/** * @file floatingnumbers.h * * Adds floating numbers QoL feature */ #pragma once #include "engine/point.hpp" #include "monster.h" #include "player.h" #include "tables/misdat.h" namespace devilution { void AddFloatingNumber(DamageType damageType, const Monster &monster, int damage); void AddFloatingNumber(DamageType damageType, const Player &player, int damage); void DrawFloatingNumbers(const Surface &out, Point viewPosition, Displacement offset); void ClearFloatingNumbers(); } // namespace devilution