/** * @file gamemenu.cpp * * Implementation of the in-game menu functions. */ #include "gamemenu.h" #include "cursor.h" #include "error.h" #include "gmenu.h" #include "init.h" #include "loadsave.h" #include "options.h" #include "pfile.h" #include "sound.h" #include "sound_defs.hpp" #include "utils/language.h" namespace devilution { namespace { // Forward-declare menu handlers, used by the global menu structs below. void GamemenuPrevious(bool bActivate); void GamemenuNewGame(bool bActivate); void GamemenuRestartTown(bool bActivate); void GamemenuOptions(bool bActivate); void GamemenuMusicVolume(bool bActivate); void GamemenuSoundVolume(bool bActivate); void GamemenuGamma(bool bActivate); void GamemenuSpeed(bool bActivate); /** Contains the game menu items of the single player menu. */ TMenuItem sgSingleMenu[] = { // clang-format off // dwFlags, pszStr, fnMenu { GMENU_ENABLED, N_("Save Game"), &gamemenu_save_game }, { GMENU_ENABLED, N_("Options"), &GamemenuOptions }, { GMENU_ENABLED, N_("New Game"), &GamemenuNewGame }, { GMENU_ENABLED, N_("Load Game"), &gamemenu_load_game }, { GMENU_ENABLED, N_("Quit Game"), &gamemenu_quit_game }, { GMENU_ENABLED, nullptr, nullptr } // clang-format on }; /** Contains the game menu items of the multi player menu. */ TMenuItem sgMultiMenu[] = { // clang-format off // dwFlags, pszStr, fnMenu { GMENU_ENABLED, N_("Options"), &GamemenuOptions }, { GMENU_ENABLED, N_("New Game"), &GamemenuNewGame }, { GMENU_ENABLED, N_("Restart In Town"), &GamemenuRestartTown }, { GMENU_ENABLED, N_("Quit Game"), &gamemenu_quit_game }, { GMENU_ENABLED, nullptr, nullptr }, // clang-format on }; TMenuItem sgOptionsMenu[] = { // clang-format off // dwFlags, pszStr, fnMenu { GMENU_ENABLED | GMENU_SLIDER, nullptr, &GamemenuMusicVolume }, { GMENU_ENABLED | GMENU_SLIDER, nullptr, &GamemenuSoundVolume }, { GMENU_ENABLED | GMENU_SLIDER, N_("Gamma"), &GamemenuGamma }, { GMENU_ENABLED | GMENU_SLIDER, N_("Speed"), &GamemenuSpeed }, { GMENU_ENABLED , N_("Previous Menu"), &GamemenuPrevious }, { GMENU_ENABLED , nullptr, nullptr }, // clang-format on }; /** Specifies the menu names for music enabled and disabled. */ const char *const MusicToggleNames[] = { N_("Music"), N_("Music Disabled"), }; /** Specifies the menu names for sound enabled and disabled. */ const char *const SoundToggleNames[] = { N_("Sound"), N_("Sound Disabled"), }; void GamemenuUpdateSingle() { gmenu_enable(&sgSingleMenu[3], gbValidSaveFile); bool enable = MyPlayer->_pmode != PM_DEATH && !MyPlayerIsDead; gmenu_enable(&sgSingleMenu[0], enable); } void GamemenuUpdateMulti() { gmenu_enable(&sgMultiMenu[2], MyPlayerIsDead); } void GamemenuPrevious(bool /*bActivate*/) { gamemenu_on(); } void GamemenuNewGame(bool /*bActivate*/) { for (Player &player : Players) { player._pmode = PM_QUIT; player._pInvincible = true; } MyPlayerIsDead = false; force_redraw = 255; scrollrt_draw_game_screen(); CornerStone.activated = false; gbRunGame = false; gamemenu_off(); } void GamemenuRestartTown(bool /*bActivate*/) { NetSendCmd(true, CMD_RETOWN); } void GamemenuSoundMusicToggle(const char *const *names, TMenuItem *menuItem, int volume) { if (gbSndInited) { menuItem->dwFlags |= GMENU_ENABLED | GMENU_SLIDER; menuItem->pszStr = names[0]; gmenu_slider_steps(menuItem, VOLUME_STEPS); gmenu_slider_set(menuItem, VOLUME_MIN, VOLUME_MAX, volume); return; } menuItem->dwFlags &= ~(GMENU_ENABLED | GMENU_SLIDER); menuItem->pszStr = names[1]; } int GamemenuSliderMusicSound(TMenuItem *menuItem) { return gmenu_slider_get(menuItem, VOLUME_MIN, VOLUME_MAX); } void GamemenuGetMusic() { GamemenuSoundMusicToggle(MusicToggleNames, sgOptionsMenu, sound_get_or_set_music_volume(1)); } void GamemenuGetSound() { GamemenuSoundMusicToggle(SoundToggleNames, &sgOptionsMenu[1], sound_get_or_set_sound_volume(1)); } void GamemenuGetGamma() { gmenu_slider_steps(&sgOptionsMenu[2], 15); gmenu_slider_set(&sgOptionsMenu[2], 30, 100, UpdateGamma(0)); } void GamemenuGetSpeed() { if (gbIsMultiplayer) { sgOptionsMenu[3].dwFlags &= ~(GMENU_ENABLED | GMENU_SLIDER); if (sgGameInitInfo.nTickRate >= 50) sgOptionsMenu[3].pszStr = _("Speed: Fastest").data(); else if (sgGameInitInfo.nTickRate >= 40) sgOptionsMenu[3].pszStr = _("Speed: Faster").data(); else if (sgGameInitInfo.nTickRate >= 30) sgOptionsMenu[3].pszStr = _("Speed: Fast").data(); else if (sgGameInitInfo.nTickRate == 20) sgOptionsMenu[3].pszStr = _("Speed: Normal").data(); return; } sgOptionsMenu[3].dwFlags |= GMENU_ENABLED | GMENU_SLIDER; sgOptionsMenu[3].pszStr = _("Speed").data(); gmenu_slider_steps(&sgOptionsMenu[3], 46); gmenu_slider_set(&sgOptionsMenu[3], 20, 50, sgGameInitInfo.nTickRate); } int GamemenuSliderGamma() { return gmenu_slider_get(&sgOptionsMenu[2], 30, 100); } void GamemenuOptions(bool /*bActivate*/) { GamemenuGetMusic(); GamemenuGetSound(); GamemenuGetGamma(); GamemenuGetSpeed(); gmenu_set_items(sgOptionsMenu, nullptr); } void GamemenuMusicVolume(bool bActivate) { if (bActivate) { if (gbMusicOn) { gbMusicOn = false; music_stop(); sound_get_or_set_music_volume(VOLUME_MIN); } else { gbMusicOn = true; sound_get_or_set_music_volume(VOLUME_MAX); music_start(GetLevelMusic(leveltype)); } } else { int volume = GamemenuSliderMusicSound(&sgOptionsMenu[0]); sound_get_or_set_music_volume(volume); if (volume == VOLUME_MIN) { if (gbMusicOn) { gbMusicOn = false; music_stop(); } } else if (!gbMusicOn) { gbMusicOn = true; music_start(GetLevelMusic(leveltype)); } } GamemenuGetMusic(); } void GamemenuSoundVolume(bool bActivate) { if (bActivate) { if (gbSoundOn) { gbSoundOn = false; sound_stop(); sound_get_or_set_sound_volume(VOLUME_MIN); } else { gbSoundOn = true; sound_get_or_set_sound_volume(VOLUME_MAX); } } else { int volume = GamemenuSliderMusicSound(&sgOptionsMenu[1]); sound_get_or_set_sound_volume(volume); if (volume == VOLUME_MIN) { if (gbSoundOn) { gbSoundOn = false; sound_stop(); } } else if (!gbSoundOn) { gbSoundOn = true; } } PlaySFX(IS_TITLEMOV); GamemenuGetSound(); } void GamemenuGamma(bool bActivate) { int gamma; if (bActivate) { gamma = UpdateGamma(0); if (gamma == 30) gamma = 100; else gamma = 30; } else { gamma = GamemenuSliderGamma(); } UpdateGamma(gamma); GamemenuGetGamma(); } void GamemenuSpeed(bool bActivate) { if (bActivate) { if (sgGameInitInfo.nTickRate != 20) sgGameInitInfo.nTickRate = 20; else sgGameInitInfo.nTickRate = 50; gmenu_slider_set(&sgOptionsMenu[3], 20, 50, sgGameInitInfo.nTickRate); } else { sgGameInitInfo.nTickRate = gmenu_slider_get(&sgOptionsMenu[3], 20, 50); } sgOptions.Gameplay.tickRate.SetValue(sgGameInitInfo.nTickRate); gnTickDelay = 1000 / sgGameInitInfo.nTickRate; } } // namespace void gamemenu_quit_game(bool bActivate) { GamemenuNewGame(bActivate); #ifndef NOEXIT gbRunGameResult = false; #else ReturnToMainMenu = true; #endif } void gamemenu_load_game(bool /*bActivate*/) { WNDPROC saveProc = SetWindowProc(DisableInputWndProc); gamemenu_off(); NewCursor(CURSOR_NONE); InitDiabloMsg(EMSG_LOADING); force_redraw = 255; DrawAndBlit(); LoadGame(false); ClrDiabloMsg(); CornerStone.activated = false; PaletteFadeOut(8); MyPlayerIsDead = false; force_redraw = 255; DrawAndBlit(); LoadPWaterPalette(); PaletteFadeIn(8); NewCursor(CURSOR_HAND); interface_msg_pump(); SetWindowProc(saveProc); } void gamemenu_save_game(bool /*bActivate*/) { if (pcurs != CURSOR_HAND) { return; } if (MyPlayer->_pmode == PM_DEATH || MyPlayerIsDead) { gamemenu_off(); return; } WNDPROC saveProc = SetWindowProc(DisableInputWndProc); NewCursor(CURSOR_NONE); gamemenu_off(); InitDiabloMsg(EMSG_SAVING); force_redraw = 255; DrawAndBlit(); SaveGame(); ClrDiabloMsg(); force_redraw = 255; NewCursor(CURSOR_HAND); if (CornerStone.activated) { CornerstoneSave(); SaveOptions(); } interface_msg_pump(); SetWindowProc(saveProc); } void gamemenu_on() { if (!gbIsMultiplayer) { gmenu_set_items(sgSingleMenu, GamemenuUpdateSingle); } else { gmenu_set_items(sgMultiMenu, GamemenuUpdateMulti); } PressEscKey(); } void gamemenu_off() { gmenu_set_items(nullptr, nullptr); } void gamemenu_handle_previous() { if (gmenu_is_active()) gamemenu_off(); else gamemenu_on(); } } // namespace devilution