#include "diablo.h" int qtopline; // idb BOOL questlog; BYTE *pQLogCel; QuestStruct quests[MAXQUESTS]; int qline; // weak int qlist[MAXQUESTS]; int numqlines; // weak int WaterDone; // idb int ReturnLvlY; // idb int ReturnLvlX; // idb int ReturnLvlT; // idb int ALLQUESTS; // idb int ReturnLvl; // idb QuestData questlist[MAXQUESTS] = { // clang-format off // _qdlvl, _qdmultlvl, _qlvlt, _qdtype, _qdrnd, _qslvl, _qflags, _qdmsg, _qlstr { 5, -1, DTYPE_NONE, QTYPE_INFRA, 100, 0, 0, QUEST_INFRA5, "The Magic Rock" }, { 9, -1, DTYPE_NONE, QTYPE_BLKM, 100, 0, 0, QUEST_MUSH8, "Black Mushroom" }, { 4, -1, DTYPE_NONE, QTYPE_GARB, 100, 0, 0, QUEST_GARBUD1, "Gharbad The Weak" }, { 8, -1, DTYPE_NONE, QTYPE_ZHAR, 100, 0, 0, QUEST_ZHAR1, "Zhar the Mad" }, { 14, -1, DTYPE_NONE, QTYPE_VEIL, 100, 0, 0, QUEST_VEIL9, "Lachdanan" }, { 15, -1, DTYPE_NONE, QTYPE_MOD, 100, 0, 1, QUEST_VILE3, "Diablo" }, { 2, 2, DTYPE_NONE, QTYPE_BUTCH, 100, 0, 1, QUEST_BUTCH9, "The Butcher" }, { 4, -1, DTYPE_NONE, QTYPE_BOL, 100, 0, 0, QUEST_BANNER2, "Ogden's Sign" }, { 7, -1, DTYPE_NONE, QTYPE_BLIND, 100, 0, 0, QUEST_BLINDING, "Halls of the Blind" }, { 5, -1, DTYPE_NONE, QTYPE_BLOOD, 100, 0, 0, QUEST_BLOODY, "Valor" }, { 10, -1, DTYPE_NONE, QTYPE_ANVIL, 100, 0, 0, QUEST_ANVIL5, "Anvil of Fury" }, { 13, -1, DTYPE_NONE, QTYPE_WARLRD, 100, 0, 0, QUEST_BLOODWAR, "Warlord of Blood" }, { 3, 3, DTYPE_CATHEDRAL, QTYPE_KING, 100, 1, 1, QUEST_KING2, "The Curse of King Leoric" }, { 2, -1, DTYPE_CAVES, QTYPE_PW, 100, 4, 0, QUEST_POISON3, "Poisoned Water Supply" }, { 6, -1, DTYPE_CATACOMBS, QTYPE_BONE, 100, 2, 0, QUEST_BONER, "The Chamber of Bone" }, { 15, 15, DTYPE_CATHEDRAL, QTYPE_VB, 100, 5, 1, QUEST_VILE1, "Archbishop Lazarus" } // clang-format on }; char questxoff[7] = { 0, -1, 0, -1, -2, -1, -2 }; char questyoff[7] = { 0, 0, -1, -1, -1, -2, -2 }; char *questtrigstr[5] = { "King Leoric's Tomb", "The Chamber of Bone", "Maze", "A Dark Passage", "Unholy Altar" }; int QuestGroup1[3] = { QTYPE_BUTCH, QTYPE_BOL, QTYPE_GARB }; int QuestGroup2[3] = { QTYPE_BLIND, QTYPE_INFRA, QTYPE_BLOOD }; int QuestGroup3[3] = { QTYPE_BLKM, QTYPE_ZHAR, QTYPE_ANVIL }; int QuestGroup4[2] = { QTYPE_VEIL, QTYPE_WARLRD }; void InitQuests() { int i, initiatedQuests; DWORD z; if (gbMaxPlayers == 1) { for (i = 0; i < MAXQUESTS; i++) { quests[i]._qactive = 0; } } else { for (i = 0; i < MAXQUESTS; i++) { if (!(questlist[i]._qflags & 1)) { quests[i]._qactive = 0; } } } initiatedQuests = 0; questlog = FALSE; ALLQUESTS = 1; WaterDone = 0; for (z = 0; z < MAXQUESTS; z++) { if (gbMaxPlayers <= 1 || questlist[z]._qflags & 1) { quests[z]._qtype = questlist[z]._qdtype; if (gbMaxPlayers > 1) { quests[z]._qlevel = questlist[z]._qdmultlvl; if (!delta_quest_inited(initiatedQuests)) { quests[z]._qactive = 1; quests[z]._qvar1 = 0; quests[z]._qlog = 0; } initiatedQuests++; } else { quests[z]._qactive = 1; quests[z]._qlevel = questlist[z]._qdlvl; quests[z]._qvar1 = 0; quests[z]._qlog = 0; } quests[z]._qtx = 0; quests[z]._qslvl = questlist[z]._qslvl; quests[z]._qidx = z; quests[z]._qlvltype = questlist[z]._qlvlt; quests[z]._qty = 0; quests[z]._qvar2 = 0; quests[z]._qmsg = questlist[z]._qdmsg; } } if (gbMaxPlayers == 1) { SetRndSeed(glSeedTbl[15]); if (random(0, 2)) quests[QTYPE_PW]._qactive = 0; else quests[QTYPE_KING]._qactive = 0; quests[QuestGroup1[random(0, sizeof(QuestGroup1) / sizeof(int))]]._qactive = 0; quests[QuestGroup2[random(0, sizeof(QuestGroup2) / sizeof(int))]]._qactive = 0; quests[QuestGroup3[random(0, sizeof(QuestGroup3) / sizeof(int))]]._qactive = 0; quests[QuestGroup4[random(0, sizeof(QuestGroup4) / sizeof(int))]]._qactive = 0; } #ifdef _DEBUG if (questdebug != -1) quests[questdebug]._qactive = 2; #endif if (!quests[QTYPE_KING]._qactive) quests[QTYPE_KING]._qvar2 = 2; if (!quests[QTYPE_INFRA]._qactive) quests[QTYPE_INFRA]._qvar2 = 2; quests[QTYPE_BOL]._qvar1 = 1; if (gbMaxPlayers != 1) quests[QTYPE_VB]._qvar1 = 2; } void CheckQuests() { //int v0; // eax unsigned char *v1; // esi unsigned char v2; // cl //_LOBYTE(v0) = QuestStatus(QTYPE_VB); if (QuestStatus(QTYPE_VB)) { if (gbMaxPlayers == 1) goto LABEL_6; if (quests[QTYPE_VB]._qvar1 == 2) { AddObject(OBJ_ALTBOY, 2 * setpc_x + 20, 2 * setpc_y + 22); quests[QTYPE_VB]._qvar1 = 3; NetSendCmdQuest(TRUE, 0xFu); } } if (gbMaxPlayers != 1) return; LABEL_6: if (currlevel == quests[QTYPE_VB]._qlevel && !setlevel && quests[QTYPE_VB]._qvar1 >= 2u) { if (quests[QTYPE_VB]._qactive != 2 && quests[QTYPE_VB]._qactive != 3) goto LABEL_29; if (!quests[QTYPE_VB]._qvar2 || quests[QTYPE_VB]._qvar2 == 2) { quests[QTYPE_VB]._qtx = 2 * quests[QTYPE_VB]._qtx + 16; quests[QTYPE_VB]._qty = 2 * quests[QTYPE_VB]._qty + 16; AddMissile(quests[QTYPE_VB]._qtx, quests[QTYPE_VB]._qty, quests[QTYPE_VB]._qtx, quests[QTYPE_VB]._qty, 0, MIS_RPORTAL, 0, myplr, 0, 0); quests[QTYPE_VB]._qvar2 = 1; if (quests[QTYPE_VB]._qactive == 2) quests[QTYPE_VB]._qvar1 = 3; } } if (quests[QTYPE_VB]._qactive == 3) { if (!setlevel) goto LABEL_29; if (setlvlnum == SL_VILEBETRAYER && quests[QTYPE_VB]._qvar2 == 4) { AddMissile(35, 32, 35, 32, 0, MIS_RPORTAL, 0, myplr, 0, 0); quests[QTYPE_VB]._qvar2 = 3; } } if (setlevel) { if (setlvlnum == quests[QTYPE_PW]._qslvl && quests[QTYPE_PW]._qactive != 1 && leveltype == quests[QTYPE_PW]._qlvltype && nummonsters == 4 && quests[QTYPE_PW]._qactive != 3) { quests[QTYPE_PW]._qactive = 3; PlaySfxLoc(IS_QUESTDN, plr[myplr].WorldX, plr[myplr].WorldY); LoadPalette("Levels\\L3Data\\L3pwater.pal"); WaterDone = 32; } if (WaterDone > 0) { palette_update_quest_palette(WaterDone); --WaterDone; } return; } LABEL_29: if (plr[myplr]._pmode == PM_STAND) { v1 = &quests[0]._qactive; do { if (currlevel == *(v1 - 2)) { v2 = v1[10]; if (v2) { if (*v1 && plr[myplr].WorldX == *(_DWORD *)(v1 + 2) && plr[myplr].WorldY == *(_DWORD *)(v1 + 6)) { if (v1[1] != -1) setlvltype = v1[1]; StartNewLvl(myplr, WM_DIABSETLVL, v2); } } } v1 += 24; } while ((signed int)v1 < (signed int)&quests[MAXQUESTS]._qactive); } } // 5BB1ED: using guessed type char leveltype; // 5CF31C: using guessed type char setlvltype; // 5CF31D: using guessed type char setlevel; // 679660: using guessed type char gbMaxPlayers; // 69BE90: using guessed type int qline; BOOL ForceQuests() { int i, j, qx, qy, ql; if (gbMaxPlayers != 1) { return FALSE; } for (i = 0; i < MAXQUESTS; i++) { if (i != QTYPE_VB && currlevel == quests[i]._qlevel && quests[i]._qslvl != 0) { ql = quests[quests[i]._qidx]._qslvl - 1; qx = quests[i]._qtx; qy = quests[i]._qty; for (j = 0; j < 7; j++) { if (qx + questxoff[j] == cursmx && qy + questyoff[j] == cursmy) { sprintf(infostr, "To %s", questtrigstr[ql]); cursmx = qx; cursmy = qy; return TRUE; } } } } return FALSE; } BOOL QuestStatus(int i) { BOOL result; if (setlevel || currlevel != quests[i]._qlevel || !quests[i]._qactive || (result = 1, gbMaxPlayers != 1) && !(questlist[i]._qflags & 1)) { result = FALSE; } return result; } void CheckQuestKill(int m, BOOL sendmsg) { int i, j; if (monster[m].MType->mtype == MT_SKING) { quests[QTYPE_KING]._qactive = 3; sfxdelay = 30; if (plr[myplr]._pClass == PC_WARRIOR) { sfxdnum = PS_WARR82; } else if (plr[myplr]._pClass == PC_ROGUE) { sfxdnum = PS_ROGUE82; } else if (plr[myplr]._pClass == PC_SORCERER) { sfxdnum = PS_MAGE82; } if (sendmsg) NetSendCmdQuest(TRUE, 12); } else if (monster[m].MType->mtype == MT_CLEAVER) { quests[QTYPE_BUTCH]._qactive = 3; sfxdelay = 30; if (plr[myplr]._pClass == PC_WARRIOR) { sfxdnum = PS_WARR80; } else if (plr[myplr]._pClass == PC_ROGUE) { sfxdnum = PS_ROGUE80; } else if (plr[myplr]._pClass == PC_SORCERER) { sfxdnum = PS_MAGE80; } if (sendmsg) NetSendCmdQuest(TRUE, 6); } else if (monster[m].mName == UniqMonst[0].mName) { //"Gharbad the Weak" quests[QTYPE_GARB]._qactive = 3; sfxdelay = 30; if (plr[myplr]._pClass == PC_WARRIOR) { sfxdnum = PS_WARR61; } else if (plr[myplr]._pClass == PC_ROGUE) { sfxdnum = PS_ROGUE61; } else if (plr[myplr]._pClass == PC_SORCERER) { sfxdnum = PS_MAGE61; } } else if (monster[m].mName == UniqMonst[2].mName) { //"Zhar the Mad" quests[QTYPE_ZHAR]._qactive = 3; sfxdelay = 30; if (plr[myplr]._pClass == PC_WARRIOR) { sfxdnum = PS_WARR62; } else if (plr[myplr]._pClass == PC_ROGUE) { sfxdnum = PS_ROGUE62; } else if (plr[myplr]._pClass == PC_SORCERER) { sfxdnum = PS_MAGE62; } } else if (monster[m].mName == UniqMonst[4].mName && gbMaxPlayers != 1) { //"Arch-Bishop Lazarus" quests[QTYPE_VB]._qactive = 3; quests[QTYPE_VB]._qvar1 = 7; sfxdelay = 30; quests[QTYPE_MOD]._qactive = 2; for (j = 0; j < 112; j++) { for (i = 0; i < 112; i++) { if (dPiece[i][j] == 370) { trigs[trigflag_4]._tx = i; trigs[trigflag_4]._ty = j; trigs[trigflag_4]._tmsg = 1026; trigflag_4++; } } } if (plr[myplr]._pClass == PC_WARRIOR) { sfxdnum = PS_WARR83; } else if (plr[myplr]._pClass == PC_ROGUE) { sfxdnum = PS_ROGUE83; } else if (plr[myplr]._pClass == PC_SORCERER) { sfxdnum = PS_MAGE83; } if (sendmsg) { NetSendCmdQuest(TRUE, 15); NetSendCmdQuest(TRUE, 5); } } else if (monster[m].mName == UniqMonst[4].mName && gbMaxPlayers == 1) { //"Arch-Bishop Lazarus" quests[QTYPE_VB]._qactive = 3; sfxdelay = 30; InitVPTriggers(); quests[QTYPE_VB]._qvar1 = 7; quests[QTYPE_VB]._qvar2 = 4; quests[QTYPE_MOD]._qactive = 2; AddMissile(35, 32, 35, 32, 0, MIS_RPORTAL, 0, myplr, 0, 0); if (plr[myplr]._pClass == PC_WARRIOR) { sfxdnum = PS_WARR83; } else if (plr[myplr]._pClass == PC_ROGUE) { sfxdnum = PS_ROGUE83; } else if (plr[myplr]._pClass == PC_SORCERER) { sfxdnum = PS_MAGE83; } } else if (monster[m].mName == UniqMonst[8].mName) { //"Warlord of Blood" quests[QTYPE_WARLRD]._qactive = 3; sfxdelay = 30; if (plr[myplr]._pClass == PC_WARRIOR) { sfxdnum = PS_WARR94; } else if (plr[myplr]._pClass == PC_ROGUE) { sfxdnum = PS_ROGUE94; } else if (plr[myplr]._pClass == PC_SORCERER) { sfxdnum = PS_MAGE94; } } } void DrawButcher() { int x, y; x = 2 * setpc_x + 16; y = 2 * setpc_y + 16; DRLG_RectTrans(x + 3, y + 3, x + 10, y + 10); } void DrawSkelKing(int q, int x, int y) { quests[q]._qtx = 2 * x + 28; quests[q]._qty = 2 * y + 23; } void DrawWarLord(int x, int y) { int rw, rh; int i, j; BYTE *sp, *setp; int v; setp = LoadFileInMem("Levels\\L4Data\\Warlord2.DUN", NULL); rw = *setp; sp = setp + 2; rh = *sp; sp += 2; setpc_w = rw; setpc_h = rh; setpc_x = x; setpc_y = y; for (j = y; j < y + rh; j++) { for (i = x; i < x + rw; i++) { if (*sp != 0) { v = *sp; } else { v = 6; } dungeon[i][j] = v; sp += 2; } } mem_free_dbg(setp); } void DrawSChamber(int q, int x, int y) { int i, j; int rw, rh; int xx, yy; BYTE *sp, *setp; int v; setp = LoadFileInMem("Levels\\L2Data\\Bonestr1.DUN", NULL); rw = *setp; sp = setp + 2; rh = *sp; sp += 2; setpc_w = rw; setpc_h = rh; setpc_x = x; setpc_y = y; for (j = y; j < y + rh; j++) { for (i = x; i < x + rw; i++) { if (*sp != 0) { v = *sp; } else { v = 3; } dungeon[i][j] = v; sp += 2; } } xx = 2 * x + 22; yy = 2 * y + 23; quests[q]._qtx = xx; quests[q]._qty = yy; mem_free_dbg(setp); } void DrawLTBanner(int x, int y) { int rw, rh; int i, j; BYTE *sp, *setp; setp = LoadFileInMem("Levels\\L1Data\\Banner1.DUN", NULL); rw = *setp; sp = setp + 2; rh = *sp; sp += 2; setpc_w = rw; setpc_h = rh; setpc_x = x; setpc_y = y; for (j = 0; j < rh; j++) { for (i = 0; i < rw; i++) { if (*sp != 0) { pdungeon[x + i][y + j] = *sp; } sp += 2; } } mem_free_dbg(setp); } void DrawBlind(int x, int y) { int rw, rh; int i, j; BYTE *sp, *setp; setp = LoadFileInMem("Levels\\L2Data\\Blind1.DUN", NULL); rw = *setp; sp = setp + 2; rh = *sp; sp += 2; setpc_x = x; setpc_y = y; setpc_w = rw; setpc_h = rh; for (j = 0; j < rh; j++) { for (i = 0; i < rw; i++) { if (*sp != 0) { pdungeon[x + i][y + j] = *sp; } sp += 2; } } mem_free_dbg(setp); } void DrawBlood(int x, int y) { int rw, rh; int i, j; BYTE *sp, *setp; setp = LoadFileInMem("Levels\\L2Data\\Blood2.DUN", NULL); rw = *setp; sp = setp + 2; rh = *sp; sp += 2; setpc_x = x; setpc_y = y; setpc_w = rw; setpc_h = rh; for (j = 0; j < rh; j++) { for (i = 0; i < rw; i++) { if (*sp != 0) { dungeon[x + i][y + j] = *sp; } sp += 2; } } mem_free_dbg(setp); } void DRLG_CheckQuests(int x, int y) { int i; for (i = 0; i < MAXQUESTS; i++) { if (QuestStatus(i)) { switch (quests[i]._qtype) { case QTYPE_BUTCH: DrawButcher(); break; case QTYPE_BOL: DrawLTBanner(x, y); break; case QTYPE_BLIND: DrawBlind(x, y); break; case QTYPE_BLOOD: DrawBlood(x, y); break; case QTYPE_WARLRD: DrawWarLord(x, y); break; case QTYPE_KING: DrawSkelKing(i, x, y); break; case QTYPE_BONE: DrawSChamber(i, x, y); break; } } } } void SetReturnLvlPos() { switch (setlvlnum) { case SL_SKELKING: ReturnLvlX = quests[QTYPE_KING]._qtx + 1; ReturnLvlY = quests[QTYPE_KING]._qty; ReturnLvlT = 1; ReturnLvl = quests[QTYPE_KING]._qlevel; break; case SL_BONECHAMB: ReturnLvlX = quests[QTYPE_BONE]._qtx + 1; ReturnLvlY = quests[QTYPE_BONE]._qty; ReturnLvlT = 2; ReturnLvl = quests[QTYPE_BONE]._qlevel; break; case SL_POISONWATER: ReturnLvlX = quests[QTYPE_PW]._qtx; ReturnLvlY = quests[QTYPE_PW]._qty + 1; ReturnLvlT = 1; ReturnLvl = quests[QTYPE_PW]._qlevel; break; case SL_VILEBETRAYER: ReturnLvlX = quests[QTYPE_VB]._qtx + 1; ReturnLvlY = quests[QTYPE_VB]._qty - 1; ReturnLvlT = 4; ReturnLvl = quests[QTYPE_VB]._qlevel; break; } } void GetReturnLvlPos() { if (quests[QTYPE_VB]._qactive == 3) quests[QTYPE_VB]._qvar2 = 2; ViewX = ReturnLvlX; ViewY = ReturnLvlY; currlevel = ReturnLvl; leveltype = ReturnLvlT; } void ResyncMPQuests() { if (quests[QTYPE_KING]._qactive == 1 && currlevel >= quests[QTYPE_KING]._qlevel - 1 && currlevel <= quests[QTYPE_KING]._qlevel + 1) { quests[QTYPE_KING]._qactive = 2; NetSendCmdQuest(TRUE, QTYPE_KING); } if (quests[QTYPE_BUTCH]._qactive == 1 && currlevel >= quests[QTYPE_BUTCH]._qlevel - 1 && currlevel <= quests[QTYPE_BUTCH]._qlevel + 1) { quests[QTYPE_BUTCH]._qactive = 2; NetSendCmdQuest(TRUE, QTYPE_BUTCH); } if (quests[QTYPE_VB]._qactive == 1 && currlevel == quests[QTYPE_VB]._qlevel - 1) { quests[QTYPE_VB]._qactive = 2; NetSendCmdQuest(TRUE, QTYPE_VB); } if (QuestStatus(QTYPE_VB)) AddObject(OBJ_ALTBOY, 2 * setpc_x + 20, 2 * setpc_y + 22); } void ResyncQuests() { int i, tren; if (setlevel && setlvlnum == quests[QTYPE_PW]._qslvl && quests[QTYPE_PW]._qactive != 1 && leveltype == quests[QTYPE_PW]._qlvltype) { if (quests[QTYPE_PW]._qactive == 3) LoadPalette("Levels\\L3Data\\L3pwater.pal"); else LoadPalette("Levels\\L3Data\\L3pfoul.pal"); for (i = 0; i < 32; i++) palette_update_quest_palette(i); } if (QuestStatus(QTYPE_BOL)) { if (quests[QTYPE_BOL]._qvar1 == 1) ObjChangeMapResync( setpc_w + setpc_x - 2, setpc_h + setpc_y - 2, setpc_w + setpc_x + 1, setpc_h + setpc_y + 1); if (quests[QTYPE_BOL]._qvar1 == 2) { ObjChangeMapResync( setpc_w + setpc_x - 2, setpc_h + setpc_y - 2, setpc_w + setpc_x + 1, setpc_h + setpc_y + 1); ObjChangeMapResync(setpc_x, setpc_y, (setpc_w >> 1) + setpc_x + 2, (setpc_h >> 1) + setpc_y - 2); for (i = 0; i < nobjects; i++) SyncObjectAnim(objectactive[i]); tren = TransVal; TransVal = 9; DRLG_MRectTrans(setpc_x, setpc_y, (setpc_w >> 1) + setpc_x + 4, setpc_y + (setpc_h >> 1)); TransVal = tren; } if (quests[QTYPE_BOL]._qvar1 == 3) { ObjChangeMapResync(setpc_x, setpc_y, setpc_w + setpc_x + 1, setpc_h + setpc_y + 1); for (i = 0; i < nobjects; i++) SyncObjectAnim(objectactive[i]); tren = TransVal; TransVal = 9; DRLG_MRectTrans(setpc_x, setpc_y, (setpc_w >> 1) + setpc_x + 4, setpc_y + (setpc_h >> 1)); TransVal = tren; } } if (currlevel == quests[QTYPE_BLKM]._qlevel) { if (quests[QTYPE_BLKM]._qactive == 1) { if (!quests[QTYPE_BLKM]._qvar1) { SpawnQuestItem(IDI_FUNGALTM, 0, 0, 5, 1); quests[QTYPE_BLKM]._qvar1 = QS_TOMESPAWNED; } } else if (quests[QTYPE_BLKM]._qactive == 2) { if (quests[QTYPE_BLKM]._qvar1 >= QS_MUSHGIVEN) { Qtalklist[TOWN_WITCH]._qblkm = -1; Qtalklist[TOWN_HEALER]._qblkm = QUEST_MUSH3; } else if (quests[QTYPE_BLKM]._qvar1 >= QS_BRAINGIVEN) { Qtalklist[TOWN_HEALER]._qblkm = -1; } } } if (currlevel == quests[QTYPE_VEIL]._qlevel + 1 && quests[QTYPE_VEIL]._qactive == 2 && !quests[QTYPE_VEIL]._qvar1) { quests[QTYPE_VEIL]._qvar1 = 1; SpawnQuestItem(15, 0, 0, 5, 1); } if (setlevel && setlvlnum == 5) { if (quests[QTYPE_VB]._qvar1 >= 4u) ObjChangeMapResync(1, 11, 20, 18); if (quests[QTYPE_VB]._qvar1 >= 6u) ObjChangeMapResync(1, 18, 20, 24); if (quests[QTYPE_VB]._qvar1 >= 7u) InitVPTriggers(); for (i = 0; i < nobjects; i++) SyncObjectAnim(objectactive[i]); } if (currlevel == quests[QTYPE_VB]._qlevel && !setlevel && (quests[QTYPE_VB]._qvar2 == 1 || quests[QTYPE_VB]._qvar2 >= 3u) && (quests[QTYPE_VB]._qactive == 2 || quests[QTYPE_VB]._qactive == 3)) { quests[QTYPE_VB]._qvar2 = 2; } } // 5A5590: using guessed type char TransVal; // 5BB1ED: using guessed type char leveltype; // 5CF31D: using guessed type char setlevel; // 5CF330: using guessed type int setpc_h; // 5CF334: using guessed type int setpc_w; void PrintQLString(int x, int y, BOOL cjustflag, char *str, int col) { int len, width, off, i, k, s; BYTE c; s = SStringY[y]; off = x + PitchTbl[SStringY[y] + 204] + 96; len = strlen(str); k = 0; if (cjustflag) { width = 0; for (i = 0; i < len; i++) width += fontkern[fontframe[gbFontTransTbl[(BYTE)str[i]]]] + 1; if (width < 257) k = (257 - width) >> 1; off += k; } if (qline == y) { CelDecodeOnly(cjustflag ? x + k + 76 : x + 76, s + 205, (BYTE *)pCelBuff, ALLQUESTS, 12); } for (i = 0; i < len; i++) { c = fontframe[gbFontTransTbl[(BYTE)str[i]]]; k += fontkern[c] + 1; if (c && k <= 257) { CPrintString(off, c, col); } off += fontkern[c] + 1; } if (qline == y) { CelDecodeOnly(cjustflag ? x + k + 100 : 340 - x, s + 205, (BYTE *)pCelBuff, ALLQUESTS, 12); } } void DrawQuestLog() { int y, i; PrintQLString(0, 2, 1u, "Quest Log", 3); CelDecodeOnly(64, 511, pQLogCel, 1, 320); y = qtopline; for (i = 0; i < numqlines; i++) { PrintQLString(0, y, 1, questlist[qlist[i]]._qlstr, 0); y += 2; } PrintQLString(0, 22, 1, "Close Quest Log", 0); ALLQUESTS = (ALLQUESTS & 7) + 1; } void StartQuestlog() { DWORD i; numqlines = 0; for (i = 0; i < MAXQUESTS; i++) { if (quests[i]._qactive == 2 && quests[i]._qlog) { qlist[numqlines] = i; numqlines++; } } if (numqlines > 5) { qtopline = 5 - (numqlines >> 1); } else { qtopline = 8; } qline = 22; if (numqlines != 0) qline = qtopline; questlog = TRUE; ALLQUESTS = 1; } void QuestlogUp() { if (numqlines) { if (qline == qtopline) { qline = 22; } else if (qline == 22) { qline = qtopline + 2 * numqlines - 2; } else { qline -= 2; } PlaySFX(IS_TITLEMOV); } } void QuestlogDown() { if (numqlines) { if (qline == 22) { qline = qtopline; } else if (qline == qtopline + 2 * numqlines - 2) { qline = 22; } else { qline += 2; } PlaySFX(IS_TITLEMOV); } } void QuestlogEnter() { PlaySFX(IS_TITLSLCT); if (numqlines && qline != 22) InitQTextMsg(quests[qlist[(qline - qtopline) >> 1]]._qmsg); questlog = FALSE; } void QuestlogESC() { int y, i; y = (MouseY - 32) / 12; if (numqlines) { for (i = 0; i < numqlines; i++) { if (y == qtopline + 2 * i) { qline = y; QuestlogEnter(); } } } if (y == 22) { qline = 22; QuestlogEnter(); } } void SetMultiQuest(int q, int s, int l, int v1) { if (quests[q]._qactive != 3) { if (s > quests[q]._qactive) quests[q]._qactive = s; quests[q]._qlog |= l; if (v1 > quests[q]._qvar1) quests[q]._qvar1 = v1; } }