#include "controls/control_mode.hpp" namespace devilution { ControlTypes ControlMode = ControlTypes::None; ControlTypes ControlDevice = ControlTypes::None; GamepadLayout GamepadType = #if defined(DEVILUTIONX_GAMEPAD_TYPE) GamepadLayout:: DEVILUTIONX_GAMEPAD_TYPE; #else GamepadLayout::Generic; #endif } // namespace devilution