/** * @file mainmenu.cpp * * Implementation of functions for interacting with the main menu. */ #include #include "DiabloUI/diabloui.h" #include "DiabloUI/settingsmenu.h" #include "engine/demomode.h" #include "game_mode.hpp" #include "init.h" #include "movie.h" #include "options.h" #include "pfile.h" #include "storm/storm_net.hpp" #include "utils/language.h" namespace devilution { uint32_t gSaveNumber; namespace { _music_id NextTrack() { if (gbIsSpawn) { return TMUSIC_INTRO; } switch (sgnMusicTrack) { case TMUSIC_INTRO: return TMUSIC_CATACOMBS; case TMUSIC_CATACOMBS: return TMUSIC_CAVES; case TMUSIC_CAVES: return TMUSIC_HELL; case TMUSIC_HELL: return gbIsHellfire ? TMUSIC_NEST : TMUSIC_INTRO; case TMUSIC_NEST: return gbIsHellfire ? TMUSIC_CRYPT : TMUSIC_INTRO; default: return TMUSIC_INTRO; } } void RefreshMusic() { music_start(NextTrack()); } bool InitMenu(_selhero_selections type) { bool success; if (type == SELHERO_PREVIOUS) return true; success = StartGame(type != SELHERO_CONTINUE, type != SELHERO_CONNECT); if (success) RefreshMusic(); return success; } bool InitSinglePlayerMenu() { gbIsMultiplayer = false; return InitMenu(SELHERO_NEW_DUNGEON); } bool InitMultiPlayerMenu() { gbIsMultiplayer = true; return InitMenu(SELHERO_CONNECT); } void PlayIntro() { music_stop(); if (gbIsHellfire) play_movie("gendata\\Hellfire.smk", true); else play_movie("gendata\\diablo1.smk", true); RefreshMusic(); } bool DummyGetHeroInfo(_uiheroinfo * /*pInfo*/) { return true; } } // namespace bool mainmenu_select_hero_dialog(GameData *gameData) { OptionEntryInt *pSaveNumberFromOptions = nullptr; _selhero_selections dlgresult = SELHERO_NEW_DUNGEON; if (demo::IsRunning()) { pfile_ui_set_hero_infos(DummyGetHeroInfo); gbLoadGame = true; } else if (!gbIsMultiplayer) { pSaveNumberFromOptions = gbIsHellfire ? &GetOptions().Hellfire.lastSinglePlayerHero : &GetOptions().Diablo.lastSinglePlayerHero; gSaveNumber = **pSaveNumberFromOptions; UiSelHeroSingDialog( pfile_ui_set_hero_infos, pfile_ui_save_create, pfile_delete_save, pfile_ui_set_class_stats, &dlgresult, &gSaveNumber, &gameData->nDifficulty); gbLoadGame = (dlgresult == SELHERO_CONTINUE); } else { pSaveNumberFromOptions = gbIsHellfire ? &GetOptions().Hellfire.lastMultiplayerHero : &GetOptions().Diablo.lastMultiplayerHero; gSaveNumber = **pSaveNumberFromOptions; UiSelHeroMultDialog( pfile_ui_set_hero_infos, pfile_ui_save_create, pfile_delete_save, pfile_ui_set_class_stats, &dlgresult, &gSaveNumber); } if (dlgresult == SELHERO_PREVIOUS) { return false; } if (pSaveNumberFromOptions != nullptr) pSaveNumberFromOptions->SetValue(gSaveNumber); return true; } void mainmenu_wait_for_button_sound() { SDL_FillRect(DiabloUiSurface(), nullptr, 0x000000); UiFadeIn(); SDL_Delay(350); // delay to let button pressed sound finish playing } void mainmenu_loop() { bool done; RefreshMusic(); done = false; do { _mainmenu_selections menu = MAINMENU_NONE; if (demo::IsRunning()) menu = MAINMENU_SINGLE_PLAYER; else if (!UiMainMenuDialog(gszProductName, &menu, 30)) app_fatal(_("Unable to display mainmenu")); switch (menu) { case MAINMENU_NONE: break; case MAINMENU_SINGLE_PLAYER: if (!InitSinglePlayerMenu()) done = true; break; case MAINMENU_MULTIPLAYER: if (!InitMultiPlayerMenu()) done = true; break; case MAINMENU_ATTRACT_MODE: if (gbIsSpawn && !HaveIntro()) done = false; else if (gbActive) PlayIntro(); break; case MAINMENU_SHOW_CREDITS: UiCreditsDialog(); break; case MAINMENU_SHOW_SUPPORT: UiSupportDialog(); break; case MAINMENU_EXIT_DIABLO: mainmenu_wait_for_button_sound(); done = true; break; case MAINMENU_SETTINGS: UiSettingsMenu(); break; } } while (!done); music_stop(); } } // namespace devilution