szPlayerName); PrintGameStr(out, 8, 20, desc, COL_GOLD); nextline = 35; if (szPlayerDescript[0]) { strcat(strcpy(desc, "password: "), szPlayerDescript); PrintGameStr(out, 8, 35, desc, COL_GOLD); nextline = 50; } } if (setlevel) { PrintGameStr(out, 8, nextline, quest_level_names[(BYTE)setlvlnum], COL_GOLD); } else if (currlevel != 0) { if (currlevel < 17 || currlevel > 20) { if (currlevel < 21 || currlevel > 24) sprintf(desc, "Level: %i", currlevel); else sprintf(desc, "Level: Crypt %i", currlevel - 20); } else { sprintf(desc, "Level: Nest %i", currlevel - 16); } PrintGameStr(out, 8, nextline, desc, COL_GOLD); } } } // namespace bool automapflag; bool automapview[DMAXX][DMAXY]; Sint32 AutoMapScale; Sint32 AutoMapXOfs; Sint32 AutoMapYOfs; Sint32 AmLine64; Sint32 AmLine32; Sint32 AmLine16; Sint32 AmLine8; Sint32 AmLine4; void InitAutomapOnce() { automapflag = false; AutoMapScale = 50; AmLine64 = 32; AmLine32 = 16; AmLine16 = 8; AmLine8 = 4; AmLine4 = 2; } void InitAutomap() { BYTE b1, b2; DWORD dwTiles; int x, y; BYTE *pAFile, *pTmp; DWORD i; memset(automaptype, 0, sizeof(automaptype)); switch (leveltype) { case DTYPE_CATHEDRAL: if (currlevel < 21) pAFile = LoadFileInMem("Levels\\L1Data\\L1.AMP", &dwTiles); else pAFile = LoadFileInMem("NLevels\\L5Data\\L5.AMP", &dwTiles); break; case DTYPE_CATACOMBS: pAFile = LoadFileInMem("Levels\\L2Data\\L2.AMP", &dwTiles); break; case DTYPE_CAVES: if (currlevel < 17) pAFile = LoadFileInMem("Levels\\L3Data\\L3.AMP", &dwTiles); else pAFile = LoadFileInMem("NLevels\\L6Data\\L6.AMP", &dwTiles); break; case DTYPE_HELL: pAFile = LoadFileInMem("Levels\\L4Data\\L4.AMP", &dwTiles); break; default: return; } dwTiles /= 2; pTmp = pAFile; for (i = 1; i <= dwTiles; i++) { b1 = *pTmp++; b2 = *pTmp++; automaptype[i] = b1 + (b2 << 8); } mem_free_dbg(pAFile); memset(automapview, 0, sizeof(automapview)); for (y = 0; y < MAXDUNY; y++) { for (x = 0; x < MAXDUNX; x++) dFlags[x][y] &= ~BFLAG_EXPLORED; } } void StartAutomap() { AutoMapXOfs = 0; AutoMapYOfs = 0; automapflag = true; } void AutomapUp() { AutoMapXOfs--; AutoMapYOfs--; } void AutomapDown() { AutoMapXOfs++; AutoMapYOfs++; } void AutomapLeft() { AutoMapXOfs--; AutoMapYOfs++; } void AutomapRight() { AutoMapXOfs++; AutoMapYOfs--; } void AutomapZoomIn() { if (AutoMapScale < 200) { AutoMapScale += 5; AmLine64 = (AutoMapScale << 6) / 100; AmLine32 = AmLine64 >> 1; AmLine16 = AmLine32 >> 1; AmLine8 = AmLine16 >> 1; AmLine4 = AmLine8 >> 1; } } void AutomapZoomOut() { if (AutoMapScale > 50) { AutoMapScale -= 5; AmLine64 = (AutoMapScale << 6) / 100; AmLine32 = AmLine64 >> 1; AmLine16 = AmLine32 >> 1; AmLine8 = AmLine16 >> 1; AmLine4 = AmLine8 >> 1; } } void DrawAutomap(CelOutputBuffer out) { int cells; int sx, sy; int i, j, d; int mapx, mapy; if (leveltype == DTYPE_TOWN) { DrawAutomapText(out); return; } AutoMapX = (ViewX - 16) >> 1; while (AutoMapX + AutoMapXOfs < 0) AutoMapXOfs++; while (AutoMapX + AutoMapXOfs >= DMAXX) AutoMapXOfs--; AutoMapX += AutoMapXOfs; AutoMapY = (ViewY - 16) >> 1; while (AutoMapY + AutoMapYOfs < 0) AutoMapYOfs++; while (AutoMapY + AutoMapYOfs >= DMAXY) AutoMapYOfs--; AutoMapY += AutoMapYOfs; d = (AutoMapScale << 6) / 100; cells = 2 * (gnScreenWidth / 2 / d) + 1; if ((gnScreenWidth / 2) % d) cells++; if ((gnScreenWidth / 2) % d >= (AutoMapScale << 5) / 100) cells++; if (ScrollInfo._sxoff + ScrollInfo._syoff) cells++; mapx = AutoMapX - cells; mapy = AutoMapY - 1; if (cells & 1) { sx = gnScreenWidth / 2 - AmLine64 * ((cells - 1) >> 1); sy = (gnScreenHeight - PANEL_HEIGHT) / 2 - AmLine32 * ((cells + 1) >> 1); } else { sx = gnScreenWidth / 2 - AmLine64 * (cells >> 1) + AmLine32; sy = (gnScreenHeight - PANEL_HEIGHT) / 2 - AmLine32 * (cells >> 1) - AmLine16; } if (ViewX & 1) { sx -= AmLine16; sy -= AmLine8; } if (ViewY & 1) { sx += AmLine16; sy -= AmLine8; } sx += AutoMapScale * ScrollInfo._sxoff / 100 >> 1; sy += AutoMapScale * ScrollInfo._syoff / 100 >> 1; if (PANELS_COVER) { if (invflag || sbookflag) { sx -= gnScreenWidth / 4; } if (chrflag || questlog) { sx += gnScreenWidth / 4; } } for (i = 0; i <= cells + 1; i++) { int x = sx; int y; for (j = 0; j < cells; j++) { WORD maptype = GetAutomapType(mapx + j, mapy - j, true); if (maptype != 0) DrawAutomapTile(out, x, sy, maptype); x += AmLine64; } mapy++; x = sx - AmLine32; y = sy + AmLine16; for (j = 0; j <= cells; j++) { WORD maptype = GetAutomapType(mapx + j, mapy - j, true); if (maptype != 0) DrawAutomapTile(out, x, y, maptype); x += AmLine64; } mapx++; sy += AmLine32; } for (int pnum = 0; pnum < MAX_PLRS; pnum++) { if (plr[pnum].plrlevel == plr[myplr].plrlevel && plr[pnum].plractive && !plr[pnum]._pLvlChanging) { DrawAutomapPlr(out, pnum); } } if (AutoMapShowItems) SearchAutomapItem(out); DrawAutomapText(out); } void SetAutomapView(Sint32 x, Sint32 y) { WORD maptype, solid; int xx, yy; xx = (x - 16) >> 1; yy = (y - 16) >> 1; if (xx < 0 || xx >= DMAXX || yy < 0 || yy >= DMAXY) { return; } automapview[xx][yy] = true; maptype = GetAutomapType(xx, yy, false); solid = maptype & 0x4000; switch (maptype & MAPFLAG_TYPE) { case 2: if (solid) { if (GetAutomapType(xx, yy + 1, false) == 0x4007) automapview[xx][yy + 1] = true; } else if (GetAutomapType(xx - 1, yy, false) & 0x4000) { automapview[xx - 1][yy] = true; } break; case 3: if (solid) { if (GetAutomapType(xx + 1, yy, false) == 0x4007) automapview[xx + 1][yy] = true; } else if (GetAutomapType(xx, yy - 1, false) & 0x4000) { automapview[xx][yy - 1] = true; } break; case 4: if (solid) { if (GetAutomapType(xx, yy + 1, false) == 0x4007) automapview[xx][yy + 1] = true; if (GetAutomapType(xx + 1, yy, false) == 0x4007) automapview[xx + 1][yy] = true; } else { if (GetAutomapType(xx - 1, yy, false) & 0x4000) automapview[xx - 1][yy] = true; if (GetAutomapType(xx, yy - 1, false) & 0x4000) automapview[xx][yy - 1] = true; if (GetAutomapType(xx - 1, yy - 1, false) & 0x4000) automapview[xx - 1][yy - 1] = true; } break; case 5: if (solid) { if (GetAutomapType(xx, yy - 1, false) & 0x4000) automapview[xx][yy - 1] = true; if (GetAutomapType(xx, yy + 1, false) == 0x4007) automapview[xx][yy + 1] = true; } else if (GetAutomapType(xx - 1, yy, false) & 0x4000) { automapview[xx - 1][yy] = true; } break; case 6: if (solid) { if (GetAutomapType(xx - 1, yy, false) & 0x4000) automapview[xx - 1][yy] = true; if (GetAutomapType(xx + 1, yy, false) == 0x4007) automapview[xx + 1][yy] = true; } else if (GetAutomapType(xx, yy - 1, false) & 0x4000) { automapview[xx][yy - 1] = true; } break; } } void AutomapZoomReset() { AutoMapXOfs = 0; AutoMapYOfs = 0; AmLine64 = (AutoMapScale << 6) / 100; AmLine32 = AmLine64 >> 1; AmLine16 = AmLine32 >> 1; AmLine8 = AmLine16 >> 1; AmLine4 = AmLine8 >> 1; } } // namespace devilution