#include #include #include "engine/load_file.hpp" #include "engine/trn.hpp" #include "lighting.h" namespace devilution { uint8_t *GetInfravisionTRN() { return &LightTables[16 * 256]; } uint8_t *GetStoneTRN() { return &LightTables[17 * 256]; } uint8_t *GetPauseTRN() { return &LightTables[18 * 256]; } } // namespace devilution